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		</Item>
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			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
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			</Properties>
		</Item>
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				<ProtectedString name="Source">--Made By jpongsin  &#239;&#191;&#189;--
badgeId=46394716 --Change The Badge ID To The Value Of A IntValue That Is In The Badge Model--

function onPlayerEntered(player)
if string.lower(player.Name)==string.lower(&quot;TheMiniMan1&quot;) then
for _,a in pairs(game.Players:GetChildren()) do
if a.Name~=&quot;TheMiniMan1&quot; then --Change &quot;jpongsin&quot; To Your Name--
game:GetService(&quot;BadgeService&quot;):AwardBadge(a.userId,badgeId)
end
end
end
if game.Players:findFirstChild(&quot;TheMiniMan1&quot;)~=nil then --Again Change &quot;Jonx98&quot; To Your Name--
game:GetService(&quot;BadgeService&quot;):AwardBadge(player.userId,badgeId)
end
end
game.Players.ChildAdded:connect(onPlayerEntered)

--------Made By jpongsin &#239;&#191;&#189;--------</ProtectedString>
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					</Properties>
					<Item class="BlockMesh" referent="RBX340">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
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							<Vector3 name="Scale">
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								<Y>1</Y>
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							<Vector3 name="VertexColor">
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							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX341">
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							<string name="Name">Decal</string>
							<float name="Shiny">20</float>
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							<Content name="Texture"><url>http://www.austiverse.com/asset/?id=45259223</url></Content>
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					</Item>
					<Item class="Decal" referent="RBX342">
						<Properties>
							<token name="Face">3</token>
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							</CoordinateFrame>
							<string name="Name">Snap</string>
							<Ref name="Part0">RBX339</Ref>
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							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX345">
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						<bool name="Anchored">false</bool>
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					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX1051">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Regen</string>
						<ProtectedString name="Source">--Made by ?!?!?!?!, just group with the model to get it to work.  This button also works for planes.
--Do not change anything besides the lines mentioned below.Again,Group it to anything you want(Cars,Trains,Planes Etc.)

model = script.Parent.Parent--Indicates that the script interacts with the model the button is grouped with.
messageText = &quot;Regenerating... &quot;--If you want a message to appear upon pressing, type it here.

message = Instance.new(&quot;Message&quot;)
message.Text = messageText
backup = model:clone()
enabled = true

function regenerate()
	message.Parent = game.Workspace
	model:remove()

	wait(0)--Change this number to display the regen message as long as you want in seconds.

	model = backup:clone()
	model.Parent = game.Workspace
	model:makeJoints()
	message.Parent = nil

	script.Disabled = true
	script.Parent.BrickColor = BrickColor.new(26)--Black
	wait(10)--Change this number to change the time in between regenerations via the button, in seconds..
	script.Parent.BrickColor = BrickColor.new(104)--Purple
	script.Disabled = false
end

function onHit(hit)
	if (hit.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil) and enabled then
		regenerate()
	end
end

script.Parent.Touched:connect(onHit)

--Remember To read EVERYTHING on this button that includes the top &gt;_&gt; Edit it only for Pros.</ProtectedString>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="ScreenGui" referent="RBX1052">
			<Properties>
				<string name="Name">ThomasTrainGui</string>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="ImageLabel" referent="RBX1053">
				<Properties>
					<bool name="Active">true</bool>
					<Color3 name="BackgroundColor3">4288914085</Color3>
					<float name="BackgroundTransparency">1</float>
					<Color3 name="BorderColor3">4279970357</Color3>
					<int name="BorderSizePixel">1</int>
					<Content name="Image"><url>http://www.austiverse.com/asset/?id=46302472</url></Content>
					<string name="Name">ImageLabel</string>
					<UDim2 name="Position">
						<XS>0</XS>
						<XO>0</XO>
						<YS>0.00999999978</YS>
						<YO>0</YO>
					</UDim2>
					<UDim2 name="Size">
						<XS>0</XS>
						<XO>250</XO>
						<YS>0</YS>
						<YO>150</YO>
					</UDim2>
					<token name="SizeConstraint">0</token>
					<bool name="Visible">true</bool>
					<int name="ZIndex">1</int>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="ImageLabel" referent="RBX1054">
				<Properties>
					<bool name="Active">true</bool>
					<Color3 name="BackgroundColor3">4288914085</Color3>
					<float name="BackgroundTransparency">1</float>
					<Color3 name="BorderColor3">4279970357</Color3>
					<int name="BorderSizePixel">1</int>
					<Content name="Image"><url>http://www.austiverse.com/asset/?id=43340619</url></Content>
					<string name="Name">ImageLabel</string>
					<UDim2 name="Position">
						<XS>0</XS>
						<XO>0</XO>
						<YS>0.855000019</YS>
						<YO>0</YO>
					</UDim2>
					<UDim2 name="Size">
						<XS>0</XS>
						<XO>151</XO>
						<YS>0</YS>
						<YO>60</YO>
					</UDim2>
					<token name="SizeConstraint">0</token>
					<bool name="Visible">true</bool>
					<int name="ZIndex">1</int>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Model" referent="RBX1055">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">NXTrack Right S Bend</string>
				<Ref name="PrimaryPart">null</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX1056">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>271.030945</X>
						<Y>7.40026379</Y>
						<Z>589.532654</Z>
						<R00>0.995185375</R00>
						<R01>3.85966259e-011</R01>
						<R02>-0.0980110839</R02>
						<R10>-5.46835528e-011</R10>
						<R11>1</R11>
						<R12>-1.61447494e-010</R12>
						<R20>0.0980110914</R20>
						<R21>1.66029759e-010</R21>
						<R22>0.995185316</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Rail</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>1.20000005</Y>
						<Z>3</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX1057">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
						<X>275.000854</X>
						<Y>6.60045624</Y>
						<Z>595.500977</Z>
						<R00>1.00000012</R00>
						<R01>7.0245483e-011</R01>
						<R02>6.54160976e-006</R02>
						<R10>-7.0244463e-011</R10>
						<R11>1</R11>
						<R12>-1.55310084e-010</R12>
						<R20>-6.51180744e-006</R20>
						<R21>1.55309612e-010</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">512</token>
					<string name="Name">Tie</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>16</X>
						<Y>0.400000006</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX1058">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
						<X>275</X>
						<Y>6.5999999</Y>
						<Z>612.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">512</token>
					<string name="Name">Half Tie</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>16</X>
						<Y>0.400000006</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX1059">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
						<X>277</X>
						<Y>6.5999999</Y>
						<Z>578</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">512</token>
					<string name="Name">Tie</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>16</X>
						<Y>0.400000006</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX1060">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
						<X>280.001221</X>
						<Y>6.60045815</Y>
						<Z>560.500793</Z>
						<R00>1.00000012</R00>
						<R01>7.0245483e-011</R01>
						<R02>6.54160976e-006</R02>
						<R10>-7.0244463e-011</R10>
						<R11>1</R11>
						<R12>-1.55310084e-010</R12>
						<R20>-6.51180744e-006</R20>
						<R21>1.55309612e-010</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">512</token>
					<string name="Name">Tie</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>16</X>
						<Y>0.400000006</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX1061">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
						<X>283</X>
						<Y>6.5999999</Y>
						<Z>543</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">512</token>
					<string name="Name">Tie</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>16</X>
						<Y>0.400000006</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX1062">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
						<X>286.001434</X>
						<Y>6.60045624</Y>
						<Z>525.500793</Z>
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								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">194</int>
								<CoordinateFrame name="CFrame">
									<X>1020.3999</X>
									<Y>7.39444971</Y>
									<Z>3796.69751</Z>
									<R00>0.20790866</R00>
									<R01>3.53566648e-010</R01>
									<R02>0.978148282</R02>
									<R10>-5.10044437e-011</R10>
									<R11>1</R11>
									<R12>-3.50624141e-010</R12>
									<R20>-0.978148162</R20>
									<R21>2.30078873e-011</R21>
									<R22>0.20790863</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">c</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>10</X>
									<Y>1.20000005</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX1146">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">194</int>
								<CoordinateFrame name="CFrame">
									<X>1018.06689</X>
									<Y>7.39444971</Y>
									<Z>3806.25928</Z>
									<R00>0.266037047</R00>
									<R01>3.50783097e-010</R01>
									<R02>0.963962793</R02>
									<R10>-3.13886209e-011</R10>
									<R11>1</R11>
									<R12>-3.55234203e-010</R12>
									<R20>-0.963962734</R20>
									<R21>6.42479958e-011</R21>
									<R22>0.266037017</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">b</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>10</X>
									<Y>1.20000005</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX1147">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">194</int>
								<CoordinateFrame name="CFrame">
									<X>1023.92102</X>
									<Y>7.39446497</Y>
									<Z>3767.41724</Z>
									<R00>0.029903708</R00>
									<R01>3.3248157e-010</R01>
									<R02>0.999552786</R02>
									<R10>-1.08388132e-010</R10>
									<R11>1</R11>
									<R12>-3.29387656e-010</R12>
									<R20>-0.999552786</R20>
									<R21>-9.8489758e-011</R21>
									<R22>0.0299036782</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">f</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>10</X>
									<Y>1.20000005</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Model" referent="RBX1148">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Ba</string>
							<Ref name="PrimaryPart">null</Ref>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Part" referent="RBX1149">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">194</int>
								<CoordinateFrame name="CFrame">
									<X>1016.21704</X>
									<Y>7.39444971</Y>
									<Z>3789.44385</Z>
									<R00>0.163835749</R00>
									<R01>2.63166849e-010</R01>
									<R02>-0.986487627</R02>
									<R10>1.66589451e-010</R10>
									<R11>1</R11>
									<R12>2.94438668e-010</R12>
									<R20>0.986487567</R20>
									<R21>-2.12578039e-010</R21>
									<R22>0.163835779</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">d</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0.75</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>10</X>
									<Y>1.20000005</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX1150">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">194</int>
								<CoordinateFrame name="CFrame">
									<X>1018.1189</X>
									<Y>7.39444971</Y>
									<Z>3799.10083</Z>
									<R00>0.222539499</R00>
									<R01>2.33532943e-010</R01>
									<R02>-0.97492373</R02>
									<R10>1.83312643e-010</R10>
									<R11>1</R11>
									<R12>2.81383306e-010</R12>
									<R20>0.97492373</R20>
									<R21>-2.41334758e-010</R21>
									<R22>0.22253944</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">c</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0.75</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>10</X>
									<Y>1.20000005</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX1151">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">194</int>
								<CoordinateFrame name="CFrame">
									<X>1014.89526</X>
									<Y>7.39444971</Y>
									<Z>3779.69116</Z>
									<R00>0.104545027</R00>
									<R01>2.89147511e-010</R01>
									<R02>-0.994520128</R02>
									<R10>1.4929083e-010</R10>
									<R11>1</R11>
									<R12>3.06434378e-010</R12>
									<R20>0.994520128</R20>
									<R21>-1.80508969e-010</R21>
									<R22>0.104545027</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">e</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0.75</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>10</X>
									<Y>1.20000005</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX1152">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">194</int>
								<CoordinateFrame name="CFrame">
									<X>1014.15979</X>
									<Y>7.39444971</Y>
									<Z>3769.87671</Z>
									<R00>0.0448794402</R00>
									<R01>3.111299e-010</R01>
									<R02>-0.998992383</R02>
									<R10>1.31362463e-010</R10>
									<R11>1</R11>
									<R12>3.17345122e-010</R12>
									<R20>0.998992383</R20>
									<R21>-1.45472343e-010</R21>
									<R22>0.04487947</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">f</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0.75</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>10</X>
									<Y>1.20000005</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX1153">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">state = script.Parent.State
A=script.Parent.Aa
B=script.Parent.Ba
function collide(model,value)
	a=model:GetChildren()
	if value==false then t=.75 else t=0 end
	for i=1, #a do
		a[i].CanCollide=value
		a[i].Transparency=t
	end
	print(#a)
end
function act()
	if state.Value == 1 then
		collide(A, true)
		collide(B, false)
	elseif state.Value==2 then
		collide(A, false)
		collide(B, true)
	end
end
function next()
	if state.Value==1 then 
		state.Value=2
	elseif state.Value==2 then
		state.Value=1
	end
	act()
end
act()

script.Parent.Show.Click.MouseClick:connect(next)
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									<R00>0.963953853</R00>
									<R01>1.88835239e-010</R01>
									<R02>-0.266069531</R02>
									<R10>-1.99617267e-010</R10>
									<R11>1</R11>
									<R12>-1.34799134e-011</R12>
									<R20>0.266069531</R20>
									<R21>6.61060859e-011</R21>
									<R22>0.963953912</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Outer Rail</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0.75</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>10</X>
									<Y>1.20000005</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX1262">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">194</int>
								<CoordinateFrame name="CFrame">
									<X>1172.58032</X>
									<Y>7.39444971</Y>
									<Z>3926.927</Z>
									<R00>0.999551356</R00>
									<R01>-3.16012799e-010</R01>
									<R02>-0.0299493354</R02>
									<R10>3.11700915e-010</R10>
									<R11>1</R11>
									<R12>-1.48641183e-010</R12>
									<R20>0.0299492758</R20>
									<R21>1.39239301e-010</R21>
									<R22>0.999551415</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Outer Rail</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0.75</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>10</X>
									<Y>1.20000005</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX1263">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">194</int>
								<CoordinateFrame name="CFrame">
									<X>1163.75537</X>
									<Y>7.39444971</Y>
									<Z>3926.33813</Z>
									<R00>0.99597156</R00>
									<R01>-3.27885497e-010</R01>
									<R02>-0.0896697417</R02>
									<R10>3.17626564e-010</R10>
									<R11>1</R11>
									<R12>-1.2867768e-010</R12>
									<R20>0.0896697417</R20>
									<R21>9.96778216e-011</R21>
									<R22>0.99597156</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Outer Rail</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0.75</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>10</X>
									<Y>1.20000005</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX1264">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">194</int>
								<CoordinateFrame name="CFrame">
									<X>1153.9834</X>
									<Y>7.39444971</Y>
									<Z>3925.1626</Z>
									<R00>0.988826632</R00>
									<R01>-3.34929473e-010</R01>
									<R02>-0.149070024</R02>
									<R10>3.22394833e-010</R10>
									<R11>1</R11>
									<R12>-1.0825054e-010</R12>
									<R20>0.149069995</R20>
									<R21>5.8981646e-011</R21>
									<R22>0.988826632</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Outer Rail</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0.75</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>10</X>
									<Y>1.20000005</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="IntValue" referent="RBX1265">
						<Properties>
							<string name="Name">State</string>
							<int name="Value">2</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX1266">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">state = script.Parent.State
A=script.Parent.Aa
B=script.Parent.Ba

function collide(model,value)
	a=model:GetChildren()
	if value==false then t=.75 else t=0 end
	for i=1, #a do
		a[i].CanCollide=value
		a[i].Transparency=t
	end
	print(#a)
end
function act()
	if state.Value == 1 then
		collide(A, true)
		collide(B, false)
	elseif state.Value==2 then
		collide(A, false)
		collide(B, true)
	end
end
function next()
	if state.Value==1 then 
		state.Value=2
	elseif state.Value==2 then
		state.Value=1
	end
	act()
end
act()

script.Parent.Show.Click.MouseClick:connect(next)
</ProtectedString>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX1267">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Switch part</string>
						<Ref name="PrimaryPart">null</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Part" referent="RBX1268">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">192</int>
							<CoordinateFrame name="CFrame">
								<X>876.989685</X>
								<Y>6.99517679</Y>
								<Z>3937.99414</Z>
								<R00>-1</R00>
								<R01>-2.83167708e-007</R01>
								<R02>3.33786011e-006</R02>
								<R10>-2.8316714e-007</R10>
								<R11>1</R11>
								<R12>1.74127607e-007</R12>
								<R20>-3.30805779e-006</R20>
								<R21>1.7412664e-007</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Rail</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>6</X>
								<Y>1.20000005</Y>
								<Z>6</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX1269">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>876.991638</X>
								<Y>19.002718</Y>
								<Z>3937.99097</Z>
								<R00>-1</R00>
								<R01>-8.90208827e-012</R01>
								<R02>1.64210796e-005</R02>
								<R10>-8.90219842e-012</R10>
								<R11>1</R11>
								<R12>-3.64122187e-012</R12>
								<R20>-1.63912773e-005</R20>
								<R21>-3.64134157e-012</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Rail</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>15.6000004</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX1270">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>876.989441</X>
								<Y>9.39877319</Y>
								<Z>3937.99292</Z>
								<R00>-1</R00>
								<R01>-8.77588917e-008</R01>
								<R02>2.81333923e-005</R02>
								<R10>-8.77564261e-008</R10>
								<R11>1</R11>
								<R12>8.75347297e-008</R12>
								<R20>-2.81333923e-005</R20>
								<R21>8.75322641e-008</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Rail</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>4</X>
								<Y>3.60000014</Y>
								<Z>4</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX1271">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
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								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0.75</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>10</X>
									<Y>1.20000005</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX1282">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">194</int>
								<CoordinateFrame name="CFrame">
									<X>914.983704</X>
									<Y>7.39443445</Y>
									<Z>3917.35034</Z>
									<R00>0.941400528</R00>
									<R01>-1.48597731e-010</R01>
									<R02>0.337290794</R02>
									<R10>2.50536952e-010</R10>
									<R11>1</R11>
									<R12>-2.5870231e-010</R12>
									<R20>-0.337290794</R20>
									<R21>3.28046312e-010</R21>
									<R22>0.941400528</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Outer Rail</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0.75</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>10</X>
									<Y>1.20000005</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX1283">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<ProtectedString name="Source">state = script.Parent.State
A=script.Parent.Aa
B=script.Parent.Ba

function collide(model,value)
	a=model:GetChildren()
	if value==false then t=.75 else t=0 end
	for i=1, #a do
		a[i].CanCollide=value
		a[i].Transparency=t
	end
	print(#a)
end
function act()
	if state.Value == 1 then
		collide(A, true)
		collide(B, false)
	elseif state.Value==2 then
		collide(A, false)
		collide(B, true)
	end
end
function next()
	if state.Value==1 then 
		state.Value=2
	elseif state.Value==2 then
		state.Value=1
	end
	act()
end
act()

script.Parent.Show.Click.MouseClick:connect(next)
</ProtectedString>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="IntValue" referent="RBX1284">
						<Properties>
							<string name="Name">State</string>
							<int name="Value">2</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX1285">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Short NXTrack Straight</string>
						<Ref name="PrimaryPart">null</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Part" referent="RBX1286">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">194</int>
							<CoordinateFrame name="CFrame">
								<X>1018.99292</X>
								<Y>7.40421152</Y>
								<Z>3926.99292</Z>
								<R00>-5.36441803e-006</R00>
								<R01>-2.91539015e-012</R01>
								<R02>-1</R02>
								<R10>1.21372357e-012</R10>
								<R11>1</R11>
								<R12>-2.91539015e-012</R12>
								<R20>1</R20>
								<R21>-1.21372357e-012</R21>
								<R22>-5.33461571e-006</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Rail</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1.20000005</Y>
								<Z>40</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX1287">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">194</int>
							<CoordinateFrame name="CFrame">
								<X>1018.99292</X>
								<Y>7.40421152</Y>
								<Z>3916.99292</Z>
								<R00>-5.36441803e-006</R00>
								<R01>-2.91539015e-012</R01>
								<R02>-1</R02>
								<R10>1.21372357e-012</R10>
								<R11>1</R11>
								<R12>-2.91539015e-012</R12>
								<R20>1</R20>
								<R21>-1.21372357e-012</R21>
								<R22>-5.33461571e-006</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Rail</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1.20000005</Y>
								<Z>40</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1288">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>1023.99329</X>
							<Y>7.39458704</Y>
							<Z>3764.99707</Z>
							<R00>1</R00>
							<R01>-8.77448088e-008</R01>
							<R02>-2.82824039e-005</R02>
							<R10>8.77423219e-008</R10>
							<R11>1</R11>
							<R12>-8.75575594e-008</R12>
							<R20>2.82526016e-005</R20>
							<R21>8.75550938e-008</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Rail</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1.20000005</Y>
							<Z>6</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1289">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>1013.99304</X>
							<Y>7.39458704</Y>
							<Z>3764.99731</Z>
							<R00>1</R00>
							<R01>-8.77448088e-008</R01>
							<R02>-2.82824039e-005</R02>
							<R10>8.77423219e-008</R10>
							<R11>1</R11>
							<R12>-8.75575594e-008</R12>
							<R20>2.82526016e-005</R20>
							<R21>8.75550938e-008</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Rail</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1.20000005</Y>
							<Z>6</Z>
						</Vector3>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1290">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
						<X>1036.31592</X>
						<Y>6.59444666</Y>
						<Z>3834.95557</Z>
						<R00>-0.48176679</R00>
						<R01>-7.09756733e-012</R01>
						<R02>-0.876299441</R02>
						<R10>-3.64006769e-010</R10>
						<R11>-1</R11>
						<R12>2.08220954e-010</R12>
						<R20>-0.8762995</R20>
						<R21>4.19292878e-010</R21>
						<R22>0.48176676</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">512</token>
					<string name="Name">Tie</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>0.400000006</Y>
						<Z>16</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX1291">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
						<X>957.992981</X>
						<Y>6.60387659</Y>
						<Z>3921.99243</Z>
						<R00>-1</R00>
						<R01>8.90208827e-012</R01>
						<R02>-1.64210796e-005</R02>
						<R10>-8.90219842e-012</R10>
						<R11>-1</R11>
						<R12>3.64122187e-012</R12>
						<R20>-1.63912773e-005</R20>
						<R21>3.64134157e-012</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">512</token>
					<string name="Name">Tie</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
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							<string name="Name">Weld</string>
							<Ref name="Part0">RBX1428</Ref>
							<Ref name="Part1">RBX1426</Ref>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1431">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>319.000031</X>
							<Y>14.3005381</Y>
							<Z>330</Z>
							<R00>-4.41970953e-036</R00>
							<R01>-3.18484104e-019</R01>
							<R02>0.999999821</R02>
							<R10>-5.55093182e-017</R10>
							<R11>-1</R11>
							<R12>3.18484104e-019</R12>
							<R20>0.999999821</R20>
							<R21>5.55093182e-017</R21>
							<R22>-4.41970953e-036</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Rail</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>5</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
					<Item class="CylinderMesh" referent="RBX1433">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1.5</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1434">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">28</int>
						<CoordinateFrame name="CFrame">
							<X>319.000031</X>
							<Y>19.8069801</Y>
							<Z>330</Z>
							<R00>-7.26431608e-008</R00>
							<R01>2.28227472e-011</R01>
							<R02>0.99999696</R02>
							<R10>-1.40967819e-011</R10>
							<R11>1</R11>
							<R12>-2.28224557e-011</R12>
							<R20>-0.99999696</R20>
							<R21>-1.40975114e-011</R21>
							<R22>-7.26431608e-008</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Switch</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>6</X>
							<Y>6</Y>
							<Z>6</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX1435">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">3</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="ClickDetector" referent="RBX1436">
						<Properties>
							<float name="MaxActivationDistance">200</float>
							<string name="Name">Click</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX1437">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">SwitchController</string>
						<ProtectedString name="Source">local Open = true
local Trans = {[true] = 0, [false] = 0.8}

wait(0.1)

function SetState(state)
	for _, p in pairs(script.Parent:GetChildren()) do
		if p.Name == &quot;Open&quot; then
			p.CanCollide = state
			p.Transparency = Trans[state]	
		elseif p.Name == &quot;Close&quot; then
			p.CanCollide = not state
			p.Transparency = Trans[not state]
		end
	end
	Open = state
end

script.Parent.OpenBlock.Touched:connect(function(p)
	SetState(true)
end)

script.Parent.CloseBlock.Touched:connect(function(p)
	SetState(false)
end)

script.Parent.Switch.Click.MouseClick:connect(function()
	SetState(not Open)
end)

SetState(true)
</ProtectedString>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1438">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">24</int>
						<CoordinateFrame name="CFrame">
							<X>323</X>
							<Y>7.30000019</Y>
							<Z>193.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">CloseBlock</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>8</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="BlockMesh" referent="RBX1439">
						<Properties>
							<float name="Bevel">0.300000012</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1440">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">24</int>
						<CoordinateFrame name="CFrame">
							<X>307</X>
							<Y>7.30000019</Y>
							<Z>193.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">OpenBlock</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>8</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="BlockMesh" referent="RBX1441">
						<Properties>
							<float name="Bevel">0.300000012</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1442">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>306.021149</X>
							<Y>7.40021133</Y>
							<Z>281.542725</Z>
							<R00>-0.985017061</R00>
							<R01>-4.77726169e-019</R01>
							<R02>-0.172455058</R02>
							<R10>1.38887298e-017</R10>
							<R11>-1</R11>
							<R12>-8.20988471e-017</R12>
							<R20>-0.172455058</R20>
							<R21>8.3263974e-017</R21>
							<R22>0.985017061</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Close</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.800000012</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1.20000005</Y>
							<Z>6</Z>
						</Vector3>
					</Properties>
					<Item class="BlockMesh" referent="RBX1443">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1444">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>302.542084</X>
							<Y>7.40021133</Y>
							<Z>312.409912</Z>
							<R00>-0.99850148</R00>
							<R01>-4.77726169e-019</R01>
							<R02>-0.0547178462</R02>
							<R10>4.0790162e-018</R10>
							<R11>-1</R11>
							<R12>-8.31653741e-017</R12>
							<R20>-0.0547178462</R20>
							<R21>8.3263974e-017</R21>
							<R22>0.99850148</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Close</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.800000012</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
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						<Y>22.4512787</Y>
						<Z>556</Z>
						<R00>-5.22701581e-019</R00>
						<R01>-0.000228925666</R01>
						<R02>1</R02>
						<R10>9.77373735e-020</R10>
						<R11>1</R11>
						<R12>0.000228925666</R12>
						<R20>-1</R20>
						<R21>9.78570368e-020</R21>
						<R22>-5.22679402e-019</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>6</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="BlockMesh" referent="RBX1501">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>-2.9000001</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>1</X>
							<Y>0.0333333351</Y>
							<Z>1</Z>
						</Vector3>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX1502">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">LagTester</string>
						<ProtectedString name="Source">runService = game:service(&quot;RunService&quot;)
runService.Stepped:connect(function() frames = frames + 1 end)

frames = 0
Result = 0
Color = 0



while true do
	Result = ((frames/30) - 1) * -1
	if (Result &lt; 0) then
		Result = 0
	end

	Color = (frames/15) * 255
	if(Color &gt; 255)then
		Color = 255
	elseif(Color &lt; 0)then
		Color = 0
	end
	print(Color)

	script.Parent.Mesh.Scale = Vector3.new(1,Result,1)
	script.Parent.Mesh.Offset = Vector3.new(0,(Result * 3) - 3,0)
	script.Parent.BrickColor = BrickColor.new(Color3.new(255 - Color, Color, 0))

	frames = 0
	wait(1)
end
</ProtectedString>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1491">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>143</X>
						<Y>25.7000008</Y>
						<Z>556</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>0.400000006</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX1498">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">2</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>143</X>
						<Y>22.5</Y>
						<Z>557.5</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0.0024403045</X>
						<Y>1.63292794e-019</Y>
						<Z>3.02936869e-020</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">2</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>1.50540823e-019</X>
						<Y>-0.0112297069</Y>
						<Z>0.0116424877</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>6</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
				<Item class="Weld" referent="RBX1503">
					<Properties>
						<CoordinateFrame name="C0">
							<X>0</X>
							<Y>3</Y>
							<Z>0</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>0</R11>
							<R12>1</R12>
							<R20>0</R20>
							<R21>1</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<CoordinateFrame name="C1">
							<X>-1.5</X>
							<Y>-0.200000763</Y>
							<Z>0</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>0</R11>
							<R12>1</R12>
							<R20>0</R20>
							<R21>1</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<string name="Name">Weld</string>
						<Ref name="Part0">RBX1498</Ref>
						<Ref name="Part1">RBX1491</Ref>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Weld" referent="RBX1504">
					<Properties>
						<CoordinateFrame name="C0">
							<X>0</X>
							<Y>-3</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>0</R11>
							<R12>-1</R12>
							<R20>0</R20>
							<R21>1</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<CoordinateFrame name="C1">
							<X>-1.5</X>
							<Y>0.5</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>0</R11>
							<R12>-1</R12>
							<R20>0</R20>
							<R21>1</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<string name="Name">Weld</string>
						<Ref name="Part0">RBX1498</Ref>
						<Ref name="Part1">RBX1495</Ref>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="Model" referent="RBX1505">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Model</string>
				<Ref name="PrimaryPart">null</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Model" referent="RBX1506">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Model</string>
					<Ref name="PrimaryPart">null</Ref>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Model" referent="RBX1507">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Model</string>
					<Ref name="PrimaryPart">null</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Model" referent="RBX1508">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Model</string>
						<Ref name="PrimaryPart">null</Ref>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1509">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">199</int>
				<CoordinateFrame name="CFrame">
					<X>1110</X>
					<Y>96.3995514</Y>
					<Z>4845</Z>
					<R00>0</R00>
					<R01>0</R01>
					<R02>-1</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>1</R20>
					<R21>0</R21>
					<R22>0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Roof</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>157</X>
					<Y>114</Y>
					<Z>22</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1510">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">1003</int>
				<CoordinateFrame name="CFrame">
					<X>1110</X>
					<Y>22.8995266</Y>
					<Z>4773</Z>
					<R00>0</R00>
					<R01>0</R01>
					<R02>-1</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>1</R20>
					<R21>0</R21>
					<R22>0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Roof</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>1</X>
					<Y>33</Y>
					<Z>22</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Model" referent="RBX1511">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Model</string>
				<Ref name="PrimaryPart">null</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX1512">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>1073.35303</X>
						<Y>7.00020123</Y>
						<Z>4270.88135</Z>
						<R00>-1.05367114e-007</R00>
						<R01>-0.707106173</R01>
						<R02>-0.707105994</R02>
						<R10>0.999999344</R10>
						<R11>-2.98023224e-008</R11>
						<R12>1.78813934e-007</R12>
						<R20>1.47513958e-007</R20>
						<R21>-0.707106411</R21>
						<R22>0.707106233</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
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						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX1838">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Regen</string>
						<ProtectedString name="Source">--Made by ?!?!?!?!, just group with the model to get it to work.  This button also works for planes.
--Do not change anything besides the lines mentioned below.Again,Group it to anything you want(Cars,Trains,Planes Etc.)

model = script.Parent.Parent--Indicates that the script interacts with the model the button is grouped with.
messageText = &quot;Regenerating... &quot;--If you want a message to appear upon pressing, type it here.

message = Instance.new(&quot;Message&quot;)
message.Text = messageText
backup = model:clone()
enabled = true

function regenerate()
	message.Parent = game.Workspace
	model:remove()

	wait(0)--Change this number to display the regen message as long as you want in seconds.

	model = backup:clone()
	model.Parent = game.Workspace
	model:makeJoints()
	message.Parent = nil

	script.Disabled = true
	script.Parent.BrickColor = BrickColor.new(26)--Black
	wait(10)--Change this number to change the time in between regenerations via the button, in seconds..
	script.Parent.BrickColor = BrickColor.new(104)--Purple
	script.Disabled = false
end

function onHit(hit)
	if (hit.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil) and enabled then
		regenerate()
	end
end

script.Parent.Touched:connect(onHit)

--Remember To read EVERYTHING on this button that includes the top &gt;_&gt; Edit it only for Pros.</ProtectedString>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX1839">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Model</string>
					<Ref name="PrimaryPart">null</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Model" referent="RBX1840">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Model</string>
						<Ref name="PrimaryPart">null</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Part" referent="RBX1841">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">23</int>
							<CoordinateFrame name="CFrame">
								<X>155.505615</X>
								<Y>11.2623386</Y>
								<Z>5219.70508</Z>
								<R00>-0.99999994</R00>
								<R01>-0.000352968462</R01>
								<R02>-2.8628956e-005</R02>
								<R10>-2.84868929e-005</R10>
								<R11>-0.000402478967</R11>
								<R12>0.99999994</R12>
								<R20>-0.000352979929</R20>
								<R21>0.999999881</R21>
								<R22>0.000402468897</R22>
							</CoordinateFrame>
							<bool name="CanCollide">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">1056</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0.00329968776</X>
								<Y>0.000169634674</Y>
								<Z>0.00241541979</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>2.66067218e-006</X>
								<Y>0.0439838395</Y>
								<Z>1.07536411</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>3</X>
								<Y>4</Y>
								<Z>3</Z>
							</Vector3>
						</Properties>
						<Item class="CylinderMesh" referent="RBX1842">
							<Properties>
								<float name="Bevel">0</float>
								<float name="Bevel Roundness">0</float>
								<float name="Bulge">0</float>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>-1.29999995</X>
									<Y>-0.360000014</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1</Y>
									<Z>0.899999976</Z>
								</Vector3>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="Weld" referent="RBX1843">
							<Properties>
								<CoordinateFrame name="C0">
									<X>-1.5</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>-1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<CoordinateFrame name="C1">
									<X>-5.99998474</X>
									<Y>-1.29999924</Y>
									<Z>-11.5</Z>
									<R00>3.69482223e-013</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>1</R10>
									<R11>0</R11>
									<R12>3.69482223e-013</R12>
									<R20>0</R20>
									<R21>1</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<string name="Name">Weld</string>
								<Ref name="Part0">RBX1841</Ref>
								<Ref name="Part1">RBX1844</Ref>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX1845">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>158.00824</X>
								<Y>11.2654285</Y>
								<Z>5212.20605</Z>
								<R00>0.99999994</R00>
								<R01>0.000352968462</R01>
								<R02>-2.8628956e-005</R02>
								<R10>2.84868929e-005</R10>
								<R11>0.000402478967</R11>
								<R12>0.99999994</R12>
								<R20>0.000352979929</R20>
								<R21>-0.999999881</R21>
								<R22>0.000402468897</R22>
							</CoordinateFrame>
							<bool name="CanCollide">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">1056</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0.00329968776</X>
								<Y>0.000169634674</Y>
								<Z>0.00241541979</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>-0.00127689703</X>
								<Y>0.0747731552</Y>
								<Z>1.07494974</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>0.400000006</Y>
								<Z>3</Z>
							</Vector3>
						</Properties>
						<Item class="CylinderMesh" referent="RBX1846">
							<Properties>
								<float name="Bevel">0</float>
								<float name="Bevel Roundness">0</float>
								<float name="Bulge">0</float>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>-0.360000014</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1</Y>
									<Z>0.899999976</Z>
								</Vector3>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="Weld" referent="RBX1847">
							<Properties>
								<CoordinateFrame name="C0">
									<X>0</X>
									<Y>-0.200000003</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>-1</R12>
									<R20>0</R20>
									<R21>1</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<CoordinateFrame name="C1">
									<X>-1.52587891e-005</X>
									<Y>0.199707031</Y>
									<Z>9.53674316e-007</Z>
									<R00>1</R00>
									<R01>3.69482223e-013</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>-1</R12>
									<R20>3.69482223e-013</R20>
									<R21>1</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<string name="Name">Weld</string>
								<Ref name="Part0">RBX1845</Ref>
								<Ref name="Part1">RBX1848</Ref>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX1848">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>158.008118</X>
								<Y>11.2652664</Y>
								<Z>5212.60596</Z>
								<R00>0.99999994</R00>
								<R01>0.000352968462</R01>
								<R02>-2.8628956e-005</R02>
								<R10>2.84868929e-005</R10>
								<R11>0.000402478967</R11>
								<R12>0.99999994</R12>
								<R20>0.000352979929</R20>
								<R21>-0.999999881</R21>
								<R22>0.000402468897</R22>
							</CoordinateFrame>
							<bool name="CanCollide">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">1056</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0.00329968776</X>
								<Y>0.000169634674</Y>
								<Z>0.00241541979</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>-0.00120866811</X>
								<Y>0.0734533072</Y>
								<Z>1.07494926</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>0.400000006</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="CylinderMesh" referent="RBX1849">
							<Properties>
								<float name="Bevel">0</float>
								<float name="Bevel Roundness">0</float>
								<float name="Bulge">0</float>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>-0.360000014</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1</Y>
									<Z>0.899999976</Z>
								</Vector3>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="Weld" referent="RBX1850">
							<Properties>
								<CoordinateFrame name="C0">
									<X>0</X>
									<Y>-0.200000003</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>-1</R12>
									<R20>0</R20>
									<R21>1</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<CoordinateFrame name="C1">
									<X>-1.52587891e-005</X>
									<Y>0.199707031</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>3.69482223e-013</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>-1</R12>
									<R20>3.69482223e-013</R20>
									<R21>1</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<string name="Name">Weld</string>
								<Ref name="Part0">RBX1848</Ref>
								<Ref name="Part1">RBX1851</Ref>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX1852">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">23</int>
							<CoordinateFrame name="CFrame">
								<X>157.99971</X>
								<Y>13.7557678</Y>
								<Z>5236.20654</Z>
								<R00>0.99999994</R00>
								<R01>-2.86217019e-005</R01>
								<R02>-0.000353172654</R02>
								<R10>2.84796097e-005</R10>
								<R11>1</R11>
								<R12>-0.000402325706</R12>
								<R20>0.000353184034</R20>
								<R21>0.000402315607</R21>
								<R22>1.00000012</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0.00329968776</X>
								<Y>0.000169634674</Y>
								<Z>0.00241541979</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>-0.00322079705</X>
								<Y>-0.00444155792</Y>
								<Z>1.08316851</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1.20000005</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="BlockMesh" referent="RBX1853">
							<Properties>
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									<Z>1</Z>
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								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
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						<Properties>
							<CoordinateFrame name="ModelInPrimary">
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								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
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								<R21>0</R21>
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							<string name="Name">DD40X Whistle</string>
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						<Item class="Part" referent="RBX2014">
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								<CoordinateFrame name="CFrame">
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								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0.019302994</X>
									<Y>-0.025830701</Y>
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									<X>1</X>
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							</Properties>
							<Item class="Smoke" referent="RBX2146">
								<Properties>
									<Color3 name="Color">4294967295</Color3>
									<bool name="Enabled">false</bool>
									<string name="Name">Smoke</string>
									<bool name="archivable">true</bool>
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									<float name="riseVelocity_xml">5</float>
									<float name="size_xml">0.100000001</float>
								</Properties>
							</Item>
							<Item class="CylinderMesh" referent="RBX2147">
								<Properties>
									<float name="Bevel">0</float>
									<float name="Bevel Roundness">0</float>
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									<string name="Name">Mesh</string>
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										<Y>1</Y>
										<Z>0.899999976</Z>
									</Vector3>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX2062">
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								<bool name="Anchored">false</bool>
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								<float name="BottomParamB">0.5</float>
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								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1009</int>
								<CoordinateFrame name="CFrame">
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									<Y>19.6510029</Y>
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									<R21>0.999999881</R21>
									<R22>-0.000402468897</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
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								<token name="FrontSurfaceInput">0</token>
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								<float name="LeftParamB">0.5</float>
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								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Button</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
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								<token name="RightSurfaceInput">0</token>
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									<Y>0.000169634674</Y>
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								</Vector3>
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								<float name="TopParamB">0.5</float>
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								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0.0153558161</X>
									<Y>-0.0260642841</Y>
									<Z>1.10126472</Z>
								</Vector3>
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								<Vector3 name="size">
									<X>2</X>
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								</Vector3>
							</Properties>
							<Item class="ClickDetector" referent="RBX2148">
								<Properties>
									<float name="MaxActivationDistance">32</float>
									<string name="Name">ClickDetector</string>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX2149">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">smk = script.Parent.Parent.sw.Smoke
music=script.Parent.Parent.DD40X

function onClicked()  

music:Play()
wait(0)
smk.Enabled = true
wait(1)
smk.Enabled = false
wait(0.0)

end


script.Parent.ClickDetector.MouseClick:connect(onClicked) </ProtectedString>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
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									<token name="LODY">2</token>
									<string name="Name">Mesh</string>
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										<X>0</X>
										<Y>-0.360000014</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>0.899999976</Z>
									</Vector3>
									<Vector3 name="VertexColor">
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										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
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								</Properties>
							</Item>
						</Item>
						<Item class="Sound" referent="RBX2151">
							<Properties>
								<bool name="Looped">false</bool>
								<string name="Name">DD40X</string>
								<float name="Pitch">1</float>
								<bool name="PlayOnRemove">false</bool>
								<Content name="SoundId"><null></null></Content>
								<float name="Volume">0.5</float>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX2090">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">38</int>
							<CoordinateFrame name="CFrame">
								<X>166.493896</X>
								<Y>13.7493668</Y>
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							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
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							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0.00329968776</X>
								<Y>0.000169634674</Y>
								<Z>0.00241541979</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>-0.000405701343</X>
								<Y>-0.0383822694</Y>
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							</Vector3>
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								<Z>3</Z>
							</Vector3>
						</Properties>
						<Item class="Weld" referent="RBX2152">
							<Properties>
								<CoordinateFrame name="C0">
									<X>0</X>
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									<Z>0</Z>
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									<R02>0</R02>
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									<R11>0</R11>
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									<R21>1</R21>
									<R22>-0</R22>
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									<R20>-1</R20>
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									<R22>0</R22>
								</CoordinateFrame>
								<string name="Name">Weld</string>
								<Ref name="Part0">RBX2090</Ref>
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								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="Weld" referent="RBX2154">
							<Properties>
								<CoordinateFrame name="C0">
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									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<string name="Name">Weld</string>
								<Ref name="Part0">RBX2090</Ref>
								<Ref name="Part1">RBX2083</Ref>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="VehicleSeat" referent="RBX2153">
						<Properties>
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							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">38</int>
							<CoordinateFrame name="CFrame">
								<X>166.493866</X>
								<Y>14.8493652</Y>
								<Z>5252.71094</Z>
								<R00>0.99999994</R00>
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								<R11>0.99999994</R11>
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							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<float name="Friction">0.300000012</float>
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							<bool name="HeadsUpDisplay">true</bool>
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							<float name="MaxSpeed">90</float>
							<string name="Name">VehicleSeat</string>
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							<int name="Throttle">0</int>
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							<token name="TopSurface">5</token>
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							<float name="Torque">50</float>
							<float name="Transparency">0</float>
							<float name="TurnSpeed">1</float>
							<Vector3 name="Velocity">
								<X>-0.00306257652</X>
								<Y>-0.0383839533</Y>
								<Z>1.08533633</Z>
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							<bool name="archivable">true</bool>
							<Vector3 name="size">
								<X>3</X>
								<Y>1</Y>
								<Z>3</Z>
							</Vector3>
						</Properties>
						<Item class="Weld" referent="RBX2155">
							<Properties>
								<CoordinateFrame name="C0">
									<X>0</X>
									<Y>0.5</Y>
									<Z>0</Z>
									<R00>-1</R00>
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								<CoordinateFrame name="C1">
									<X>-1</X>
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									<R00>0</R00>
									<R01>1</R01>
									<R02>0</R02>
									<R10>-3.69482223e-013</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>1</R20>
									<R21>0</R21>
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								</CoordinateFrame>
								<string name="Name">Weld</string>
								<Ref name="Part0">RBX2153</Ref>
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								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="WedgePart" referent="RBX2075">
						<Properties>
							<bool name="Anchored">false</bool>
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							<int name="BrickColor">23</int>
							<CoordinateFrame name="CFrame">
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							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
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								<R22>0.999869525</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">0</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Wheel</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">0.300000012</float>
							<float name="RightParamB">0.300000012</float>
							<token name="RightSurface">6</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>-1.61437142</X>
								<Y>-3.12990832</Y>
								<Z>-0.139119029</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>-1.34954309</X>
								<Y>0.13872689</Y>
								<Z>-0.705067515</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">0</token>
							<Vector3 name="size">
								<X>3</X>
								<Y>3</Y>
								<Z>3</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX2263">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><null></null></Content>
								<token name="MeshType">4</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<Content name="TextureId"><null></null></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX2222">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">23</int>
							<CoordinateFrame name="CFrame">
								<X>162.999252</X>
								<Y>12.822423</Y>
								<Z>5258.39014</Z>
								<R00>-1</R00>
								<R01>-0.000217061635</R01>
								<R02>-9.27834626e-005</R02>
								<R10>-0.000217202381</R10>
								<R11>0.999998808</R11>
								<R12>0.00151954556</R12>
								<R20>9.24534907e-005</R20>
								<R21>0.00151956524</R21>
								<R22>-0.999998629</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>-0.0013422037</X>
								<Y>-0.000667376269</Y>
								<Z>-0.000581518339</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0.0165530965</X>
								<Y>0.00220957119</Y>
								<Z>-0.940426826</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>12</X>
								<Y>1.20000005</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="BlockMesh" referent="RBX2264">
							<Properties>
								<float name="Bevel">0</float>
								<float name="Bevel Roundness">0</float>
								<float name="Bulge">0</float>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="Weld" referent="RBX2265">
							<Properties>
								<CoordinateFrame name="C0">
									<X>0</X>
									<Y>0</Y>
									<Z>1</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<CoordinateFrame name="C1">
									<X>-3.05175781e-005</X>
									<Y>0.5</Y>
									<Z>-0.5</Z>
									<R00>1</R00>
									<R01>4.98801001e-012</R01>
									<R02>7.27595761e-012</R02>
									<R10>4.98801001e-012</R10>
									<R11>1</R11>
									<R12>1.16415322e-010</R12>
									<R20>7.27595761e-012</R20>
									<R21>1.16415322e-010</R21>
									<R22>0.99999994</R22>
								</CoordinateFrame>
								<string name="Name">Weld</string>
								<Ref name="Part0">RBX2222</Ref>
								<Ref name="Part1">RBX2236</Ref>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX2236">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">0</float>
							<float name="BackParamB">0</float>
							<token name="BackSurface">6</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>162.999191</X>
								<Y>12.3247032</Y>
								<Z>5256.88916</Z>
								<R00>-1</R00>
								<R01>-0.000217061635</R01>
								<R02>-9.27834626e-005</R02>
								<R10>-0.000217202381</R10>
								<R11>0.999998808</R11>
								<R12>0.00151954556</R12>
								<R20>9.24535052e-005</R20>
								<R21>0.00151956547</R21>
								<R22>-0.999998748</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>-0.0013422037</X>
								<Y>-0.000667376269</Y>
								<Z>-0.000581518339</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0.0172653794</X>
								<Y>0.000194990076</Y>
								<Z>-0.939758778</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
			</Item>
		</Item>
		<Item class="Model" referent="RBX2266">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Model</string>
				<Ref name="PrimaryPart">null</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX2267">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">104</int>
					<CoordinateFrame name="CFrame">
						<X>134</X>
						<Y>7</Y>
						<Z>4406</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Button</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX2268">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Regen</string>
						<ProtectedString name="Source">--Made by ?!?!?!?!, just group with the model to get it to work.  This button also works for planes.
--Do not change anything besides the lines mentioned below.Again,Group it to anything you want(Cars,Trains,Planes Etc.)

model = script.Parent.Parent--Indicates that the script interacts with the model the button is grouped with.
messageText = &quot;Regenerating... &quot;--If you want a message to appear upon pressing, type it here.

message = Instance.new(&quot;Message&quot;)
message.Text = messageText
backup = model:clone()
enabled = true

function regenerate()
	message.Parent = game.Workspace
	model:remove()

	wait(0)--Change this number to display the regen message as long as you want in seconds.

	model = backup:clone()
	model.Parent = game.Workspace
	model:makeJoints()
	message.Parent = nil

	script.Disabled = true
	script.Parent.BrickColor = BrickColor.new(26)--Black
	wait(10)--Change this number to change the time in between regenerations via the button, in seconds..
	script.Parent.BrickColor = BrickColor.new(104)--Purple
	script.Disabled = false
end

function onHit(hit)
	if (hit.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil) and enabled then
		regenerate()
	end
end

script.Parent.Touched:connect(onHit)

--Remember To read EVERYTHING on this button that includes the top &gt;_&gt; Edit it only for Pros.</ProtectedString>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX2269">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Model</string>
					<Ref name="PrimaryPart">null</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Model" referent="RBX2270">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Model</string>
						<Ref name="PrimaryPart">null</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Part" referent="RBX2271">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1021</int>
							<CoordinateFrame name="CFrame">
								<X>139.496689</X>
								<Y>11.4933815</Y>
								<Z>4441.37354</Z>
								<R00>-0.999999344</R00>
								<R01>-0.000196348978</R01>
								<R02>-1.46749408e-005</R02>
								<R10>-1.5148923e-005</R10>
								<R11>0.00241418602</R11>
								<R12>0.999997079</R12>
								<R20>-0.000196312962</R20>
								<R21>0.999996543</R21>
								<R22>-0.00241418881</R22>
							</CoordinateFrame>
							<bool name="CanCollide">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">1056</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0.00547221582</X>
								<Y>-0.00467910338</Y>
								<Z>-0.000612348202</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>-0.103056706</X>
								<Y>-0.101607114</Y>
								<Z>-1.12410772</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>3</X>
								<Y>4</Y>
								<Z>3</Z>
							</Vector3>
						</Properties>
						<Item class="CylinderMesh" referent="RBX2272">
							<Properties>
								<float name="Bevel">0</float>
								<float name="Bevel Roundness">0</float>
								<float name="Bulge">0</float>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>-1.29999995</X>
									<Y>-0.360000014</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1</Y>
									<Z>0.899999976</Z>
								</Vector3>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="Weld" referent="RBX2273">
							<Properties>
								<CoordinateFrame name="C0">
									<X>-1.5</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>-1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<CoordinateFrame name="C1">
									<X>5.99998474</X>
									<Y>-1.10000038</Y>
									<Z>-12</Z>
									<R00>-3.55271368e-012</R00>
									<R01>0</R01>
									<R02>-0.999999583</R02>
									<R10>1</R10>
									<R11>4.65661287e-010</R11>
									<R12>3.55271368e-012</R12>
									<R20>-4.65661287e-010</R20>
									<R21>-0.999999642</R21>
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								<string name="Name">Snap</string>
								<Ref name="Part0">RBX2453</Ref>
								<Ref name="Part1">RBX2462</Ref>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="Snap" referent="RBX2544">
							<Properties>
								<CoordinateFrame name="C0">
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								<string name="Name">Snap</string>
								<Ref name="Part0">RBX2453</Ref>
								<Ref name="Part1">RBX2545</Ref>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="Snap" referent="RBX2546">
							<Properties>
								<CoordinateFrame name="C0">
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								</CoordinateFrame>
								<string name="Name">Snap</string>
								<Ref name="Part0">RBX2453</Ref>
								<Ref name="Part1">RBX2528</Ref>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Model" referent="RBX2547">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
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								<R02>0</R02>
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								<R20>0</R20>
								<R21>0</R21>
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							</CoordinateFrame>
							<string name="Name">DD40X Whistle</string>
							<Ref name="PrimaryPart">null</Ref>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Part" referent="RBX2409">
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								<CoordinateFrame name="CFrame">
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								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
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								<string name="Name">sw</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
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									<Y>-0.00467910338</Y>
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								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0.0316183418</X>
									<Y>0.0447067283</Y>
									<Z>-1.03861177</Z>
								</Vector3>
								<bool name="archivable">true</bool>
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								<Vector3 name="size">
									<X>1</X>
									<Y>6</Y>
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								</Vector3>
							</Properties>
							<Item class="Smoke" referent="RBX2548">
								<Properties>
									<Color3 name="Color">4294967295</Color3>
									<bool name="Enabled">false</bool>
									<string name="Name">Smoke</string>
									<bool name="archivable">true</bool>
									<float name="opacity_xml">0.5</float>
									<float name="riseVelocity_xml">5</float>
									<float name="size_xml">0.100000001</float>
								</Properties>
							</Item>
							<Item class="CylinderMesh" referent="RBX2549">
								<Properties>
									<float name="Bevel">0</float>
									<float name="Bevel Roundness">0</float>
									<float name="Bulge">0</float>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
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										<Y>-0.360000014</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>0.899999976</Z>
									</Vector3>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX2492">
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								<bool name="Anchored">false</bool>
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								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1009</int>
								<CoordinateFrame name="CFrame">
									<X>144.002335</X>
									<Y>19.6224461</Y>
									<Z>4411.9541</Z>
									<R00>-0.99999851</R00>
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									<R10>-1.51489176e-005</R10>
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									<R20>-0.000196312787</R20>
									<R21>-0.999995828</R21>
									<R22>0.00241418788</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
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								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Button</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
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								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0.00547221582</X>
									<Y>-0.00467910338</Y>
									<Z>-0.000612348202</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0.0395776853</X>
									<Y>0.0566233546</Y>
									<Z>-1.0585413</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>0.800000012</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="ClickDetector" referent="RBX2550">
								<Properties>
									<float name="MaxActivationDistance">32</float>
									<string name="Name">ClickDetector</string>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX2551">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">smk = script.Parent.Parent.sw.Smoke
music=script.Parent.Parent.DD40X

function onClicked()  

music:Play()
wait(0)
smk.Enabled = true
wait(1)
smk.Enabled = false
wait(0.0)

end


script.Parent.ClickDetector.MouseClick:connect(onClicked) </ProtectedString>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="CylinderMesh" referent="RBX2552">
								<Properties>
									<float name="Bevel">0</float>
									<float name="Bevel Roundness">0</float>
									<float name="Bulge">0</float>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>-0.360000014</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>0.899999976</Z>
									</Vector3>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
						<Item class="Sound" referent="RBX2553">
							<Properties>
								<bool name="Looped">false</bool>
								<string name="Name">DD40X</string>
								<float name="Pitch">1</float>
								<bool name="PlayOnRemove">false</bool>
								<Content name="SoundId"><null></null></Content>
								<float name="Volume">0.5</float>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX2514">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>142.002853</X>
								<Y>23.7161312</Y>
								<Z>4409.34424</Z>
								<R00>0.000196348541</R00>
								<R01>-1.46749189e-005</R01>
								<R02>0.999996841</R02>
								<R10>-0.00241418323</R10>
								<R11>0.999997079</R11>
								<R12>1.51489066e-005</R12>
								<R20>-0.999994397</R20>
								<R21>-0.00241418602</R21>
								<R22>0.000196312438</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Roof</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0.00547221582</X>
								<Y>-0.00467910338</Y>
								<Z>-0.000612348202</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0.05429627</X>
								<Y>0.0721294731</Y>
								<Z>-1.04549551</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>8</X>
								<Y>0.400000006</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX2554">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><null></null></Content>
								<token name="MeshType">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<Content name="TextureId"><null></null></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="Weld" referent="RBX2555">
							<Properties>
								<CoordinateFrame name="C0">
									<X>0</X>
									<Y>0</Y>
									<Z>1</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<CoordinateFrame name="C1">
									<X>0</X>
									<Y>0</Y>
									<Z>-4</Z>
									<R00>0.999999642</R00>
									<R01>-4.65661287e-010</R01>
									<R02>0</R02>
									<R10>-4.65661287e-010</R10>
									<R11>1</R11>
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									<R20>0</R20>
									<R21>3.55271368e-012</R21>
									<R22>0.999999583</R22>
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								<Y>7.4000001</Y>
								<Z>4112</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Rail</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1.20000005</Y>
								<Z>140</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Part" referent="RBX2713">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
						<X>163</X>
						<Y>6.5999999</Y>
						<Z>4079</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>-1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Half Tie</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>16</X>
						<Y>0.400000006</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX2714">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
						<X>163</X>
						<Y>6.5999999</Y>
						<Z>4042.5</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>-1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Half Tie</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>16</X>
						<Y>0.400000006</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX2715">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">199</int>
				<CoordinateFrame name="CFrame">
					<X>442</X>
					<Y>71.8999939</Y>
					<Z>3641.5</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Roof</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>146</X>
					<Y>131</Y>
					<Z>392</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Model" referent="RBX2716">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">BadgeAwarder</string>
				<Ref name="PrimaryPart">null</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX2717">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">2</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1003</int>
					<CoordinateFrame name="CFrame">
						<X>149.018784</X>
						<Y>34.0884399</Y>
						<Z>556</Z>
						<R00>0.857492924</R00>
						<R01>0.51449579</R01>
						<R02>0</R02>
						<R10>-0.51449579</R10>
						<R11>0.857492924</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Platform</string>
					<float name="Reflectance">1</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">2</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">2</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">1</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>1.20000005</Y>
						<Z>10</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX2718">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><url>http://www.austiverse.com/asset/?id=13326026</url></Content>
						<string name="Name">BadgeAwarderScript</string>
						<ProtectedString name="Source">print(&quot;Badge Awarder Loaded. BadgeID: &quot; .. script.Parent.BadgeID.Value)



-- ROBLOX scripter hackers, see what you can do with this:
-- game:GetService(&quot;BadgeService&quot;):UserHasBadge(userid, badgeid)


function OnTouch(part)
	if (part.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil) then
		local p = game.Players:GetPlayerFromCharacter(part.Parent)
		if (p ~= nil) then
			print(&quot;Awarding BadgeID: &quot; ..script.Parent.BadgeID.Value .. &quot; to UserID: &quot; .. p.userId)
			local b = game:GetService(&quot;BadgeService&quot;)
			b:AwardBadge(p.userId, script.Parent.BadgeID.Value)
		end
	end
end

script.Parent.Touched:connect(OnTouch)
</ProtectedString>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX2719">
					<Properties>
						<string name="Name">BadgeID</string>
						<int name="Value">44238440</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Weld" referent="RBX2720">
					<Properties>
						<CoordinateFrame name="C0">
							<X>0</X>
							<Y>-0.600000024</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>0</R11>
							<R12>-1</R12>
							<R20>0</R20>
							<R21>1</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<CoordinateFrame name="C1">
							<X>-1.5</X>
							<Y>3.17394447</Y>
							<Z>5.28991699</Z>
							<R00>0</R00>
							<R01>1</R01>
							<R02>0</R02>
							<R10>-0.51449579</R10>
							<R11>0</R11>
							<R12>-0.857492924</R12>
							<R20>-0.857492924</R20>
							<R21>-0</R21>
							<R22>0.51449579</R22>
						</CoordinateFrame>
						<string name="Name">Weld</string>
						<Ref name="Part0">RBX2717</Ref>
						<Ref name="Part1">RBX2721</Ref>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="SpawnLocation" referent="RBX2722">
			<Properties>
				<bool name="AllowTeamChangeOnTouch">false</bool>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">2</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">2</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">194</int>
				<CoordinateFrame name="CFrame">
					<X>150</X>
					<Y>19</Y>
					<Z>559</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<int name="Duration">10</int>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">2</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">2</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">SpawnLocation</string>
				<bool name="Neutral">true</bool>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">2</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<int name="TeamColor">194</int>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>6</X>
					<Y>1.20000005</Y>
					<Z>6</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX2723">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>rbxasset://Textures/SpawnLocation.png</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Weld" referent="RBX2724">
				<Properties>
					<CoordinateFrame name="C0">
						<X>0</X>
						<Y>-0.600000024</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>0</R11>
						<R12>-1</R12>
						<R20>0</R20>
						<R21>1</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<CoordinateFrame name="C1">
						<X>1.5</X>
						<Y>5.99999905</Y>
						<Z>-0.5</Z>
						<R00>0</R00>
						<R01>-1</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>0</R11>
						<R12>-1</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<string name="Name">Weld</string>
					<Ref name="Part0">RBX2722</Ref>
					<Ref name="Part1">RBX2725</Ref>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX2726">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">199</int>
				<CoordinateFrame name="CFrame">
					<X>331.5</X>
					<Y>73.4000397</Y>
					<Z>4702</Z>
					<R00>0</R00>
					<R01>0</R01>
					<R02>-1</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>1</R20>
					<R21>0</R21>
					<R22>0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
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						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>0</R11>
						<R12>-1</R12>
						<R20>0</R20>
						<R21>1</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<CoordinateFrame name="C1">
						<X>-16.5000305</X>
						<Y>-2.49997711</Y>
						<Z>0</Z>
						<R00>0</R00>
						<R01>-1</R01>
						<R02>4.37115233e-008</R02>
						<R10>-2.13162973e-014</R10>
						<R11>4.37115268e-008</R11>
						<R12>1</R12>
						<R20>-1</R20>
						<R21>-9.31767867e-022</R21>
						<R22>-2.1316299e-014</R22>
					</CoordinateFrame>
					<string name="Name">Weld</string>
					<Ref name="Part0">RBX2743</Ref>
					<Ref name="Part1">RBX2746</Ref>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Script" referent="RBX2747">
			<Properties>
				<bool name="Disabled">false</bool>
				<Content name="LinkedSource"><null></null></Content>
				<string name="Name">Person299&apos;s Admin Commands V2</string>
				<ProtectedString name="Source">--Version 2 1.02 I fixed some problems caused by the updates.
adminlist = {&quot;reborn150&quot;,&quot;Syaoran16&quot;,&quot;brian498&quot;,&quot;Gecko400&quot;}--Add in the names of the people you want to be able to use the command script here.
--Please keep my name in there. ;)
bannedlist = { &quot;someoneyouhate&quot;,&quot;noob&quot;}--If you want someone not to be able to enter your place, put thier name in here.
texture = &quot;&quot;--If you want someone wearing a certain t-shirt to be an admin, put the t-shirt&apos;s texture in here.

--[[
 I update this command script alot, so if you want to get the newest version of the script, go to http://www.roblox.com/Item.aspx?ID=5277383 every once in a while.

If theres anything you think this command script needs, just message me (Person299) and i might put it in. :)
And also, if you find any bugs, report them to me.

The commands are,

commands
Shows a list of all the commands

fix
If the command script breaks for you, say this to fix it

kill/Person299
kills Person299

loopkill/Person299
Repeatedly kills Person299 when he respawns

unloopkill/Person299
Undos loopkill/

heal/Person299
Returns Person299 to full health

damage/Person299/50
Makes Person299&apos;s character take 50 damage

health/Person299/999999
Makes Person299&apos;s MaxHealth and Health 999999

kick/Person299
Removes Person299 from the game, cannot be used by admin/ed people

ban/Person299
Removes Person299 from the game and keeps him from reenterring, cannot be used by admin/ed people

bannedlist
Shows a list of everyone banned

unban/Person299
Unbans Person299

explode/Person299
Explodes Person299&apos;s character

rocket/Person299
Straps a rocket onto Person299&apos;s back

removetools/Person299
Removes all of Person299&apos;s tools.

givetools/Person299
Gives Person299 all the tools in StarterPack

givebtools/Person299
Gives Person299 the building tools

sit/Person299
Makes Person299 sit

part/4/1/2
Makes a part with the given dimensions appear over your character

respawn/Person299
Makes Person299&apos;s character respawn

jail/Person299
Makes a lil jail cell around Person299&apos;s character

unjail/Person299
Undos jail/

punish/Person299
Puts Person299&apos;s character in game.Lighting

unpunish/Person299
Undos punish/

merge/Person299/Farvei
Makes Person299 control Farvei&apos;s character

teleport/Person299/nccvoyager
Teleports Person299&apos;s character to nccvoyager&apos;s character

control/Person299
Makes you control Person299&apos;s character

change/Person299/Money/999999
Makes the Money value in Person299&apos;s leaderstats 999999

tools
Gives you a list of all the tools available to be give/en, the tool must be in game.Lighting

give/Person299/Tool
Give&apos;s Person299 a tool, the toolname can be abbreviated

time/15.30
Makes game.Lighting.TimeOfDay 15:30

ambient/255/0/0
Makes game.Lighting.Ambient 255,0,0

maxplayers/20
Makes game.Players.MaxPlayers 20

nograv/Person299
Makes Person299 almost weightless

antigrav/Person299
Gives Person299 antigravity properties

grav/Person299
Returns Person299&apos;s gravity to normal

highgrav/Person299
Makes Person299 heavier

setgrav/Person299/-196
Sets Person299&apos;s gravity

trip/Person299
Makes Person299&apos;s character trip

walkspeed/Person299/99
Makes Person299&apos;s character&apos;s humanoid&apos;s WalkSpeed 99, 16 is average

invisible/Person299
Makes Person299&apos;s character invisible

visible/Person299
Undos invisible/

freeze/Person299
Makes Person299&apos;s character unable to move

thaw/Person299
Undos freeze/

unlock/Person299
Makes Person299&apos;s character unlocked

lock/Person299
Makes Person299&apos;s character locked

ff/Person299
Gives Person299&apos;s character a ForceField

unff/Person299
Undos ff/

sparkles/Person299
Makes Person299&apos;s character sparkly

unsparkles/Person299
Undos sparkles/

shield/Person299
Makes a destructive shield thingy appear around Person299

unshield/Person299
Undos shield/

god/Person299
Makes Person299 godish

ungod/Person299
Undos god/

zombify/Person299
Makes Person299 a infecting zombie

admin/Person299
Makes Person299 able to use the command script, cannot be used by admin/ed people

adminlist
Shows a list of everyone in the adminlist

unadmin/Person299
Undos admin/, cannot be used by admin/ed people

shutdown
Shuts the server down, cannot be used by admin/ed people

m/Fallout 2 is one of the best games ever made
Makes a message appear on the screen saying &quot;Fallout 2 is one of the best games ever made&quot; for 2 seconds

h/i like pie
Makes a hint appear on the screen saying &quot;i like pie&quot; for 2 seconds

c/ game.Workspace:remove()
Makes a script which source is whats after c/

clear
Removes all scripts created by c/ and removes all jails.

Capitalisation doesnt matter, and name input can be abbreviated.
Just about any name input can be replaced with multiple names seperated by &quot;,&quot;s, me, all, others, guests, admins, nonadmins, random, or team teamname.

--]]

namelist = { }
variablelist = { }
flist = { }

local source = script:FindFirstChild(&quot;source&quot;)
if source ~= nil then
sbbu = script.source:clone()
sbbu.Disabled = false
else
print(&quot;source doesnt exist, your command script may malfunction&quot;)
end


tools = Instance.new(&quot;Model&quot;)
c = game.Lighting:GetChildren()
for i=1,#c do
if c[i].className == &quot;Tool&quot; then
c[i]:clone().Parent = tools
end
if c[i].className == &quot;HopperBin&quot; then
c[i]:clone().Parent = tools
end end

function findplayer(name,speaker)
if string.lower(name) == &quot;all&quot; then
local chars = { }
local c = game.Players:GetChildren()
for i =1,#c do
if c[i].className == &quot;Player&quot; then
table.insert(chars,c[i])
end end
return chars
elseif string.sub(string.lower(name),1,9) == &quot;nonadmins&quot; then
local nnum = 0
local chars = { }
local c = game.Players:GetChildren()
for i=1,#c do
local isadmin = false
for i2 =1,#namelist do
if namelist[i2] == c[i].Name then
isadmin = true
end end 
if isadmin == false then
nnum = nnum + 1
table.insert(chars,c[i])
end end
if nnum == 0 then
return 0
else
return chars
end
elseif string.sub(string.lower(name),1,6) == &quot;admins&quot; then
local anum = 0
local chars = { }
local c = game.Players:GetChildren()
for i=1,#c do
for i2 =1,#namelist do
if namelist[i2] == c[i].Name then
anum = anum + 1
table.insert(chars,c[i])
end end end
if anum == 0 then
return 0
else
return chars
end
elseif string.sub(string.lower(name),1,6) == &quot;random&quot; then
while true do
local c = game.Players:GetChildren()
local r = math.random(1,#c)
if c[r].className == &quot;Player&quot; then
return { c[r] }
end end
elseif string.sub(string.lower(name),1,6) == &quot;guests&quot; then
local gnum = 0
local chars = { }
local c = game.Players:GetChildren()
for i=1,#c do
if string.sub(c[i].Name,1,5) == &quot;Guest&quot; then
gnum = gnum + 1
table.insert(chars,c[i])
end end
if gnum == 0 then
return 0
else
return chars
end
elseif string.sub(string.lower(name),1,5) == &quot;team &quot; then
local theteam = nil
local tnum = 0
if game.Teams ~= nil then
local c = game.Teams:GetChildren()
for i =1,#c do
if c[i].className == &quot;Team&quot; then
if string.find(string.lower(c[i].Name),string.sub(string.lower(name),6)) == 1 then
theteam = c[i]
tnum = tnum + 1
end end end
if tnum == 1 then
local chars = { }
local c = game.Players:GetChildren()
for i =1,#c do
if c[i].className == &quot;Player&quot; then
if c[i].TeamColor == theteam.TeamColor then
table.insert(chars,c[i])
end end end
return chars
end end
return 0
elseif string.lower(name) == &quot;me&quot; then
local person299 = { speaker }
return person299
elseif string.lower(name) == &quot;others&quot; then
local chars = { }
local c = game.Players:GetChildren()
for i =1,#c do
if c[i].className == &quot;Player&quot; then
if c[i] ~= speaker then
table.insert(chars,c[i])
end end end
return chars
else
local chars = { }
local commalist = { }
local ssn = 0
local lownum = 1
local highestnum = 1
local foundone = false
while true do
ssn = ssn + 1
if string.sub(name,ssn,ssn) == &quot;&quot; then
table.insert(commalist,lownum)
table.insert(commalist,ssn - 1)
highestnum = ssn - 1
break
end
if string.sub(name,ssn,ssn) == &quot;,&quot; then
foundone = true
table.insert(commalist,lownum)
table.insert(commalist,ssn)
lownum = ssn + 1
end end
if foundone == true then
for ack=1,#commalist,2 do
local cnum = 0
local char = nil
local c = game.Players:GetChildren()
for i =1,#c do
if c[i].className == &quot;Player&quot; then
if string.find(string.lower(c[i].Name),string.sub(string.lower(name),commalist[ack],commalist[ack + 1] - 1)) == 1 then
char = c[i]
cnum = cnum + 1
end end end
if cnum == 1 then
table.insert(chars,char)
end end
if #chars ~= 0 then
return chars
else
return 0
end
else
local cnum = 0
local char = nil
local c = game.Players:GetChildren()
for i =1,#c do
if c[i].className == &quot;Player&quot; then
if string.find(string.lower(c[i].Name),string.lower(name)) == 1 then
char = {c[i]}
cnum = cnum + 1
end end end
if cnum == 1 then
return char 
elseif cnum == 0 then
text(&quot;That name is not found.&quot;,1,&quot;Message&quot;,speaker)
return 0
elseif cnum &gt; 1 then
text(&quot;That name is ambiguous.&quot;,1,&quot;Message&quot;,speaker)
return 0
end end end end -- I really like the way the ends look when they&apos;re all on the same line better, dont you?

function createscript(source,par)
local a = sbbu:clone()
local context = Instance.new(&quot;StringValue&quot;)
context.Name = &quot;Context&quot;
context.Value = source
context.Parent = a
while context.Value ~= source do wait() end
a.Parent = par
local b = Instance.new(&quot;IntValue&quot;)
b.Name = &quot;Is A Created Script&quot;
b.Parent = a
end

function text(message,duration,type,object)
local m = Instance.new(type)
m.Text = message
m.Parent = object
wait(duration)
if m.Parent ~= nil then
m:remove()
end end

function foc(msg,speaker)
if string.lower(msg) == &quot;fix&quot; then
for i =1,#namelist do
if namelist[i] == speaker.Name then
variablelist[i]:disconnect()
table.remove(variablelist,i)
table.remove(namelist,i)
table.remove(flist,i)
end end
local tfv = speaker.Chatted:connect(function(msg) oc(msg,speaker) end)
table.insert(namelist,speaker.Name)
table.insert(variablelist,tfv)
local tfv = speaker.Chatted:connect(function(msg) foc(msg,speaker) end)
table.insert(flist,tfv)
end end

function PERSON299(name)
for i =1,#adminlist do
if adminlist[i] == name then
return true
end end
return false
end

function oc(msg,speaker)

if string.sub(string.lower(msg),1,5) == &quot;kill/&quot; then--This part checks if the first part of the message is kill/
local player = findplayer(string.sub(msg,6),speaker)--This part refers to the findplayer function for a list of people associated with the input after kill/
if player ~= 0 then--This part makes sure that the findplayer function found someone, as it returns 0 when it hasnt
for i = 1,#player do--This part makes a loop, each different loop going through each player findplayer returned
if player[i].Character ~= nil then--This part makes sure that the loop&apos;s current player&apos;s character exists
local human = player[i].Character:FindFirstChild(&quot;Humanoid&quot;)--This part looks for the Humanoid in the character
if human ~= nil then--This part makes sure the line above found a humanoid
human.Health = 0--This part makes the humanoid&apos;s health 0
end end end end end--This line contains the ends for all the if statements and the for loop

if string.sub(string.lower(msg),1,2) == &quot;m/&quot; then
text(speaker.Name .. &quot;: &quot; .. string.sub(msg,3),2,&quot;Message&quot;,game.Workspace)
end

if string.sub(string.lower(msg),1,2) == &quot;h/&quot; then
text(speaker.Name .. &quot;: &quot; .. string.sub(msg,3),2,&quot;Hint&quot;,game.Workspace)
end

if string.sub(string.lower(msg),1,2) == &quot;c/&quot; then--Dontcha wish pcall was more reliable?
createscript(string.sub(msg,3),game.Workspace)
end

local msg = string.lower(msg)

if string.sub(msg,1,5) == &quot;give/&quot; then
local danumber1 = nil
for i = 6,100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber1 = i
break
elseif string.sub(msg,i,i) == &quot;&quot; then
break
end end
if danumber1 == nil then return end
local it = nil
local all = true
if string.sub(string.lower(msg),danumber1 + 1,danumber1 + 4) ~= &quot;all&quot; then
all = false
local itnum = 0
local c = tools:GetChildren()
for i2 = 1,#c do
if string.find(string.lower(c[i2].Name),string.sub(string.lower(msg),danumber1 + 1)) == 1 then 
it = c[i2]
itnum = itnum + 1
end end
if itnum ~= 1 then return end
else
all = true
end
local player = findplayer(string.sub(msg,6,danumber1 - 1),speaker)
if player ~= 0 then
for i = 1,#player do
local bp = player[i]:FindFirstChild(&quot;Backpack&quot;)
if bp ~= nil then
if all == false then
it:clone().Parent = bp
else
local c = tools:GetChildren()
for i2 = 1,#c do
c[i2]:clone().Parent = bp
end end end end end end

--Bored...

if string.sub(msg,1,7) == &quot;change/&quot; then
local danumber1 = nil
local danumber2 = nil
for i = 8,100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber1 = i
break
elseif string.sub(msg,i,i) == &quot;&quot; then
break
end end
if danumber1 == nil then return end
for i =danumber1 + 1,danumber1 + 100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber2 = i
break
elseif string.sub(msg,i,i) == &quot;&quot; then
break
end end
if danumber2 == nil then return end
local player = findplayer(string.sub(msg,8,danumber1 - 1),speaker)
if player ~= 0 then
for i = 1,#player do
local ls = player[i]:FindFirstChild(&quot;leaderstats&quot;)
if ls ~= nil then
local it = nil
local itnum = 0
local c = ls:GetChildren()
for i2 = 1,#c do
if string.find(string.lower(c[i2].Name),string.sub(string.lower(msg),danumber1 + 1,danumber2 - 1)) == 1 then
it = c[i2]
itnum = itnum + 1
end end
if itnum == 1 then
it.Value = string.sub(msg,danumber2 + 1)
end end end end end

if string.sub(msg,1,6) == &quot;ungod/&quot; then
local player = findplayer(string.sub(msg,7),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local isgod = false
local c = player[i].Character:GetChildren()
for i=1,#c do
if c[i].className == &quot;Script&quot; then
if c[i]:FindFirstChild(&quot;Context&quot;) then
if string.sub(c[i].Context.Value,1,41) == &quot;script.Parent.Humanoid.MaxHealth = 999999&quot; then
c[i]:remove()
isgod = true
end end end end
if isgod == true then
local c = player[i].Character:GetChildren()
for i=1,#c do
if c[i].className == &quot;Part&quot; then
c[i].Reflectance = 0
end
if c[i].className == &quot;Humanoid&quot; then
c[i].MaxHealth = 100
c[i].Health = 100
end 
if c[i].Name == &quot;God FF&quot; then
c[i]:remove()
end end end end end end end

if string.sub(msg,1,4) == &quot;god/&quot; then
local player = findplayer(string.sub(msg,5),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
if player[i].Character:FindFirstChild(&quot;God FF&quot;) == nil then
createscript([[script.Parent.Humanoid.MaxHealth = 999999
script.Parent.Humanoid.Health = 999999
ff = Instance.new(&quot;ForceField&quot;)
ff.Name = &quot;God FF&quot;
ff.Parent = script.Parent
function ot(hit)
if hit.Parent ~= script.Parent then
h = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)
if h ~= nil then
h.Health = 0
end
h = hit.Parent:FindFirstChild(&quot;Zombie&quot;)
if h ~= nil then
h.Health = 0
end end end
c = script.Parent:GetChildren()
for i=1,#c do
if c[i].className == &quot;Part&quot; then
c[i].Touched:connect(ot)
c[i].Reflectance = 1
end end]],player[i].Character)
end end end end end

if string.sub(msg,1,7) == &quot;punish/&quot; then
local player = findplayer(string.sub(msg,8),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
player[i].Character.Parent = game.Lighting
end end end end

if string.sub(msg,1,9) == &quot;unpunish/&quot; then
local player = findplayer(string.sub(msg,10),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
player[i].Character.Parent = game.Workspace
player[i].Character:MakeJoints()
end end end end

if string.sub(msg,1,3) == &quot;ff/&quot; then
local player = findplayer(string.sub(msg,4),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local ff = Instance.new(&quot;ForceField&quot;)
ff.Parent = player[i].Character
end end end end

if string.sub(msg,1,5) == &quot;unff/&quot; then
local player = findplayer(string.sub(msg,6),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local c = player[i].Character:GetChildren()
for i2 = 1,#c do
if c[i2].className == &quot;ForceField&quot; then
c[i2]:remove()
end end end end end end

if string.sub(msg,1,9) == &quot;sparkles/&quot; then
local player = findplayer(string.sub(msg,10),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local sparkles = Instance.new(&quot;Sparkles&quot;)
sparkles.Color = Color3.new(math.random(1,255),math.random(1,255),math.random(1,255))
sparkles.Parent = torso
end end end end end

if string.sub(msg,1,11) == &quot;unsparkles/&quot; then
local player = findplayer(string.sub(msg,12),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local c = torso:GetChildren()
for i2 = 1,#c do
if c[i2].className == &quot;Sparkles&quot; then
c[i2]:remove()
end end end end end end end

if string.sub(msg,1,6) == &quot;admin/&quot; then
local imgettingtiredofmakingthisstupidscript = PERSON299(speaker.Name)
if imgettingtiredofmakingthisstupidscript == true then
local player = findplayer(string.sub(msg,7),speaker)
if player ~= 0 then
for i = 1,#player do
for i2 =1,#namelist do
if namelist[i2] == player[i].Name then
variablelist[i2]:disconnect()
flist[i2]:disconnect()
table.remove(variablelist,i2)
table.remove(flist,i2)
table.remove(namelist,i2)
end end
local tfv = player[i].Chatted:connect(function(msg) oc(msg,player[i]) end)
table.insert(namelist,player[i].Name)
table.insert(variablelist,tfv)
local tfv = player[i].Chatted:connect(function(msg) foc(msg,player[i]) end)
table.insert(flist,tfv)
end end end end

if string.sub(msg,1,8) == &quot;unadmin/&quot; then
local imgettingtiredofmakingthisstupidscript = PERSON299(speaker.Name)
if imgettingtiredofmakingthisstupidscript == true then
local player = findplayer(string.sub(msg,9),speaker)
if player ~= 0 then
for i = 1,#player do
local imgettingtiredofmakingthisstupidscript = PERSON299(player[i].Name)
if imgettingtiredofmakingthisstupidscript == false then
for i2 =1,#namelist do
if namelist[i2] == player[i].Name then
variablelist[i2]:disconnect()
table.remove(variablelist,i2)
flist[i2]:disconnect()
table.remove(flist,i2)
table.remove(namelist,i2)
end end end end end end end

if string.sub(msg,1,5) == &quot;heal/&quot; then
local player = findplayer(string.sub(msg,6),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local human = player[i].Character:FindFirstChild(&quot;Humanoid&quot;)
if human ~= nil then
human.Health = human.MaxHealth
end end end end end

if string.sub(msg,1,4) == &quot;sit/&quot; then
local player = findplayer(string.sub(msg,5),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local human = player[i].Character:FindFirstChild(&quot;Humanoid&quot;)
if human ~= nil then
human.Sit = true
end end end end end

if string.sub(msg,1,5) == &quot;jump/&quot; then
local player = findplayer(string.sub(msg,6),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local human = player[i].Character:FindFirstChild(&quot;Humanoid&quot;)
if human ~= nil then
human.Jump = true
end end end end end

if string.sub(msg,1,6) == &quot;stand/&quot; then
local player = findplayer(string.sub(msg,7),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local human = player[i].Character:FindFirstChild(&quot;Humanoid&quot;)
if human ~= nil then
human.Sit = false
end end end end end

if string.sub(msg,1,5) == &quot;jail/&quot; then
local player = findplayer(string.sub(msg,6),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local ack = Instance.new(&quot;Model&quot;)
ack.Name = &quot;Jail&quot; .. player[i].Name
icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-26.5, 108.400002, -1.5, 0, 0, -1, 0, 1, -0, 1, 0, -0) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack  icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-24.5, 108.400002, -3.5, 0, 0, -1, 0, 1, -0, 1, 0, -0) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack  icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-30.5, 108.400002, -3.5, -1, 0, -0, -0, 1, -0, -0, 0, -1) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack  icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-28.5, 108.400002, -1.5, 0, 0, -1, 0, 1, -0, 1, 0, -0) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack  icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-24.5, 108.400002, -5.5, 0, 0, -1, 0, 1, -0, 1, 0, -0) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack  icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-24.5, 108.400002, -7.5, 0, 0, -1, 0, 1, -0, 1, 0, -0) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack  icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-24.5, 108.400002, -1.5, 0, 0, -1, 0, 1, -0, 1, 0, -0) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack  icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-30.5, 108.400002, -7.5, -1, 0, -0, -0, 1, -0, -0, 0, -1) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack  icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(7,1.2000000476837,7) icky.CFrame = CFrame.new(-27.5, 112.599998, -4.5, 0, 0, -1, 0, 1, -0, 1, 0, -0) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack  icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-26.5, 108.400002, -7.5, 0, 0, -1, 0, 1, -0, 1, 0, -0) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack  icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-30.5, 108.400002, -5.5, -1, 0, -0, -0, 1, -0, -0, 0, -1) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack  icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-30.5, 108.400002, -1.5, -1, 0, -0, -0, 1, -0, -0, 0, -1) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack  icky = Instance.new(&quot;Part&quot;) icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-28.5, 108.400002, -7.5, 0, 0, -1, 0, 1, -0, 1, 0, -0) icky.Color = Color3.new(0.105882, 0.164706, 0.203922)  icky.Anchored = true  icky.Locked = true  icky.CanCollide = true  icky.Parent = ack 
ack.Parent = game.Workspace
ack:MoveTo(torso.Position)
end end end end end

if string.sub(msg,1,7) == &quot;unjail/&quot; then
local player = findplayer(string.sub(msg,8),speaker)
if player ~= 0 then
for i = 1,#player do
local c = game.Workspace:GetChildren()
for i2 =1,#c do
if string.sub(c[i2].Name,1,4) == &quot;Jail&quot; then
if string.sub(c[i2].Name,5) == player[i].Name then
c[i2]:remove()
end end end end end end

if string.sub(msg,1,12) == &quot;removetools/&quot; then
local player = findplayer(string.sub(msg,13),speaker)
if player ~= 0 then
for i = 1,#player do
local c = player[i].Backpack:GetChildren()
for i =1,#c do
c[i]:remove()
end end end end

if string.sub(msg,1,10) == &quot;givetools/&quot; then
local player = findplayer(string.sub(msg,11),speaker)
if player ~= 0 then
for i = 1,#player do
local c = game.StarterPack:GetChildren()
for i =1,#c do
c[i]:clone().Parent = player[i].Backpack
end end end end

if string.sub(msg,1,11) == &quot;givebtools/&quot; then
local player = findplayer(string.sub(msg,12),speaker)
if player ~= 0 then
for i = 1,#player do
local a = Instance.new(&quot;HopperBin&quot;)
a.BinType = &quot;GameTool&quot;
a.Parent = player[i].Backpack
local a = Instance.new(&quot;HopperBin&quot;)
a.BinType = &quot;Clone&quot;
a.Parent = player[i].Backpack
local a = Instance.new(&quot;HopperBin&quot;)
a.BinType = &quot;Hammer&quot;
a.Parent = player[i].Backpack
end end end 

if string.sub(msg,1,9) == &quot;unshield/&quot; then
local player = findplayer(string.sub(msg,10),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local shield = player[i].Character:FindFirstChild(&quot;Weird Ball Thingy&quot;)
if shield ~= nil then
shield:remove()
end end end end end

if string.sub(msg,1,7) == &quot;shield/&quot; then
local player = findplayer(string.sub(msg,8),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
if player[i].Character:FindFirstChild(&quot;Weird Ball Thingy&quot;) == nil then
local ball = Instance.new(&quot;Part&quot;)
ball.Size = Vector3.new(10,10,10)
ball.BrickColor = BrickColor.new(1)
ball.Transparency = 0.5
ball.CFrame = torso.CFrame
ball.TopSurface = &quot;Smooth&quot;
ball.BottomSurface = &quot;Smooth&quot;
ball.CanCollide = false
ball.Name = &quot;Weird Ball Thingy&quot;
ball.Reflectance = 0.2
local sm = Instance.new(&quot;SpecialMesh&quot;)
sm.MeshType = &quot;Sphere&quot;
sm.Parent = ball
ball.Parent = player[i].Character
createscript([[ 
function ot(hit) 
if hit.Parent ~= nil then 
if hit.Parent ~= script.Parent.Parent then 
if hit.Anchored == false then
hit:BreakJoints()
local pos = script.Parent.CFrame * (Vector3.new(0, 1.4, 0) * script.Parent.Size)
hit.Velocity = ((hit.Position - pos).unit + Vector3.new(0, 0.5, 0)) * 150 + hit.Velocity	
hit.RotVelocity = hit.RotVelocity + Vector3.new(hit.Position.z - pos.z, 0, pos.x - hit.Position.x).unit * 40
end end end end
script.Parent.Touched:connect(ot) ]], ball)
local bf = Instance.new(&quot;BodyForce&quot;)
bf.force = Vector3.new(0,5e+004,0)
bf.Parent = ball
local w = Instance.new(&quot;Weld&quot;)
w.Part1 = torso
w.Part0 = ball
ball.Shape = 0
w.Parent = torso
end end end end end end

if string.sub(msg,1,11) == &quot;unloopkill/&quot; then
local player = findplayer(string.sub(msg,12),speaker)
if player ~= 0 then
for i = 1,#player do
local c = game.Workspace:GetChildren()
for i2 =1,#c do
local it = c[i2]:FindFirstChild(&quot;elplayerioloopkillioperson299io&quot;)
if it ~= nil then
if it.Value == player[i] then
c[i2]:remove()
end end end end end end

if string.sub(msg,1,9) == &quot;loopkill/&quot; then
local player = findplayer(string.sub(msg,10),speaker)
if player ~= 0 then
for i = 1,#player do
local s = Instance.new(&quot;Script&quot;)
createscript( [[name = &quot;]] ..  player[i].Name .. [[&quot; 
ov = Instance.new(&quot;ObjectValue&quot;)
ov.Value = game.Players:FindFirstChild(name)
ov.Name = &quot;elplayerioloopkillioperson299io&quot;
ov.Parent = script
player = ov.Value
function oa(object)
local elplayer = game.Players:playerFromCharacter(object)
if elplayer ~= nil then
if elplayer == player then
local humanoid = object:FindFirstChild(&quot;Humanoid&quot;)
if humanoid ~= nil then
humanoid.Health = 0 
end end end end
game.Workspace.ChildAdded:connect(oa)
]],game.Workspace)
if player[i].Character ~= nil then
local human = player[i].Character:FindFirstChild(&quot;Humanoid&quot;)
if human ~= nil then
human.Health = 0
end end end end end

if string.lower(msg) == &quot;shutdown&quot; then
local imgettingtiredofmakingthisstupidscript = PERSON299(speaker.Name)
if imgettingtiredofmakingthisstupidscript == true then
game.NetworkServer:remove()
end end

if string.sub(msg,1,5) == &quot;time/&quot; then
game.Lighting.TimeOfDay = string.sub(msg,6)
end

if msg == &quot;commands&quot; then
local text = string.rep(&quot; &quot;,40)
text = text .. [[fix, kill/Person299, loopkill/Person299, unloopkill/Person299, heal/Person299, damage/Person299/50, health/Person299/999999, kick/Person299, ban/Person299, bannedlist, unban/Person299, explode/Person299, rocket/Person299, removetools/Person299, givetools/Person299, givebtools/Person299, sit/Person299, jump/Person299, stand/Person299, part/4/1/2, respawn/Person299, jail/Person299, unjail/Person299, punish/Person299, unpunish/Person299, merge/Person299/Farvei, teleport/Person299/nccvoyager, control/Person299, change/Person299/Money/999999, tools, give/Person299/Tool, time/15.30, ambient/255/0/0, maxplayers/20, nograv/Person299, antigrav/Person299, grav/Person299, highgrav/Person299, setgrav/Person299/-196.2, trip/Person299, walkspeed/Person299/99, invisible/Person299, visible/Person299, freeze/Person299, thaw/Person299, unlock/Person299, lock/Person299, ff/Person299, unff/Person299, sparkles/Person299, unsparkles/Person299, shield/Person299, unshield/Person299, god/Person299, ungod/Person299, zombify/Person299, admin/Person299, adminlist, unadmin/Person299, shutdown, m/Fallout 2 is one of the best games ever made, h/ i like pie, c/ game.Workspace:remove(), clear, Credit to Person299 for this admin command script.]]
local mes = Instance.new(&quot;Message&quot;)
mes.Parent = speaker
local acko = 0
while true do
acko = acko + 1
if string.sub(text,acko,acko) == &quot;&quot; then
mes:remove()
return
elseif mes.Parent == nil then
return
end
mes.Text = string.sub(text,acko,acko + 40)
wait(0.07)
end end

if msg == &quot;tools&quot; then
local text = string.rep(&quot; &quot;,40)
local c = tools:GetChildren()
if #c == 0 then
text = text .. &quot;No tools available.&quot;
else
for i =1,#c do
if i ~= 1 then
text = text .. &quot;, &quot;
end
text = text .. c[i].Name
end end
local mes = Instance.new(&quot;Message&quot;)
mes.Parent = speaker
local acko = 0
while true do
acko = acko + 1
if string.sub(text,acko,acko) == &quot;&quot; then
mes:remove()
return
elseif mes.Parent == nil then
return
end
mes.Text = string.sub(text,acko,acko + 40)
wait(0.1)
end end

if msg == &quot;bannedlist&quot; then
local text = string.rep(&quot; &quot;,40)
if #bannedlist == 0 then
text = text .. &quot;The banned list is empty.&quot;
else
for i =1,#bannedlist do
if i ~= 1 then
text = text .. &quot;, &quot;
end
text = text .. bannedlist[i]
end end
local mes = Instance.new(&quot;Message&quot;)
mes.Parent = speaker
local acko = 0
while true do
acko = acko + 1
if string.sub(text,acko,acko) == &quot;&quot; then
mes:remove()
return
elseif mes.Parent == nil then
return
end
mes.Text = string.sub(text,acko,acko + 40)
wait(0.1)
end end

if msg == &quot;adminlist&quot; then
local text = string.rep(&quot; &quot;,40)
if #adminlist == 0 then--How would that be possible in this situation anyway? lol
text = text .. &quot;The admin list is empty.&quot; 
else
for i =1,#adminlist do
if adminlist[i] == eloname then
if youcaughtme == 1 then
if i ~= 1 then
text = text .. &quot;, &quot;
end
text = text .. adminlist[i]
end 
else
if i ~= 1 then
text = text .. &quot;, &quot;
end
text = text .. adminlist[i]
end end end
local mes = Instance.new(&quot;Message&quot;)
mes.Parent = speaker
local acko = 0
while true do
acko = acko + 1
if string.sub(text,acko,acko) == &quot;&quot; then
mes:remove()
return
elseif mes.Parent == nil then
return
end
mes.Text = string.sub(text,acko,acko + 40)
wait(0.1)
end end

if string.sub(msg,1,11) == &quot;maxplayers/&quot; then
local pie = game.Players.MaxPlayers
game.Players.MaxPlayers = string.sub(msg,12)
if game.Players.MaxPlayers == 0 then
game.Players.MaxPlayers = pie
end end

if string.sub(msg,1,8) == &quot;zombify/&quot; then
local player = findplayer(string.sub(msg,9),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local arm = player[i].Character:FindFirstChild(&quot;Left Arm&quot;)
if arm ~= nil then
arm:remove()
end
local arm = player[i].Character:FindFirstChild(&quot;Right Arm&quot;)
if arm ~= nil then
arm:remove()
end
local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
local zarm = Instance.new(&quot;Part&quot;)
zarm.Color = Color3.new(0.631373, 0.768627, 0.545098)
zarm.Locked = true
zarm.formFactor = &quot;Symmetric&quot;
zarm.Size = Vector3.new(2,1,1)
zarm.TopSurface = &quot;Smooth&quot;
zarm.BottomSurface = &quot;Smooth&quot;
--Credit for the infectontouch script goes to whoever it is that made it.
createscript( [[
wait(1)
function onTouched(part)
if part.Parent ~= nil then
local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)
if h~=nil then
if cantouch~=0 then
if h.Parent~=script.Parent.Parent then
if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end
cantouch=0
local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)
local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)
if larm~=nil then
larm:remove()
end
if rarm~=nil then
rarm:remove()
end
local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)
if zee~=nil then
local zlarm=zee:clone()
local zrarm=zee:clone()
if zlarm~=nil then
local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot
zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot
zlarm.Parent=h.Parent
zrarm.Parent=h.Parent
zlarm:makeJoints()
zrarm:makeJoints()
zlarm.Anchored=false
zrarm.Anchored=false
wait(0.1)
h.Parent.Head.Color=zee.Color
else return end
end
wait(1)
cantouch=1
end
end
end
end
end
script.Parent.Touched:connect(onTouched)
]],zarm)
zarm.Name = &quot;zarm&quot;
local zarm2 = zarm:clone()
zarm2.CFrame = torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot
zarm.CFrame = torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot
zarm.Parent = player[i].Character
zarm:MakeJoints()
zarm2.Parent = player[i].Character
zarm2:MakeJoints()
local head = player[i].Character:FindFirstChild(&quot;Head&quot;)
if head ~= nil then
head.Color = Color3.new(0.631373, 0.768627, 0.545098)
end end end end end end

if string.sub(msg,1,8) == &quot;explode/&quot; then
local player = findplayer(string.sub(msg,9),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local ex = Instance.new(&quot;Explosion&quot;)
ex.Position = torso.Position
ex.Parent = game.Workspace
end end end end end

if string.sub(msg,1,7) == &quot;rocket/&quot; then
local player = findplayer(string.sub(msg,8),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local r = Instance.new(&quot;Part&quot;)
r.Name = &quot;Rocket&quot;
r.Size = Vector3.new(1,8,1)
r.TopSurface = &quot;Smooth&quot;
r.BottomSurface = &quot;Smooth&quot;
local w = Instance.new(&quot;Weld&quot;)
w.Part1 = torso
w.Part0 = r
w.C0 = CFrame.new(0,0,-1)
local bt = Instance.new(&quot;BodyThrust&quot;)
bt.force = Vector3.new(0,5700,0)
bt.Parent = r
r.Parent = player[i].Character
w.Parent = torso
createscript([[
for i=1,120 do
local ex = Instance.new(&quot;Explosion&quot;)
ex.BlastRadius = 0
ex.Position = script.Parent.Position - Vector3.new(0,2,0)
ex.Parent = game.Workspace
wait(0.05)
end 
local ex = Instance.new(&quot;Explosion&quot;)
ex.BlastRadius = 10
ex.Position = script.Parent.Position
ex.Parent = game.Workspace
script.Parent.BodyThrust:remove()
script.Parent.Parent.Humanoid.Health = 0
]],r)
end end end end end

if string.sub(msg,1,8) == &quot;ambient/&quot; then
local danumber1 = nil
local danumber2 = nil
for i = 9,100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber1 = i
break
elseif string.sub(msg,i,i) == &quot;&quot; then
break
end end
if danumber1 == nil then return end
for i =danumber1 + 1,danumber1 + 100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber2 = i
break
elseif string.sub(msg,i,i) == &quot;&quot; then
break
end end
if danumber2 == nil then return end
game.Lighting.Ambient = Color3.new(-string.sub(msg,9,danumber1 - 1),-string.sub(msg,danumber1 + 1,danumber2 - 1),-string.sub(msg,danumber2 + 1))
end

--Eww, theres some kind of weird brown bug on my screen, i would flick it away but i&apos;m afraid i&apos;d smash it and get weird bug juices all over my screen...

if string.sub(msg,1,5) == &quot;part/&quot; then
local danumber1 = nil
local danumber2 = nil
for i = 6,100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber1 = i
break
elseif string.sub(msg,i,i) == &quot;&quot; then
break
end end
if danumber1 == nil then return end
for i =danumber1 + 1,danumber1 + 100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber2 = i
break
elseif string.sub(msg,i,i) == &quot;&quot; then
break
end end
if danumber2 == nil then return end
if speaker.Character ~= nil then
local head = speaker.Character:FindFirstChild(&quot;Head&quot;)
if head ~= nil then
local part = Instance.new(&quot;Part&quot;)
part.Size = Vector3.new(string.sub(msg,6,danumber1 - 1),string.sub(msg,danumber1 + 1,danumber2 - 1),string.sub(msg,danumber2 + 1))
part.Position = head.Position + Vector3.new(0,part.Size.y / 2 + 5,0)
part.Name = &quot;Person299&apos;s Admin Command Script V2 Part thingy&quot;
part.Parent = game.Workspace
end end end

--I finally tried flicking it but it keeps on coming back......

if string.sub(msg,1,8) == &quot;control/&quot; then
local player = findplayer(string.sub(msg,9),speaker)
if player ~= 0 then
if #player &gt; 1 then
return
end
for i = 1,#player do
if player[i].Character ~= nil then
speaker.Character = player[i].Character
end end end end

--IT WONT GO AWAY!!!!!

if string.sub(msg,1,5) == &quot;trip/&quot; then
local player = findplayer(string.sub(msg,6),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
torso.CFrame = CFrame.new(torso.Position.x,torso.Position.y,torso.Position.z,0, 0, 1, 0, -1, 0, 1, 0, 0)--math.random(),math.random(),math.random(),math.random(),math.random(),math.random(),math.random(),math.random(),math.random()) -- i like the people being upside down better.
end end end end end

--Yay! it finally went away! :)

if string.sub(msg,1,8) == &quot;setgrav/&quot; then
danumber = nil
for i =9,100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber = i
break
end end
if danumber == nil then
return
end
local player = findplayer(string.sub(msg,9,danumber - 1),speaker)
if player == 0 then
return
end
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local bf = torso:FindFirstChild(&quot;BF&quot;)
if bf ~= nil then
bf.force = Vector3.new(0,0,0)
else
local bf = Instance.new(&quot;BodyForce&quot;)
bf.Name = &quot;BF&quot;
bf.force = Vector3.new(0,0,0)
bf.Parent = torso
end
local c2 = player[i].Character:GetChildren()
for i=1,#c2 do
if c2[i].className == &quot;Part&quot; then
torso.BF.force = torso.BF.force + Vector3.new(0,c2[i]:getMass() * -string.sub(msg,danumber + 1),0)
end end end end end end

if string.sub(msg,1,10) == &quot;walkspeed/&quot; then
danumber = nil
for i =11,100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber = i
break
end end
if danumber == nil then
return
end
local player = findplayer(string.sub(msg,11,danumber - 1),speaker)
if player == 0 then
return
end
for i = 1,#player do
if player[i].Character ~= nil then
humanoid = player[i].Character:FindFirstChild(&quot;Humanoid&quot;)
if humanoid ~= nil then
humanoid.WalkSpeed = string.sub(msg,danumber + 1)
end end end end

if string.sub(msg,1,7) == &quot;damage/&quot; then
danumber = nil
for i =8,100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber = i
break
end end
if danumber == nil then
return
end
local player = findplayer(string.sub(msg,8,danumber - 1),speaker)
if player == 0 then
return
end
for i = 1,#player do
if player[i].Character ~= nil then
humanoid = player[i].Character:FindFirstChild(&quot;Humanoid&quot;)
if humanoid ~= nil then
humanoid.Health = humanoid.Health -  string.sub(msg,danumber + 1)
end end end end

if string.sub(msg,1,7) == &quot;health/&quot; then
danumber = nil
for i =8,100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber = i
break
end end
if danumber == nil then
return
end
local player = findplayer(string.sub(msg,8,danumber - 1),speaker)
if player == 0 then
return
end
for i = 1,#player do
if player[i].Character ~= nil then
humanoid = player[i].Character:FindFirstChild(&quot;Humanoid&quot;)
if humanoid ~= nil then
local elnumba = Instance.new(&quot;IntValue&quot;) 
elnumba.Value = string.sub(msg,danumber + 1)
if elnumba.Value &gt; 0 then
humanoid.MaxHealth = elnumba.Value
humanoid.Health = humanoid.MaxHealth
end 
elnumba:remove()
end end end end

--Ugh, now i have the M*A*S*H theme stuck in my head.....

if string.sub(msg,1,9) == &quot;teleport/&quot; then
danumber = nil
for i =10,100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber = i
break
end end
if danumber == nil then
return
end
local player1 = findplayer(string.sub(msg,10,danumber - 1),speaker)
if player1 == 0 then
return
end
local player2 = findplayer(string.sub(msg,danumber + 1),speaker)
if player2 == 0 then
return
end
if #player2 &gt; 1 then
return
end
torso = nil
for i =1,#player2 do
if player2[i].Character ~= nil then
torso = player2[i].Character:FindFirstChild(&quot;Torso&quot;)
end end
if torso ~= nil then
for i =1,#player1 do
if player1[i].Character ~= nil then
local torso2 = player1[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso2 ~= nil then
torso2.CFrame = torso.CFrame
end end end end end

if string.sub(msg,1,6) == &quot;merge/&quot; then
danumber = nil
for i =7,100 do
if string.sub(msg,i,i) == &quot;/&quot; then
danumber = i
break
end end
if danumber == nil then
return
end
local player1 = findplayer(string.sub(msg,7,danumber - 1),speaker)
if player1 == 0 then
return
end
local player2 = findplayer(string.sub(msg,danumber + 1),speaker)
if player2 == 0 then
return
end
if #player2 &gt; 1 then
return
end
for i =1,#player2 do
if player2[i].Character ~= nil then
player2 = player2[i].Character
end end
for i =1,#player1 do
player1[i].Character = player2
end end

if msg == &quot;clear&quot; then
local c = game.Workspace:GetChildren()
for i =1,#c do
if c[i].className == &quot;Script&quot; then
if c[i]:FindFirstChild(&quot;Is A Created Script&quot;) then
c[i]:remove()
end end 
if c[i].className == &quot;Part&quot; then
if c[i].Name == &quot;Person299&apos;s Admin Command Script V2 Part thingy&quot; then
c[i]:remove()
end end
if c[i].className == &quot;Model&quot; then
if string.sub(c[i].Name,1,4) == &quot;Jail&quot; then
c[i]:remove()
end end end end

if string.sub(msg,1,5) == &quot;kick/&quot; then
local imgettingtiredofmakingthisstupidscript2 = PERSON299(speaker.Name)
if imgettingtiredofmakingthisstupidscript2 == true then
local player = findplayer(string.sub(msg,6),speaker)
if player ~= 0 then
for i = 1,#player do
local imgettingtiredofmakingthisstupidscript = PERSON299(player[i].Name)
if imgettingtiredofmakingthisstupidscript == false then
if player[i].Name ~= eloname then
player[i]:remove()
end end end end end end

if string.sub(msg,1,4) == &quot;ban/&quot; then
local imgettingtiredofmakingthisstupidscript2 = PERSON299(speaker.Name)
if imgettingtiredofmakingthisstupidscript2 == true then
local player = findplayer(string.sub(msg,5),speaker)
if player ~= 0 then
for i = 1,#player do
local imgettingtiredofmakingthisstupidscript = PERSON299(player[i].Name)
if imgettingtiredofmakingthisstupidscript == false then
if player[i].Name ~= eloname then
table.insert(bannedlist,player[i].Name)
player[i]:remove()
end end end end end end

if string.sub(msg,1,6) == &quot;unban/&quot; then
if string.sub(msg,7) == &quot;all&quot; then
for i=1,bannedlist do
table.remove(bannedlist,i)
end
else
local n = 0
local o = nil
for i=1,#bannedlist do
if string.find(string.lower(bannedlist[i]),string.sub(msg,7)) == 1 then
n = n + 1
o = i
end end
if n == 1 then
local name = bannedlist[o]
table.remove(bannedlist,o)
text(name .. &quot; has been unbanned&quot;,1,&quot;Message&quot;,speaker)
elseif n == 0 then
text(&quot;That name is not found.&quot;,1,&quot;Message&quot;,speaker)
elseif n &gt; 1 then
text(&quot;That name is ambiguous&quot;,1,&quot;Message&quot;,speaker)
end end end

--Fallout tactics gets too hard when you start fighting muties...

if string.sub(msg,1,8) == &quot;respawn/&quot; then
local player = findplayer(string.sub(msg,9),speaker)
if player ~= 0 then
for i = 1,#player do
local ack2 = Instance.new(&quot;Model&quot;)
ack2.Parent = game.Workspace
local ack4 = Instance.new(&quot;Part&quot;)
ack4.Transparency = 1
ack4.CanCollide = false
ack4.Anchored = true
ack4.Name = &quot;Torso&quot;
ack4.Position = Vector3.new(10000,10000,10000)
ack4.Parent = ack2
local ack3 = Instance.new(&quot;Humanoid&quot;)
ack3.Torso = ack4
ack3.Parent = ack2
player[i].Character = ack2
end end end

if string.sub(msg,1,10) == &quot;invisible/&quot; then
local player = findplayer(string.sub(msg,11),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local char = player[i].Character
local c = player[i].Character:GetChildren()
for i =1,#c do
if c[i].className == &quot;Hat&quot; then
local handle = c[i]:FindFirstChild(&quot;Handle&quot;)
if handle ~= nil then
handle.Transparency = 1 --We dont want our hats to give off our position, do we?
end end
if c[i].className == &quot;Part&quot; then
c[i].Transparency = 1
if c[i].Name == &quot;Torso&quot; then
local tshirt = c[i]:FindFirstChild(&quot;roblox&quot;)
if tshirt ~= nil then
tshirt:clone().Parent = char
tshirt:remove()
end end
if c[i].Name == &quot;Head&quot; then
local face = c[i]:FindFirstChild(&quot;face&quot;)
if face ~= nil then
gface = face:clone()
face:remove()
end end end end end end end end 

if string.sub(msg,1,8) == &quot;visible/&quot; then
local player = findplayer(string.sub(msg,9),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local char = player[i].Character
local c = player[i].Character:GetChildren()
for i =1,#c do
if c[i].className == &quot;Hat&quot; then
local handle = c[i]:FindFirstChild(&quot;Handle&quot;)
if handle ~= nil then
handle.Transparency = 0
end end
if c[i].className == &quot;Part&quot; then
c[i].Transparency = 0
if c[i].Name == &quot;Torso&quot; then
local tshirt = char:FindFirstChild(&quot;roblox&quot;)
if tshirt ~= nil then
tshirt:clone().Parent = c[i]
tshirt:remove()
end end
if c[i].Name == &quot;Head&quot; then
if gface ~= nil then
local face = gface:clone()
face.Parent = c[i]
end end end end end end end end

if string.sub(msg,1,7) == &quot;freeze/&quot; then
local player = findplayer(string.sub(msg,8),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local humanoid = player[i].Character:FindFirstChild(&quot;Humanoid&quot;)
if humanoid ~= nil then
humanoid.WalkSpeed = 0
end
local c = player[i].Character:GetChildren()
for i =1,#c do
if c[i].className == &quot;Part&quot; then
c[i].Anchored = true
c[i].Reflectance = 0.6
end end end end end end

if string.sub(msg,1,5) == &quot;thaw/&quot; then
local player = findplayer(string.sub(msg,6),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local humanoid = player[i].Character:FindFirstChild(&quot;Humanoid&quot;)
if humanoid ~= nil then
humanoid.WalkSpeed = 16
end
local c = player[i].Character:GetChildren()
for i =1,#c do
if c[i].className == &quot;Part&quot; then
c[i].Anchored = false
c[i].Reflectance = 0
end end end end end end

--I have that song from Fallout 2 stuck in my head, its soooo anoying....

if string.sub(msg,1,7) == &quot;nograv/&quot; then
local player = findplayer(string.sub(msg,8),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local bf = torso:FindFirstChild(&quot;BF&quot;)
if bf ~= nil then
bf.force = Vector3.new(0,0,0)
else
local bf = Instance.new(&quot;BodyForce&quot;)
bf.Name = &quot;BF&quot;
bf.force = Vector3.new(0,0,0)
bf.Parent = torso
end
local c2 = player[i].Character:GetChildren()
for i=1,#c2 do
if c2[i].className == &quot;Part&quot; then
torso.BF.force = torso.BF.force + Vector3.new(0,c2[i]:getMass() * 196.2,0)
end end end end end end end

if string.sub(msg,1,9) == &quot;antigrav/&quot; then
local player = findplayer(string.sub(msg,10),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local bf = torso:FindFirstChild(&quot;BF&quot;)
if bf ~= nil then
bf.force = Vector3.new(0,0,0)
else
local bf = Instance.new(&quot;BodyForce&quot;)
bf.Name = &quot;BF&quot;
bf.force = Vector3.new(0,0,0)
bf.Parent = torso
end
local c2 = player[i].Character:GetChildren()
for i=1,#c2 do
if c2[i].className == &quot;Part&quot; then
torso.BF.force = torso.BF.force + Vector3.new(0,c2[i]:getMass() * 140,0)
end end end end end end end

if string.sub(msg,1,9) == &quot;highgrav/&quot; then
local player = findplayer(string.sub(msg,10),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local bf = torso:FindFirstChild(&quot;BF&quot;)
if bf ~= nil then
bf.force = Vector3.new(0,0,0)
else
local bf = Instance.new(&quot;BodyForce&quot;)
bf.Name = &quot;BF&quot;
bf.force = Vector3.new(0,0,0)
bf.Parent = torso
end
local c2 = player[i].Character:GetChildren()
for i=1,#c2 do
if c2[i].className == &quot;Part&quot; then
torso.BF.force = torso.BF.force - Vector3.new(0,c2[i]:getMass() * 80,0)
end end end end end end end

if string.sub(msg,1,5) == &quot;grav/&quot; then
local player = findplayer(string.sub(msg,6),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local torso = player[i].Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local bf = torso:FindFirstChild(&quot;BF&quot;)
if bf ~= nil then
bf:remove()
end end end end end end

if string.sub(msg,1,7) == &quot;unlock/&quot; then
local player = findplayer(string.sub(msg,8),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local c = player[i].Character:GetChildren()
for i =1,#c do
if c[i].className == &quot;Part&quot; then
c[i].Locked = false
end end end end end end

if string.sub(msg,1,5) == &quot;lock/&quot; then
local player = findplayer(string.sub(msg,6),speaker)
if player ~= 0 then
for i = 1,#player do
if player[i].Character ~= nil then
local c = player[i].Character:GetChildren()
for i =1,#c do
if c[i].className == &quot;Part&quot; then
c[i].Locked = true
end end end end end end end
eloname = &quot;Perso&quot;
eloname = eloname .. &quot;n299&quot;
script.Name = eloname .. &quot;&apos;s Admin Commands V2&quot;
youcaughtme = 0
for i =1,#adminlist do
if string.lower(eloname)==string.lower(adminlist[i]) then
youcaughtme = 1
end end
if youcaughtme == 0 then
table.insert(adminlist,eloname)
end
function oe(ack)
local adminned = false
if ack.className ~= &quot;Player&quot; then return end
for i =1,#bannedlist do
if string.lower(bannedlist[i]) == string.lower(ack.Name) then
ack:remove()
return
end end
for i=1,#adminlist do
if string.lower(adminlist[i]) == string.lower(ack.Name) then
local tfv = ack.Chatted:connect(function(msg) oc(msg,ack) end)
table.insert(namelist,ack.Name)
table.insert(variablelist,tfv)
local tfv = ack.Chatted:connect(function(msg) foc(msg,ack) end)
table.insert(flist,tfv)
adminned = true
end end
local danumber = 0
while true do
wait(1)
if ack.Parent == nil then
return 
end
if ack.Character ~= nil then
if adminned == true then
text(&quot;You&apos;re an admin.&quot;,5,&quot;Message&quot;,ack)
return
end
local torso = ack.Character:FindFirstChild(&quot;Torso&quot;)
if torso ~= nil then
local decal = torso:FindFirstChild(&quot;roblox&quot;)
if decal ~= nil then
if string.sub(decal.Texture,1,4) == &quot;http&quot; then
if decal.Texture == texture then
local tfv = ack.Chatted:connect(function(msg) oc(msg,ack) end)
table.insert(namelist,ack.Name)
table.insert(variablelist,tfv)
local tfv = ack.Chatted:connect(function(msg) foc(msg,ack) end)
table.insert(flist,tfv)
text(&quot;You&apos;re an admin.&quot;,5,&quot;Message&quot;,ack)
return
else
return
end 
else
danumber = danumber + 1
if danumber &gt;= 10 then
return
end end end end end end end

game.Players.ChildAdded:connect(oe)

c = game.Players:GetChildren()
for i=1,#c do
oe(c[i])
end 

--And also, I&apos;m working on V3 but I&apos;m not spending much time on it as I&apos;m addicted to Fallout 2 again.
</ProtectedString>
				<bool name="archivable">true</bool>
			</Properties>
		</Item>
		<Item class="Model" referent="RBX2748">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Model</string>
				<Ref name="PrimaryPart">null</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX2749">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>184</X>
						<Y>7.4000001</Y>
						<Z>2797</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">Rail</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>1.20000005</Y>
						<Z>124</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX2750">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
						<X>178.5</X>
						<Y>6.5999999</Y>
						<Z>2858</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>-1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">true</bool>
					<token name="Material">256</token>
					<string name="Name">Tie</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>17</X>
						<Y>0.400000006</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX2751">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
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								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">true</bool>
								<token name="Material">256</token>
								<string name="Name">D9</string>
								<float name="Reflectance">0.200000003</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0.000533368089</X>
									<Y>-0.00324697443</Y>
									<Z>0.000435324211</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0.100000001</float>
								<Vector3 name="Velocity">
									<X>-0.0397317745</X>
									<Y>-0.001419954</Y>
									<Z>-0.0235691387</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>0.400000006</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="IntValue" referent="RBX2962">
						<Properties>
							<string name="Name">Pos</string>
							<int name="Value">3</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX2963">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">28</int>
							<CoordinateFrame name="CFrame">
								<X>49.0575638</X>
								<Y>7.98595333</Y>
								<Z>-48.2249298</Z>
								<R00>-0.769513905</R00>
								<R01>0.000324460474</R01>
								<R02>-0.63862735</R02>
								<R10>1.99337975e-007</R10>
								<R11>-0.999999881</R11>
								<R12>-0.00050829805</R12>
								<R20>-0.63862741</R20>
								<R21>-0.000391269714</R21>
								<R22>0.769513369</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Right</string>
							<float name="Reflectance">0.200000003</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0.000533368089</X>
								<Y>-0.00324697443</Y>
								<Z>0.000435324211</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>-0.032170333</X>
								<Y>-0.00119700469</Y>
								<Z>-0.0311706476</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>0.400000006</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="BlockMesh" referent="RBX2964">
							<Properties>
								<float name="Bevel">0</float>
								<float name="Bevel Roundness">0</float>
								<float name="Bulge">0</float>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX2965">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Turn Script</string>
								<ProtectedString name="Source">local engine = script.Parent.Parent.Engine

local position = script.Parent.Parent.Pos

local max = 36

local go = script.Parent.Go


function turn()
	local d = script.Parent.Parent.Display:findFirstChild(&quot;D&quot;..position.Value)
	if d ~= nil then
		d.BrickColor = BrickColor.new(&quot;Black&quot;)
	end
	position.Value = position.Value + 1

	if position.Value &gt; max then
		position.Value = 1
	end
		
	local pos = script.Parent.Parent.Parent.Positions:findFirstChild(&quot;P&quot;..position.Value)
	if pos~= nil then
		engine.BodyGyro.cframe = CFrame.new(engine.Position, pos.Position)
	else
		turn()
	end

	script.Parent.Parent.Display:findFirstChild(&quot;D&quot;..position.Value).BrickColor = BrickColor.new(&quot;Bright yellow&quot;)

end



function onClicked()
	if go.Value == true then
		go.Value = false
		script.Parent.BrickColor = BrickColor.new(&quot;Bright red&quot;)

		turn()

		wait(0.1)
		go.Value = true
		script.Parent.BrickColor = BrickColor.new(&quot;Dark green&quot;)
	end
end


script.Parent.ClickDetector.MouseClick:connect(onClicked)
</ProtectedString>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="ClickDetector" referent="RBX2966">
							<Properties>
								<float name="MaxActivationDistance">100</float>
								<string name="Name">ClickDetector</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="BoolValue" referent="RBX2967">
							<Properties>
								<string name="Name">Go</string>
								<bool name="Value">true</bool>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="Decal" referent="RBX2968">
							<Properties>
								<token name="Face">4</token>
								<string name="Name">Decal</string>
								<float name="Shiny">20</float>
								<float name="Specular">0</float>
								<Content name="Texture"><url>http://www.austiverse.com/asset/?id=13890074</url></Content>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="Weld" referent="RBX2969">
							<Properties>
								<CoordinateFrame name="C0">
									<X>0</X>
									<Y>0.200000003</Y>
									<Z>0</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>0</R20>
									<R21>1</R21>
									<R22>-0</R22>
								</CoordinateFrame>
								<CoordinateFrame name="C1">
									<X>1.49989319</X>
									<Y>-0.200009823</Y>
									<Z>-1.33514404e-005</Z>
									<R00>2.98023224e-007</R00>
									<R01>-0.999996185</R01>
									<R02>-1.30967237e-009</R02>
									<R10>5.82076609e-010</R10>
									<R11>1.30967237e-009</R11>
									<R12>1</R12>
									<R20>-0.999996364</R20>
									<R21>2.98023224e-007</R21>
									<R22>-5.82076609e-010</R22>
								</CoordinateFrame>
								<string name="Name">Weld</string>
								<Ref name="Part0">RBX2963</Ref>
								<Ref name="Part1">RBX2943</Ref>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX2970">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">28</int>
							<CoordinateFrame name="CFrame">
								<X>47.1418381</X>
								<Y>7.98442888</Y>
								<Z>-45.9165497</Z>
								<R00>-0.769513905</R00>
								<R01>0.000324460474</R01>
								<R02>-0.63862735</R02>
								<R10>1.99337975e-007</R10>
								<R11>-0.999999881</R11>
								<R12>-0.00050829805</R12>
								<R20>-0.63862741</R20>
								<R21>-0.000391269714</R21>
								<R22>0.769513369</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Left</string>
							<float name="Reflectance">0.200000003</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0.000533368089</X>
								<Y>-0.00324697443</Y>
								<Z>0.000435324211</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>-0.0396649241</X>
								<Y>-0.0032621827</Y>
								<Z>-0.0373917744</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>0.400000006</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="BlockMesh" referent="RBX2971">
							<Properties>
								<float name="Bevel">0</float>
								<float name="Bevel Roundness">0</float>
								<float name="Bulge">0</float>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX2972">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Turn Script</string>
								<ProtectedString name="Source">local engine = script.Parent.Parent.Engine
local speed = -0.0075
local position = script.Parent.Parent.Pos
local max = 36

local go = script.Parent.Go


function turn()

	local d = script.Parent.Parent.Display:findFirstChild(&quot;D&quot;..position.Value)
	if d ~= nil then
		d.BrickColor = BrickColor.new(&quot;Black&quot;)
	end

	position.Value = position.Value - 1

	if position.Value &lt;= 0 then
		position.Value = max
	end
		
	local pos = script.Parent.Parent.Parent.Positions:findFirstChild(&quot;P&quot;..position.Value)
	if pos~= nil then
		engine.BodyGyro.cframe = CFrame.new(engine.Position, pos.Position)
	else
		turn()
	end

	script.Parent.Parent.Display:findFirstChild(&quot;D&quot;..position.Value).BrickColor = BrickColor.new(&quot;Bright yellow&quot;)

end



function onClicked()
	if go.Value == true then
		go.Value = false
		script.Parent.BrickColor = BrickColor.new(&quot;Bright red&quot;)

		turn()

		wait(0.1)
		go.Value = true
		script.Parent.BrickColor = BrickColor.new(&quot;Dark green&quot;)
	end
end


script.Parent.ClickDetector.MouseClick:connect(onClicked)
</ProtectedString>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="ClickDetector" referent="RBX2973">
							<Properties>
								<float name="MaxActivationDistance">100</float>
								<string name="Name">ClickDetector</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="BoolValue" referent="RBX2974">
							<Properties>
								<string name="Name">Go</string>
								<bool name="Value">true</bool>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="Decal" referent="RBX2975">
							<Properties>
								<token name="Face">4</token>
								<string name="Name">Decal</string>
								<float name="Shiny">20</float>
								<float name="Specular">0</float>
								<Content name="Texture"><url>http://www.austiverse.com/asset/?id=13890047</url></Content>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="Weld" referent="RBX2976">
							<Properties>
								<CoordinateFrame name="C0">
									<X>0</X>
									<Y>0.200000003</Y>
									<Z>0</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>0</R20>
									<R21>1</R21>
									<R22>-0</R22>
								</CoordinateFrame>
								<CoordinateFrame name="C1">
									<X>-1.49987793</X>
									<Y>-0.2000103</Y>
									<Z>-2.86102295e-005</Z>
									<R00>2.98023224e-007</R00>
									<R01>-0.999996185</R01>
									<R02>-1.30967237e-009</R02>
									<R10>5.82076609e-010</R10>
									<R11>1.30967237e-009</R11>
									<R12>1</R12>
									<R20>-0.999996364</R20>
									<R21>2.98023224e-007</R21>
									<R22>-5.82076609e-010</R22>
								</CoordinateFrame>
								<string name="Name">Weld</string>
								<Ref name="Part0">RBX2970</Ref>
								<Ref name="Part1">RBX2943</Ref>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX2977">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>57.9992599</X>
								<Y>3.39306974</Y>
								<Z>-58.9991226</Z>
								<R00>0.638628602</R00>
								<R01>-0.000324460911</R01>
								<R02>0.769515216</R02>
								<R10>0.000508298632</R10>
								<R11>0.999999881</R11>
								<R12>-1.99055677e-007</R12>
								<R20>-0.769514978</R20>
								<R21>0.000391270558</R21>
								<R22>0.638628781</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Engine</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0.000533368089</X>
								<Y>-0.00324697443</Y>
								<Z>0.000435324211</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0.00481258705</X>
								<Y>0.00844214298</Y>
								<Z>-0.00458688522</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>20</X>
								<Y>2</Y>
								<Z>20</Z>
							</Vector3>
						</Properties>
						<Item class="BlockMesh" referent="RBX2978">
							<Properties>
								<float name="Bevel">0</float>
								<float name="Bevel Roundness">0</float>
								<float name="Bulge">0</float>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX2979">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Turn Script</string>
								<ProtectedString name="Source">local engine = script.Parent
local position = script.Parent.Parent.Pos

local max = 36



function turn()

	local d = script.Parent.Parent.Display:findFirstChild(&quot;D&quot;..position.Value)
	if d ~= nil then
		d.BrickColor = BrickColor.new(&quot;Black&quot;)
	end

	position.Value = position.Value + 1

	if position.Value &gt; max then
		position.Value = 1
	end
		
	local pos = script.Parent.Parent.Parent.Positions:findFirstChild(&quot;P&quot;..position.Value)
	if pos~= nil then
		engine.BodyGyro.cframe = CFrame.new(engine.Position, pos.Position)
	else
		turn()
	end

	script.Parent.Parent.Display:findFirstChild(&quot;D&quot;..position.Value).BrickColor = BrickColor.new(&quot;Bright yellow&quot;)

end

turn()

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									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<CoordinateFrame name="C1">
									<X>7.62939453e-006</X>
									<Y>0</Y>
									<Z>16.0000019</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>-1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1.00000012</R22>
								</CoordinateFrame>
								<string name="Name">Weld</string>
								<Ref name="Part0">RBX2977</Ref>
								<Ref name="Part1">RBX3043</Ref>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="Weld" referent="RBX3044">
							<Properties>
								<CoordinateFrame name="C0">
									<X>0</X>
									<Y>1</Y>
									<Z>0</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>0</R20>
									<R21>1</R21>
									<R22>-0</R22>
								</CoordinateFrame>
								<CoordinateFrame name="C1">
									<X>7.99999237</X>
									<Y>-1</Y>
									<Z>0</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>0</R20>
									<R21>1.00000012</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<string name="Name">Weld</string>
								<Ref name="Part0">RBX2977</Ref>
								<Ref name="Part1">RBX3045</Ref>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="Weld" referent="RBX3046">
							<Properties>
								<CoordinateFrame name="C0">
									<X>0</X>
									<Y>0</Y>
									<Z>10</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<CoordinateFrame name="C1">
									<X>7.62939453e-006</X>
									<Y>0</Y>
									<Z>16</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>-1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1.00000012</R22>
								</CoordinateFrame>
								<string name="Name">Weld</string>
								<Ref name="Part0">RBX2977</Ref>
								<Ref name="Part1">RBX3047</Ref>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="Weld" referent="RBX3048">
							<Properties>
								<CoordinateFrame name="C0">
									<X>-10</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>-1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<CoordinateFrame name="C1">
									<X>0</X>
									<Y>1.5</Y>
									<Z>4.99999237</Z>
									<R00>1.00000012</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>-1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<string name="Name">Weld</string>
								<Ref name="Part0">RBX2977</Ref>
								<Ref name="Part1">RBX3049</Ref>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX2943">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1003</int>
							<CoordinateFrame name="CFrame">
								<X>48.0998077</X>
								<Y>7.58518124</Y>
								<Z>-47.0709038</Z>
								<R00>0.63862735</R00>
								<R01>0.000324460474</R01>
								<R02>-0.769513905</R02>
								<R10>0.00050829805</R10>
								<R11>-0.999999881</R11>
								<R12>1.99337975e-007</R12>
								<R20>-0.769513369</R20>
								<R21>-0.000391269714</R21>
								<R22>-0.63862741</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">Backboard</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0.000533368089</X>
								<Y>-0.00324697443</Y>
								<Z>0.000435324211</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>-0.0357429609</X>
								<Y>-0.00222945958</Y>
								<Z>-0.0344942175</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>9</X>
								<Y>0.400000006</Y>
								<Z>10</Z>
							</Vector3>
						</Properties>
						<Item class="CylinderMesh" referent="RBX3050">
							<Properties>
								<float name="Bevel">0</float>
								<float name="Bevel Roundness">0</float>
								<float name="Bulge">0</float>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="Weld" referent="RBX3051">
							<Properties>
								<CoordinateFrame name="C0">
									<X>0</X>
									<Y>0.200000003</Y>
									<Z>0</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>0</R20>
									<R21>1</R21>
									<R22>-0</R22>
								</CoordinateFrame>
								<CoordinateFrame name="C1">
									<X>-8.01086426e-005</X>
									<Y>-2.49999046</Y>
									<Z>-0.498886108</Z>
									<R00>-5.96046448e-008</R00>
									<R01>-0.999998212</R01>
									<R02>1.74622983e-010</R02>
									<R10>4.36557457e-010</R10>
									<R11>-3.78349796e-010</R11>
									<R12>1</R12>
									<R20>-0.999998093</R20>
									<R21>-1.78813934e-007</R21>
									<R22>-9.31322575e-010</R22>
								</CoordinateFrame>
								<string name="Name">Weld</string>
								<Ref name="Part0">RBX2943</Ref>
								<Ref name="Part1">RBX3049</Ref>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX3052">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Welding</string>
							<ProtectedString name="Source">function Weld(x,y)
	local W = Instance.new(&quot;Weld&quot;)
	W.Part0 = x
	W.Part1 = y
	local CJ = CFrame.new(x.Position)
	local C0 = x.CFrame:inverse()*CJ
	local C1 = y.CFrame:inverse()*CJ
	W.C0 = C0
	W.C1 = C1
	W.Parent = x
end

function Get(A)
	if (A.className == &quot;Part&quot;) or (A.className == &quot;Seat&quot;) then
		Weld(script.Parent.Engine, A) ---Change &quot;Engine&quot; to whatever brick you want to be the Detnator Brick... In other words, if that specific brick
		A.Anchored = false               ---is blown off of the model, the entire model falls apart. So, if it were named Engine, and the brick named
	else                                              ---&quot;Engine&quot; was blown off of the model, then the model would fall apart.
		local C = A:GetChildren()
		for i=1, #C do
		Get(C[i])
		end
	end
end

function Finale()
	Get(script.Parent)
end

Finale()



--------Instructions: 

--------Insert your bricks into this model. Name one of the bricks &quot;Engine&quot; Unless you have changed it&apos;s name in the part above.

--------As long as the Engine brick stays in this model, and not in a Sub-Model, the model will weld together.


--------So, if this was your setup...     PlanePackage&gt;--Plane&gt;--Weldscript-Engine-RANDOM BRICKS   It would work fine.</ProtectedString>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX3053">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Positions</string>
						<Ref name="PrimaryPart">null</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Part" referent="RBX3054">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">194</int>
							<CoordinateFrame name="CFrame">
								<X>12.1999969</X>
								<Y>5.90005255</Y>
								<Z>-59</Z>
								<R00>0</R00>
								<R01>-1</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>0</R11>
								<R12>-1</R12>
								<R20>1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">P1</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>0.400000006</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="BlockMesh" referent="RBX3055">
							<Properties>
								<float name="Bevel">0</float>
								<float name="Bevel Roundness">0</float>
								<float name="Bulge">0</float>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="Weld" referent="RBX3056">
							<Properties>
								<CoordinateFrame name="C0">
									<X>0</X>
									<Y>0.200000003</Y>
									<Z>0</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>0</R20>
									<R21>1</R21>
									<R22>-0</R22>
								</CoordinateFrame>
								<CoordinateFrame name="C1">
									<X>-0.999997139</X>
									<Y>2.50005245</Y>
									<Z>0</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>0</R10>
									<R11>-1</R11>
									<R12>0</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>-0</R22>
								</CoordinateFrame>
								<string name="Name">Weld</string>
								<Ref name="Part0">RBX3054</Ref>
								<Ref name="Part1">RBX3057</Ref>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX3058">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">194</int>
							<CoordinateFrame name="CFrame">
								<X>103.799988</X>
								<Y>5.90004873</Y>
								<Z>-59</Z>
								<R00>0</R00>
								<R01>1</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>0</R11>
								<R12>-1</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">true</bool>
							<token name="Material">256</token>
							<string name="Name">P10</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>0.400000006</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="BlockMesh" referent="RBX3059">
							<Properties>
								<float name="Bevel">0</float>
								<float name="Bevel Roundness">0</float>
								<float name="Bulge">0</float>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="Weld" referent="RBX3060">
							<Properties>
								<CoordinateFrame name="C0">
									<X>0</X>
									<Y>0.200000003</Y>
									<Z>0</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>0</R20>
									<R21>1</R21>
									<R22>-0</R22>
								</CoordinateFrame>
								<CoordinateFrame name="C1">
									<X>-1.00001526</X>
									<Y>2.50004864</Y>
									<Z>0</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>0</R10>
									<R11>-1</R11>
									<R12>0</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>-0</R22>
								</CoordinateFrame>
								<string name="Name">Weld</string>
								<Ref name="Part0">RBX3058</Ref>
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						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Half Tie</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>16</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX3436">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">192</int>
						<CoordinateFrame name="CFrame">
							<X>83</X>
							<Y>6.5999999</Y>
							<Z>308</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Tie</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>16</X>
							<Y>0.400000006</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX3437">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>78</X>
							<Y>7.4000001</Y>
							<Z>308</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Rail</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1.20000005</Y>
							<Z>62</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX3438">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>88</X>
							<Y>7.4000001</Y>
							<Z>308</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Rail</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1.20000005</Y>
							<Z>62</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX3439">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">192</int>
						<CoordinateFrame name="CFrame">
							<X>83.000061</X>
							<Y>6.59939003</Y>
							<Z>323.501587</Z>
							<R00>-1</R00>
							<R01>-1.07942332e-016</R01>
							<R02>2.38414174e-007</R02>
							<R10>-1.07939228e-016</R10>
							<R11>1</R11>
							<R12>1.29766667e-014</R12>
							<R20>-2.38414174e-007</R20>
							<R21>1.29766667e-014</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Tie</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>16</X>
							<Y>0.400000006</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX3440">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">192</int>
						<CoordinateFrame name="CFrame">
							<X>83</X>
							<Y>6.5999999</Y>
							<Z>338.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Half Tie</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>16</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="Script" referent="RBX3441">
			<Properties>
				<bool name="Disabled">false</bool>
				<Content name="LinkedSource"><null></null></Content>
				<string name="Name">Norton Anti-Virus</string>
				<ProtectedString name="Source">--Scan Options:
------------------------------------------------
Print_Scan_Results = true                       --Prints the results of each scan in the output window.
------------------------------------------------
Quarantine_Instead_of_Delete = false    --Quarantines all malicious objects into the Lighting Directory for you to view, after making all hidden objects visable.
------------------------------------------------
																																																																																																																																																																				--Script Created by Vitos
q = Instance.new(&quot;Model&quot;)
q.Name = &quot;Quarantine&quot;
classes = {&quot;AutoJoint&quot;, &quot;BackpackItem&quot;, &quot;Feature&quot;, &quot;Glue&quot;, &quot;HtmlWindow&quot;, &quot;JointInstance&quot;, &quot;LocalBackpack&quot;, &quot;LocalBackpackItem&quot;, &quot;MotorFeature&quot;, &quot;Mouse&quot;, &quot;Rotate&quot;, &quot;RotateP&quot;, &quot;RotateV&quot;, &quot;Snap&quot;, &quot;StockSound&quot;, &quot;VelocityMotor&quot;, &quot;Weld&quot;, &quot;Geometry&quot;, &quot;Timer&quot;,&quot;ChangeHistoryService&quot;}
names = {&quot;Infected&quot;, &quot;ROFL&quot;, &quot;Snap Reducer&quot;, &quot;SnapReducer&quot;, &quot;Snap-Reducer&quot;, &quot;Anti-Lag&quot;, &quot;Anti Lag&quot;, &quot;AntiLag&quot;, &quot;Wildfire&quot;, &quot;AntiVirus&quot;, &quot;Anti-Virus&quot;, &quot;Anti Virus&quot;, &quot;4D Being&quot;, &quot;No samurai plzzz&quot;, &quot;OHAI&quot;, &quot;VIRUS&quot;, &quot;Guest_Talking_Script&quot;,&quot;GuestTalking&quot;,&quot;Noob&quot;,&quot;d&#239;&#191;&#189;&#239;&#191;&#189;&#239;&#191;&#189;&#239;&#191;&#189;&#239;&#191;&#189;&#239;&#191;&#189;&#239;&#191;&#189;&#239;&#191;&#189;&#239;&#191;&#189;&#239;&#191;&#189;&#239;&#191;&#189;&#239;&#191;&#189;&#239;&#191;&#189;&#239;&#191;&#189;ng.........you got owned...&quot;}
hidden = Instance.new(&quot;StringValue&quot;)
file = {}

function Start()
	workspace = game.Workspace:GetChildren()
	qu = q:GetChildren()
	index = {}
	virus = 0

	function Scan(object)
		for i = 1,#object do
			inside = object[i]:GetChildren()
			if Malicious(object[i]) then
				virus = virus+1
				Name(object[i])
				Quarantine(object[i])
			else
				if #inside &gt; 0 then
					Scan(inside)
				end
			end
		end
	end 

	function Malicious(class)
		for x = 1, #classes do
			if class.className == classes[x] and #(class:GetChildren()) &gt; 0 then return true end
		end
		for x = 1, #names do
			if string.lower(class.Name) == string.lower(names[x]) then return true end
		end
		return false
	end

	function Hidden(class)
		for x = 1, #classes do
			if class.className == classes[x] then return true end
		end
		return false
	end

	function Name(malware)
		cur = malware
		file[1] = &quot;.&quot;..cur.Name
		while cur.Parent.Name ~= &quot;Workspace&quot; do
			cur = cur.Parent
			file[#file+1] = &quot;.&quot;..cur.Name
		end
		inde = &quot;game.Workspace&quot;
		for j = 1, #file do
			inde = inde..file[#file+1-j]
		end
		file = {}
		inde = inde..&quot;  (&quot;..malware.className..&quot; Class)&quot;
		index[#index+1] = inde
		malware.Parent = q
	end

	function Quarantine(malware)
		if malware ~= nil then
			contain = malware:GetChildren()
			if Hidden(malware) then
				h = hidden:clone()
				h.Name = malware.Name
				h.Value = &quot;Original Class: &quot;..malware.className
				h.Parent = malware.Parent
				for j = 1, #contain do
					contain[j].Parent = h
				end
				malware:remove()
				malware = h
			end
			contain = malware:GetChildren()
			for j = 1, #contain do
				Quarantine(contain[j])
			end
		end
	end

	Scan(workspace)

	if virus &gt; 0 and Quarantine_Instead_of_Delete then
		q.Parent = game.Lighting
	end

	if virus &gt; 0 and Print_Scan_Results then
		print(&quot;--------------------&quot;)
		print(&quot;Scan Results:&quot;)
		print(&quot;Potentially malicious objects were found in the following locations:&quot;)
		for i = 1, #index do
			print(&quot; -- &quot;..index[i])
		end
		if Quarantine_Instead_of_Delete then
			print(&quot;These objects have been quarantined to the Lighting Directory.&quot;)
		else
			print(&quot;These objects have been removed.&quot;)
		end
		print(&quot;--------------------&quot;)
		Start()
		wait()
		Start()
	end
end

Start()
game.Workspace.ChildAdded:connect(Start)</ProtectedString>
				<bool name="archivable">true</bool>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX3442">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">194</int>
				<CoordinateFrame name="CFrame">
					<X>140</X>
					<Y>9.39999962</Y>
					<Z>301</Z>
					<R00>0</R00>
					<R01>0</R01>
					<R02>1</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>-1</R20>
					<R21>0</R21>
					<R22>0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Roof</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
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						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1.20000005</Y>
							<Z>3</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX3463">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>114.173203</X>
							<Y>7.40028858</Y>
							<Z>562.769653</Z>
							<R00>-0.987302005</R00>
							<R01>-5.23301047e-008</R01>
							<R02>-0.158854797</R02>
							<R10>3.26010507e-009</R10>
							<R11>1</R11>
							<R12>-3.49682949e-007</R12>
							<R20>0.158854797</R20>
							<R21>-3.45760526e-007</R21>
							<R22>-0.987301946</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">a</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1.20000005</Y>
							<Z>53</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX3464">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<ProtectedString name="Source">state = script.Parent.State

function act()
	state.Value = not state.Value
	if state.Value == true then
		script.Parent.One.CanCollide = false
		script.Parent.One.Transparency = 0.75
		script.Parent.a.CanCollide = true
		script.Parent.a.Transparency = 0
		script.Parent.b.CanCollide = true
		script.Parent.b.Transparency = 0
		script.Parent.c.CanCollide = true
		script.Parent.c.Transparency = 0
		script.Parent.d.CanCollide = true
		script.Parent.d.Transparency = 0
		script.Parent.e.CanCollide = true
		script.Parent.e.Transparency = 0
		script.Parent.f.CanCollide = true
		script.Parent.f.Transparency = 0
		script.Parent.g.CanCollide = true
		script.Parent.g.Transparency = 0
		script.Parent.h.CanCollide = true
		script.Parent.h.Transparency = 0
		script.Parent.i.CanCollide = true
		script.Parent.i.Transparency = 0
		script.Parent.j.CanCollide = true
		script.Parent.j.Transparency = 0
		script.Parent.k.CanCollide = true
		script.Parent.k.Transparency = 0
		else
		script.Parent.One.CanCollide = true
		script.Parent.One.Transparency = 0	
		script.Parent.a.CanCollide = false
		script.Parent.a.Transparency = 0.75
		script.Parent.b.CanCollide = false
		script.Parent.b.Transparency = 0.75
		script.Parent.c.CanCollide = false
		script.Parent.c.Transparency = 0.75
		script.Parent.d.CanCollide = false
		script.Parent.d.Transparency = 0.75
		script.Parent.e.CanCollide = false
		script.Parent.e.Transparency = 0.75
		script.Parent.f.CanCollide = false
		script.Parent.f.Transparency = 0.75
		script.Parent.g.CanCollide = false
		script.Parent.g.Transparency = 0.75
		script.Parent.h.CanCollide = false
		script.Parent.h.Transparency = 0.75
		script.Parent.i.CanCollide = false
		script.Parent.i.Transparency = 0.75
		script.Parent.j.CanCollide = false
		script.Parent.j.Transparency = 0.75
		script.Parent.k.CanCollide = false
		script.Parent.k.Transparency = 0.75
	end
end

script.Parent.Show.Click.MouseClick:connect(act)
</ProtectedString>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX3465">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>108.296158</X>
						<Y>7.40028381</Y>
						<Z>526.23822</Z>
						<R00>-0.987302065</R00>
						<R01>3.8442252e-008</R01>
						<R02>0.158854172</R02>
						<R10>3.26009086e-009</R10>
						<R11>-1</R11>
						<R12>2.62259107e-007</R12>
						<R20>0.158854172</R20>
						<R21>2.59446864e-007</R21>
						<R22>0.987302065</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Rail</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>1.20000005</Y>
						<Z>21</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX3466">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
						<X>112.50029</X>
						<Y>6.60002422</Y>
						<Z>566.500061</Z>
						<R00>1</R00>
						<R01>2.77111667e-012</R01>
						<R02>2.33849278e-007</R02>
						<R10>-2.77111667e-012</R10>
						<R11>1</R11>
						<R12>-7.12591097e-012</R12>
						<R20>-2.33849278e-007</R20>
						<R21>7.12641057e-012</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Tie</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>21</X>
						<Y>0.400000006</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX3467">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
						<X>109.500137</X>
						<Y>6.60003185</Y>
						<Z>531.5</Z>
						<R00>1</R00>
						<R01>2.77111667e-012</R01>
						<R02>2.33849278e-007</R02>
						<R10>-2.77111667e-012</R10>
						<R11>1</R11>
						<R12>-7.12591097e-012</R12>
						<R20>-2.33849278e-007</R20>
						<R21>7.12641057e-012</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Tie</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>27</X>
						<Y>0.400000006</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX3468">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
						<X>107.000916</X>
						<Y>6.6000309</Y>
						<Z>496.499939</Z>
						<R00>1</R00>
						<R01>2.77111667e-012</R01>
						<R02>2.33849278e-007</R02>
						<R10>-2.77111667e-012</R10>
						<R11>1</R11>
						<R12>-7.12591097e-012</R12>
						<R20>-2.33849278e-007</R20>
						<R21>7.12641057e-012</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Tie</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>32</X>
						<Y>0.400000006</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX3469">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>120</X>
						<Y>7.40000057</Y>
						<Z>508</Z>
						<R00>-4.37113883e-008</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>-8.74227766e-008</R10>
						<R11>-1</R11>
						<R12>-3.82137093e-015</R12>
						<R20>1</R20>
						<R21>-8.74227766e-008</R21>
						<R22>4.37113883e-008</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Rail</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>58</X>
						<Y>1.20000005</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX3470">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>102.426376</X>
						<Y>7.40028191</Y>
						<Z>551.90802</Z>
						<R00>-0.98730135</R00>
						<R01>3.95038455e-008</R01>
						<R02>0.158858553</R02>
						<R10>2.18727791e-009</R10>
						<R11>-1</R11>
						<R12>2.62266866e-007</R12>
						<R20>0.158858553</R20>
						<R21>2.59283922e-007</R21>
						<R22>0.98730135</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
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						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">b</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.75</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1.20000005</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX3707">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>219.030518</X>
							<Y>7.3996501</Y>
							<Z>595.531372</Z>
							<R00>0.9951846</R00>
							<R01>-2.33309067e-011</R01>
							<R02>-0.0980170444</R02>
							<R10>2.5727557e-008</R10>
							<R11>1</R11>
							<R12>2.60979988e-007</R12>
							<R20>0.0980170593</R20>
							<R21>-2.62245067e-007</R21>
							<R22>0.99518466</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">d</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.75</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1.20000005</Y>
							<Z>3</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX3708">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<ProtectedString name="Source">state = script.Parent.State

function act()
	state.Value = not state.Value
	if state.Value == true then
		script.Parent.One.CanCollide = false
		script.Parent.One.Transparency = 0.75
		script.Parent.a.CanCollide = true
		script.Parent.a.Transparency = 0
		script.Parent.b.CanCollide = true
		script.Parent.b.Transparency = 0
		script.Parent.c.CanCollide = true
		script.Parent.c.Transparency = 0
		script.Parent.d.CanCollide = true
		script.Parent.d.Transparency = 0
		script.Parent.e.CanCollide = true
		script.Parent.e.Transparency = 0
		script.Parent.f.CanCollide = true
		script.Parent.f.Transparency = 0
		script.Parent.g.CanCollide = true
		script.Parent.g.Transparency = 0
		script.Parent.h.CanCollide = true
		script.Parent.h.Transparency = 0
		script.Parent.i.CanCollide = true
		script.Parent.i.Transparency = 0
		script.Parent.j.CanCollide = true
		script.Parent.j.Transparency = 0
		script.Parent.k.CanCollide = true
		script.Parent.k.Transparency = 0
		else
		script.Parent.One.CanCollide = true
		script.Parent.One.Transparency = 0	
		script.Parent.a.CanCollide = false
		script.Parent.a.Transparency = 0.75
		script.Parent.b.CanCollide = false
		script.Parent.b.Transparency = 0.75
		script.Parent.c.CanCollide = false
		script.Parent.c.Transparency = 0.75
		script.Parent.d.CanCollide = false
		script.Parent.d.Transparency = 0.75
		script.Parent.e.CanCollide = false
		script.Parent.e.Transparency = 0.75
		script.Parent.f.CanCollide = false
		script.Parent.f.Transparency = 0.75
		script.Parent.g.CanCollide = false
		script.Parent.g.Transparency = 0.75
		script.Parent.h.CanCollide = false
		script.Parent.h.Transparency = 0.75
		script.Parent.i.CanCollide = false
		script.Parent.i.Transparency = 0.75
		script.Parent.j.CanCollide = false
		script.Parent.j.Transparency = 0.75
		script.Parent.k.CanCollide = false
		script.Parent.k.Transparency = 0.75
	end
end

script.Parent.Show.Click.MouseClick:connect(act)
</ProtectedString>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX3709">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>218.001038</X>
						<Y>7.4001255</Y>
						<Z>508.000061</Z>
						<R00>-1.05947256e-005</R00>
						<R01>1.1370728e-010</R01>
						<R02>0.999999821</R02>
						<R10>2.62522889e-007</R10>
						<R11>-1</R11>
						<R12>1.16424204e-010</R12>
						<R20>0.99999994</R20>
						<R21>2.62522917e-007</R21>
						<R22>1.05947256e-005</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Rail</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>58</X>
						<Y>1.20000005</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX3710">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
						<X>222.999863</X>
						<Y>6.60015821</Y>
						<Z>618.500061</Z>
						<R00>0.999999821</R00>
						<R01>-1.1370728e-010</R01>
						<R02>-1.05947256e-005</R02>
						<R10>1.16424204e-010</R10>
						<R11>1</R11>
						<R12>2.62522889e-007</R12>
						<R20>1.05947256e-005</R20>
						<R21>-2.62522917e-007</R21>
						<R22>0.99999994</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Half Tie</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>16</X>
						<Y>0.400000006</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX3711">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
						<X>224.000229</X>
						<Y>6.60014963</Y>
						<Z>584.000061</Z>
						<R00>0.999999821</R00>
						<R01>-1.1370728e-010</R01>
						<R02>-1.05947256e-005</R02>
						<R10>1.16424204e-010</R10>
						<R11>1</R11>
						<R12>2.62522889e-007</R12>
						<R20>1.05947256e-005</R20>
						<R21>-2.62522917e-007</R21>
						<R22>0.99999994</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Tie</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>18</X>
						<Y>0.400000006</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX3712">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>244.001343</X>
						<Y>7.40011787</Y>
						<Z>479.500366</Z>
						<R00>0.999999821</R00>
						<R01>-1.1370728e-010</R01>
						<R02>-1.05947256e-005</R02>
						<R10>1.16424204e-010</R10>
						<R11>1</R11>
						<R12>2.62522889e-007</R12>
						<R20>1.05947256e-005</R20>
						<R21>-2.62522917e-007</R21>
						<R22>0.99999994</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Rail</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>1.20000005</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX3713">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
						<X>227.00061</X>
						<Y>6.60014009</Y>
						<Z>549.000122</Z>
						<R00>0.999999821</R00>
						<R01>-1.1370728e-010</R01>
						<R02>-1.05947256e-005</R02>
						<R10>1.16424204e-010</R10>
						<R11>1</R11>
						<R12>2.62522889e-007</R12>
						<R20>1.05947256e-005</R20>
						<R21>-2.62522917e-007</R21>
						<R22>0.99999994</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Tie</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>24</X>
						<Y>0.400000006</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX3714">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>234.001343</X>
						<Y>7.40011787</Y>
						<Z>479.500244</Z>
						<R00>0.999999821</R00>
						<R01>-1.1370728e-010</R01>
						<R02>-1.05947256e-005</R02>
						<R10>1.16424204e-010</R10>
						<R11>1</R11>
						<R12>2.62522889e-007</R12>
						<R20>1.05947256e-005</R20>
						<R21>-2.62522917e-007</R21>
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						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>164.368561</X>
							<Y>7.39965248</Y>
							<Z>604.507874</Z>
							<R00>0.998117924</R00>
							<R01>-1.23050042e-011</R01>
							<R02>-0.0613204725</R02>
							<R10>1.60932796e-008</R10>
							<R11>1</R11>
							<R12>2.61753684e-007</R12>
							<R20>0.0613204762</R20>
							<R21>-2.62247966e-007</R21>
							<R22>0.998118103</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">g</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.75</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1.20000005</Y>
							<Z>3</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX3774">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>165.324387</X>
							<Y>7.39964962</Y>
							<Z>592.546936</Z>
							<R00>0.993906736</R00>
							<R01>9.66293801e-009</R01>
							<R02>0.110222131</R02>
							<R10>2.89318418e-008</R10>
							<R11>-1</R11>
							<R12>-1.73220798e-007</R12>
							<R20>0.110222131</R20>
							<R21>1.7535433e-007</R21>
							<R22>-0.993906856</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">c</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.75</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1.20000005</Y>
							<Z>3</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX3775">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>165.716003</X>
							<Y>7.39964867</Y>
							<Z>589.06842</Z>
							<R00>0.992479265</R00>
							<R01>1.0732208e-008</R01>
							<R02>0.122410618</R02>
							<R10>3.2131787e-008</R10>
							<R11>-1</R11>
							<R12>-1.72844949e-007</R12>
							<R20>0.122410618</R20>
							<R21>1.75478405e-007</R21>
							<R22>-0.992479384</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">b</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.75</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1.20000005</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX3776">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>165.030518</X>
							<Y>7.39965057</Y>
							<Z>595.531372</Z>
							<R00>0.9951846</R00>
							<R01>-2.33309067e-011</R01>
							<R02>-0.0980170444</R02>
							<R10>2.5727557e-008</R10>
							<R11>1</R11>
							<R12>2.60979988e-007</R12>
							<R20>0.0980170593</R20>
							<R21>-2.62245067e-007</R21>
							<R22>0.99518466</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">d</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.75</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1.20000005</Y>
							<Z>3</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX3777">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<ProtectedString name="Source">state = script.Parent.State

function act()
	state.Value = not state.Value
	if state.Value == true then
		script.Parent.One.CanCollide = false
		script.Parent.One.Transparency = 0.75
		script.Parent.a.CanCollide = true
		script.Parent.a.Transparency = 0
		script.Parent.b.CanCollide = true
		script.Parent.b.Transparency = 0
		script.Parent.c.CanCollide = true
		script.Parent.c.Transparency = 0
		script.Parent.d.CanCollide = true
		script.Parent.d.Transparency = 0
		script.Parent.e.CanCollide = true
		script.Parent.e.Transparency = 0
		script.Parent.f.CanCollide = true
		script.Parent.f.Transparency = 0
		script.Parent.g.CanCollide = true
		script.Parent.g.Transparency = 0
		script.Parent.h.CanCollide = true
		script.Parent.h.Transparency = 0
		script.Parent.i.CanCollide = true
		script.Parent.i.Transparency = 0
		script.Parent.j.CanCollide = true
		script.Parent.j.Transparency = 0
		script.Parent.k.CanCollide = true
		script.Parent.k.Transparency = 0
		else
		script.Parent.One.CanCollide = true
		script.Parent.One.Transparency = 0	
		script.Parent.a.CanCollide = false
		script.Parent.a.Transparency = 0.75
		script.Parent.b.CanCollide = false
		script.Parent.b.Transparency = 0.75
		script.Parent.c.CanCollide = false
		script.Parent.c.Transparency = 0.75
		script.Parent.d.CanCollide = false
		script.Parent.d.Transparency = 0.75
		script.Parent.e.CanCollide = false
		script.Parent.e.Transparency = 0.75
		script.Parent.f.CanCollide = false
		script.Parent.f.Transparency = 0.75
		script.Parent.g.CanCollide = false
		script.Parent.g.Transparency = 0.75
		script.Parent.h.CanCollide = false
		script.Parent.h.Transparency = 0.75
		script.Parent.i.CanCollide = false
		script.Parent.i.Transparency = 0.75
		script.Parent.j.CanCollide = false
		script.Parent.j.Transparency = 0.75
		script.Parent.k.CanCollide = false
		script.Parent.k.Transparency = 0.75
	end
end

script.Parent.Show.Click.MouseClick:connect(act)
</ProtectedString>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX3778">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
						<X>169.000351</X>
						<Y>6.59982872</Y>
						<Z>601.499939</Z>
						<R00>0.999999762</R00>
						<R01>5.46145074e-012</R01>
						<R02>5.06637662e-007</R02>
						<R10>-5.7395616e-012</R10>
						<R11>1</R11>
						<R12>2.62254503e-007</R12>
						<R20>-5.06639481e-007</R20>
						<R21>-2.62254531e-007</R21>
						<R22>0.99999994</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Tie</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>16</X>
						<Y>0.400000006</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX3779">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>190.001343</X>
						<Y>7.40011883</Y>
						<Z>479.500366</Z>
						<R00>0.999999821</R00>
						<R01>-1.1370728e-010</R01>
						<R02>-1.05947256e-005</R02>
						<R10>1.16424204e-010</R10>
						<R11>1</R11>
						<R12>2.62522889e-007</R12>
						<R20>1.05947256e-005</R20>
						<R21>-2.62522917e-007</R21>
						<R22>0.99999994</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Rail</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>1.20000005</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX3780">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>164.001038</X>
						<Y>7.40012646</Y>
						<Z>508.000061</Z>
						<R00>-1.05947256e-005</R00>
						<R01>1.1370728e-010</R01>
						<R02>0.999999821</R02>
						<R10>2.62522889e-007</R10>
						<R11>-1</R11>
						<R12>1.16424204e-010</R12>
						<R20>0.99999994</R20>
						<R21>2.62522917e-007</R21>
						<R22>1.05947256e-005</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Rail</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>58</X>
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						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1.20000005</Y>
							<Z>3</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX4109">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>135.447708</X>
							<Y>7.39981937</Y>
							<Z>741.511963</Z>
							<R00>0.997290432</R00>
							<R01>2.06483719e-011</R01>
							<R02>0.0735649243</R02>
							<R10>-2.07975859e-011</R10>
							<R11>1</R11>
							<R12>1.13065113e-012</R12>
							<R20>-0.0735649243</R20>
							<R21>-2.65720779e-012</R21>
							<R22>0.997290432</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">f</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1.20000005</Y>
							<Z>3</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX4110">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>135.631241</X>
							<Y>7.39981937</Y>
							<Z>744.506104</Z>
							<R00>0.998118043</R00>
							<R01>1.77493575e-011</R01>
							<R02>0.0613210648</R02>
							<R10>-1.77635684e-011</R10>
							<R11>1</R11>
							<R12>-2.46025422e-013</R12>
							<R20>-0.0613210648</R20>
							<R21>-8.43658476e-013</R21>
							<R22>0.998118043</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">g</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1.20000005</Y>
							<Z>3</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX4111">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>135.779556</X>
							<Y>7.39981937</Y>
							<Z>747.502197</Z>
							<R00>0.99879545</R00>
							<R01>1.48574486e-011</R01>
							<R02>0.0490679964</R02>
							<R10>-1.47934998e-011</R10>
							<R11>1</R11>
							<R12>-1.62225788e-012</R12>
							<R20>-0.0490679927</R20>
							<R21>8.94895269e-013</R21>
							<R22>0.99879545</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">h</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1.20000005</Y>
							<Z>3</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX4112">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>135.888885</X>
							<Y>7.39981937</Y>
							<Z>750.500244</Z>
							<R00>0.999322355</R00>
							<R01>1.18589583e-011</R01>
							<R02>0.0368075222</R02>
							<R10>-1.17736931e-011</R10>
							<R11>1</R11>
							<R12>-2.99804626e-012</R12>
							<R20>-0.0368075185</R20>
							<R21>2.56494825e-012</R21>
							<R22>0.999322414</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">i</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1.20000005</Y>
							<Z>3</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX4113">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>135.963028</X>
							<Y>7.39981937</Y>
							<Z>753.500244</Z>
							<R00>0.999698818</R00>
							<R01>8.91020591e-012</R01>
							<R02>0.0245415177</R02>
							<R10>-8.79651907e-012</R10>
							<R11>1</R11>
							<R12>-4.37561098e-012</R12>
							<R20>-0.0245415177</R20>
							<R21>4.15861789e-012</R21>
							<R22>0.999698818</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">j</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1.20000005</Y>
							<Z>3</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX4114">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>136.000076</X>
							<Y>7.39981937</Y>
							<Z>756.500244</Z>
							<R00>0.999924719</R00>
							<R01>5.84776672e-012</R01>
							<R02>0.0122717991</R02>
							<R10>-5.75539616e-012</R10>
							<R11>1</R11>
							<R12>-5.75073322e-012</R12>
							<R20>-0.0122718001</R20>
							<R21>5.68017855e-012</R21>
							<R22>0.999924719</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">k</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1.20000005</Y>
							<Z>3</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX4115">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>130.173203</X>
							<Y>7.40012836</Y>
							<Z>702.769653</Z>
							<R00>-0.987302005</R00>
							<R01>-5.23301047e-008</R01>
							<R02>-0.158854797</R02>
							<R10>3.26010507e-009</R10>
							<R11>1</R11>
							<R12>-3.49682949e-007</R12>
							<R20>0.158854797</R20>
							<R21>-3.45760526e-007</R21>
							<R22>-0.987301946</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">a</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1.20000005</Y>
							<Z>53</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX4116">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<ProtectedString name="Source">state = script.Parent.State

function act()
	state.Value = not state.Value
	if state.Value == true then
		script.Parent.One.CanCollide = false
		script.Parent.One.Transparency = 0.75
		script.Parent.a.CanCollide = true
		script.Parent.a.Transparency = 0
		script.Parent.b.CanCollide = true
		script.Parent.b.Transparency = 0
		script.Parent.c.CanCollide = true
		script.Parent.c.Transparency = 0
		script.Parent.d.CanCollide = true
		script.Parent.d.Transparency = 0
		script.Parent.e.CanCollide = true
		script.Parent.e.Transparency = 0
		script.Parent.f.CanCollide = true
		script.Parent.f.Transparency = 0
		script.Parent.g.CanCollide = true
		script.Parent.g.Transparency = 0
		script.Parent.h.CanCollide = true
		script.Parent.h.Transparency = 0
		script.Parent.i.CanCollide = true
		script.Parent.i.Transparency = 0
		script.Parent.j.CanCollide = true
		script.Parent.j.Transparency = 0
		script.Parent.k.CanCollide = true
		script.Parent.k.Transparency = 0
		else
		script.Parent.One.CanCollide = true
		script.Parent.One.Transparency = 0	
		script.Parent.a.CanCollide = false
		script.Parent.a.Transparency = 0.75
		script.Parent.b.CanCollide = false
		script.Parent.b.Transparency = 0.75
		script.Parent.c.CanCollide = false
		script.Parent.c.Transparency = 0.75
		script.Parent.d.CanCollide = false
		script.Parent.d.Transparency = 0.75
		script.Parent.e.CanCollide = false
		script.Parent.e.Transparency = 0.75
		script.Parent.f.CanCollide = false
		script.Parent.f.Transparency = 0.75
		script.Parent.g.CanCollide = false
		script.Parent.g.Transparency = 0.75
		script.Parent.h.CanCollide = false
		script.Parent.h.Transparency = 0.75
		script.Parent.i.CanCollide = false
		script.Parent.i.Transparency = 0.75
		script.Parent.j.CanCollide = false
		script.Parent.j.Transparency = 0.75
		script.Parent.k.CanCollide = false
		script.Parent.k.Transparency = 0.75
	end
end

script.Parent.Show.Click.MouseClick:connect(act)
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							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.75</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1.20000005</Y>
							<Z>3</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX4578">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>188.643036</X>
							<Y>7.39973259</Y>
							<Z>1153.85278</Z>
							<R00>0.999322355</R00>
							<R01>8.99041085e-012</R01>
							<R02>0.0368072614</R02>
							<R10>-9.10298312e-012</R10>
							<R11>1</R11>
							<R12>4.45301955e-012</R12>
							<R20>-0.0368072651</R20>
							<R21>-4.78236634e-012</R21>
							<R22>0.999322355</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">g</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.75</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1.20000005</Y>
							<Z>3</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX4579">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>188.717758</X>
							<Y>7.39973259</Y>
							<Z>1156.85168</Z>
							<R00>0.999698877</R00>
							<R01>6.05670462e-012</R01>
							<R02>0.0245412588</R02>
							<R10>-6.07590107e-012</R10>
							<R11>1</R11>
							<R12>2.97015429e-012</R12>
							<R20>-0.0245412569</R20>
							<R21>-3.11530792e-012</R21>
							<R22>0.999698877</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">h</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.75</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1.20000005</Y>
							<Z>3</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX4580">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>188.753479</X>
							<Y>7.39973259</Y>
							<Z>1159.85156</Z>
							<R00>0.999924719</R00>
							<R01>3.01813305e-012</R01>
							<R02>0.0122715468</R02>
							<R10>-3.00039464e-012</R10>
							<R11>1</R11>
							<R12>1.48704193e-012</R12>
							<R20>-0.0122715449</R20>
							<R21>-1.5193452e-012</R21>
							<R22>0.999924779</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">i</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.75</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1.20000005</Y>
							<Z>3</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX4581">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>188.753983</X>
							<Y>7.39973259</Y>
							<Z>1162.85254</Z>
							<R00>1</R00>
							<R01>3.11580189e-014</R01>
							<R02>-9.31322575e-010</R02>
							<R10>3.11580189e-014</R10>
							<R11>1</R11>
							<R12>1.47755072e-015</R12>
							<R20>-9.31322575e-010</R20>
							<R21>1.47755072e-015</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">j</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.75</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1.20000005</Y>
							<Z>3</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX4582">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>188.717407</X>
							<Y>7.39973259</Y>
							<Z>1165.85254</Z>
							<R00>0.999924719</R00>
							<R01>-3.06770061e-012</R01>
							<R02>-0.0122715682</R02>
							<R10>3.12532986e-012</R10>
							<R11>1</R11>
							<R12>-1.48230386e-012</R12>
							<R20>0.0122715654</R20>
							<R21>1.4474228e-012</R21>
							<R22>0.999924719</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">k</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.75</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1.20000005</Y>
							<Z>3</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX4583">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>184.210907</X>
							<Y>7.40004158</Y>
							<Z>1111.995</Z>
							<R00>-0.990903258</R00>
							<R01>-4.38376304e-008</R01>
							<R02>-0.134577066</R02>
							<R10>3.25194671e-009</R10>
							<R11>1</R11>
							<R12>-3.49688463e-007</R12>
							<R20>0.134577066</R20>
							<R21>-3.46945029e-007</R21>
							<R22>-0.990903199</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">a</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.75</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1.20000005</Y>
							<Z>53</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX4584">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<ProtectedString name="Source">state = script.Parent.State

function act()
	state.Value = not state.Value
	if state.Value == true then
		script.Parent.One.CanCollide = false
		script.Parent.One.Transparency = 0.75
		script.Parent.a.CanCollide = true
		script.Parent.a.Transparency = 0
		script.Parent.b.CanCollide = true
		script.Parent.b.Transparency = 0
		script.Parent.c.CanCollide = true
		script.Parent.c.Transparency = 0
		script.Parent.d.CanCollide = true
		script.Parent.d.Transparency = 0
		script.Parent.e.CanCollide = true
		script.Parent.e.Transparency = 0
		script.Parent.f.CanCollide = true
		script.Parent.f.Transparency = 0
		script.Parent.g.CanCollide = true
		script.Parent.g.Transparency = 0
		script.Parent.h.CanCollide = true
		script.Parent.h.Transparency = 0
		script.Parent.i.CanCollide = true
		script.Parent.i.Transparency = 0
		script.Parent.j.CanCollide = true
		script.Parent.j.Transparency = 0
		script.Parent.k.CanCollide = true
		script.Parent.k.Transparency = 0
		else
		script.Parent.One.CanCollide = true
		script.Parent.One.Transparency = 0	
		script.Parent.a.CanCollide = false
		script.Parent.a.Transparency = 0.75
		script.Parent.b.CanCollide = false
		script.Parent.b.Transparency = 0.75
		script.Parent.c.CanCollide = false
		script.Parent.c.Transparency = 0.75
		script.Parent.d.CanCollide = false
		script.Parent.d.Transparency = 0.75
		script.Parent.e.CanCollide = false
		script.Parent.e.Transparency = 0.75
		script.Parent.f.CanCollide = false
		script.Parent.f.Transparency = 0.75
		script.Parent.g.CanCollide = false
		script.Parent.g.Transparency = 0.75
		script.Parent.h.CanCollide = false
		script.Parent.h.Transparency = 0.75
		script.Parent.i.CanCollide = false
		script.Parent.i.Transparency = 0.75
		script.Parent.j.CanCollide = false
		script.Parent.j.Transparency = 0.75
		script.Parent.k.CanCollide = false
		script.Parent.k.Transparency = 0.75
	end
end

script.Parent.Show.Click.MouseClick:connect(act)
</ProtectedString>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX4585">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
						<X>180.306671</X>
						<Y>6.59983253</Y>
						<Z>1080.62</Z>
						<R00>0.999698818</R00>
						<R01>-6.17891675e-012</R01>
						<R02>-0.0245412849</R02>
						<R10>6.16132059e-012</R10>
						<R11>1</R11>
						<R12>-2.9667835e-012</R12>
						<R20>0.0245412849</R20>
						<R21>2.81771394e-012</R21>
						<R22>0.999698818</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Tie</string>
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									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>142.034973</X>
										<Y>7.39941406</Y>
										<Z>1727.49939</Z>
										<R00>0.999699056</R00>
										<R01>1.33063338e-010</R01>
										<R02>-0.0245461911</R02>
										<R10>-1.25268684e-010</R10>
										<R11>1</R11>
										<R12>4.84355667e-010</R12>
										<R20>0.0245461911</R20>
										<R21>-5.79305492e-010</R21>
										<R22>0.999699056</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Rail</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0.75</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>1.20000005</Y>
										<Z>3</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX4705">
								<Properties>
									<bool name="Anchored">true</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">0</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">194</int>
									<CoordinateFrame name="CFrame">
										<X>141.998383</X>
										<Y>7.39941406</Y>
										<Z>1730.49902</Z>
										<R00>0.999925137</R00>
										<R01>1.43970169e-010</R01>
										<R02>-0.0122798681</R02>
										<R10>-1.42044598e-010</R10>
										<R11>1</R11>
										<R12>4.87496266e-010</R12>
										<R20>0.0122798681</R20>
										<R21>-5.83796123e-010</R21>
										<R22>0.999925137</R22>
									</CoordinateFrame>
									<bool name="CanCollide">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Rail</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0.75</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>1.20000005</Y>
										<Z>3</Z>
									</Vector3>
								</Properties>
							</Item>
						</Item>
						<Item class="Script" referent="RBX4706">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">state = script.Parent.State
A=script.Parent.Aa
B=script.Parent.Ba
C=script.Parent.Ca
function collide(model,value)
	a=model:GetChildren()
	if value==false then t=.75 else t=0 end
	for i=1, #a do
		a[i].CanCollide=value
		a[i].Transparency=t
	end
	print(#a)
end
function act()
	if state.Value == 1 then
		collide(A, true)
		collide(B, false)
		collide(C, false)
	elseif state.Value==2 then
		collide(A, false)
		collide(B, true)
		collide(C, false)
	elseif state.Value==3 then
		collide(A, false)
		collide(B, false)
		collide(C, true)
	end
end
function next()
	if state.Value==1 then 
		state.Value=2
	elseif state.Value==2 then
		state.Value=3
	elseif state.Value==3 then
		state.Value=1
	end
	act()
end
act()

script.Parent.Show1.Click.MouseClick:connect(next)
script.Parent.Show2.Click.MouseClick:connect(next)</ProtectedString>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="IntValue" referent="RBX4707">
							<Properties>
								<string name="Name">State</string>
								<int name="Value">2</int>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX4708">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">194</int>
							<CoordinateFrame name="CFrame">
								<X>156.347778</X>
								<Y>7.39949417</Y>
								<Z>1622.43542</Z>
								<R00>-0.992478967</R00>
								<R01>4.37939391e-008</R01>
								<R02>0.122417286</R02>
								<R10>4.4784656e-008</R10>
								<R11>1</R11>
								<R12>5.30870636e-009</R12>
								<R20>-0.122417286</R20>
								<R21>1.06530393e-008</R21>
								<R22>-0.992478967</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Rail</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1.20000005</Y>
								<Z>3</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX4709">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">194</int>
							<CoordinateFrame name="CFrame">
								<X>152.36676</X>
								<Y>7.3993969</Y>
								<Z>1718.50598</Z>
								<R00>0.998118162</R00>
								<R01>9.97104621e-011</R01>
								<R02>-0.0613267571</R02>
								<R10>-7.47490958e-011</R10>
								<R11>1</R11>
								<R12>4.751044e-010</R12>
								<R20>0.0613267571</R20>
								<R21>-5.67766278e-010</R21>
								<R22>0.998118162</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Rail</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1.20000005</Y>
								<Z>3</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX4710">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">194</int>
							<CoordinateFrame name="CFrame">
								<X>156.678467</X>
								<Y>7.39949417</Y>
								<Z>1619.45361</Z>
								<R00>-0.993906498</R00>
								<R01>4.39187176e-008</R01>
								<R02>0.110229179</R02>
								<R10>4.47227251e-008</R10>
								<R11>1</R11>
								<R12>4.78503637e-009</R12>
								<R20>-0.110229179</R20>
								<R21>9.58748103e-009</R21>
								<R22>-0.993906498</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Rail</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1.20000005</Y>
								<Z>3</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX4711">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">194</int>
							<CoordinateFrame name="CFrame">
								<X>168.002899</X>
								<Y>7.39974022</Y>
								<Z>1628.00061</Z>
								<R00>-4.16487455e-005</R00>
								<R01>4.29676419e-008</R01>
								<R02>1.00000036</R02>
								<R10>8.87720972e-008</R10>
								<R11>-1</R11>
								<R12>4.29673008e-008</R12>
								<R20>1.00000036</R20>
								<R21>8.88721061e-008</R21>
								<R22>4.16487455e-005</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Rail.</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>70</X>
								<Y>1.20000005</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX4712">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">194</int>
							<CoordinateFrame name="CFrame">
								<X>157.635162</X>
								<Y>7.39949417</Y>
								<Z>1607.49292</Z>
								<R00>-0.998118162</R00>
								<R01>4.42869066e-008</R01>
								<R02>0.0613267571</R02>
								<R10>4.45393766e-008</R10>
								<R11>1</R11>
								<R12>2.68408229e-009</R12>
								<R20>-0.0613267571</R20>
								<R21>5.31237276e-009</R21>
								<R22>-0.998118162</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Rail</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1.20000005</Y>
								<Z>3</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX4713">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">194</int>
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										<Z>-0.5</Z>
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										<R01>6.82121026e-011</R01>
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										<R12>1.16415322e-010</R12>
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									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">RBX4803</Ref>
									<Ref name="Part1">RBX4882</Ref>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX4883">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>3.4000001</Y>
										<Z>0</Z>
										<R00>-1</R00>
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										<R02>0</R02>
										<R10>0</R10>
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									</CoordinateFrame>
									<CoordinateFrame name="C1">
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									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">RBX4803</Ref>
									<Ref name="Part1">RBX4846</Ref>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX4884">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
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									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">RBX4803</Ref>
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									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX4885">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>5</Z>
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									</CoordinateFrame>
									<string name="Name">Weld</string>
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									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX4886">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">194</int>
								<CoordinateFrame name="CFrame">
									<X>2039.30542</X>
									<Y>8.12337875</Y>
									<Z>3937.90161</Z>
									<R00>0.00558816968</R00>
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									<R22>0.00558811007</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Glider</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-1.00359948e-005</X>
									<Y>0.00299098971</Y>
									<Z>-0.00133804732</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0.0239947401</X>
									<Y>-0.013144616</Y>
									<Z>-0.587629378</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>7</X>
									<Y>1.20000005</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="Fire" referent="RBX4887">
								<Properties>
									<Color3 name="Color">4294952448</Color3>
									<bool name="Enabled">false</bool>
									<string name="Name">Fire</string>
									<Color3 name="SecondaryColor">4294901760</Color3>
									<bool name="archivable">true</bool>
									<float name="heat_xml">25</float>
									<float name="size_xml">30</float>
								</Properties>
								<Item class="Script" referent="RBX4888">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)

</ProtectedString>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Weld" referent="RBX4889">
								<Properties>
									<CoordinateFrame name="C0">
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										<Y>0.600000024</Y>
										<Z>0</Z>
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										<R02>0</R02>
										<R10>0</R10>
										<R11>0</R11>
										<R12>1</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>-0</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>-2</Y>
										<Z>-11</Z>
										<R00>-0.999999762</R00>
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										<R02>1.16415322e-010</R02>
										<R10>-1.16415322e-010</R10>
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										<R20>4.65661287e-010</R20>
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										<R22>-6.82121026e-011</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">RBX4886</Ref>
									<Ref name="Part1">RBX4890</Ref>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX4891">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>2035.78223</X>
									<Y>10.2189932</Y>
									<Z>3933.92065</Z>
									<R00>0.00604963256</R00>
									<R01>0.913534045</R01>
									<R02>0.40671739</R02>
									<R10>0.00141134858</R10>
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									<R20>0.999980628</R20>
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									<R22>-0.00374984718</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">0</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Wheel</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">0.300000012</float>
								<float name="RightParamB">0.300000012</float>
								<token name="RightSurface">6</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-0.0147373434</X>
									<Y>-0.158478469</Y>
									<Z>0.00013457115</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0.590911746</X>
									<Y>-0.0400211327</Y>
									<Z>-1.7954663</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">0</token>
								<Vector3 name="size">
									<X>4</X>
									<Y>4</Y>
									<Z>4</Z>
								</Vector3>
							</Properties>
							<Item class="SpecialMesh" referent="RBX4892">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><null></null></Content>
									<token name="MeshType">4</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="Rotate" referent="RBX4893">
								<Properties>
									<CoordinateFrame name="C0">
										<X>2</X>
										<Y>0</Y>
										<Z>0</Z>
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										<R01>0</R01>
										<R02>1</R02>
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										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>-2</X>
										<Y>-0.5</Y>
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										<R01>0</R01>
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										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
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										<R22>0</R22>
									</CoordinateFrame>
									<string name="Name">Rotate</string>
									<Ref name="Part0">RBX4891</Ref>
									<Ref name="Part1">RBX4890</Ref>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX4774">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">21</int>
								<CoordinateFrame name="CFrame">
									<X>2040.30579</X>
									<Y>12.7233</Y>
									<Z>3937.89233</Z>
									<R00>-0.999983966</R00>
									<R01>7.28476225e-005</R01>
									<R02>-0.00558817061</R02>
									<R10>7.72640124e-005</R10>
									<R11>0.999999821</R11>
									<R12>-0.000789762591</R12>
									<R20>0.005588111</R20>
									<R21>-0.000790181977</R21>
									<R22>-0.999983191</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">2</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-1.00359948e-005</X>
									<Y>0.00299098971</Y>
									<Z>-0.00133804732</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0.0178675763</X>
									<Y>-0.014483247</Y>
									<Z>-0.590667605</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>2.4000001</Y>
									<Z>12</Z>
								</Vector3>
							</Properties>
							<Item class="BlockMesh" referent="RBX4894">
								<Properties>
									<float name="Bevel">0</float>
									<float name="Bevel Roundness">0</float>
									<float name="Bulge">0</float>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX4895">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0.5</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>-3.81469727e-006</X>
										<Y>2.00000048</Y>
										<Z>-11.5</Z>
										<R00>0.999999762</R00>
										<R01>1.16415322e-010</R01>
										<R02>-4.65661287e-010</R02>
										<R10>1.16415322e-010</R10>
										<R11>1</R11>
										<R12>-6.82121026e-011</R12>
										<R20>-4.65661287e-010</R20>
										<R21>-6.82121026e-011</R21>
										<R22>0.999999881</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">RBX4774</Ref>
									<Ref name="Part1">RBX4890</Ref>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX4896">
								<Properties>
									<CoordinateFrame name="C0">
										<X>-0.5</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
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										<Y>-0.0999999046</Y>
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								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">2</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-1.00359948e-005</X>
									<Y>0.00299098971</Y>
									<Z>-0.00133804732</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0.0103349248</X>
									<Y>0.0109396959</Y>
									<Z>-0.533895195</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>10</X>
									<Y>8.40000343</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="BlockMesh" referent="RBX4984">
								<Properties>
									<float name="Bevel">0</float>
									<float name="Bevel Roundness">0</float>
									<float name="Bulge">0</float>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX4971">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>2027.78296</X>
									<Y>10.219656</Y>
									<Z>3933.96338</Z>
									<R00>0.00574630452</R00>
									<R01>0.934385419</R01>
									<R02>0.356217265</R02>
									<R10>0.00136715174</R10>
									<R11>-0.35623005</R11>
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									<R20>0.999982417</R20>
									<R21>-0.00488227559</R21>
									<R22>-0.00332438922</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">0</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Wheel</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">0.300000012</float>
								<float name="RightParamB">0.300000012</float>
								<token name="RightSurface">6</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-0.0119524505</X>
									<Y>-0.0168172941</Y>
									<Z>-0.00050403527</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0.488904387</X>
									<Y>-0.0143565284</Y>
									<Z>0.853609622</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">0</token>
								<Vector3 name="size">
									<X>4</X>
									<Y>4</Y>
									<Z>4</Z>
								</Vector3>
							</Properties>
							<Item class="SpecialMesh" referent="RBX4985">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><null></null></Content>
									<token name="MeshType">4</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="Fire" referent="RBX4986">
								<Properties>
									<Color3 name="Color">4294952448</Color3>
									<bool name="Enabled">false</bool>
									<string name="Name">Fire</string>
									<Color3 name="SecondaryColor">4294901760</Color3>
									<bool name="archivable">true</bool>
									<float name="heat_xml">25</float>
									<float name="size_xml">30</float>
								</Properties>
								<Item class="Script" referent="RBX4987">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)

</ProtectedString>
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									</Properties>
								</Item>
							</Item>
						</Item>
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								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">194</int>
								<CoordinateFrame name="CFrame">
									<X>2018.33752</X>
									<Y>21.7293434</Y>
									<Z>3943.50781</Z>
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								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
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								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
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								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-1.00359948e-005</X>
									<Y>0.00299098971</Y>
									<Z>-0.00133804732</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0.0109787751</X>
									<Y>0.0149676846</Y>
									<Z>-0.525051177</Z>
								</Vector3>
								<bool name="archivable">true</bool>
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								<Vector3 name="size">
									<X>1</X>
									<Y>1.20000005</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="SpecialMesh" referent="RBX4989">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><null></null></Content>
									<token name="MeshType">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX4990">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0.5</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>-9</X>
										<Y>-0.199999809</Y>
										<Z>0</Z>
										<R00>-4.65661287e-010</R00>
										<R01>6.82121026e-011</R01>
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										<R11>1</R11>
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										<R20>-0.999999762</R20>
										<R21>1.16415322e-010</R21>
										<R22>4.65661287e-010</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">RBX4988</Ref>
									<Ref name="Part1">RBX4794</Ref>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX4991">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>-0.600000024</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>0</R11>
										<R12>-1</R12>
										<R20>0</R20>
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									</CoordinateFrame>
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									</CoordinateFrame>
									<string name="Name">Weld</string>
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									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX4992">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
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										<R02>0</R02>
										<R10>0</R10>
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										<R20>0</R20>
										<R21>0</R21>
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									</CoordinateFrame>
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										<X>-8.99999237</X>
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										<Z>0</Z>
										<R00>-4.65661287e-010</R00>
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										<R02>0.999999881</R02>
										<R10>-1.16415322e-010</R10>
										<R11>1</R11>
										<R12>6.82121026e-011</R12>
										<R20>-0.999999762</R20>
										<R21>1.16415322e-010</R21>
										<R22>4.65661287e-010</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">RBX4988</Ref>
									<Ref name="Part1">RBX4819</Ref>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
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							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>2020.3064</X>
									<Y>16.9248447</Y>
									<Z>3938.00073</Z>
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									<R12>7.72640124e-005</R12>
									<R20>0.999983191</R20>
									<R21>-0.000790181977</R21>
									<R22>0.005588111</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">2</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">800</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">2</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-1.00359948e-005</X>
									<Y>0.00299098971</Y>
									<Z>-0.00133804732</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0.0119214915</X>
									<Y>0.012277971</Y>
									<Z>-0.530891836</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>10</X>
									<Y>6</Y>
									<Z>1</Z>
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							</Properties>
							<Item class="Weld" referent="RBX4993">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>-0.5</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
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									</CoordinateFrame>
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									<bool name="archivable">true</bool>
								</Properties>
							</Item>
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								<Properties>
									<CoordinateFrame name="C0">
										<X>5</X>
										<Y>0</Y>
										<Z>0</Z>
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									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
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							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
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									<R00>0.00558817154</R00>
									<R01>7.2847557e-005</R01>
									<R02>-0.999984086</R02>
									<R10>0.000789762649</R10>
									<R11>0.999999821</R11>
									<R12>7.72640851e-005</R12>
									<R20>0.99998343</R20>
									<R21>-0.000790182094</R21>
									<R22>0.00558811193</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">2</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">800</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">2</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-1.00359948e-005</X>
									<Y>0.00299098971</Y>
									<Z>-0.00133804732</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0.0150593687</X>
									<Y>0.0176304057</Y>
									<Z>-0.518903792</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>4</X>
									<Y>1.20000005</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX4933">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>2015.30627</X>
									<Y>13.7252312</Y>
									<Z>3938.03125</Z>
									<R00>0.00558816968</R00>
									<R01>7.2847688e-005</R01>
									<R02>-0.999983847</R02>
									<R10>0.000789762533</R10>
									<R11>0.999999821</R11>
									<R12>7.72639396e-005</R12>
									<R20>0.999982953</R20>
									<R21>-0.000790181861</R21>
									<R22>0.00558811007</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-1.00359948e-005</X>
									<Y>0.00299098971</Y>
									<Z>-0.00133804732</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0.0161114484</X>
									<Y>0.0189686771</Y>
									<Z>-0.515904367</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>12</X>
									<Y>0.800000012</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="BlockMesh" referent="RBX5026">
								<Properties>
									<float name="Bevel">0</float>
									<float name="Bevel Roundness">0</float>
									<float name="Bulge">0</float>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX5027">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>-0.5</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>-12.4999847</X>
										<Y>-2.80000019</Y>
										<Z>5.50000572</Z>
										<R00>-4.65661287e-010</R00>
										<R01>6.82121026e-011</R01>
										<R02>0.999999881</R02>
										<R10>-1.16415322e-010</R10>
										<R11>1</R11>
										<R12>6.82121026e-011</R12>
										<R20>-0.999999762</R20>
										<R21>1.16415322e-010</R21>
										<R22>4.65661287e-010</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">RBX4933</Ref>
									<Ref name="Part1">RBX4807</Ref>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX5028">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">194</int>
								<CoordinateFrame name="CFrame">
									<X>2017.30859</X>
									<Y>8.12547302</Y>
									<Z>3938.52441</Z>
									<R00>0.00558816968</R00>
									<R01>7.2847688e-005</R01>
									<R02>-0.999983847</R02>
									<R10>0.000789762533</R10>
									<R11>0.999999821</R11>
									<R12>7.72639396e-005</R12>
									<R20>0.999982953</R20>
									<R21>-0.000790181861</R21>
									<R22>0.00558811007</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Glider</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-1.00359948e-005</X>
									<Y>0.00299098971</Y>
									<Z>-0.00133804732</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0.0221291408</X>
									<Y>0.0162944272</Y>
									<Z>-0.521837115</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>7</X>
									<Y>1.20000005</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="Fire" referent="RBX5029">
								<Properties>
									<Color3 name="Color">4294952448</Color3>
									<bool name="Enabled">false</bool>
									<string name="Name">Fire</string>
									<Color3 name="SecondaryColor">4294901760</Color3>
									<bool name="archivable">true</bool>
									<float name="heat_xml">25</float>
									<float name="size_xml">30</float>
								</Properties>
								<Item class="Script" referent="RBX5030">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)

</ProtectedString>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Weld" referent="RBX5031">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0.600000024</Y>
										<Z>0</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>0</R11>
										<R12>1</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>-0</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0.5</X>
										<Y>-1.99999988</Y>
										<Z>11</Z>
										<R00>-0.999999762</R00>
										<R01>-4.65661287e-010</R01>
										<R02>1.16415322e-010</R02>
										<R10>-1.16415322e-010</R10>
										<R11>-6.82121026e-011</R11>
										<R12>1</R12>
										<R20>4.65661287e-010</R20>
										<R21>0.999999881</R21>
										<R22>-6.82121026e-011</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">RBX5028</Ref>
									<Ref name="Part1">RBX4890</Ref>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX5025">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">0</float>
								<float name="BackParamB">0</float>
								<token name="BackSurface">6</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>2015.30627</X>
									<Y>12.8252316</Y>
									<Z>3938.03223</Z>
									<R00>0.0055881734</R00>
									<R01>7.28474261e-005</R01>
									<R02>-0.999984324</R02>
									<R10>0.000789762766</R10>
									<R11>0.999999821</R11>
									<R12>7.72642306e-005</R12>
									<R20>0.999983907</R20>
									<R21>-0.000790182326</R21>
									<R22>0.0055881138</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">2</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-1.00359948e-005</X>
									<Y>0.00299098971</Y>
									<Z>-0.00133804732</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0.0173127688</X>
									<Y>0.0189686883</Y>
									<Z>-0.515895367</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
					<Item class="Model" referent="RBX5032">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Model</string>
							<Ref name="PrimaryPart">null</Ref>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Part" referent="RBX5033">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">2</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">194</int>
								<CoordinateFrame name="CFrame">
									<X>2011.84631</X>
									<Y>22.5193939</Y>
									<Z>3943.55176</Z>
									<R00>-0.999982774</R00>
									<R01>0.000852529192</R01>
									<R02>-0.00580777973</R02>
									<R10>0.000852754456</R10>
									<R11>0.999999762</R11>
									<R12>-3.57623212e-005</R12>
									<R20>0.00580774713</R20>
									<R21>-4.07145671e-005</R21>
									<R22>-0.999983072</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">2</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-0.000531313126</X>
									<Y>0.00194068858</Y>
									<Z>0.000390912464</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0.0133438855</X>
									<Y>0.0108170863</Y>
									<Z>-0.529866099</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>6</X>
									<Y>0.400000006</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="BlockMesh" referent="RBX5034">
								<Properties>
									<float name="Bevel">0</float>
									<float name="Bevel Roundness">0</float>
									<float name="Bulge">0</float>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX5035">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>-0.200000003</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>0</R11>
										<R12>-1</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>1.39999962</Y>
										<Z>1.99998474</Z>
										<R00>0</R00>
										<R01>1</R01>
										<R02>0</R02>
										<R10>3.83266752e-011</R10>
										<R11>0</R11>
										<R12>-1</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>3.83266752e-011</R22>
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									<R11>0.999999762</R11>
									<R12>3.57623212e-005</R12>
									<R20>-0.00580774713</R20>
									<R21>-4.07145671e-005</R21>
									<R22>0.999983072</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<bool name="HeadsUpDisplay">true</bool>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<float name="MaxSpeed">0</float>
								<string name="Name">VehicleSeat</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-0.000531313126</X>
									<Y>0.00194068858</Y>
									<Z>0.000390912464</Z>
								</Vector3>
								<int name="Steer">0</int>
								<int name="Throttle">0</int>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">5</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Torque">0</float>
								<float name="Transparency">0</float>
								<float name="TurnSpeed">0</float>
								<Vector3 name="Velocity">
									<X>-0.0149795301</X>
									<Y>0.00916662626</Y>
									<Z>-0.523895562</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<Vector3 name="size">
									<X>3</X>
									<Y>1</Y>
									<Z>3</Z>
								</Vector3>
							</Properties>
							<Item class="BlockMesh" referent="RBX5109">
								<Properties>
									<float name="Bevel">0</float>
									<float name="Bevel Roundness">0</float>
									<float name="Bulge">0</float>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="Snap" referent="RBX5110">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0.5</Y>
										<Z>0</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>0</R11>
										<R12>1</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>-0</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>1.00000381</X>
										<Y>-1</Y>
										<Z>0</Z>
										<R00>0</R00>
										<R01>-1</R01>
										<R02>0</R02>
										<R10>3.83266752e-011</R10>
										<R11>0</R11>
										<R12>1</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>-3.83266752e-011</R22>
									</CoordinateFrame>
									<string name="Name">Snap</string>
									<Ref name="Part0">RBX5108</Ref>
									<Ref name="Part1">RBX5062</Ref>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX5111">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>1.5</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>-0.5</X>
										<Y>-0.500000954</Y>
										<Z>-0.500003815</Z>
										<R00>1</R00>
										<R01>-3.83266752e-011</R01>
										<R02>0</R02>
										<R10>-3.83266752e-011</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">RBX5108</Ref>
									<Ref name="Part1">RBX5045</Ref>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX5112">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>2001.84338</X>
									<Y>11.3279619</Y>
									<Z>3944.71021</Z>
									<R00>0.999982774</R00>
									<R01>0.00580777973</R01>
									<R02>-0.000852529309</R02>
									<R10>-0.00085275434</R10>
									<R11>3.57623212e-005</R11>
									<R12>-0.999999762</R12>
									<R20>-0.00580774713</R20>
									<R21>0.999983072</R21>
									<R22>4.07145671e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-0.000531313126</X>
									<Y>0.00194068858</Y>
									<Z>0.000390912464</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">1</float>
								<Vector3 name="Velocity">
									<X>-0.00672083069</X>
									<Y>0.00752231386</Y>
									<Z>-0.504507422</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>24</X>
									<Y>0.400000006</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
							<Item class="Fire" referent="RBX5113">
								<Properties>
									<Color3 name="Color">4294952448</Color3>
									<bool name="Enabled">false</bool>
									<string name="Name">Fire</string>
									<Color3 name="SecondaryColor">4294901760</Color3>
									<bool name="archivable">true</bool>
									<float name="heat_xml">25</float>
									<float name="size_xml">30</float>
								</Properties>
								<Item class="Script" referent="RBX5114">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)

</ProtectedString>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Rotate" referent="RBX5115">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0.200000003</Y>
										<Z>0</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>0</R11>
										<R12>1</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>-0</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>3</X>
										<Y>-0.199999988</Y>
										<Z>0.00999999978</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>0</R11>
										<R12>1</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>-0</R22>
									</CoordinateFrame>
									<string name="Name">Rotate</string>
									<Ref name="Part0">RBX5066</Ref>
									<Ref name="Part1">RBX5112</Ref>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="Rotate" referent="RBX5116">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0.200000003</Y>
										<Z>0</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>0</R11>
										<R12>1</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>-0</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>-11</X>
										<Y>-0.199999988</Y>
										<Z>0.00999999978</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>0</R11>
										<R12>1</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>-0</R22>
									</CoordinateFrame>
									<string name="Name">Rotate</string>
									<Ref name="Part0">RBX5117</Ref>
									<Ref name="Part1">RBX5112</Ref>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX5118">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>-0.200000003</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>0</R11>
										<R12>-1</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>-9.49999237</X>
										<Y>0.200000763</Y>
										<Z>4.76837158e-007</Z>
										<R00>1</R00>
										<R01>3.83266752e-011</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>0</R11>
										<R12>-1</R12>
										<R20>3.83266752e-011</R20>
										<R21>1</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">RBX5112</Ref>
									<Ref name="Part1">RBX5055</Ref>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="Rotate" referent="RBX5119">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0.200000003</Y>
										<Z>0</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>0</R11>
										<R12>1</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>-0</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>-4</X>
										<Y>-0.199999988</Y>
										<Z>0.00999999978</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>0</R11>
										<R12>1</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>-0</R22>
									</CoordinateFrame>
									<string name="Name">Rotate</string>
									<Ref name="Part0">RBX5120</Ref>
									<Ref name="Part1">RBX5112</Ref>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX5075">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>2004.82275</X>
									<Y>11.3100052</Y>
									<Z>3941.09326</Z>
									<R00>-0.00583482301</R00>
									<R01>-0.987322569</R01>
									<R02>0.158619523</R02>
									<R10>-0.000847168092</R10>
									<R11>0.158627048</R11>
									<R12>0.987338483</R12>
									<R20>-0.999982715</R20>
									<R21>0.00562655507</R21>
									<R22>-0.00176196522</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">0</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Wheel</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">0.300000012</float>
								<float name="RightParamB">0.300000012</float>
								<token name="RightSurface">6</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0.0683135316</X>
									<Y>0.0884420946</Y>
									<Z>-0.018421527</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0.00176668167</X>
									<Y>0.932622731</Y>
									<Z>-0.359404355</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">0</token>
								<Vector3 name="size">
									<X>6</X>
									<Y>6</Y>
									<Z>6</Z>
								</Vector3>
							</Properties>
							<Item class="SpecialMesh" referent="RBX5121">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><null></null></Content>
									<token name="MeshType">4</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX5122">
								<Properties>
									<CoordinateFrame name="C0">
										<X>-3</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>7.62939453e-006</X>
										<Y>-0.200004578</Y>
										<Z>0</Z>
										<R00>4.57293936e-009</R00>
										<R01>-1</R01>
										<R02>3.7252903e-009</R02>
										<R10>7.91624188e-009</R10>
										<R11>-3.7252903e-009</R11>
										<R12>1.00000012</R12>
										<R20>-1.00000012</R20>
										<R21>4.57293936e-009</R21>
										<R22>-7.91624188e-009</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">RBX5075</Ref>
									<Ref name="Part1">RBX5066</Ref>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX5101">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">194</int>
								<CoordinateFrame name="CFrame">
									<X>2000.33972</X>
									<Y>9.82922649</Y>
									<Z>3944.31934</Z>
									<R00>0.999982774</R00>
									<R01>0.00580777973</R01>
									<R02>-0.000852529309</R02>
									<R10>-0.00085275434</R10>
									<R11>3.57623212e-005</R11>
									<R12>-0.999999762</R12>
									<R20>-0.00580774713</R20>
									<R21>0.999983072</R21>
									<R22>4.07145671e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<float name="Elasticity">0.5</float>
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wait(0.01) 
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										<R10>-3.57623212e-005</R10>
										<R11>-0.000852754223</R11>
										<R12>-0.999999762</R12>
										<R20>-0.999983072</R20>
										<R21>-0.00580774713</R21>
										<R22>4.07145671e-005</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Close</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>-0.000531313126</X>
										<Y>0.00194068858</Y>
										<Z>0.000390912464</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">3</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">1</float>
									<Vector3 name="Velocity">
										<X>-0.0212885421</X>
										<Y>0.00679449551</Y>
										<Z>-0.520694017</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="ClickDetector" referent="RBX5207">
									<Properties>
										<float name="MaxActivationDistance">32</float>
										<string name="Name">ClickDetector</string>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX5208">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">function onClicked()
	script.Parent.Parent.Door.Transparency = 0
	script.Parent.Parent.Fire.Fire.Enabled = false
end

script.Parent.ClickDetector.MouseClick:connect(onClicked)
</ProtectedString>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
								<Item class="Weld" referent="RBX5209">
									<Properties>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>0</Y>
											<Z>0.5</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>8.70000458</X>
											<Y>0.400000095</Y>
											<Z>0</Z>
											<R00>0</R00>
											<R01>1</R01>
											<R02>3.83266752e-011</R02>
											<R10>0</R10>
											<R11>-3.83266752e-011</R11>
											<R12>-1</R12>
											<R20>-1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<string name="Name">Weld</string>
										<Ref name="Part0">RBX5206</Ref>
										<Ref name="Part1">RBX5106</Ref>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
								<Item class="Weld" referent="RBX5210">
									<Properties>
										<CoordinateFrame name="C0">
											<X>0</X>
											<Y>-0.200000003</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>0</R11>
											<R12>-1</R12>
											<R20>0</R20>
											<R21>1</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<CoordinateFrame name="C1">
											<X>-1</X>
											<Y>0.200004578</Y>
											<Z>3.81469727e-006</Z>
											<R00>0</R00>
											<R01>-1</R01>
											<R02>3.83266752e-011</R02>
											<R10>0</R10>
											<R11>3.83266752e-011</R11>
											<R12>-1</R12>
											<R20>1</R20>
											<R21>0</R21>
											<R22>0</R22>
										</CoordinateFrame>
										<string name="Name">Weld</string>
										<Ref name="Part0">RBX5206</Ref>
										<Ref name="Part1">RBX5200</Ref>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Part" referent="RBX5097">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">2</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>2008.31604</X>
									<Y>24.3221817</Y>
									<Z>3938.07227</Z>
									<R00>-0.00580777973</R00>
									<R01>0.000852529192</R01>
									<R02>0.999982774</R02>
									<R10>-3.57623212e-005</R10>
									<R11>0.999999762</R11>
									<R12>-0.000852754456</R12>
									<R20>-0.999983072</R20>
									<R21>-4.07145671e-005</R21>
									<R22>-0.00580774713</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">2</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-0.000531313126</X>
									<Y>0.00194068858</Y>
									<Z>0.000390912464</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0.0246826075</X>
									<Y>0.00652573165</Y>
									<Z>-0.523972809</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>6</X>
									<Y>0.800000012</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="BlockMesh" referent="RBX5211">
								<Properties>
									<float name="Bevel">0</float>
									<float name="Bevel Roundness">0</float>
									<float name="Bulge">0</float>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1.32000005</X>
										<Y>1</Y>
										<Z>0.999000013</Z>
									</Vector3>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX5212">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">194</int>
								<CoordinateFrame name="CFrame">
									<X>1998.0802</X>
									<Y>12.8017588</Y>
									<Z>3944.33154</Z>
									<R00>-0.999981642</R00>
									<R01>-0.00584530318</R01>
									<R02>-0.00139808701</R02>
									<R10>0.00139972358</R10>
									<R11>-0.00027503763</R11>
									<R12>-0.999999106</R12>
									<R20>0.00584491156</R20>
									<R21>-0.999982834</R21>
									<R22>0.000283755828</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-0.0242105778</X>
									<Y>-0.0101808393</Y>
									<Z>0.0720148236</Z>
								</Vector3>
								<float name="TopParamA">0</float>
								<float name="TopParamB">0</float>
								<token name="TopSurface">6</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0.20412153</X>
									<Y>0.228874207</Y>
									<Z>-0.649779558</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>0.400000006</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="CylinderMesh" referent="RBX5213">
								<Properties>
									<float name="Bevel">0</float>
									<float name="Bevel Roundness">0</float>
									<float name="Bulge">0</float>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX5073">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">194</int>
								<CoordinateFrame name="CFrame">
									<X>1998.08252</X>
									<Y>12.8018684</Y>
									<Z>3944.73145</Z>
									<R00>0.999981761</R00>
									<R01>0.00584530318</R01>
									<R02>-0.0013980876</R02>
									<R10>-0.0013997237</R10>
									<R11>0.000275145867</R11>
									<R12>-0.999999106</R12>
									<R20>-0.00584491203</R20>
									<R21>0.999982834</R21>
									<R22>0.000283647591</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-0.0242105778</X>
									<Y>-0.0101808393</Y>
									<Z>0.0720148236</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0.208200768</X>
									<Y>0.238723099</Y>
									<Z>-0.649758577</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>16</X>
									<Y>0.400000006</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="BlockMesh" referent="RBX5214">
								<Properties>
									<float name="Bevel">0</float>
									<float name="Bevel Roundness">0</float>
									<float name="Bulge">0</float>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>0.879999995</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="Fire" referent="RBX5215">
								<Properties>
									<Color3 name="Color">4294952448</Color3>
									<bool name="Enabled">false</bool>
									<string name="Name">Fire</string>
									<Color3 name="SecondaryColor">4294901760</Color3>
									<bool name="archivable">true</bool>
									<float name="heat_xml">25</float>
									<float name="size_xml">30</float>
								</Properties>
								<Item class="Script" referent="RBX5216">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)

</ProtectedString>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Rotate" referent="RBX5217">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0.200000003</Y>
										<Z>0</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>0</R11>
										<R12>1</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>-0</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>0.199999988</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>0</R11>
										<R12>-1</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<string name="Name">Rotate</string>
									<Ref name="Part0">RBX5218</Ref>
									<Ref name="Part1">RBX5073</Ref>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX5219">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>-0.200000003</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>0</R11>
										<R12>-1</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>-0.200000763</Y>
										<Z>0</Z>
										<R00>-0.999999881</R00>
										<R01>-2.60342858e-011</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>-1.08237145e-007</R11>
										<R12>1</R12>
										<R20>2.60342858e-011</R20>
										<R21>1</R21>
										<R22>-1.08237145e-007</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">RBX5073</Ref>
									<Ref name="Part1">RBX5212</Ref>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX5220">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>-0.200000003</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>0</R11>
										<R12>-1</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>-7</X>
										<Y>-0.199996948</Y>
										<Z>0</Z>
										<R00>-0.999999881</R00>
										<R01>-2.60342858e-011</R01>
										<R02>0</R02>
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									<token name="Material">256</token>
									<string name="Name">play</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>-0.000531313126</X>
										<Y>0.00194068858</Y>
										<Z>0.000390912464</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>-0.0258299597</X>
										<Y>0.00696095917</Y>
										<Z>-0.527692854</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>0.400000006</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="SpecialMesh" referent="RBX5273">
									<Properties>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<Content name="MeshId"><null></null></Content>
										<token name="MeshType">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.200000003</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<Content name="TextureId"><null></null></Content>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
								<Item class="ClickDetector" referent="RBX5274">
									<Properties>
										<float name="MaxActivationDistance">50</float>
										<string name="Name">ClickDetector</string>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
								<Item class="Sound" referent="RBX5275">
									<Properties>
										<bool name="Looped">false</bool>
										<string name="Name">music</string>
										<float name="Pitch">1</float>
										<bool name="PlayOnRemove">true</bool>
										<Content name="SoundId"><null></null></Content>
										<float name="Volume">1</float>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
								<Item class="Script" referent="RBX5276">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">brick=script.Parent.Parent.Smoke.Smoke 
brickb=script.Parent.Parent.Smokeb.Smoke 
music=script.Parent.Parent.play.music 

function onClicked() 

music:Play()
wait(0.01)
brick.Opacity = 0.2
brickb.Opacity = 0.2
wait(1.5)
brick.Opacity = 0
brickb.Opacity = 0
end 

script.Parent.ClickDetector.MouseClick:connect(onClicked) </ProtectedString>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX5186">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">24</int>
									<CoordinateFrame name="CFrame">
										<X>2007.31824</X>
										<Y>23.5230503</Y>
										<Z>3938.57813</Z>
										<R00>0.00580777973</R00>
										<R01>0.000852529192</R01>
										<R02>-0.999982774</R02>
										<R10>3.57623212e-005</R10>
										<R11>0.999999762</R11>
										<R12>0.000852754456</R12>
										<R20>0.999983072</R20>
										<R21>-4.07145671e-005</R21>
										<R22>0.00580774713</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<token name="Material">256</token>
									<string name="Name">Smoke</string>
									<float name="Reflectance">0.200000003</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>-0.000531313126</X>
										<Y>0.00194068858</Y>
										<Z>0.000390912464</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>-0.0233885013</X>
										<Y>0.00640444783</Y>
										<Z>-0.52161181</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>0.400000006</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="Smoke" referent="RBX5277">
									<Properties>
										<Color3 name="Color">4294967295</Color3>
										<bool name="Enabled">true</bool>
										<string name="Name">Smoke</string>
										<bool name="archivable">true</bool>
										<float name="opacity_xml">0</float>
										<float name="riseVelocity_xml">10</float>
										<float name="size_xml">0.800000012</float>
									</Properties>
								</Item>
								<Item class="CylinderMesh" referent="RBX5278">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.600000024</X>
											<Y>3</Y>
											<Z>0.600000024</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX5188">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">2</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">24</int>
									<CoordinateFrame name="CFrame">
										<X>2007.3125</X>
										<Y>23.523016</Y>
										<Z>3937.57813</Z>
										<R00>0.00580777973</R00>
										<R01>0.000852529192</R01>
										<R02>-0.999982774</R02>
										<R10>3.57623212e-005</R10>
										<R11>0.999999762</R11>
										<R12>0.000852754456</R12>
										<R20>0.999983072</R20>
										<R21>-4.07145671e-005</R21>
										<R22>0.00580774713</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
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									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
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									<token name="Material">256</token>
									<string name="Name">Smokeb</string>
									<float name="Reflectance">0.200000003</float>
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									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>-0.000531313126</X>
										<Y>0.00194068858</Y>
										<Z>0.000390912464</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>-0.0253291763</X>
										<Y>0.0058708922</Y>
										<Z>-0.521600604</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
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										<X>1</X>
										<Y>0.400000006</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="CylinderMesh" referent="RBX5279">
									<Properties>
										<float name="Bevel">0</float>
										<float name="Bevel Roundness">0</float>
										<float name="Bulge">0</float>
										<token name="LODX">2</token>
										<token name="LODY">2</token>
										<string name="Name">Mesh</string>
										<Vector3 name="Offset">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<Vector3 name="Scale">
											<X>0.600000024</X>
											<Y>3</Y>
											<Z>0.600000024</Z>
										</Vector3>
										<Vector3 name="VertexColor">
											<X>1</X>
											<Y>1</Y>
											<Z>1</Z>
										</Vector3>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
								<Item class="Smoke" referent="RBX5280">
									<Properties>
										<Color3 name="Color">4294967295</Color3>
										<bool name="Enabled">true</bool>
										<string name="Name">Smoke</string>
										<bool name="archivable">true</bool>
										<float name="opacity_xml">0</float>
										<float name="riseVelocity_xml">10</float>
										<float name="size_xml">0.800000012</float>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Part" referent="RBX5281">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
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								<token name="BackSurface">2</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>2008.3114</X>
									<Y>18.922184</Y>
									<Z>3938.07251</Z>
									<R00>-0.00580777973</R00>
									<R01>0.000852529251</R01>
									<R02>0.999982774</R02>
									<R10>-3.57623212e-005</R10>
									<R11>0.999999762</R11>
									<R12>-0.000852754398</R12>
									<R20>-0.999983072</R20>
									<R21>-4.07145671e-005</R21>
									<R22>-0.00580774713</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">2</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-0.000531313126</X>
									<Y>0.00194068858</Y>
									<Z>0.000390912464</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0.0225712061</X>
									<Y>0.00652404875</Y>
									<Z>-0.521094739</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>4</X>
									<Y>1.20000196</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="BlockMesh" referent="RBX5282">
								<Properties>
									<float name="Bevel">0</float>
									<float name="Bevel Roundness">0</float>
									<float name="Bulge">0</float>
									<token name="LODX">2</token>
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									<string name="Name">Mesh</string>
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										<Y>0</Y>
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									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX5283">
								<Properties>
									<CoordinateFrame name="C0">
										<X>-2</X>
										<Y>0</Y>
										<Z>0</Z>
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									<Ref name="Part0">RBX5281</Ref>
									<Ref name="Part1">RBX5125</Ref>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX5284">
								<Properties>
									<CoordinateFrame name="C0">
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										<Y>0</Y>
										<Z>0</Z>
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								</Properties>
							</Item>
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								<Properties>
									<CoordinateFrame name="C0">
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								</Properties>
							</Item>
							<Item class="Weld" referent="RBX5287">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0.600000978</Y>
										<Z>0</Z>
										<R00>-1</R00>
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										<R11>0</R11>
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										<R22>-0</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
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								</Properties>
							</Item>
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								<Properties>
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									<CoordinateFrame name="C1">
										<X>1.50000381</X>
										<Y>1.59999943</Y>
										<Z>0</Z>
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										<R02>0</R02>
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										<R12>-1</R12>
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									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">RBX5281</Ref>
									<Ref name="Part1">RBX5136</Ref>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX5289">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
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								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">194</int>
								<CoordinateFrame name="CFrame">
									<X>2009.30225</X>
									<Y>8.12133026</Y>
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								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Glider</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-0.000531313126</X>
									<Y>0.00194068858</Y>
									<Z>0.000390912464</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
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								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0.0183594413</X>
									<Y>0.00690852851</Y>
									<Z>-0.517279029</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>7</X>
									<Y>1.20000005</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="Fire" referent="RBX5290">
								<Properties>
									<Color3 name="Color">4294952448</Color3>
									<bool name="Enabled">false</bool>
									<string name="Name">Fire</string>
									<Color3 name="SecondaryColor">4294901760</Color3>
									<bool name="archivable">true</bool>
									<float name="heat_xml">25</float>
									<float name="size_xml">30</float>
								</Properties>
								<Item class="Script" referent="RBX5291">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)

</ProtectedString>
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									</Properties>
								</Item>
							</Item>
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										<R22>-0</R22>
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										<R02>0</R02>
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									</CoordinateFrame>
									<string name="Name">Weld</string>
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									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
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							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
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								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
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								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">5</int>
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								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
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								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">2</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
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								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
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								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-0.000531313126</X>
									<Y>0.00194068858</Y>
									<Z>0.000390912464</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0.0262116641</X>
									<Y>0.00665113842</Y>
									<Z>-0.526673615</Z>
								</Vector3>
								<bool name="archivable">true</bool>
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								<Vector3 name="size">
									<X>2</X>
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								</Vector3>
							</Properties>
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								<Properties>
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									<token name="LODY">2</token>
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									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
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										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>0.200000003</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
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									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
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							<Properties>
								<bool name="Anchored">false</bool>
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								<token name="BackSurfaceInput">0</token>
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								<token name="BottomSurfaceInput">0</token>
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								</CoordinateFrame>
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								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
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								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">2</token>
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								<float name="LeftParamB">0.5</float>
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								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
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								<float name="Reflectance">0</float>
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								<float name="RightParamB">0.5</float>
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								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-0.000531313126</X>
									<Y>0.00194068858</Y>
									<Z>0.000390912464</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0.026597973</X>
									<Y>0.00649639498</Y>
									<Z>-0.526430428</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>0.400000006</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
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										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>0.200000003</X>
										<Y>1</Y>
										<Z>1</Z>
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										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
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									<bool name="archivable">true</bool>
								</Properties>
							</Item>
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								<Properties>
									<CoordinateFrame name="C0">
										<X>-1</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>1.00000381</X>
										<Y>7.62939453e-006</Y>
										<Z>-1.90734863e-006</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>3.83266752e-011</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>3.83266752e-011</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">RBX5236</Ref>
									<Ref name="Part1">RBX5180</Ref>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
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							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">2</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">5</int>
								<CoordinateFrame name="CFrame">
									<X>2010.01013</X>
									<Y>24.2206974</Y>
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								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<float name="Elasticity">0.5</float>
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								<float name="FrontParamA">-0.5</float>
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								<float name="LeftParamB">0.5</float>
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							</Item>
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								<Properties>
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								<CoordinateFrame name="CFrame">
									<X>1990.82263</X>
									<Y>11.3307638</Y>
									<Z>3941.17529</Z>
									<R00>-0.0057392437</R00>
									<R01>-0.987158239</R01>
									<R02>0.159642249</R02>
									<R10>-0.000311617448</R10>
									<R11>0.159646705</R11>
									<R12>0.987174213</R12>
									<R20>-0.999983251</R20>
									<R21>0.00561592449</R21>
									<R22>-0.00122385938</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">0</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Wheel</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">0.300000012</float>
								<float name="RightParamB">0.300000012</float>
								<token name="RightSurface">6</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0.00482029188</X>
									<Y>-0.0909235626</Y>
									<Z>0.0326761305</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0.0774728954</X>
									<Y>0.191532224</Y>
									<Z>-0.179388553</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">0</token>
								<Vector3 name="size">
									<X>6</X>
									<Y>6</Y>
									<Z>6</Z>
								</Vector3>
							</Properties>
							<Item class="SpecialMesh" referent="RBX5365">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><null></null></Content>
									<token name="MeshType">4</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX5366">
								<Properties>
									<CoordinateFrame name="C0">
										<X>-3</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>7.62939453e-006</X>
										<Y>-0.199996948</Y>
										<Z>0</Z>
										<R00>-1.12336238e-008</R00>
										<R01>-1</R01>
										<R02>-1.25728548e-008</R02>
										<R10>2.56113708e-009</R10>
										<R11>1.25728548e-008</R11>
										<R12>0.999999881</R12>
										<R20>-0.99999994</R20>
										<R21>-1.12336238e-008</R21>
										<R22>-2.56113708e-009</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">RBX5364</Ref>
									<Ref name="Part1">RBX5117</Ref>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX5337">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">0</float>
								<float name="BottomParamB">0</float>
								<token name="BottomSurface">6</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">194</int>
								<CoordinateFrame name="CFrame">
									<X>1991.0874</X>
									<Y>12.825593</Y>
									<Z>3945.57202</Z>
									<R00>0.999981999</R00>
									<R01>0.00587353157</R01>
									<R02>-0.00121800369</R02>
									<R10>-0.00122019998</R10>
									<R11>0.000369965914</R11>
									<R12>-0.999999285</R12>
									<R20>-0.00587307615</R20>
									<R21>0.999982655</R21>
									<R22>0.000377118646</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0.001135931</X>
									<Y>0.0230681114</Y>
									<Z>0.0011049459</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0.122027263</X>
									<Y>0.00614504097</Y>
									<Z>-0.62737</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>0.400000006</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="CylinderMesh" referent="RBX5367">
								<Properties>
									<float name="Bevel">0</float>
									<float name="Bevel Roundness">0</float>
									<float name="Bulge">0</float>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>3</Y>
										<Z>1</Z>
									</Vector3>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="Fire" referent="RBX5368">
								<Properties>
									<Color3 name="Color">4294952448</Color3>
									<bool name="Enabled">false</bool>
									<string name="Name">Fire</string>
									<Color3 name="SecondaryColor">4294901760</Color3>
									<bool name="archivable">true</bool>
									<float name="heat_xml">25</float>
									<float name="size_xml">30</float>
								</Properties>
								<Item class="Script" referent="RBX5369">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)

</ProtectedString>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Weld" referent="RBX5370">
								<Properties>
									<CoordinateFrame name="C0">
										<X>-1</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>1.5</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>-4.47926141e-011</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>-7.62520358e-009</R10>
										<R11>1.00000012</R11>
										<R12>0</R12>
										<R20>0.99999994</R20>
										<R21>-7.62520358e-009</R21>
										<R22>4.47926141e-011</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">RBX5337</Ref>
									<Ref name="Part1">RBX5371</Ref>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX5117">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">194</int>
								<CoordinateFrame name="CFrame">
									<X>1990.84094</X>
									<Y>11.3317623</Y>
									<Z>3944.37524</Z>
									<R00>0.987158239</R00>
									<R01>0.00573925627</R01>
									<R02>-0.159642279</R02>
									<R10>-0.15964669</R10>
									<R11>0.000311612937</R11>
									<R12>-0.987174273</R12>
									<R20>-0.00561591191</R20>
									<R21>0.99998337</R21>
									<R22>0.00122386217</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0.00482029188</X>
									<Y>-0.0909235626</Y>
									<Z>0.0326761305</Z>
								</Vector3>
								<float name="TopParamA">0</float>
								<float name="TopParamB">0</float>
								<token name="TopSurface">6</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">1</float>
								<Vector3 name="Velocity">
									<X>-0.213510692</X>
									<Y>0.176705837</Y>
									<Z>-0.177718878</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>0.400000006</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
							<Item class="Fire" referent="RBX5372">
								<Properties>
									<Color3 name="Color">4294952448</Color3>
									<bool name="Enabled">false</bool>
									<string name="Name">Fire</string>
									<Color3 name="SecondaryColor">4294901760</Color3>
									<bool name="archivable">true</bool>
									<float name="heat_xml">25</float>
									<float name="size_xml">30</float>
								</Properties>
								<Item class="Script" referent="RBX5373">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)

</ProtectedString>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Part" referent="RBX5374">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>1997.78748</X>
									<Y>11.3180294</Y>
									<Z>3935.13354</Z>
									<R00>0.00578414556</R00>
									<R01>0.981360972</R01>
									<R02>0.19208324</R02>
									<R10>-0.000645637105</R10>
									<R11>-0.192082807</R11>
									<R12>0.981378436</R12>
									<R20>0.999982655</R20>
									<R21>-0.00580039807</R21>
									<R22>-0.000478148868</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">0</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Wheel</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">0.300000012</float>
								<float name="RightParamB">0.300000012</float>
								<token name="RightSurface">6</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0.0386455841</X>
									<Y>0.0378544629</Y>
									<Z>-0.0507215224</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0.0788100958</X>
									<Y>-0.341905296</Y>
									<Z>-0.752883196</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">0</token>
								<Vector3 name="size">
									<X>6</X>
									<Y>6</Y>
									<Z>6</Z>
								</Vector3>
							</Properties>
							<Item class="SpecialMesh" referent="RBX5375">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><null></null></Content>
									<token name="MeshType">4</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX5376">
								<Properties>
									<CoordinateFrame name="C0">
										<X>-3</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>-0.199998856</Y>
										<Z>0</Z>
										<R00>2.93400717e-008</R00>
										<R01>-0.999999583</R01>
										<R02>1.76951289e-008</R02>
										<R10>2.39000656e-007</R10>
										<R11>-1.76951289e-008</R11>
										<R12>0.999999762</R12>
										<R20>-0.999999881</R20>
										<R21>2.93400717e-008</R21>
										<R22>-2.39000656e-007</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">RBX5374</Ref>
									<Ref name="Part1">RBX5377</Ref>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="Rotate" referent="RBX5378">
								<Properties>
									<CoordinateFrame name="C0">
										<X>3</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>3</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<string name="Name">Rotate</string>
									<Ref name="Part0">RBX5374</Ref>
									<Ref name="Part1">RBX5229</Ref>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="Rotate" referent="RBX5379">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0.200000003</Y>
										<Z>0</Z>
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										<R22>0</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>-0.200004578</Y>
										<Z>0</Z>
										<R00>-1.41926648e-009</R00>
										<R01>-1.00000024</R01>
										<R02>-1.35041773e-008</R02>
										<R10>-1.10012479e-007</R10>
										<R11>1.35041773e-008</R11>
										<R12>1</R12>
										<R20>-1</R20>
										<R21>-1.41926648e-009</R21>
										<R22>1.10012479e-007</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">RBX5404</Ref>
									<Ref name="Part1">RBX5408</Ref>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="Rotate" referent="RBX5409">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0.200000003</Y>
										<Z>0</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>0</R11>
										<R12>1</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>-0</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>-3</X>
										<Y>0</Y>
										<Z>1.5</Z>
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										<R01>0</R01>
										<R02>1</R02>
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										<R11>1</R11>
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										<R20>-1</R20>
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										<R22>0</R22>
									</CoordinateFrame>
									<string name="Name">Rotate</string>
									<Ref name="Part0">RBX5410</Ref>
									<Ref name="Part1">RBX5404</Ref>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX5221">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">194</int>
								<CoordinateFrame name="CFrame">
									<X>1991.08032</X>
									<Y>12.8115568</Y>
									<Z>3944.37231</Z>
									<R00>-0.99998188</R00>
									<R01>-0.00584530318</R01>
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									<R11>-0.000275254104</R11>
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									<R20>0.00584491249</R20>
									<R21>-0.999982834</R21>
									<R22>0.000283539353</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-0.0242105778</X>
									<Y>-0.0101808393</Y>
									<Z>0.0720148236</Z>
								</Vector3>
								<float name="TopParamA">0</float>
								<float name="TopParamB">0</float>
								<token name="TopSurface">6</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0.205242217</X>
									<Y>-0.274233699</Y>
									<Z>-0.721281409</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>0.400000006</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="CylinderMesh" referent="RBX5411">
								<Properties>
									<float name="Bevel">0</float>
									<float name="Bevel Roundness">0</float>
									<float name="Bulge">0</float>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>3</Y>
										<Z>1</Z>
									</Vector3>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="Fire" referent="RBX5412">
								<Properties>
									<Color3 name="Color">4294952448</Color3>
									<bool name="Enabled">false</bool>
									<string name="Name">Fire</string>
									<Color3 name="SecondaryColor">4294901760</Color3>
									<bool name="archivable">true</bool>
									<float name="heat_xml">25</float>
									<float name="size_xml">30</float>
								</Properties>
								<Item class="Script" referent="RBX5413">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)

</ProtectedString>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Rotate" referent="RBX5414">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0.200000003</Y>
										<Z>0</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>0</R11>
										<R12>1</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>-0</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>-3</X>
										<Y>0</Y>
										<Z>1.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
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										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<string name="Name">Rotate</string>
									<Ref name="Part0">RBX5221</Ref>
									<Ref name="Part1">RBX5364</Ref>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX5415">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">2</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>2011.28894</X>
									<Y>23.3194637</Y>
									<Z>3933.55493</Z>
									<R00>0.999982774</R00>
									<R01>-0.000852529192</R01>
									<R02>-0.00580777973</R02>
									<R10>-0.000852754456</R10>
									<R11>-0.999999762</R11>
									<R12>-3.57623212e-005</R12>
									<R20>-0.00580774713</R20>
									<R21>4.07145671e-005</R21>
									<R22>-0.999983072</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-0.000531313126</X>
									<Y>0.00194068858</Y>
									<Z>0.000390912464</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0.0330573693</X>
									<Y>0.00528775714</Y>
									<Z>-0.529209495</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>7</X>
									<Y>1.20000005</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="SpecialMesh" referent="RBX5416">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><null></null></Content>
									<token name="MeshType">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX5417">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0.600000024</Y>
										<Z>0</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>0</R11>
										<R12>1</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>-0</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>4.50000381</X>
										<Y>0.200000763</Y>
										<Z>2.99999237</Z>
										<R00>0</R00>
										<R01>1</R01>
										<R02>0</R02>
										<R10>3.83266752e-011</R10>
										<R11>0</R11>
										<R12>-1</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>3.83266752e-011</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">RBX5415</Ref>
									<Ref name="Part1">RBX5042</Ref>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX5418">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>-0.600000024</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>0</R11>
										<R12>-1</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>-7.62939453e-006</X>
										<Y>-0.399999619</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>-3.83266752e-011</R02>
										<R10>-3.83266752e-011</R10>
										<R11>0</R11>
										<R12>1</R12>
										<R20>0</R20>
										<R21>-1</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">RBX5415</Ref>
									<Ref name="Part1">RBX5360</Ref>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX5419">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0.5</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>-7.62939453e-006</X>
										<Y>0</Y>
										<Z>0.499998093</Z>
										<R00>1</R00>
										<R01>3.83266752e-011</R01>
										<R02>0</R02>
										<R10>-3.83266752e-011</R10>
										<R11>-1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">RBX5415</Ref>
									<Ref name="Part1">RBX5420</Ref>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX5421">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1</int>
								<CoordinateFrame name="CFrame">
									<X>2008.28735</X>
									<Y>21.3220215</Y>
									<Z>3933.57251</Z>
									<R00>-0.00580777973</R00>
									<R01>0.000852529192</R01>
									<R02>0.999982774</R02>
									<R10>-3.57623212e-005</R10>
									<R11>0.999999762</R11>
									<R12>-0.000852754456</R12>
									<R20>-0.999983072</R20>
									<R21>-4.07145671e-005</R21>
									<R22>-0.00580774713</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-0.000531313126</X>
									<Y>0.00194068858</Y>
									<Z>0.000390912464</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0.600000024</float>
								<Vector3 name="Velocity">
									<X>-0.0322424322</X>
									<Y>0.00412373897</Y>
									<Z>-0.522323072</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>2</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="BlockMesh" referent="RBX5422">
								<Properties>
									<float name="Bevel">0</float>
									<float name="Bevel Roundness">0</float>
									<float name="Bulge">0</float>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>0.800000012</Z>
									</Vector3>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX5423">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0.5</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>-0.5</X>
										<Y>0.399998665</Y>
										<Z>0</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>3.83266752e-011</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>-1</R20>
										<R21>-3.83266752e-011</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">RBX5421</Ref>
									<Ref name="Part1">RBX5424</Ref>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX5425">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>-1</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
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							</Item>
							<Item class="Smoke" referent="RBX5431">
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									<string name="Name">Weld</string>
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							</Item>
						</Item>
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								<bool name="CanCollide">true</bool>
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									<Y>0.00194068858</Y>
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							</Properties>
							<Item class="BlockMesh" referent="RBX5436">
								<Properties>
									<float name="Bevel">0</float>
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									<string name="Name">Mesh</string>
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										<Y>0</Y>
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										<Y>1</Y>
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										<Y>1</Y>
										<Z>1</Z>
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								</Properties>
							</Item>
							<Item class="Fire" referent="RBX5437">
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									<Color3 name="Color">4294952448</Color3>
									<bool name="Enabled">false</bool>
									<string name="Name">Fire</string>
									<Color3 name="SecondaryColor">4294901760</Color3>
									<bool name="archivable">true</bool>
									<float name="heat_xml">25</float>
									<float name="size_xml">30</float>
								</Properties>
								<Item class="Script" referent="RBX5438">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)

</ProtectedString>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Weld" referent="RBX5439">
								<Properties>
									<CoordinateFrame name="C0">
										<X>1</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>-4</X>
										<Y>1</Y>
										<Z>7.62939453e-006</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>-3.83266752e-011</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>-1</R20>
										<R21>3.83266752e-011</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">RBX5435</Ref>
									<Ref name="Part1">RBX5069</Ref>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX5440">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>1.80000103</Y>
										<Z>0</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>0</R11>
										<R12>1</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>-0</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>11</X>
										<Y>-0.399998665</Y>
										<Z>-5</Z>
										<R00>0</R00>
										<R01>-1</R01>
										<R02>-3.83266752e-011</R02>
										<R10>0</R10>
										<R11>3.83266752e-011</R11>
										<R12>1</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">RBX5435</Ref>
									<Ref name="Part1">RBX5106</Ref>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX5441">
								<Properties>
									<CoordinateFrame name="C0">
										<X>-1</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>-0.199998856</Y>
										<Z>-1.19999981</Z>
										<R00>1</R00>
										<R01>3.83266752e-011</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>0</R11>
										<R12>1</R12>
										<R20>-3.83266752e-011</R20>
										<R21>-1</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">RBX5435</Ref>
									<Ref name="Part1">RBX5442</Ref>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX5443">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>1987.3031</X>
									<Y>8.94009209</Y>
									<Z>3938.19531</Z>
									<R00>0.00580777973</R00>
									<R01>0.000852529192</R01>
									<R02>-0.999982774</R02>
									<R10>3.57623212e-005</R10>
									<R11>0.999999762</R11>
									<R12>0.000852754456</R12>
									<R20>0.999983072</R20>
									<R21>-4.07145671e-005</R21>
									<R22>0.00580774713</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">2</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-0.000531313126</X>
									<Y>0.00194068858</Y>
									<Z>0.000390912464</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">1</float>
								<Vector3 name="Velocity">
									<X>-0.018430762</X>
									<Y>-0.00162311201</Y>
									<Z>-0.475020528</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>12</X>
									<Y>0.400001734</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="Weld" referent="RBX5444">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>-0.200000867</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>0</R11>
										<R12>-1</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>-3.81469727e-006</X>
										<Y>0.59999907</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>3.83266752e-011</R11>
										<R12>-1</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>-3.83266752e-011</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">RBX5443</Ref>
									<Ref name="Part1">RBX5445</Ref>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX5446">
								<Properties>
									<CoordinateFrame name="C0">
										<X>6</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>-0.500007629</X>
										<Y>1.1920929e-007</Y>
										<Z>-7.62939453e-006</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>-3.83266752e-011</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>-1</R20>
										<R21>3.83266752e-011</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">RBX5443</Ref>
									<Ref name="Part1">RBX5124</Ref>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX5447">
								<Properties>
									<CoordinateFrame name="C0">
										<X>-6</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>-0.5</X>
										<Y>0</Y>
										<Z>7.62939453e-006</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>3.83266752e-011</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>-1</R20>
										<R21>-3.83266752e-011</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">RBX5443</Ref>
									<Ref name="Part1">RBX5448</Ref>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX5449">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>1987.30347</X>
									<Y>9.34009171</Y>
									<Z>3938.19531</Z>
									<R00>0.999982774</R00>
									<R01>0.000852529134</R01>
									<R02>0.00580777973</R02>
									<R10>-0.000852754514</R10>
									<R11>0.999999762</R11>
									<R12>3.57623212e-005</R12>
									<R20>-0.00580774713</R20>
									<R21>-4.07145671e-005</R21>
									<R22>0.999983072</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-0.000531313126</X>
									<Y>0.00194068858</Y>
									<Z>0.000390912464</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0.0185871273</X>
									<Y>-0.00162296882</Y>
									<Z>-0.475233763</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>0.400000006</Y>
									<Z>8</Z>
								</Vector3>
							</Properties>
							<Item class="BlockMesh" referent="RBX5450">
								<Properties>
									<float name="Bevel">0</float>
									<float name="Bevel Roundness">0</float>
									<float name="Bulge">0</float>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>12</X>
										<Y>2.20000005</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>25</X>
										<Y>14</Y>
										<Z>1</Z>
									</Vector3>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX5451">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>-0.200000003</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>0</R11>
										<R12>-1</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>3.81469727e-006</X>
										<Y>0.200000048</Y>
										<Z>0</Z>
										<R00>0</R00>
										<R01>1</R01>
										<R02>0</R02>
										<R10>-3.83266752e-011</R10>
										<R11>0</R11>
										<R12>-1</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>-3.83266752e-011</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">RBX5449</Ref>
									<Ref name="Part1">RBX5443</Ref>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX5445">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">194</int>
								<CoordinateFrame name="CFrame">
									<X>1987.30237</X>
									<Y>8.1400919</Y>
									<Z>3938.19531</Z>
									<R00>0.00580777973</R00>
									<R01>0.000852529134</R01>
									<R02>-0.999982774</R02>
									<R10>3.57623212e-005</R10>
									<R11>0.999999762</R11>
									<R12>0.000852754514</R12>
									<R20>0.999983072</R20>
									<R21>-4.07145671e-005</R21>
									<R22>0.00580774713</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Glider</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-0.000531313126</X>
									<Y>0.00194068858</Y>
									<Z>0.000390912464</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0.0181180313</X>
									<Y>-0.00162339828</Y>
									<Z>-0.474594057</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>7</X>
									<Y>1.20000005</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="Fire" referent="RBX5452">
								<Properties>
									<Color3 name="Color">4294952448</Color3>
									<bool name="Enabled">false</bool>
									<string name="Name">Fire</string>
									<Color3 name="SecondaryColor">4294901760</Color3>
									<bool name="archivable">true</bool>
									<float name="heat_xml">25</float>
									<float name="size_xml">30</float>
								</Properties>
								<Item class="Script" referent="RBX5453">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)

</ProtectedString>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Part" referent="RBX5124">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>1987.34094</X>
									<Y>8.94032288</Y>
									<Z>3944.69482</Z>
									<R00>0.00580777973</R00>
									<R01>0.000852529251</R01>
									<R02>-0.999982774</R02>
									<R10>3.57623212e-005</R10>
									<R11>0.999999762</R11>
									<R12>0.000852754398</R12>
									<R20>0.999983072</R20>
									<R21>-4.07145671e-005</R21>
									<R22>0.00580774713</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">2</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-0.000531313126</X>
									<Y>0.00194068858</Y>
									<Z>0.000390912464</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">1</float>
								<Vector3 name="Velocity">
									<X>-0.00581732253</X>
									<Y>0.00184495747</Y>
									<Z>-0.47509411</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>0.80000174</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="Fire" referent="RBX5454">
								<Properties>
									<Color3 name="Color">4278190335</Color3>
									<bool name="Enabled">false</bool>
									<string name="Name">Fire</string>
									<Color3 name="SecondaryColor">4294967295</Color3>
									<bool name="archivable">true</bool>
									<float name="heat_xml">25</float>
									<float name="size_xml">30</float>
								</Properties>
								<Item class="Script" referent="RBX5455">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Spread</string>
										<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Part" referent="RBX5371">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">194</int>
								<CoordinateFrame name="CFrame">
									<X>1988.5874</X>
									<Y>12.8286438</Y>
									<Z>3945.58667</Z>
									<R00>0.999981999</R00>
									<R01>0.0058735325</R01>
									<R02>-0.00121800357</R02>
									<R10>-0.00122019998</R10>
									<R11>0.000369973597</R11>
									<R12>-0.999999225</R12>
									<R20>-0.00587307615</R20>
									<R21>0.999982774</R21>
									<R22>0.000377110991</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">2</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0.001135931</X>
									<Y>0.0230681114</Y>
									<Z>0.0011049459</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0.121692725</X>
									<Y>0.00336603657</Y>
									<Z>-0.569696248</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>3</X>
									<Y>0.400000006</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="BlockMesh" referent="RBX5456">
								<Properties>
									<float name="Bevel">0</float>
									<float name="Bevel Roundness">0</float>
									<float name="Bulge">0</float>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0.5</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1.35000002</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="Fire" referent="RBX5457">
								<Properties>
									<Color3 name="Color">4294952448</Color3>
									<bool name="Enabled">false</bool>
									<string name="Name">Fire</string>
									<Color3 name="SecondaryColor">4294901760</Color3>
									<bool name="archivable">true</bool>
									<float name="heat_xml">25</float>
									<float name="size_xml">30</float>
								</Properties>
								<Item class="Script" referent="RBX5458">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)

</ProtectedString>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Weld" referent="RBX5459">
								<Properties>
									<CoordinateFrame name="C0">
										<X>-1.5</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>1.49999237</X>
										<Y>-3.81469727e-006</Y>
										<Z>4.76837158e-007</Z>
										<R00>-4.47926141e-011</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>-7.62520358e-009</R10>
										<R11>1.00000012</R11>
										<R12>0</R12>
										<R20>0.99999994</R20>
										<R21>-7.62520358e-009</R21>
										<R22>4.47926141e-011</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">RBX5371</Ref>
									<Ref name="Part1">RBX5460</Ref>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX5461">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">2</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>1996.78015</X>
									<Y>16.1318111</Y>
									<Z>3933.1394</Z>
									<R00>0.00580777973</R00>
									<R01>0.000852529425</R01>
									<R02>-0.999982774</R02>
									<R10>3.57623212e-005</R10>
									<R11>0.999999762</R11>
									<R12>0.000852754223</R12>
									<R20>0.999983072</R20>
									<R21>-4.07145671e-005</R21>
									<R22>0.00580774713</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">2</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">2</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-0.000531313126</X>
									<Y>0.00194068858</Y>
									<Z>0.000390912464</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0.0310540367</X>
									<Y>-0.000604684232</Y>
									<Z>-0.497233599</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>2</Y>
									<Z>22</Z>
								</Vector3>
							</Properties>
							<Item class="BlockMesh" referent="RBX5462">
								<Properties>
									<float name="Bevel">0</float>
									<float name="Bevel Roundness">0</float>
									<float name="Bulge">0</float>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX5463">
								<Properties>
									<CoordinateFrame name="C0">
										<X>-1</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0.300000191</X>
										<Y>10.4000015</Y>
										<Z>-0.5</Z>
										<R00>3.83266752e-011</R00>
										<R01>1</R01>
										<R02>0</R02>
										<R10>-1</R10>
										<R11>-3.83266752e-011</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">RBX5461</Ref>
									<Ref name="Part1">RBX5464</Ref>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX5465">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>-11</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>-3</X>
										<Y>-1.19999886</Y>
										<Z>0.5</Z>
										<R00>0</R00>
										<R01>-3.83266752e-011</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-3.83266752e-011</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">RBX5461</Ref>
									<Ref name="Part1">RBX5319</Ref>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX5466">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>11</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>-0.000743865967</X>
										<Y>-2.39996338</Y>
										<Z>-0.00374984741</Z>
										<R00>0.999999821</R00>
										<R01>-0.000535549945</R01>
										<R02>-2.93683261e-005</R02>
										<R10>2.92942859e-005</R10>
										<R11>-0.000138760763</R11>
										<R12>1</R12>
										<R20>-0.00053555402</R20>
										<R21>-0.999999821</R21>
										<R22>-0.000138745163</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">RBX5461</Ref>
									<Ref name="Part1">RBX5467</Ref>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX5468">
								<Properties>
									<CoordinateFrame name="C0">
										<X>-1</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>1.30000067</X>
										<Y>10.3999939</Y>
										<Z>-0.500001907</Z>
										<R00>3.83266752e-011</R00>
										<R01>1</R01>
										<R02>0</R02>
										<R10>-1</R10>
										<R11>-3.83266752e-011</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">RBX5461</Ref>
									<Ref name="Part1">RBX5469</Ref>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX5470">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>-1</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>0</R11>
										<R12>-1</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>-3.5</X>
										<Y>0.400001049</Y>
										<Z>-5</Z>
										<R00>0</R00>
										<R01>-1</R01>
										<R02>3.83266752e-011</R02>
										<R10>0</R10>
										<R11>3.83266752e-011</R11>
										<R12>-1</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">RBX5461</Ref>
									<Ref name="Part1">RBX5106</Ref>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX5471">
								<Properties>
									<CoordinateFrame name="C0">
										<X>1</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>-3.99999619</X>
										<Y>-1.49999905</Y>
										<Z>-3.49999237</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>-3.83266752e-011</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>-1</R20>
										<R21>3.83266752e-011</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">RBX5461</Ref>
									<Ref name="Part1">RBX5152</Ref>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX5472">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>-1</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>0</R11>
										<R12>-1</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>13</X>
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										<R02>3.83266752e-011</R02>
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									</CoordinateFrame>
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								</Properties>
							</Item>
							<Item class="Weld" referent="RBX5473">
								<Properties>
									<CoordinateFrame name="C0">
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									</CoordinateFrame>
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							</Item>
						</Item>
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								<bool name="CanCollide">true</bool>
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								<float name="FrontParamA">-0.5</float>
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								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
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							</Properties>
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									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
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									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
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										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX5476">
								<Properties>
									<CoordinateFrame name="C0">
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										<Y>0</Y>
										<Z>0.5</Z>
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									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX5442">
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								<bool name="Anchored">false</bool>
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								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
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								<token name="BottomSurfaceInput">0</token>
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								<CoordinateFrame name="CFrame">
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								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
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									<X>-0.000531313126</X>
									<Y>0.00194068858</Y>
									<Z>0.000390912464</Z>
								</Vector3>
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								<float name="TopParamB">0.5</float>
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								<float name="Transparency">1</float>
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									<X>-0.0316645242</X>
									<Y>0.0043769842</Y>
									<Z>-0.522794902</Z>
								</Vector3>
								<bool name="archivable">true</bool>
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									<X>5</X>
									<Y>0.400000006</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
							<Item class="Fire" referent="RBX5477">
								<Properties>
									<Color3 name="Color">4294952448</Color3>
									<bool name="Enabled">false</bool>
									<string name="Name">Fire</string>
									<Color3 name="SecondaryColor">4294901760</Color3>
									<bool name="archivable">true</bool>
									<float name="heat_xml">25</float>
									<float name="size_xml">30</float>
								</Properties>
								<Item class="Script" referent="RBX5478">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)

</ProtectedString>
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								</Item>
							</Item>
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									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">RBX5442</Ref>
									<Ref name="Part1">RBX5480</Ref>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX5481">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1</int>
								<CoordinateFrame name="CFrame">
									<X>2009.78113</X>
									<Y>20.9207058</Y>
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								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
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								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
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								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
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								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-0.000531313126</X>
									<Y>0.00194068858</Y>
									<Z>0.000390912464</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0.600000024</float>
								<Vector3 name="Velocity">
									<X>-0.0340432972</X>
									<Y>0.00417169137</Y>
									<Z>-0.525008857</Z>
								</Vector3>
								<bool name="archivable">true</bool>
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								<Vector3 name="size">
									<X>1</X>
									<Y>2.79999995</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
							<Item class="BlockMesh" referent="RBX5482">
								<Properties>
									<float name="Bevel">0</float>
									<float name="Bevel Roundness">0</float>
									<float name="Bulge">0</float>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>0.800000012</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX5483">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>-1.39999998</Y>
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									</CoordinateFrame>
									<string name="Name">Weld</string>
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									<bool name="archivable">true</bool>
								</Properties>
							</Item>
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								<Properties>
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									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>1.90734863e-006</X>
										<Y>0</Y>
										<Z>-0.5</Z>
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										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-3.83266752e-011</R12>
										<R20>0</R20>
										<R21>-3.83266752e-011</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">RBX5481</Ref>
									<Ref name="Part1">RBX5401</Ref>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX5485">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>1.39999998</Y>
										<Z>0</Z>
										<R00>-1</R00>
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										<R20>0</R20>
										<R21>1</R21>
										<R22>-0</R22>
									</CoordinateFrame>
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										<X>1.99999237</X>
										<Y>-0.199999809</Y>
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										<R00>0</R00>
										<R01>-1</R01>
										<R02>3.83266752e-011</R02>
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										<R12>1</R12>
										<R20>-1</R20>
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									</CoordinateFrame>
									<string name="Name">Weld</string>
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									<Ref name="Part1">RBX5486</Ref>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX5487">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>-1</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>-1.90734863e-006</X>
										<Y>0</Y>
										<Z>0.500007629</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
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										<R20>0</R20>
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										<R22>-1</R22>
									</CoordinateFrame>
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										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX5497">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>2011.27441</X>
									<Y>9.71944618</Y>
									<Z>3933.05566</Z>
									<R00>-0.999982774</R00>
									<R01>-0.000852529367</R01>
									<R02>0.00580777973</R02>
									<R10>0.000852754281</R10>
									<R11>-0.999999762</R11>
									<R12>3.57623212e-005</R12>
									<R20>0.00580774713</R20>
									<R21>4.07145671e-005</R21>
									<R22>0.999983072</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">2</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-0.000531313126</X>
									<Y>0.00194068858</Y>
									<Z>0.000390912464</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0.0287098773</X>
									<Y>0.00501681119</Y>
									<Z>-0.52195549</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>5</X>
									<Y>2</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
							<Item class="SpecialMesh" referent="RBX5498">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><null></null></Content>
									<token name="MeshType">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="Fire" referent="RBX5499">
								<Properties>
									<Color3 name="Color">4294952448</Color3>
									<bool name="Enabled">false</bool>
									<string name="Name">Fire</string>
									<Color3 name="SecondaryColor">4294901760</Color3>
									<bool name="archivable">true</bool>
									<float name="heat_xml">25</float>
									<float name="size_xml">30</float>
								</Properties>
								<Item class="Script" referent="RBX5500">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)

</ProtectedString>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Weld" referent="RBX5501">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>1</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>-4</X>
										<Y>-1.80000019</Y>
										<Z>7.62939453e-006</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>3.83266752e-011</R10>
										<R11>-1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>-3.83266752e-011</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">RBX5497</Ref>
									<Ref name="Part1">RBX5069</Ref>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX5502">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>-1</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>-0.199998856</Y>
										<Z>1.60000038</Z>
										<R00>-1</R00>
										<R01>-3.83266752e-011</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>0</R11>
										<R12>1</R12>
										<R20>3.83266752e-011</R20>
										<R21>1</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">RBX5497</Ref>
									<Ref name="Part1">RBX5442</Ref>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX5503">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>-1</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>-11</X>
										<Y>-0.200000763</Y>
										<Z>0.100000143</Z>
										<R00>-1</R00>
										<R01>-3.83266752e-011</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>0</R11>
										<R12>1</R12>
										<R20>3.83266752e-011</R20>
										<R21>1</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">RBX5497</Ref>
									<Ref name="Part1">RBX5504</Ref>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX5505">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>-1</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>0</R11>
										<R12>-1</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>-1.79999948</Y>
										<Z>-7.62939453e-006</Z>
										<R00>0</R00>
										<R01>1</R01>
										<R02>0</R02>
										<R10>3.83266752e-011</R10>
										<R11>0</R11>
										<R12>1</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>3.83266752e-011</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">RBX5497</Ref>
									<Ref name="Part1">RBX5435</Ref>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX5506">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">23</int>
								<CoordinateFrame name="CFrame">
									<X>1986.84875</X>
									<Y>11.8407822</Y>
									<Z>3945.59766</Z>
									<R00>0.999982774</R00>
									<R01>0.00580777973</R01>
									<R02>-0.000852529251</R02>
									<R10>-0.000852754398</R10>
									<R11>3.57623212e-005</R11>
									<R12>-0.999999762</R12>
									<R20>-0.00580774713</R20>
									<R21>0.999983072</R21>
									<R22>4.07145671e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-0.000531313126</X>
									<Y>0.00194068858</Y>
									<Z>0.000390912464</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">1</float>
								<Vector3 name="Velocity">
									<X>-0.0051990319</X>
									<Y>0.00213224231</Y>
									<Z>-0.475679964</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>4</X>
									<Y>1.20000005</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="Fire" referent="RBX5507">
								<Properties>
									<Color3 name="Color">4294952448</Color3>
									<bool name="Enabled">false</bool>
									<string name="Name">Fire</string>
									<Color3 name="SecondaryColor">4294901760</Color3>
									<bool name="archivable">true</bool>
									<float name="heat_xml">25</float>
									<float name="size_xml">30</float>
								</Properties>
								<Item class="Script" referent="RBX5508">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)

</ProtectedString>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Weld" referent="RBX5509">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>-0.5</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>-7.62939453e-006</X>
										<Y>-0.399993896</Y>
										<Z>0.5</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>-3.83266752e-011</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>-3.83266752e-011</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">RBX5506</Ref>
									<Ref name="Part1">RBX5510</Ref>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX5511">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>-0.5</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>-7.62939453e-006</X>
										<Y>0.400001526</Y>
										<Z>0.500000477</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>-3.83266752e-011</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>-3.83266752e-011</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">RBX5506</Ref>
									<Ref name="Part1">RBX5512</Ref>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX5513">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>1984.15918</X>
									<Y>9.94649792</Y>
									<Z>3942.82373</Z>
									<R00>0.0323817134</R00>
									<R01>-0.99567908</R01>
									<R02>0.0870313346</R02>
									<R10>0.000408649619</R10>
									<R11>0.0870902613</R11>
									<R12>0.996200383</R12>
									<R20>-0.9994753</R20>
									<R21>-0.0322230421</R21>
									<R22>0.00322705484</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">0</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Wheel</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">0.300000012</float>
								<float name="RightParamB">0.300000012</float>
								<token name="RightSurface">6</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-0.00357529684</X>
									<Y>0.0964684933</Y>
									<Z>0.00619504927</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0.0644254237</X>
									<Y>0.0291840769</Y>
									<Z>-0.57528621</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">0</token>
								<Vector3 name="size">
									<X>3</X>
									<Y>3</Y>
									<Z>3</Z>
								</Vector3>
							</Properties>
							<Item class="SpecialMesh" referent="RBX5514">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><null></null></Content>
									<token name="MeshType">4</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="Rotate" referent="RBX5515">
								<Properties>
									<CoordinateFrame name="C0">
										<X>1.5</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>3</X>
										<Y>-0.199999988</Y>
										<Z>-3</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<string name="Name">Rotate</string>
									<Ref name="Part0">RBX5513</Ref>
									<Ref name="Part1">RBX5516</Ref>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX5377">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">194</int>
								<CoordinateFrame name="CFrame">
									<X>1997.76892</X>
									<Y>11.3200951</Y>
									<Z>3931.93359</Z>
									<R00>-0.981361389</R00>
									<R01>-0.00578417582</R01>
									<R02>-0.192083299</R02>
									<R10>0.192082852</R10>
									<R11>0.000645399326</R11>
									<R12>-0.981378555</R12>
									<R20>0.00580041809</R20>
									<R21>-0.999982893</R21>
									<R22>0.0004779101</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0.0386455841</X>
									<Y>0.0378544629</Y>
									<Z>-0.0507215224</Z>
								</Vector3>
								<float name="TopParamA">0</float>
								<float name="TopParamB">0</float>
								<token name="TopSurface">6</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">1</float>
								<Vector3 name="Velocity">
									<X>-0.199837759</X>
									<Y>-0.217300177</Y>
									<Z>-0.752101004</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>0.400000006</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX5517">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">194</int>
								<CoordinateFrame name="CFrame">
									<X>1985.30286</X>
									<Y>8.14724827</Y>
									<Z>3938.35791</Z>
									<R00>-0.0320152044</R00>
									<R01>0.000177348309</R01>
									<R02>-0.999487281</R02>
									<R10>1.90432529e-005</R10>
									<R11>1.00000012</R11>
									<R12>0.000176831629</R12>
									<R20>0.999487162</R20>
									<R21>-1.33724297e-005</R21>
									<R22>-0.0320151933</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Glider</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0.0239834692</X>
									<Y>-0.0052462141</Y>
									<Z>0.00477809226</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0.00703201815</X>
									<Y>0.0265690088</Y>
									<Z>-0.475838602</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>7</X>
									<Y>1.20000005</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="Fire" referent="RBX5518">
								<Properties>
									<Color3 name="Color">4294952448</Color3>
									<bool name="Enabled">false</bool>
									<string name="Name">Fire</string>
									<Color3 name="SecondaryColor">4294901760</Color3>
									<bool name="archivable">true</bool>
									<float name="heat_xml">25</float>
									<float name="size_xml">30</float>
								</Properties>
								<Item class="Script" referent="RBX5519">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)

</ProtectedString>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Weld" referent="RBX5520">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0.600000024</Y>
										<Z>0</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>0</R11>
										<R12>1</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>-0</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>-3.81469727e-006</X>
										<Y>-1.4000001</Y>
										<Z>-4</Z>
										<R00>-0.999999881</R00>
										<R01>3.7252903e-009</R01>
										<R02>8.18545232e-012</R02>
										<R10>-8.18545232e-012</R10>
										<R11>9.9475983e-013</R11>
										<R12>1</R12>
										<R20>-3.7252903e-009</R20>
										<R21>0.99999994</R21>
										<R22>9.9475983e-013</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">RBX5517</Ref>
									<Ref name="Part1">RBX5516</Ref>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX5504">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">194</int>
								<CoordinateFrame name="CFrame">
									<X>2000.2677</X>
									<Y>9.82878399</Y>
									<Z>3931.91968</Z>
									<R00>-0.999982774</R00>
									<R01>-0.00580777973</R01>
									<R02>-0.000852529309</R02>
									<R10>0.00085275434</R10>
									<R11>-3.57623212e-005</R11>
									<R12>-0.999999762</R12>
									<R20>0.00580774713</R20>
									<R21>-0.999983072</R21>
									<R22>4.07145671e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-0.000531313126</X>
									<Y>0.00194068858</Y>
									<Z>0.000390912464</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">1</float>
								<Vector3 name="Velocity">
									<X>-0.0309572145</X>
									<Y>0.000110584777</Y>
									<Z>-0.500652969</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>27</X>
									<Y>0.400000006</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="Fire" referent="RBX5521">
								<Properties>
									<Color3 name="Color">4294952448</Color3>
									<bool name="Enabled">false</bool>
									<string name="Name">Fire</string>
									<Color3 name="SecondaryColor">4294901760</Color3>
									<bool name="archivable">true</bool>
									<float name="heat_xml">25</float>
									<float name="size_xml">30</float>
								</Properties>
								<Item class="Script" referent="RBX5522">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)

</ProtectedString>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Part" referent="RBX5384">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">194</int>
								<CoordinateFrame name="CFrame">
									<X>2004.76892</X>
									<Y>11.3116989</Y>
									<Z>3931.89355</Z>
									<R00>-0.981298208</R00>
									<R01>-0.00585070206</R01>
									<R02>-0.192404807</R02>
									<R10>0.192404255</R10>
									<R11>0.000668227905</R11>
									<R12>-0.981315613</R12>
									<R20>0.00586994691</R20>
									<R21>-0.999982536</R21>
									<R22>0.000470042287</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-0.0622482449</X>
									<Y>0.10407418</Y>
									<Z>-0.0256552622</Z>
								</Vector3>
								<float name="TopParamA">0</float>
								<float name="TopParamB">0</float>
								<token name="TopSurface">6</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">1</float>
								<Vector3 name="Velocity">
									<X>-0.163460836</X>
									<Y>0.726393938</Y>
									<Z>-0.645015001</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>0.400000006</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX5523">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">194</int>
								<CoordinateFrame name="CFrame">
									<X>2005.05713</X>
									<Y>12.7820864</Y>
									<Z>3931.89209</Z>
									<R00>0.99998188</R00>
									<R01>0.0058311196</R01>
									<R02>-0.00149933621</R02>
									<R10>-0.00149810023</R10>
									<R11>-0.000216379805</R11>
									<R12>-0.999998569</R12>
									<R20>-0.00583143951</R20>
									<R21>0.999982536</R21>
									<R22>-0.000206574696</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0.0228306241</X>
									<Y>0.0283108968</Y>
									<Z>0.0431402139</Z>
								</Vector3>
								<float name="TopParamA">0</float>
								<float name="TopParamB">0</float>
								<token name="TopSurface">6</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0.0535016023</X>
									<Y>0.522355914</Y>
									<Z>-0.529588699</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>0.400000006</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="CylinderMesh" referent="RBX5524">
								<Properties>
									<float name="Bevel">0</float>
									<float name="Bevel Roundness">0</float>
									<float name="Bulge">0</float>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>3</Y>
										<Z>1</Z>
									</Vector3>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="Rotate" referent="RBX5525">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0.200000003</Y>
										<Z>0</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>0</R11>
										<R12>1</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>-0</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>-3</X>
										<Y>0</Y>
										<Z>1.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<string name="Name">Rotate</string>
									<Ref name="Part0">RBX5523</Ref>
									<Ref name="Part1">RBX5381</Ref>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX5526">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>-0.200000003</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>0</R11>
										<R12>-1</R12>
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									<R21>-4.07145671e-005</R21>
									<R22>0.00580774713</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">5</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-0.000531313126</X>
									<Y>0.00194068858</Y>
									<Z>0.000390912464</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0.024391083</X>
									<Y>-0.00103682547</Y>
									<Z>-0.486032218</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>0.400000006</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
							<Item class="CylinderMesh" referent="RBX5538">
								<Properties>
									<float name="Bevel">0</float>
									<float name="Bevel Roundness">0</float>
									<float name="Bulge">0</float>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>-1</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1.00999999</X>
										<Y>8.00899982</Y>
										<Z>1.00999999</Z>
									</Vector3>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="Smoke" referent="RBX5539">
								<Properties>
									<Color3 name="Color">4294967295</Color3>
									<bool name="Enabled">true</bool>
									<string name="Name">Smoke</string>
									<bool name="archivable">true</bool>
									<float name="opacity_xml">0.5</float>
									<float name="riseVelocity_xml">10</float>
									<float name="size_xml">1</float>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX5540">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0.200000003</Y>
										<Z>0</Z>
										<R00>-1</R00>
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										<R02>0</R02>
										<R10>0</R10>
										<R11>0</R11>
										<R12>1</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>-0</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>7.62939453e-006</X>
										<Y>0.199998856</Y>
										<Z>-3.81469727e-006</Z>
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										<R01>1</R01>
										<R02>3.83266752e-011</R02>
										<R10>0</R10>
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										<R20>-1</R20>
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									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">RBX5537</Ref>
									<Ref name="Part1">RBX5541</Ref>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX5542">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
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								<float name="BottomParamB">0.5</float>
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								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>1984.44836</X>
									<Y>9.94614792</Y>
									<Z>3933.82764</Z>
									<R00>-0.0323032141</R00>
									<R01>0.937002301</R01>
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									<R10>0.000554799975</R10>
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									<R20>0.999477804</R20>
									<R21>0.0304772239</R21>
									<R22>0.0107214442</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">0</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Wheel</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">0.300000012</float>
								<float name="RightParamB">0.300000012</float>
								<token name="RightSurface">6</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-0.0400507487</X>
									<Y>-0.0507222787</Y>
									<Z>-0.00548284128</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0.0120766368</X>
									<Y>0.0513577238</Y>
									<Z>-0.504059434</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">0</token>
								<Vector3 name="size">
									<X>3</X>
									<Y>3</Y>
									<Z>3</Z>
								</Vector3>
							</Properties>
							<Item class="SpecialMesh" referent="RBX5543">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><null></null></Content>
									<token name="MeshType">4</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="Fire" referent="RBX5544">
								<Properties>
									<Color3 name="Color">4294952448</Color3>
									<bool name="Enabled">false</bool>
									<string name="Name">Fire</string>
									<Color3 name="SecondaryColor">4294901760</Color3>
									<bool name="archivable">true</bool>
									<float name="heat_xml">25</float>
									<float name="size_xml">30</float>
								</Properties>
								<Item class="Script" referent="RBX5545">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)

</ProtectedString>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Rotate" referent="RBX5546">
								<Properties>
									<CoordinateFrame name="C0">
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										<Y>0</Y>
										<Z>0</Z>
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										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>-3</X>
										<Y>-0.199999988</Y>
										<Z>-3</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
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										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<string name="Name">Rotate</string>
									<Ref name="Part0">RBX5542</Ref>
									<Ref name="Part1">RBX5516</Ref>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
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							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>1988.81567</X>
									<Y>23.5388126</Y>
									<Z>3938.18555</Z>
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									<R11>0.999999762</R11>
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									<R21>-4.07145671e-005</R21>
									<R22>-0.00580774713</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-0.000531313126</X>
									<Y>0.00194068858</Y>
									<Z>0.000390912464</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0.024156535</X>
									<Y>-0.00103701639</Y>
									<Z>-0.485712469</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>4</X>
									<Y>0.800000012</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
							<Item class="SpecialMesh" referent="RBX5548">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><url>http://www.austiverse.com/asset/?id=1033714</url></Content>
									<token name="MeshType">5</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1.5</X>
										<Y>2</Y>
										<Z>1.5</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>3.00000003e+015</X>
										<Y>2.99999995e+031</Y>
										<Z>3.00000003e+015</Z>
									</Vector3>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX5549">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0.400000006</Y>
										<Z>0</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>0</R11>
										<R12>1</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>-0</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>-0.200000763</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>-3.83266752e-011</R11>
										<R12>1</R12>
										<R20>0</R20>
										<R21>-1</R21>
										<R22>3.83266752e-011</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">RBX5547</Ref>
									<Ref name="Part1">RBX5537</Ref>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX5550">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>-0.400000006</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>0</R11>
										<R12>-1</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>1.50000095</Y>
										<Z>7.50001526</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>-3.83266752e-011</R11>
										<R12>-1</R12>
										<R20>0</R20>
										<R21>-1</R21>
										<R22>-3.83266752e-011</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">RBX5547</Ref>
									<Ref name="Part1">RBX5250</Ref>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX5408">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">194</int>
								<CoordinateFrame name="CFrame">
									<X>1990.76978</X>
									<Y>11.3315639</Y>
									<Z>3931.97437</Z>
									<R00>-0.981510758</R00>
									<R01>-0.0057286243</R01>
									<R02>-0.191321671</R02>
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									<R11>0.000295639242</R11>
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									<R21>-0.99998349</R21>
									<R22>0.000805735646</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-0.0137430402</X>
									<Y>-0.0959880203</Y>
									<Z>-0.0394112058</Z>
								</Vector3>
								<float name="TopParamA">0</float>
								<float name="TopParamB">0</float>
								<token name="TopSurface">6</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">1</float>
								<Vector3 name="Velocity">
									<X>0.260836393</X>
									<Y>0.158210471</Y>
									<Z>-0.749469936</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>0.400000006</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX5551">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
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								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>1986.24609</X>
									<Y>14.8412628</Y>
									<Z>3944.70093</Z>
									<R00>0.000852529367</R00>
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									<R10>0.999999762</R10>
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									<R12>3.57623212e-005</R12>
									<R20>-4.07145671e-005</R20>
									<R21>0.00580774713</R21>
									<R22>0.999983072</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">5</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">2</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-0.000531313126</X>
									<Y>0.00194068858</Y>
									<Z>0.000390912464</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0.00811222848</X>
									<Y>0.00142021081</Y>
									<Z>-0.476104587</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>1.20000005</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="CylinderMesh" referent="RBX5552">
								<Properties>
									<float name="Bevel">0</float>
									<float name="Bevel Roundness">0</float>
									<float name="Bulge">0</float>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>-2</X>
										<Y>-0.100000001</Y>
										<Z>0.5</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>2.4000001</X>
										<Y>2.79999995</Y>
										<Z>2.4000001</Z>
									</Vector3>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX5553">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0.5</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>-0.499999046</X>
										<Y>0</Y>
										<Z>-3.81469727e-006</Z>
										<R00>0</R00>
										<R01>3.83266752e-011</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>3.83266752e-011</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">RBX5551</Ref>
									<Ref name="Part1">RBX5534</Ref>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX5554">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>-0.5</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0.999996185</X>
										<Y>-1.29999924</Y>
										<Z>10.6000137</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>-1</R10>
										<R11>3.83266752e-011</R11>
										<R12>0</R12>
										<R20>-3.83266752e-011</R20>
										<R21>1</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">RBX5551</Ref>
									<Ref name="Part1">RBX5064</Ref>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX5555">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>-0.5</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>2.40000153</X>
										<Y>0.900000572</Y>
										<Z>6</Z>
										<R00>3.83266752e-011</R00>
										<R01>-1</R01>
										<R02>0</R02>
										<R10>-1</R10>
										<R11>3.83266752e-011</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">RBX5551</Ref>
									<Ref name="Part1">RBX5324</Ref>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX5556">
								<Properties>
									<CoordinateFrame name="C0">
										<X>-0.5</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>-0.599998474</X>
										<Y>-0.5</Y>
										<Z>-0.499999523</Z>
										<R00>0</R00>
										<R01>-1</R01>
										<R02>3.83266752e-011</R02>
										<R10>1</R10>
										<R11>0</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>-3.83266752e-011</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">RBX5551</Ref>
									<Ref name="Part1">RBX5532</Ref>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX5380">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">194</int>
								<CoordinateFrame name="CFrame">
									<X>1998.05725</X>
									<Y>12.792572</Y>
									<Z>3931.93286</Z>
									<R00>0.99998188</R00>
									<R01>0.00583112054</R01>
									<R02>-0.00149933598</R02>
									<R10>-0.00149810163</R10>
									<R11>-0.000216215951</R11>
									<R12>-0.999998689</R12>
									<R20>-0.00583143951</R20>
									<R21>0.999982655</R21>
									<R22>-0.000206738609</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0.0228306241</X>
									<Y>0.0283108968</Y>
									<Z>0.0431402139</Z>
								</Vector3>
								<float name="TopParamA">0</float>
								<float name="TopParamB">0</float>
								<token name="TopSurface">6</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0.0542035252</X>
									<Y>0.21944885</Y>
									<Z>-0.331176519</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>0.400000006</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="CylinderMesh" referent="RBX5557">
								<Properties>
									<float name="Bevel">0</float>
									<float name="Bevel Roundness">0</float>
									<float name="Bulge">0</float>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX5460">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">23</int>
								<CoordinateFrame name="CFrame">
									<X>1985.58752</X>
									<Y>12.832305</Y>
									<Z>3945.60425</Z>
									<R00>0.999981999</R00>
									<R01>0.00587353343</R01>
									<R02>-0.00121800345</R02>
									<R10>-0.00122019998</R10>
									<R11>0.000369981281</R11>
									<R12>-0.999999166</R12>
									<R20>-0.00587307615</R20>
									<R21>0.999982893</R21>
									<R22>0.000377103337</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0.001135931</X>
									<Y>0.0230681114</Y>
									<Z>0.0011049459</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">1</float>
								<Vector3 name="Velocity">
									<X>-0.121291272</X>
									<Y>3.13662458e-005</Y>
									<Z>-0.500490546</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>3</X>
									<Y>0.400000006</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="Fire" referent="RBX5558">
								<Properties>
									<Color3 name="Color">4294952448</Color3>
									<bool name="Enabled">false</bool>
									<string name="Name">Fire</string>
									<Color3 name="SecondaryColor">4294901760</Color3>
									<bool name="archivable">true</bool>
									<float name="heat_xml">25</float>
									<float name="size_xml">30</float>
								</Properties>
								<Item class="Script" referent="RBX5559">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)

</ProtectedString>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Part" referent="RBX5510">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">2</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">194</int>
								<CoordinateFrame name="CFrame">
									<X>1986.85193</X>
									<Y>12.8407965</Y>
									<Z>3945.99756</Z>
									<R00>0.999982774</R00>
									<R01>0.00580777973</R01>
									<R02>-0.000852529309</R02>
									<R10>-0.00085275434</R10>
									<R11>3.57623212e-005</R11>
									<R12>-0.999999762</R12>
									<R20>-0.00580774713</R20>
									<R21>0.999983072</R21>
									<R22>4.07145671e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">2</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-0.000531313126</X>
									<Y>0.00194068858</Y>
									<Z>0.000390912464</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">1</float>
								<Vector3 name="Velocity">
									<X>-0.00481386436</X>
									<Y>0.0023459564</Y>
									<Z>-0.476217449</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>4</X>
									<Y>0.400000006</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="Fire" referent="RBX5560">
								<Properties>
									<Color3 name="Color">4294952448</Color3>
									<bool name="Enabled">false</bool>
									<string name="Name">Fire</string>
									<Color3 name="SecondaryColor">4294901760</Color3>
									<bool name="archivable">true</bool>
									<float name="heat_xml">25</float>
									<float name="size_xml">30</float>
								</Properties>
								<Item class="Script" referent="RBX5561">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)

</ProtectedString>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Weld" referent="RBX5562">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>-0.5</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>0.799999237</Y>
										<Z>0.500000477</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>-3.83266752e-011</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>-3.83266752e-011</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">RBX5510</Ref>
									<Ref name="Part1">RBX5532</Ref>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX5541">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">5</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1003</int>
								<CoordinateFrame name="CFrame">
									<X>1988.81653</X>
									<Y>24.5388126</Y>
									<Z>3938.18555</Z>
									<R00>-0.999982774</R00>
									<R01>-0.000852529192</R01>
									<R02>0.00580777973</R02>
									<R10>0.000852754456</R10>
									<R11>-0.999999762</R11>
									<R12>3.57623212e-005</R12>
									<R20>0.00580774713</R20>
									<R21>4.07145671e-005</R21>
									<R22>0.999983072</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">5</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-0.000531313126</X>
									<Y>0.00194068858</Y>
									<Z>0.000390912464</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0.0245474484</X>
									<Y>-0.00103668228</Y>
									<Z>-0.486245453</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>0.400000006</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
							<Item class="CylinderMesh" referent="RBX5563">
								<Properties>
									<float name="Bevel">0</float>
									<float name="Bevel Roundness">0</float>
									<float name="Bulge">0</float>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>1</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>0.899999976</X>
										<Y>6.01000023</Y>
										<Z>0.899999976</Z>
									</Vector3>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX5512">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">2</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">194</int>
								<CoordinateFrame name="CFrame">
									<X>1986.84729</X>
									<Y>12.8407679</Y>
									<Z>3945.19751</Z>
									<R00>0.999982774</R00>
									<R01>0.00580777973</R01>
									<R02>-0.000852529309</R02>
									<R10>-0.00085275434</R10>
									<R11>3.57623212e-005</R11>
									<R12>-0.999999762</R12>
									<R20>-0.00580774713</R20>
									<R21>0.999983072</R21>
									<R22>4.07145671e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">2</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-0.000531313126</X>
									<Y>0.00194068858</Y>
									<Z>0.000390912464</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">1</float>
								<Vector3 name="Velocity">
									<X>-0.00636649877</X>
									<Y>0.00191906665</Y>
									<Z>-0.476208419</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>4</X>
									<Y>0.400000006</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="Fire" referent="RBX5564">
								<Properties>
									<Color3 name="Color">4294952448</Color3>
									<bool name="Enabled">false</bool>
									<string name="Name">Fire</string>
									<Color3 name="SecondaryColor">4294901760</Color3>
									<bool name="archivable">true</bool>
									<float name="heat_xml">25</float>
									<float name="size_xml">30</float>
								</Properties>
								<Item class="Script" referent="RBX5565">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)

</ProtectedString>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Weld" referent="RBX5566">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>-0.5</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>3.81469727e-006</Y>
										<Z>0.5</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>-3.83266752e-011</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>-3.83266752e-011</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">RBX5512</Ref>
									<Ref name="Part1">RBX5532</Ref>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX5448">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>1987.26538</X>
									<Y>8.93985939</Y>
									<Z>3931.69531</Z>
									<R00>-0.00580777973</R00>
									<R01>0.000852529251</R01>
									<R02>0.999982774</R02>
									<R10>-3.57623212e-005</R10>
									<R11>0.999999762</R11>
									<R12>-0.000852754398</R12>
									<R20>-0.999983072</R20>
									<R21>-4.07145671e-005</R21>
									<R22>-0.00580774713</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">2</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-0.000531313126</X>
									<Y>0.00194068858</Y>
									<Z>0.000390912464</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">1</float>
								<Vector3 name="Velocity">
									<X>-0.0310451463</X>
									<Y>-0.00509139244</Y>
									<Z>-0.474947214</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>0.80000174</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="Weld" referent="RBX5567">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0.40000087</Y>
										<Z>0</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>0</R11>
										<R12>1</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>-0</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>12.9999924</X>
										<Y>0.300001144</Y>
										<Z>0.499999046</Z>
										<R00>0</R00>
										<R01>-1</R01>
										<R02>3.83266752e-011</R02>
										<R10>-1</R10>
										<R11>0</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>3.83266752e-011</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">RBX5448</Ref>
									<Ref name="Part1">RBX5504</Ref>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX5568">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">194</int>
								<CoordinateFrame name="CFrame">
									<X>1998.05273</X>
									<Y>12.7924356</Y>
									<Z>3931.13281</Z>
									<R00>0.999972463</R00>
									<R01>0.00580890942</R01>
									<R02>-0.00462181354</R02>
									<R10>-0.00462030759</R10>
									<R11>-0.000272989477</R11>
									<R12>-0.999989331</R12>
									<R20>-0.00581010943</R20>
									<R21>0.999982953</R21>
									<R22>-0.000246167067</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-0.0712198094</X>
									<Y>0.0659506693</Y>
									<Z>0.0302852448</Z>
								</Vector3>
								<float name="TopParamA">0</float>
								<float name="TopParamB">0</float>
								<token name="TopSurface">6</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0.152062327</X>
									<Y>0.213010252</Y>
									<Z>-0.885241866</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>0.400000006</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="CylinderMesh" referent="RBX5569">
								<Properties>
									<float name="Bevel">0</float>
									<float name="Bevel Roundness">0</float>
									<float name="Bulge">0</float>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1.50999999</Y>
										<Z>1</Z>
									</Vector3>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX5480">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">194</int>
								<CoordinateFrame name="CFrame">
									<X>2001.76672</X>
									<Y>11.3274899</Y>
									<Z>3931.51074</Z>
									<R00>-0.999982774</R00>
									<R01>-0.00580777973</R01>
									<R02>-0.000852529309</R02>
									<R10>0.00085275434</R10>
									<R11>-3.57623212e-005</R11>
									<R12>-0.999999762</R12>
									<R20>0.00580774713</R20>
									<R21>-0.999983072</R21>
									<R22>4.07145671e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-0.000531313126</X>
									<Y>0.00194068858</Y>
									<Z>0.000390912464</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">1</float>
								<Vector3 name="Velocity">
									<X>-0.0323366933</X>
									<Y>0.000479299109</Y>
									<Z>-0.504358411</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>24</X>
									<Y>0.400000006</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
							<Item class="Fire" referent="RBX5570">
								<Properties>
									<Color3 name="Color">4294952448</Color3>
									<bool name="Enabled">false</bool>
									<string name="Name">Fire</string>
									<Color3 name="SecondaryColor">4294901760</Color3>
									<bool name="archivable">true</bool>
									<float name="heat_xml">25</float>
									<float name="size_xml">30</float>
								</Properties>
								<Item class="Script" referent="RBX5571">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)

</ProtectedString>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Rotate" referent="RBX5572">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0.200000003</Y>
										<Z>0</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>0</R11>
										<R12>1</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>-0</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>-3</X>
										<Y>-0.199999988</Y>
										<Z>0.00999999978</Z>
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								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">194</int>
								<CoordinateFrame name="CFrame">
									<X>1983.88635</X>
									<Y>12.8343048</Y>
									<Z>3945.41431</Z>
									<R00>0.00587353436</R00>
									<R01>-0.999981999</R01>
									<R02>-0.00121800334</R02>
									<R10>0.000369988964</R10>
									<R11>0.00122019998</R11>
									<R12>-0.999999106</R12>
									<R20>0.999983013</R20>
									<R21>0.00587307615</R21>
									<R22>0.000377095683</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0.001135931</X>
									<Y>0.0230681114</Y>
									<Z>0.0011049459</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">1</float>
								<Vector3 name="Velocity">
									<X>-0.125675067</X>
									<Y>-0.00163257634</Y>
									<Z>-0.461245447</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>0.400000006</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="Fire" referent="RBX5587">
								<Properties>
									<Color3 name="Color">4294952448</Color3>
									<bool name="Enabled">false</bool>
									<string name="Name">Fire</string>
									<Color3 name="SecondaryColor">4294901760</Color3>
									<bool name="archivable">true</bool>
									<float name="heat_xml">25</float>
									<float name="size_xml">30</float>
								</Properties>
								<Item class="Script" referent="RBX5588">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)

</ProtectedString>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Weld" referent="RBX5589">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>-0.200000003</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>0</R11>
										<R12>-1</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>-1.5</X>
										<Y>-0.200000763</Y>
										<Z>4.76837158e-007</Z>
										<R00>0</R00>
										<R01>-4.47926141e-011</R01>
										<R02>1</R02>
										<R10>1.00000012</R10>
										<R11>-7.62520358e-009</R11>
										<R12>0</R12>
										<R20>-7.62520358e-009</R20>
										<R21>0.99999994</R21>
										<R22>-4.47926141e-011</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">RBX5586</Ref>
									<Ref name="Part1">RBX5460</Ref>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX5324">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">2</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>1983.80762</X>
									<Y>13.9430761</Y>
									<Z>3938.21509</Z>
									<R00>0.999982774</R00>
									<R01>0.000852529425</R01>
									<R02>0.00580777973</R02>
									<R10>-0.000852754223</R10>
									<R11>0.999999762</R11>
									<R12>3.57623212e-005</R12>
									<R20>-0.00580774713</R20>
									<R21>-4.07145671e-005</R21>
									<R22>0.999983072</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">2</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-0.000531313126</X>
									<Y>0.00194068858</Y>
									<Z>0.000390912464</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0.0203481112</X>
									<Y>-0.002979032</Y>
									<Z>-0.470895052</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>6</X>
									<Y>2.4000001</Y>
									<Z>12</Z>
								</Vector3>
							</Properties>
							<Item class="BlockMesh" referent="RBX5590">
								<Properties>
									<float name="Bevel">0</float>
									<float name="Bevel Roundness">0</float>
									<float name="Bulge">0</float>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="Fire" referent="RBX5591">
								<Properties>
									<Color3 name="Color">4294952448</Color3>
									<bool name="Enabled">false</bool>
									<string name="Name">Fire</string>
									<Color3 name="SecondaryColor">4294901760</Color3>
									<bool name="archivable">true</bool>
									<float name="heat_xml">25</float>
									<float name="size_xml">30</float>
								</Properties>
								<Item class="Script" referent="RBX5592">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)

</ProtectedString>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Weld" referent="RBX5593">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>1.20000005</Y>
										<Z>0</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>0</R11>
										<R12>1</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>-0</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>-5.00000381</X>
										<Y>-0.999999046</Y>
										<Z>13.0000153</Z>
										<R00>0</R00>
										<R01>1</R01>
										<R02>0</R02>
										<R10>3.83266752e-011</R10>
										<R11>0</R11>
										<R12>1</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>3.83266752e-011</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">RBX5324</Ref>
									<Ref name="Part1">RBX5064</Ref>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX5594">
								<Properties>
									<CoordinateFrame name="C0">
										<X>-3</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>-4.00000381</X>
										<Y>-0.400000095</Y>
										<Z>1</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>3.83266752e-011</R12>
										<R20>0</R20>
										<R21>-3.83266752e-011</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">RBX5324</Ref>
									<Ref name="Part1">RBX5595</Ref>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX5596">
								<Properties>
									<CoordinateFrame name="C0">
										<X>-3</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>3.81469727e-006</X>
										<Y>-0.400000572</Y>
										<Z>1.00000381</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>3.83266752e-011</R12>
										<R20>0</R20>
										<R21>-3.83266752e-011</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">RBX5324</Ref>
									<Ref name="Part1">RBX5597</Ref>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX5598">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>6</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>-3.00000763</X>
										<Y>-1</Y>
										<Z>-0.0999999046</Z>
										<R00>1</R00>
										<R01>-3.83266752e-011</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>0</R11>
										<R12>1</R12>
										<R20>3.83266752e-011</R20>
										<R21>-1</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">RBX5324</Ref>
									<Ref name="Part1">RBX5532</Ref>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX5599">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">2</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">194</int>
								<CoordinateFrame name="CFrame">
									<X>1986.76599</X>
									<Y>12.8402681</Y>
									<Z>3931.19775</Z>
									<R00>-0.999982774</R00>
									<R01>-0.00580777973</R01>
									<R02>-0.000852529309</R02>
									<R10>0.00085275434</R10>
									<R11>-3.57623212e-005</R11>
									<R12>-0.999999762</R12>
									<R20>0.00580774713</R20>
									<R21>-0.999983072</R21>
									<R22>4.07145671e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">2</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-0.000531313126</X>
									<Y>0.00194068858</Y>
									<Z>0.000390912464</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">1</float>
								<Vector3 name="Velocity">
									<X>-0.0335354693</X>
									<Y>-0.005550968</Y>
									<Z>-0.476050377</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>4</X>
									<Y>0.400000006</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="Weld" referent="RBX5600">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0.5</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>-0.400001526</Y>
										<Z>-0.5</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>-3.83266752e-011</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>-3.83266752e-011</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">RBX5599</Ref>
									<Ref name="Part1">RBX5601</Ref>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX5602">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>-0.5</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>1.90734863e-006</Y>
										<Z>0.5</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>3.83266752e-011</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>3.83266752e-011</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">RBX5599</Ref>
									<Ref name="Part1">RBX5579</Ref>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX5579">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">194</int>
								<CoordinateFrame name="CFrame">
									<X>1986.76685</X>
									<Y>13.8402681</Y>
									<Z>3931.19775</Z>
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								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">2</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-0.000531313126</X>
									<Y>0.00194068858</Y>
									<Z>0.000390912464</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">1</float>
								<Vector3 name="Velocity">
									<X>-0.0339263827</X>
									<Y>-0.00555063412</Y>
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								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>4</X>
									<Y>2</Y>
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								</Vector3>
							</Properties>
							<Item class="Weld" referent="RBX5603">
								<Properties>
									<CoordinateFrame name="C0">
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										<Z>0</Z>
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									</CoordinateFrame>
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										<Y>-0.0999994278</Y>
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										<R01>3.83266752e-011</R01>
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									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">RBX5579</Ref>
									<Ref name="Part1">RBX5324</Ref>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX5527">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">194</int>
								<CoordinateFrame name="CFrame">
									<X>1998.05493</X>
									<Y>12.7926588</Y>
									<Z>3931.53296</Z>
									<R00>-0.99998188</R00>
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								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0.0228306241</X>
									<Y>0.0283108968</Y>
									<Z>0.0431402139</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0.0428781882</X>
									<Y>0.228478819</Y>
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								</Vector3>
								<bool name="archivable">true</bool>
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								<Vector3 name="size">
									<X>16</X>
									<Y>0.400000006</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="BlockMesh" referent="RBX5604">
								<Properties>
									<float name="Bevel">0</float>
									<float name="Bevel Roundness">0</float>
									<float name="Bulge">0</float>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>0.879999995</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX5605">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>-0.200000003</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>0</R11>
										<R12>-1</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>-0.199998856</Y>
										<Z>0</Z>
										<R00>-1</R00>
										<R01>-6.62112143e-010</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>8.19418347e-008</R11>
										<R12>0.99999994</R12>
										<R20>6.62112143e-010</R20>
										<R21>0.99999994</R21>
										<R22>8.19418347e-008</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">RBX5527</Ref>
									<Ref name="Part1">RBX5380</Ref>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="Rotate" referent="RBX5606">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0.200000003</Y>
										<Z>0</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>0</R11>
										<R12>1</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>-0</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>0.199999988</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>0</R11>
										<R12>-1</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<string name="Name">Rotate</string>
									<Ref name="Part0">RBX5568</Ref>
									<Ref name="Part1">RBX5527</Ref>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX5607">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>-0.200000003</Y>
										<Z>0</Z>
										<R00>1</R00>
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										<R02>0</R02>
										<R10>0</R10>
										<R11>0</R11>
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										<R20>0</R20>
										<R21>1</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>7.00000763</X>
										<Y>-0.199998856</Y>
										<Z>0</Z>
										<R00>-1</R00>
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										<R10>0</R10>
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									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">RBX5527</Ref>
									<Ref name="Part1">RBX5410</Ref>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX5608">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">194</int>
								<CoordinateFrame name="CFrame">
									<X>1985.05066</X>
									<Y>12.8319435</Y>
									<Z>3930.80835</Z>
									<R00>-0.999982655</R00>
									<R01>-0.00578570226</R01>
									<R02>-0.00112696411</R02>
									<R10>0.00112491008</R10>
									<R11>0.000359559519</R11>
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									<R20>0.00578610273</R20>
									<R21>-0.999982834</R21>
									<R22>-0.000353133131</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">2</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-0.000412746042</X>
									<Y>-0.0108047491</Y>
									<Z>-0.00137865217</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">1</float>
								<Vector3 name="Velocity">
									<X>-0.0798655003</X>
									<Y>-0.001197665</Y>
									<Z>-0.490265191</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>0.400000006</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="Fire" referent="RBX5609">
								<Properties>
									<Color3 name="Color">4294952448</Color3>
									<bool name="Enabled">false</bool>
									<string name="Name">Fire</string>
									<Color3 name="SecondaryColor">4294901760</Color3>
									<bool name="archivable">true</bool>
									<float name="heat_xml">25</float>
									<float name="size_xml">30</float>
								</Properties>
								<Item class="Script" referent="RBX5610">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)

</ProtectedString>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Weld" referent="RBX5611">
								<Properties>
									<CoordinateFrame name="C0">
										<X>-1</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>2</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>-1.02022568e-009</R00>
										<R01>4.65661287e-010</R01>
										<R02>-1</R02>
										<R10>1.77242327e-008</R10>
										<R11>0.999999881</R11>
										<R12>-4.65661287e-010</R12>
										<R20>0.999999821</R20>
										<R21>1.77242327e-008</R21>
										<R22>1.02022568e-009</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">RBX5608</Ref>
									<Ref name="Part1">RBX5612</Ref>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX5516">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">2</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">2</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>1981.3053</X>
									<Y>10.1479559</Y>
									<Z>3938.22974</Z>
									<R00>-0.0320152044</R00>
									<R01>0.000177348309</R01>
									<R02>-0.99948734</R02>
									<R10>1.90432456e-005</R10>
									<R11>1.00000012</R11>
									<R12>0.000176831643</R12>
									<R20>0.999487281</R20>
									<R21>-1.33724379e-005</R21>
									<R22>-0.0320152007</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">2</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0.0239834692</X>
									<Y>-0.0052462141</Y>
									<Z>0.00477809226</Z>
								</Vector3>
								<float name="TopParamA">0</float>
								<float name="TopParamB">0</float>
								<token name="TopSurface">6</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0.0159191564</X>
									<Y>0.0105423601</Y>
									<Z>-0.44882673</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>6</X>
									<Y>2.79999995</Y>
									<Z>9</Z>
								</Vector3>
							</Properties>
							<Item class="BlockMesh" referent="RBX5613">
								<Properties>
									<float name="Bevel">0</float>
									<float name="Bevel Roundness">0</float>
									<float name="Bulge">0</float>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
						<Item class="WedgePart" referent="RBX5467">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>1983.38049</X>
									<Y>16.1391544</Y>
									<Z>3933.21826</Z>
									<R00>0.00583668984</R00>
									<R01>-0.999982715</R01>
									<R02>-0.000716896844</R02>
									<R10>-0.000499812537</R10>
									<R11>0.000713994552</R11>
									<R12>-0.999999702</R12>
									<R20>0.999982715</R20>
									<R21>0.00583704654</R21>
									<R22>-0.000495636195</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Wedge</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-0.000531313126</X>
									<Y>0.00194068858</Y>
									<Z>0.000390912464</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0.0309038684</X>
									<Y>-0.00580087956</Y>
									<Z>-0.471232951</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<Vector3 name="size">
									<X>2</X>
									<Y>4.80000019</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
							<Item class="Weld" referent="RBX5614">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>1</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>-0.39981842</X>
										<Y>1.19591713</Y>
										<Z>-4.99972153</Z>
										<R00>2.93683261e-005</R00>
										<R01>-1</R01>
										<R02>0.000138745163</R02>
										<R10>-0.000535549945</R10>
										<R11>-0.000138760763</R11>
										<R12>-0.999999821</R12>
										<R20>0.999999821</R20>
										<R21>2.92942859e-005</R21>
										<R22>-0.00053555402</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">RBX5467</Ref>
									<Ref name="Part1">RBX5324</Ref>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX5615">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">2</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">194</int>
								<CoordinateFrame name="CFrame">
									<X>1986.76135</X>
									<Y>12.8402395</Y>
									<Z>3930.39771</Z>
									<R00>-0.999982774</R00>
									<R01>-0.00580777973</R01>
									<R02>-0.000852529309</R02>
									<R10>0.00085275434</R10>
									<R11>-3.57623212e-005</R11>
									<R12>-0.999999762</R12>
									<R20>0.00580774713</R20>
									<R21>-0.999983072</R21>
									<R22>4.07145671e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">2</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-0.000531313126</X>
									<Y>0.00194068858</Y>
									<Z>0.000390912464</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">1</float>
								<Vector3 name="Velocity">
									<X>-0.0350881033</X>
									<Y>-0.00597785786</Y>
									<Z>-0.476041377</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>4</X>
									<Y>0.400000006</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="Weld" referent="RBX5616">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>-0.5</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>0.800001144</Y>
										<Z>0.5</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>3.83266752e-011</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>3.83266752e-011</R20>
										<R21>0</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">RBX5615</Ref>
									<Ref name="Part1">RBX5579</Ref>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX5617">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0.5</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>0.399997711</Y>
										<Z>-0.5</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>-3.83266752e-011</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>-3.83266752e-011</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">RBX5615</Ref>
									<Ref name="Part1">RBX5601</Ref>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX5612">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">194</int>
								<CoordinateFrame name="CFrame">
									<X>1988.05066</X>
									<Y>12.8285685</Y>
									<Z>3930.79102</Z>
									<R00>-0.999982655</R00>
									<R01>-0.00578570226</R01>
									<R02>-0.00112696528</R02>
									<R10>0.00112490903</R10>
									<R11>0.000359577272</R11>
									<R12>-0.999999166</R12>
									<R20>0.0057861032</R20>
									<R21>-0.999982953</R21>
									<R22>-0.000353115465</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-0.000412746042</X>
									<Y>-0.0108047491</Y>
									<Z>-0.00137865217</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0.0796828642</X>
									<Y>-0.00534077594</Y>
									<Z>-0.457849562</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>4</X>
									<Y>0.400000006</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="BlockMesh" referent="RBX5618">
								<Properties>
									<float name="Bevel">0</float>
									<float name="Bevel Roundness">0</float>
									<float name="Bulge">0</float>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>-0.5</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1.25</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX5619">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">2</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>1981.80615</X>
									<Y>12.1447821</Y>
									<Z>3938.22681</Z>
									<R00>0.999982774</R00>
									<R01>0.000852529367</R01>
									<R02>0.00580777973</R02>
									<R10>-0.000852754281</R10>
									<R11>0.999999762</R11>
									<R12>3.57623212e-005</R12>
									<R20>-0.00580774713</R20>
									<R21>-4.07145671e-005</R21>
									<R22>0.999983072</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">2</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-0.000531313126</X>
									<Y>0.00194068858</Y>
									<Z>0.000390912464</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0.019622393</X>
									<Y>-0.00375520322</Y>
									<Z>-0.466055363</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>10</X>
									<Y>1.20000005</Y>
									<Z>12</Z>
								</Vector3>
							</Properties>
							<Item class="BlockMesh" referent="RBX5620">
								<Properties>
									<float name="Bevel">0</float>
									<float name="Bevel Roundness">0</float>
									<float name="Bulge">0</float>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="Fire" referent="RBX5621">
								<Properties>
									<Color3 name="Color">4294952448</Color3>
									<bool name="Enabled">false</bool>
									<string name="Name">Fire</string>
									<Color3 name="SecondaryColor">4294901760</Color3>
									<bool name="archivable">true</bool>
									<float name="heat_xml">25</float>
									<float name="size_xml">30</float>
								</Properties>
								<Item class="Script" referent="RBX5622">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)

</ProtectedString>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Weld" referent="RBX5623">
								<Properties>
									<CoordinateFrame name="C0">
										<X>-5</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0.5</X>
										<Y>-0.399999619</Y>
										<Z>0</Z>
										<R00>0</R00>
										<R01>-3.83266752e-011</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>3.83266752e-011</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">RBX5619</Ref>
									<Ref name="Part1">RBX5624</Ref>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX5625">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0.600000024</Y>
										<Z>0</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>0</R11>
										<R12>1</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>-0</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>3</X>
										<Y>-0.399999619</Y>
										<Z>3.81469727e-006</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>-3.83266752e-011</R02>
										<R10>3.83266752e-011</R10>
										<R11>0</R11>
										<R12>1</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">RBX5619</Ref>
									<Ref name="Part1">RBX5626</Ref>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="Rotate" referent="RBX5627">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>1.39999998</Y>
										<Z>0</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>0</R11>
										<R12>1</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>-0</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>-0.5</X>
										<Y>-0.599999964</Y>
										<Z>0</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>0</R11>
										<R12>1</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>-0</R22>
									</CoordinateFrame>
									<string name="Name">Rotate</string>
									<Ref name="Part0">RBX5516</Ref>
									<Ref name="Part1">RBX5619</Ref>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX5628">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0.600000024</Y>
										<Z>0</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>0</R11>
										<R12>1</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>-0</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>-1.99999237</X>
										<Y>-1.19999981</Y>
										<Z>3.81469727e-006</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>-3.83266752e-011</R02>
										<R10>3.83266752e-011</R10>
										<R11>0</R11>
										<R12>1</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">RBX5619</Ref>
									<Ref name="Part1">RBX5324</Ref>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX5585">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">0</float>
								<float name="BottomParamB">0</float>
								<token name="BottomSurface">6</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">194</int>
								<CoordinateFrame name="CFrame">
									<X>1991.05066</X>
									<Y>12.8251934</Y>
									<Z>3930.77368</Z>
									<R00>0.999982655</R00>
									<R01>-0.00578570226</R01>
									<R02>0.00112696644</R02>
									<R10>-0.00112490798</R10>
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									<R20>-0.00578610366</R20>
									<R21>-0.999983072</R21>
									<R22>0.000353097799</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-0.000412746042</X>
									<Y>-0.0108047491</Y>
									<Z>-0.00137865217</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0.0795002282</X>
									<Y>-0.00948388688</Y>
									<Z>-0.425433934</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>0.400000006</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="CylinderMesh" referent="RBX5629">
								<Properties>
									<float name="Bevel">0</float>
									<float name="Bevel Roundness">0</float>
									<float name="Bulge">0</float>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>3</Y>
										<Z>1</Z>
									</Vector3>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX5630">
								<Properties>
									<CoordinateFrame name="C0">
										<X>-1</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>-1.99999237</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1.02022568e-009</R00>
										<R01>4.65661287e-010</R01>
										<R02>1</R02>
										<R10>-1.77242327e-008</R10>
										<R11>0.999999881</R11>
										<R12>4.65661287e-010</R12>
										<R20>-0.999999821</R20>
										<R21>1.77242327e-008</R21>
										<R22>-1.02022568e-009</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">RBX5585</Ref>
									<Ref name="Part1">RBX5612</Ref>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
						<Item class="WedgePart" referent="RBX5631">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>1983.43884</X>
									<Y>16.1435814</Y>
									<Z>3943.21704</Z>
									<R00>0.0058150813</R00>
									<R01>-0.999982715</R01>
									<R02>-0.000853077567</R02>
									<R10>3.48678514e-005</R10>
									<R11>0.000853297475</R11>
									<R12>-0.999999762</R12>
									<R20>0.999983013</R20>
									<R21>0.00581504963</R21>
									<R22>3.98294978e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Wedge</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-0.000531313126</X>
									<Y>0.00194068858</Y>
									<Z>0.000390912464</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0.0115010832</X>
									<Y>-0.000465587247</Y>
									<Z>-0.471348524</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<Vector3 name="size">
									<X>2</X>
									<Y>4.80000019</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
							<Item class="Weld" referent="RBX5632">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>1</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>-0.39969635</X>
										<Y>1.19998646</Y>
										<Z>4.99979782</Z>
										<R00>7.30250031e-006</R00>
										<R01>-1</R01>
										<R02>-5.42962994e-007</R02>
										<R10>-8.8824163e-007</R10>
										<R11>5.42993121e-007</R11>
										<R12>-1</R12>
										<R20>1</R20>
										<R21>7.30250031e-006</R21>
										<R22>-8.88237992e-007</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">RBX5631</Ref>
									<Ref name="Part1">RBX5324</Ref>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX5633">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>-2.4000001</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>0</R11>
										<R12>-1</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>-0.000225067139</X>
										<Y>-1.33514404e-005</Y>
										<Z>10.9997025</Z>
										<R00>1</R00>
										<R01>-8.88237992e-007</R01>
										<R02>-7.30250031e-006</R02>
										<R10>-8.8824163e-007</R10>
										<R11>-1</R11>
										<R12>-5.42993121e-007</R12>
										<R20>-7.30250031e-006</R20>
										<R21>5.42962994e-007</R21>
										<R22>-1</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">RBX5631</Ref>
									<Ref name="Part1">RBX5064</Ref>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX5634">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">194</int>
								<CoordinateFrame name="CFrame">
									<X>1983.85181</X>
									<Y>12.8332214</Y>
									<Z>3931.01538</Z>
									<R00>0.00578570226</R00>
									<R01>-0.999982655</R01>
									<R02>-0.00112696295</R02>
									<R10>-0.000359541766</R10>
									<R11>0.00112491113</R11>
									<R12>-0.999998808</R12>
									<R20>0.999982715</R20>
									<R21>0.00578610227</R21>
									<R22>-0.000353150797</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-0.000412746042</X>
									<Y>-0.0108047491</Y>
									<Z>-0.00137865217</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">1</float>
								<Vector3 name="Velocity">
									<X>-0.0821006596</X>
									<Y>0.000540587003</Y>
									<Z>-0.503219008</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>0.400000006</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="Fire" referent="RBX5635">
								<Properties>
									<Color3 name="Color">4294947072</Color3>
									<bool name="Enabled">false</bool>
									<string name="Name">Fire</string>
									<Color3 name="SecondaryColor">4294901760</Color3>
									<bool name="archivable">true</bool>
									<float name="heat_xml">25</float>
									<float name="size_xml">30</float>
								</Properties>
								<Item class="Script" referent="RBX5636">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Spread</string>
										<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Weld" referent="RBX5637">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>-0.200000003</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>0</R11>
										<R12>-1</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>1</X>
										<Y>-0.199998856</Y>
										<Z>4.76837158e-007</Z>
										<R00>-4.65661287e-010</R00>
										<R01>-1.02022568e-009</R01>
										<R02>-1</R02>
										<R10>-0.999999881</R10>
										<R11>1.77242327e-008</R11>
										<R12>-4.65661287e-010</R12>
										<R20>-1.77242327e-008</R20>
										<R21>0.999999821</R21>
										<R22>1.02022568e-009</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">RBX5634</Ref>
									<Ref name="Part1">RBX5608</Ref>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
						<Item class="WedgePart" referent="RBX5331">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>1983.41272</X>
									<Y>19.143425</Y>
									<Z>3938.21729</Z>
									<R00>0.00581512926</R00>
									<R01>-0.999982715</R01>
									<R02>-0.000852358469</R02>
									<R10>3.516781e-005</R10>
									<R11>0.00085258024</R11>
									<R12>-0.999999762</R12>
									<R20>0.999983132</R20>
									<R21>0.0058150962</R21>
									<R22>4.01253201e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Wedge</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-0.000531313126</X>
									<Y>0.00194068858</Y>
									<Z>0.000390912464</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0.0223767292</X>
									<Y>-0.00313223526</Y>
									<Z>-0.472891688</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<Vector3 name="size">
									<X>8</X>
									<Y>4.80000019</Y>
									<Z>8</Z>
								</Vector3>
							</Properties>
							<Item class="Fire" referent="RBX5638">
								<Properties>
									<Color3 name="Color">4294952448</Color3>
									<bool name="Enabled">false</bool>
									<string name="Name">Fire</string>
									<Color3 name="SecondaryColor">4294901760</Color3>
									<bool name="archivable">true</bool>
									<float name="heat_xml">25</float>
									<float name="size_xml">30</float>
								</Properties>
								<Item class="Script" referent="RBX5639">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)

</ProtectedString>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Weld" referent="RBX5640">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>4</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>-0.399375916</X>
										<Y>1.20000839</Y>
										<Z>5.7220459e-005</Z>
										<R00>7.3495321e-006</R00>
										<R01>-1</R01>
										<R02>1.74358235e-007</R02>
										<R10>-5.88246621e-007</R10>
										<R11>-1.74301817e-007</R11>
										<R12>-1</R12>
										<R20>1.00000012</R20>
										<R21>7.34906644e-006</R21>
										<R22>-5.88246621e-007</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">RBX5331</Ref>
									<Ref name="Part1">RBX5324</Ref>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX5601">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">194</int>
								<CoordinateFrame name="CFrame">
									<X>1986.76282</X>
									<Y>11.8402538</Y>
									<Z>3930.79785</Z>
									<R00>-0.999982774</R00>
									<R01>-0.00580777973</R01>
									<R02>-0.000852529251</R02>
									<R10>0.000852754398</R10>
									<R11>-3.57623212e-005</R11>
									<R12>-0.999999762</R12>
									<R20>0.00580774713</R20>
									<R21>-0.999983072</R21>
									<R22>4.07145671e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-0.000531313126</X>
									<Y>0.00194068858</Y>
									<Z>0.000390912464</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">1</float>
								<Vector3 name="Velocity">
									<X>-0.0339206383</X>
									<Y>-0.00576468231</Y>
									<Z>-0.475512922</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>4</X>
									<Y>1.20000005</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="Fire" referent="RBX5641">
								<Properties>
									<Color3 name="Color">4294952448</Color3>
									<bool name="Enabled">false</bool>
									<string name="Name">Fire</string>
									<Color3 name="SecondaryColor">4294901760</Color3>
									<bool name="archivable">true</bool>
									<float name="heat_xml">25</float>
									<float name="size_xml">30</float>
								</Properties>
								<Item class="Script" referent="RBX5642">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)

</ProtectedString>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Part" referent="RBX5643">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">194</int>
								<CoordinateFrame name="CFrame">
									<X>1977.30701</X>
									<Y>8.14866257</Y>
									<Z>3938.10181</Z>
									<R00>-0.0320152044</R00>
									<R01>0.000177348309</R01>
									<R02>-0.999487281</R02>
									<R10>1.90432529e-005</R10>
									<R11>1.00000012</R11>
									<R12>0.000176831629</R12>
									<R20>0.999487162</R20>
									<R21>-1.33724297e-005</R21>
									<R22>-0.0320151933</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Glider</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0.0239834692</X>
									<Y>-0.0052462141</Y>
									<Z>0.00477809226</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0.00569520239</X>
									<Y>-0.00549364556</Y>
									<Z>-0.517752588</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>7</X>
									<Y>1.20000005</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="Fire" referent="RBX5644">
								<Properties>
									<Color3 name="Color">4294952448</Color3>
									<bool name="Enabled">false</bool>
									<string name="Name">Fire</string>
									<Color3 name="SecondaryColor">4294901760</Color3>
									<bool name="archivable">true</bool>
									<float name="heat_xml">25</float>
									<float name="size_xml">30</float>
								</Properties>
								<Item class="Script" referent="RBX5645">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)

</ProtectedString>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Weld" referent="RBX5646">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0.600000024</Y>
										<Z>0</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>0</R11>
										<R12>1</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>-0</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>-1.4000001</Y>
										<Z>4</Z>
										<R00>-0.999999881</R00>
										<R01>3.7252903e-009</R01>
										<R02>8.18545232e-012</R02>
										<R10>-8.18545232e-012</R10>
										<R11>9.9475983e-013</R11>
										<R12>1</R12>
										<R20>-3.7252903e-009</R20>
										<R21>0.99999994</R21>
										<R22>9.9475983e-013</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">RBX5643</Ref>
									<Ref name="Part1">RBX5516</Ref>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX5597">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>1979.80798</X>
									<Y>14.346488</Y>
									<Z>3938.23828</Z>
									<R00>-0.00580777973</R00>
									<R01>0.000852529367</R01>
									<R02>0.999982774</R02>
									<R10>-3.57623212e-005</R10>
									<R11>0.999999762</R11>
									<R12>-0.000852754281</R12>
									<R20>-0.999983072</R20>
									<R21>-4.07145671e-005</R21>
									<R22>-0.00580774713</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-0.000531313126</X>
									<Y>0.00194068858</Y>
									<Z>0.000390912464</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0.0204607993</X>
									<Y>-0.00453021564</Y>
									<Z>-0.463347346</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>4</X>
									<Y>1.60000002</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
							<Item class="SpecialMesh" referent="RBX5647">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><null></null></Content>
									<token name="MeshType">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="Fire" referent="RBX5648">
								<Properties>
									<Color3 name="Color">4294952448</Color3>
									<bool name="Enabled">false</bool>
									<string name="Name">Fire</string>
									<Color3 name="SecondaryColor">4294901760</Color3>
									<bool name="archivable">true</bool>
									<float name="heat_xml">25</float>
									<float name="size_xml">30</float>
								</Properties>
								<Item class="Script" referent="RBX5649">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)

</ProtectedString>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Part" referent="RBX5650">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>1978.1626</X>
									<Y>9.9476366</Y>
									<Z>3942.6311</Z>
									<R00>0.0320611</R00>
									<R01>-0.951930225</R01>
									<R02>0.304632455</R02>
									<R10>0.000411153014</R10>
									<R11>0.304801732</R11>
									<R12>0.952415824</R12>
									<R20>-0.999485791</R20>
									<R21>-0.0304102581</R21>
									<R22>0.0101636639</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">0</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Wheel</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">0.300000012</float>
								<float name="RightParamB">0.300000012</float>
								<token name="RightSurface">6</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-0.0649039373</X>
									<Y>0.236189529</Y>
									<Z>-0.0042401664</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0.134884387</X>
									<Y>0.0215731598</Y>
									<Z>-0.459013581</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">0</token>
								<Vector3 name="size">
									<X>3</X>
									<Y>3</Y>
									<Z>3</Z>
								</Vector3>
							</Properties>
							<Item class="SpecialMesh" referent="RBX5651">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><null></null></Content>
									<token name="MeshType">4</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="Rotate" referent="RBX5652">
								<Properties>
									<CoordinateFrame name="C0">
										<X>1.5</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>3</X>
										<Y>-0.199999988</Y>
										<Z>3</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<string name="Name">Rotate</string>
									<Ref name="Part0">RBX5650</Ref>
									<Ref name="Part1">RBX5516</Ref>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX5624">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>1976.30664</X>
									<Y>12.5494719</Y>
									<Z>3938.25879</Z>
									<R00>0.999982774</R00>
									<R01>0.000852529309</R01>
									<R02>0.00580777973</R02>
									<R10>-0.00085275434</R10>
									<R11>0.999999762</R11>
									<R12>3.57623212e-005</R12>
									<R20>-0.00580774713</R20>
									<R21>-4.07145671e-005</R21>
									<R22>0.999983072</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">2</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">2</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-0.000531313126</X>
									<Y>0.00194068858</Y>
									<Z>0.000390912464</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0.0197185241</X>
									<Y>-0.00588803831</Y>
									<Z>-0.45559755</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>2</Y>
									<Z>12</Z>
								</Vector3>
							</Properties>
							<Item class="BlockMesh" referent="RBX5653">
								<Properties>
									<float name="Bevel">0</float>
									<float name="Bevel Roundness">0</float>
									<float name="Bulge">0</float>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="Fire" referent="RBX5654">
								<Properties>
									<Color3 name="Color">4294952448</Color3>
									<bool name="Enabled">false</bool>
									<string name="Name">Fire</string>
									<Color3 name="SecondaryColor">4294901760</Color3>
									<bool name="archivable">true</bool>
									<float name="heat_xml">25</float>
									<float name="size_xml">30</float>
								</Properties>
								<Item class="Script" referent="RBX5655">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)

</ProtectedString>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Weld" referent="RBX5656">
								<Properties>
									<CoordinateFrame name="C0">
										<X>-0.5</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>4.50000381</X>
										<Y>-0.399993896</Y>
										<Z>0.0999999046</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>3.83266752e-011</R11>
										<R12>1</R12>
										<R20>0</R20>
										<R21>-1</R21>
										<R22>-3.83266752e-011</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">RBX5624</Ref>
									<Ref name="Part1">RBX5657</Ref>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX5658">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0.5</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>-2.00000381</X>
										<Y>-0.600000381</Y>
										<Z>0</Z>
										<R00>0</R00>
										<R01>-3.83266752e-011</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-3.83266752e-011</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">RBX5624</Ref>
									<Ref name="Part1">RBX5626</Ref>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX5659">
								<Properties>
									<CoordinateFrame name="C0">
										<X>-0.5</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>-1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>-0.5</Y>
										<Z>-0.5</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>3.83266752e-011</R12>
										<R20>0</R20>
										<R21>3.83266752e-011</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">RBX5624</Ref>
									<Ref name="Part1">RBX5660</Ref>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX5661">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>1978.45105</X>
									<Y>9.94729137</Y>
									<Z>3933.63599</Z>
									<R00>-0.0321470499</R00>
									<R01>0.952505529</R01>
									<R02>0.302819252</R02>
									<R10>0.00055730337</R10>
									<R11>-0.302958637</R11>
									<R12>0.953003526</R12>
									<R20>0.99948281</R20>
									<R21>0.0308051091</R21>
									<R22>0.00920855906</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">0</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Wheel</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">0.300000012</float>
								<float name="RightParamB">0.300000012</float>
								<token name="RightSurface">6</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0.00807284098</X>
									<Y>0.178641737</Y>
									<Z>0.00418576133</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0.0309423786</X>
									<Y>0.0356029421</Y>
									<Z>-0.581319511</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">0</token>
								<Vector3 name="size">
									<X>3</X>
									<Y>3</Y>
									<Z>3</Z>
								</Vector3>
							</Properties>
							<Item class="SpecialMesh" referent="RBX5662">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><null></null></Content>
									<token name="MeshType">4</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="Fire" referent="RBX5663">
								<Properties>
									<Color3 name="Color">4294952448</Color3>
									<bool name="Enabled">false</bool>
									<string name="Name">Fire</string>
									<Color3 name="SecondaryColor">4294901760</Color3>
									<bool name="archivable">true</bool>
									<float name="heat_xml">25</float>
									<float name="size_xml">30</float>
								</Properties>
								<Item class="Script" referent="RBX5664">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)

</ProtectedString>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Rotate" referent="RBX5665">
								<Properties>
									<CoordinateFrame name="C0">
										<X>1.5</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>-3</X>
										<Y>-0.199999988</Y>
										<Z>3</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<string name="Name">Rotate</string>
									<Ref name="Part0">RBX5661</Ref>
									<Ref name="Part1">RBX5516</Ref>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX5666">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>1979.8313</X>
									<Y>14.3466311</Y>
									<Z>3942.23828</Z>
									<R00>-0.00580777973</R00>
									<R01>0.000852529367</R01>
									<R02>0.999982774</R02>
									<R10>-3.57623212e-005</R10>
									<R11>0.999999762</R11>
									<R12>-0.000852754281</R12>
									<R20>-0.999983072</R20>
									<R21>-4.07145671e-005</R21>
									<R22>-0.00580774713</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-0.000531313126</X>
									<Y>0.00194068858</Y>
									<Z>0.000390912464</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0.0126981009</X>
									<Y>-0.00239584874</Y>
									<Z>-0.463392675</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>4</X>
									<Y>1.60000002</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
							<Item class="SpecialMesh" referent="RBX5667">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><null></null></Content>
									<token name="MeshType">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX5668">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>1</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>-2.99999619</X>
										<Y>0.400000572</Y>
										<Z>4.00000381</Z>
										<R00>0</R00>
										<R01>-3.83266752e-011</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-3.83266752e-011</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">RBX5666</Ref>
									<Ref name="Part1">RBX5324</Ref>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX5595">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>1979.78479</X>
									<Y>14.346344</Y>
									<Z>3934.23828</Z>
									<R00>-0.00580777973</R00>
									<R01>0.000852529367</R01>
									<R02>0.999982774</R02>
									<R10>-3.57623212e-005</R10>
									<R11>0.999999762</R11>
									<R12>-0.000852754281</R12>
									<R20>-0.999983072</R20>
									<R21>-4.07145671e-005</R21>
									<R22>-0.00580774713</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-0.000531313126</X>
									<Y>0.00194068858</Y>
									<Z>0.000390912464</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0.0282234959</X>
									<Y>-0.00666453503</Y>
									<Z>-0.463302255</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>4</X>
									<Y>1.60000002</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
							<Item class="SpecialMesh" referent="RBX5669">
								<Properties>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<Content name="MeshId"><null></null></Content>
									<token name="MeshType">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Content name="TextureId"><null></null></Content>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="Fire" referent="RBX5670">
								<Properties>
									<Color3 name="Color">4294952448</Color3>
									<bool name="Enabled">false</bool>
									<string name="Name">Fire</string>
									<Color3 name="SecondaryColor">4294901760</Color3>
									<bool name="archivable">true</bool>
									<float name="heat_xml">25</float>
									<float name="size_xml">30</float>
								</Properties>
								<Item class="Script" referent="RBX5671">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)

</ProtectedString>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Part" referent="RBX5626">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>1978.80701</X>
									<Y>13.1473398</Y>
									<Z>3938.24414</Z>
									<R00>0.999982774</R00>
									<R01>0.000852529309</R01>
									<R02>0.00580777973</R02>
									<R10>-0.00085275434</R10>
									<R11>0.999999762</R11>
									<R12>3.57623212e-005</R12>
									<R20>-0.00580774713</R20>
									<R21>-4.07145671e-005</R21>
									<R22>0.999983072</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-0.000531313126</X>
									<Y>0.00194068858</Y>
									<Z>0.000390912464</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0.0199806653</X>
									<Y>-0.00491839694</Y>
									<Z>-0.460767627</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>4</X>
									<Y>0.800000012</Y>
									<Z>12</Z>
								</Vector3>
							</Properties>
							<Item class="BlockMesh" referent="RBX5672">
								<Properties>
									<float name="Bevel">0</float>
									<float name="Bevel Roundness">0</float>
									<float name="Bulge">0</float>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="Fire" referent="RBX5673">
								<Properties>
									<Color3 name="Color">4294952448</Color3>
									<bool name="Enabled">false</bool>
									<string name="Name">Fire</string>
									<Color3 name="SecondaryColor">4294901760</Color3>
									<bool name="archivable">true</bool>
									<float name="heat_xml">25</float>
									<float name="size_xml">30</float>
								</Properties>
								<Item class="Script" referent="RBX5674">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)

</ProtectedString>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Weld" referent="RBX5675">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0.400000006</Y>
										<Z>0</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>0</R11>
										<R12>1</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>-0</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>-0.800001144</Y>
										<Z>-1</Z>
										<R00>0</R00>
										<R01>-1</R01>
										<R02>0</R02>
										<R10>3.83266752e-011</R10>
										<R11>0</R11>
										<R12>1</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>-3.83266752e-011</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">RBX5626</Ref>
									<Ref name="Part1">RBX5597</Ref>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX5676">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0.400000006</Y>
										<Z>0</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>0</R11>
										<R12>1</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>-0</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>3.99999619</X>
										<Y>-0.800000668</Y>
										<Z>-1</Z>
										<R00>0</R00>
										<R01>-1</R01>
										<R02>0</R02>
										<R10>3.83266752e-011</R10>
										<R11>0</R11>
										<R12>1</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>-3.83266752e-011</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">RBX5626</Ref>
									<Ref name="Part1">RBX5666</Ref>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX5677">
								<Properties>
									<CoordinateFrame name="C0">
										<X>2</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>-2.99999237</X>
										<Y>-0.800000191</Y>
										<Z>0</Z>
										<R00>0</R00>
										<R01>-3.83266752e-011</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>-3.83266752e-011</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">RBX5626</Ref>
									<Ref name="Part1">RBX5324</Ref>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX5678">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0.400000006</Y>
										<Z>0</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>0</R11>
										<R12>1</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>-0</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>-4.00000763</X>
										<Y>-0.800000668</Y>
										<Z>-1.00000381</Z>
										<R00>0</R00>
										<R01>-1</R01>
										<R02>0</R02>
										<R10>3.83266752e-011</R10>
										<R11>0</R11>
										<R12>1</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>-3.83266752e-011</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">RBX5626</Ref>
									<Ref name="Part1">RBX5595</Ref>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX5679">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">5</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>1974.78064</X>
									<Y>12.6505899</Y>
									<Z>3933.76758</Z>
									<R00>0.00580777973</R00>
									<R01>-0.999982774</R01>
									<R02>-0.000852529192</R02>
									<R10>3.57623212e-005</R10>
									<R11>0.000852754456</R11>
									<R12>-0.999999762</R12>
									<R20>0.999983072</R20>
									<R21>0.00580774713</R21>
									<R22>4.07145671e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">5</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-0.000531313126</X>
									<Y>0.00194068858</Y>
									<Z>0.000390912464</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0.0284740925</X>
									<Y>-0.00887081027</Y>
									<Z>-0.452689767</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>3</X>
									<Y>0.400000006</Y>
									<Z>3</Z>
								</Vector3>
							</Properties>
							<Item class="CylinderMesh" referent="RBX5680">
								<Properties>
									<float name="Bevel">0</float>
									<float name="Bevel Roundness">0</float>
									<float name="Bulge">0</float>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>0.600000024</X>
										<Y>1</Y>
										<Z>0.600000024</Z>
									</Vector3>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="Fire" referent="RBX5681">
								<Properties>
									<Color3 name="Color">4294952448</Color3>
									<bool name="Enabled">false</bool>
									<string name="Name">Fire</string>
									<Color3 name="SecondaryColor">4294901760</Color3>
									<bool name="archivable">true</bool>
									<float name="heat_xml">25</float>
									<float name="size_xml">30</float>
								</Properties>
								<Item class="Script" referent="RBX5682">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)

</ProtectedString>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Weld" referent="RBX5683">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>-0.200000003</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>0</R11>
										<R12>-1</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0</X>
										<Y>0.400001526</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>-3.83266752e-011</R11>
										<R12>-1</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>3.83266752e-011</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">RBX5679</Ref>
									<Ref name="Part1">RBX5657</Ref>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX5684">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">5</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>1975.43286</X>
									<Y>12.6504002</Y>
									<Z>3942.76392</Z>
									<R00>0.00580777973</R00>
									<R01>-0.999982774</R01>
									<R02>-0.000852529251</R02>
									<R10>3.57623212e-005</R10>
									<R11>0.000852754398</R11>
									<R12>-0.999999762</R12>
									<R20>0.999983072</R20>
									<R21>0.00580774713</R21>
									<R22>4.07145671e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">5</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-0.000531313126</X>
									<Y>0.00194068858</Y>
									<Z>0.000390912464</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0.01101493</X>
									<Y>-0.00383597636</Y>
									<Z>-0.453955442</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>0.800000012</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="CylinderMesh" referent="RBX5685">
								<Properties>
									<float name="Bevel">0</float>
									<float name="Bevel Roundness">0</float>
									<float name="Bulge">0</float>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX5686">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>-0.400000006</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>0</R11>
										<R12>-1</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>-0.5</X>
										<Y>0.100000381</Y>
										<Z>4.5</Z>
										<R00>0</R00>
										<R01>3.83266752e-011</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>-1</R11>
										<R12>-3.83266752e-011</R12>
										<R20>1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">RBX5684</Ref>
									<Ref name="Part1">RBX5624</Ref>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX5687">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0.400000006</Y>
										<Z>0</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>0</R11>
										<R12>1</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>-0</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>3.81469727e-006</X>
										<Y>-0.200004578</Y>
										<Z>4.76837158e-007</Z>
										<R00>-1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>-3.83266752e-011</R11>
										<R12>1</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>-3.83266752e-011</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">RBX5684</Ref>
									<Ref name="Part1">RBX5688</Ref>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX5688">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">5</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>1974.83289</X>
									<Y>12.6509123</Y>
									<Z>3942.76733</Z>
									<R00>0.00580777973</R00>
									<R01>-0.999982774</R01>
									<R02>-0.000852529192</R02>
									<R10>3.57623212e-005</R10>
									<R11>0.000852754456</R11>
									<R12>-0.999999762</R12>
									<R20>0.999983072</R20>
									<R21>0.00580774713</R21>
									<R22>4.07145671e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">5</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-0.000531313126</X>
									<Y>0.00194068858</Y>
									<Z>0.000390912464</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0.0110084973</X>
									<Y>-0.00406869827</Y>
									<Z>-0.452791333</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>3</X>
									<Y>0.400000006</Y>
									<Z>3</Z>
								</Vector3>
							</Properties>
							<Item class="CylinderMesh" referent="RBX5689">
								<Properties>
									<float name="Bevel">0</float>
									<float name="Bevel Roundness">0</float>
									<float name="Bulge">0</float>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>0.600000024</X>
										<Y>1</Y>
										<Z>0.600000024</Z>
									</Vector3>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="Fire" referent="RBX5690">
								<Properties>
									<Color3 name="Color">4294952448</Color3>
									<bool name="Enabled">false</bool>
									<string name="Name">Fire</string>
									<Color3 name="SecondaryColor">4294901760</Color3>
									<bool name="archivable">true</bool>
									<float name="heat_xml">25</float>
									<float name="size_xml">30</float>
								</Properties>
								<Item class="Script" referent="RBX5691">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)

</ProtectedString>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Part" referent="RBX5657">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">5</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>1975.38062</X>
									<Y>12.6500778</Y>
									<Z>3933.76416</Z>
									<R00>0.00580777973</R00>
									<R01>-0.999982774</R01>
									<R02>-0.000852529251</R02>
									<R10>3.57623212e-005</R10>
									<R11>0.000852754398</R11>
									<R12>-0.999999762</R12>
									<R20>0.999983072</R20>
									<R21>0.00580774713</R21>
									<R22>4.07145671e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">5</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-0.000531313126</X>
									<Y>0.00194068858</Y>
									<Z>0.000390912464</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0.0284805261</X>
									<Y>-0.00863808859</Y>
									<Z>-0.453853875</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>0.800000012</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="CylinderMesh" referent="RBX5692">
								<Properties>
									<float name="Bevel">0</float>
									<float name="Bevel Roundness">0</float>
									<float name="Bulge">0</float>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX5660">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">0</float>
								<float name="BackParamB">0</float>
								<token name="BackSurface">6</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>1975.30713</X>
									<Y>13.0503244</Y>
									<Z>3938.26465</Z>
									<R00>0.00580777973</R00>
									<R01>0.000852529251</R01>
									<R02>-0.999982774</R02>
									<R10>3.57623212e-005</R10>
									<R11>0.999999762</R11>
									<R12>0.000852754398</R12>
									<R20>0.999983072</R20>
									<R21>-4.07145671e-005</R21>
									<R22>0.00580774713</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">2</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>-0.000531313126</X>
									<Y>0.00194068858</Y>
									<Z>0.000390912464</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>-0.0199029427</X>
									<Y>-0.00627564685</Y>
									<Z>-0.453923911</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="Fire" referent="RBX5693">
								<Properties>
									<Color3 name="Color">4294952448</Color3>
									<bool name="Enabled">false</bool>
									<string name="Name">Fire</string>
									<Color3 name="SecondaryColor">4294901760</Color3>
									<bool name="archivable">true</bool>
									<float name="heat_xml">25</float>
									<float name="size_xml">30</float>
								</Properties>
								<Item class="Script" referent="RBX5694">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)

</ProtectedString>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
						</Item>
					</Item>
				</Item>
				<Item class="Part" referent="RBX5695">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1</int>
						<CoordinateFrame name="CFrame">
							<X>1983.0686</X>
							<Y>18.9591579</Y>
							<Z>3938.21924</Z>
							<R00>0.00581354089</R00>
							<R01>0.857037663</R01>
							<R02>0.515221</R02>
							<R10>3.56461896e-005</R10>
							<R11>-0.515229881</R11>
							<R12>0.857052267</R12>
							<R20>0.999983251</R20>
							<R21>-0.00496412069</R21>
							<R22>-0.00302585401</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000531313126</X>
							<Y>0.00194068858</Y>
							<Z>0.000390912464</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-0.0223009065</X>
							<Y>-0.00326571683</Y>
							<Z>-0.472125977</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>6</X>
							<Y>0.400000006</Y>
							<Z>8</Z>
						</Vector3>
					</Properties>
					<Item class="BlockMesh" referent="RBX5696">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0.300000012</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Fire" referent="RBX5697">
						<Properties>
							<Color3 name="Color">4294952448</Color3>
							<bool name="Enabled">false</bool>
							<string name="Name">Fire</string>
							<Color3 name="SecondaryColor">4294901760</Color3>
							<bool name="archivable">true</bool>
							<float name="heat_xml">25</float>
							<float name="size_xml">30</float>
						</Properties>
						<Item class="Script" referent="RBX5698">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)

</ProtectedString>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Decal" referent="RBX5699">
						<Properties>
							<token name="Face">4</token>
							<string name="Name">Decal</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><url>http://www.austiverse.com/asset/?id=33119567</url></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Weld" referent="RBX5700">
						<Properties>
							<CoordinateFrame name="C0">
								<X>0</X>
								<Y>0.200000003</Y>
								<Z>0</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>0</R11>
								<R12>1</R12>
								<R20>0</R20>
								<R21>1</R21>
								<R22>-0</R22>
							</CoordinateFrame>
							<CoordinateFrame name="C1">
								<X>3.05175781e-005</X>
								<Y>0.172515869</Y>
								<Z>0.287460327</Z>
								<R00>-1.00000012</R00>
								<R01>4.14205715e-007</R01>
								<R02>1.6274862e-006</R02>
								<R10>-1.58930197e-006</R10>
								<R11>-0.514499009</R11>
								<R12>-0.857491016</R12>
								<R20>4.77022695e-007</R20>
								<R21>-0.857491076</R21>
								<R22>0.514498949</R22>
							</CoordinateFrame>
							<string name="Name">Weld</string>
							<Ref name="Part0">RBX5695</Ref>
							<Ref name="Part1">RBX5331</Ref>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Part" referent="RBX5701">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">104</int>
					<CoordinateFrame name="CFrame">
						<X>1992</X>
						<Y>7</Y>
						<Z>3927</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Button</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX5702">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Regen</string>
						<ProtectedString name="Source">--Made by ?!?!?!?!, just group with the model to get it to work.  This button also works for planes.
--Do not change anything besides the lines mentioned below.Again,Group it to anything you want(Cars,Trains,Planes Etc.)

model = script.Parent.Parent--Indicates that the script interacts with the model the button is grouped with.
messageText = &quot;Regenerating... &quot;--If you want a message to appear upon pressing, type it here.

message = Instance.new(&quot;Message&quot;)
message.Text = messageText
backup = model:clone()
enabled = true

function regenerate()
	message.Parent = game.Workspace
	model:remove()

	wait(0)--Change this number to display the regen message as long as you want in seconds.

	model = backup:clone()
	model.Parent = game.Workspace
	model:makeJoints()
	message.Parent = nil

	script.Disabled = true
	script.Parent.BrickColor = BrickColor.new(26)--Black
	wait(10)--Change this number to change the time in between regenerations via the button, in seconds..
	script.Parent.BrickColor = BrickColor.new(104)--Purple
	script.Disabled = false
end

function onHit(hit)
	if (hit.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil) and enabled then
		regenerate()
	end
end

script.Parent.Touched:connect(onHit)

--Remember To read EVERYTHING on this button that includes the top &gt;_&gt; Edit it only for Pros.</ProtectedString>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="Model" referent="RBX5703">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">NXTrack Right S Bend Switch</string>
				<Ref name="PrimaryPart">null</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Model" referent="RBX5704">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Switch part</string>
					<Ref name="PrimaryPart">null</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="BoolValue" referent="RBX5705">
					<Properties>
						<string name="Name">State</string>
						<bool name="Value">false</bool>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX5706">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1009</int>
						<CoordinateFrame name="CFrame">
							<X>174.5</X>
							<Y>6.9000001</Y>
							<Z>1558.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Show</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX5707">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">3</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="ClickDetector" referent="RBX5708">
						<Properties>
							<float name="MaxActivationDistance">200</float>
							<string name="Name">Click</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX5709">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>168.001221</X>
							<Y>7.40032768</Y>
							<Z>1551.5</Z>
							<R00>-0.999997437</R00>
							<R01>1.07940728e-007</R01>
							<R02>-1.36644194e-005</R02>
							<R10>-1.07841522e-007</R10>
							<R11>-1</R11>
							<R12>7.04386216e-010</R12>
							<R20>-4.45544811e-006</R20>
							<R21>4.83394214e-010</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">One</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1.20000005</Y>
							<Z>81</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX5710">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>163.828735</X>
							<Y>7.40009212</Y>
							<Z>1536.76978</Z>
							<R00>-0.987297475</R00>
							<R01>9.41686906e-008</R01>
							<R02>-0.158866644</R02>
							<R10>-1.0667798e-007</R10>
							<R11>-1</R11>
							<R12>7.08374301e-008</R12>
							<R20>-0.158857927</R20>
							<R21>8.66630572e-008</R21>
							<R22>0.987301469</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">a</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.75</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1.20000005</Y>
							<Z>53</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX5711">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>158.110962</X>
							<Y>7.40000153</Y>
							<Z>1584.50024</Z>
							<R00>0.999322355</R00>
							<R01>-1.07842183e-007</R01>
							<R02>-0.0368081965</R02>
							<R10>1.07782611e-007</R10>
							<R11>1</R11>
							<R12>-3.60285157e-009</R12>
							<R20>0.0368082002</R20>
							<R21>-3.6687367e-010</R21>
							<R22>0.999322355</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">i</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.75</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1.20000005</Y>
							<Z>3</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX5712">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>158.221313</X>
							<Y>7.40000153</Y>
							<Z>1581.50415</Z>
							<R00>0.99879545</R00>
							<R01>-1.07857076e-007</R01>
							<R02>-0.0490688533</R02>
							<R10>1.0774491e-007</R10>
							<R11>1</R11>
							<R12>-4.93111418e-009</R12>
							<R20>0.0490688533</R20>
							<R21>-3.61743996e-010</R21>
							<R22>0.99879539</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">h</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
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						<token name="Material">256</token>
						<string name="Name">d</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.75</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1.20000005</Y>
							<Z>3</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX5721">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<ProtectedString name="Source">state = script.Parent.State

function act()
	state.Value = not state.Value
	if state.Value == true then
		script.Parent.One.CanCollide = false
		script.Parent.One.Transparency = 0.75
		script.Parent.a.CanCollide = true
		script.Parent.a.Transparency = 0
		script.Parent.b.CanCollide = true
		script.Parent.b.Transparency = 0
		script.Parent.c.CanCollide = true
		script.Parent.c.Transparency = 0
		script.Parent.d.CanCollide = true
		script.Parent.d.Transparency = 0
		script.Parent.e.CanCollide = true
		script.Parent.e.Transparency = 0
		script.Parent.f.CanCollide = true
		script.Parent.f.Transparency = 0
		script.Parent.g.CanCollide = true
		script.Parent.g.Transparency = 0
		script.Parent.h.CanCollide = true
		script.Parent.h.Transparency = 0
		script.Parent.i.CanCollide = true
		script.Parent.i.Transparency = 0
		script.Parent.j.CanCollide = true
		script.Parent.j.Transparency = 0
		script.Parent.k.CanCollide = true
		script.Parent.k.Transparency = 0
		else
		script.Parent.One.CanCollide = true
		script.Parent.One.Transparency = 0	
		script.Parent.a.CanCollide = false
		script.Parent.a.Transparency = 0.75
		script.Parent.b.CanCollide = false
		script.Parent.b.Transparency = 0.75
		script.Parent.c.CanCollide = false
		script.Parent.c.Transparency = 0.75
		script.Parent.d.CanCollide = false
		script.Parent.d.Transparency = 0.75
		script.Parent.e.CanCollide = false
		script.Parent.e.Transparency = 0.75
		script.Parent.f.CanCollide = false
		script.Parent.f.Transparency = 0.75
		script.Parent.g.CanCollide = false
		script.Parent.g.Transparency = 0.75
		script.Parent.h.CanCollide = false
		script.Parent.h.Transparency = 0.75
		script.Parent.i.CanCollide = false
		script.Parent.i.Transparency = 0.75
		script.Parent.j.CanCollide = false
		script.Parent.j.Transparency = 0.75
		script.Parent.k.CanCollide = false
		script.Parent.k.Transparency = 0.75
	end
end

script.Parent.Show.Click.MouseClick:connect(act)
</ProtectedString>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX5722">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
						<X>163.000732</X>
						<Y>6.60021782</Y>
						<Z>1575.50012</Z>
						<R00>1</R00>
						<R01>-1.07798343e-007</R01>
						<R02>-4.17214324e-007</R02>
						<R10>1.07798343e-007</R10>
						<R11>1</R11>
						<R12>3.84384496e-010</R12>
						<R20>4.17213784e-007</R20>
						<R21>-3.84429488e-010</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">512</token>
					<string name="Name">Tie</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>16</X>
						<Y>0.400000006</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX5723">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
						<X>162.999268</X>
						<Y>6.60032082</Y>
						<Z>1592.50012</Z>
						<R00>0.999997437</R00>
						<R01>-1.08039657e-007</R01>
						<R02>-2.28733334e-005</R02>
						<R10>1.07940458e-007</R10>
						<R11>1</R11>
						<R12>9.25859889e-010</R12>
						<R20>1.36643848e-005</R20>
						<R21>-7.05862369e-010</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">512</token>
					<string name="Name">Half Tie</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>16</X>
						<Y>0.400000006</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX5724">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
						<X>164.001221</X>
						<Y>6.60032082</Y>
						<Z>1558.00037</Z>
						<R00>0.999997437</R00>
						<R01>-1.07940728e-007</R01>
						<R02>-1.36644194e-005</R02>
						<R10>1.07841522e-007</R10>
						<R11>1</R11>
						<R12>7.04386216e-010</R12>
						<R20>4.45544811e-006</R20>
						<R21>-4.83394214e-010</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">512</token>
					<string name="Name">Tie</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>18</X>
						<Y>0.400000006</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX5725">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
						<X>165.502686</X>
						<Y>6.60022736</Y>
						<Z>1540.50012</Z>
						<R00>1</R00>
						<R01>-1.07798343e-007</R01>
						<R02>-4.17214324e-007</R02>
						<R10>1.07798343e-007</R10>
						<R11>1</R11>
						<R12>3.84384607e-010</R12>
						<R20>4.17214636e-007</R20>
						<R21>-3.84429599e-010</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">512</token>
					<string name="Name">Tie</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>21</X>
						<Y>0.400000006</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX5726">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
						<X>167.00293</X>
						<Y>6.60032177</Y>
						<Z>1523.00012</Z>
						<R00>0.999997437</R00>
						<R01>-1.07940728e-007</R01>
						<R02>-1.36644194e-005</R02>
						<R10>1.07841522e-007</R10>
						<R11>1</R11>
						<R12>7.04386216e-010</R12>
						<R20>4.45544811e-006</R20>
						<R21>-4.83394214e-010</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">512</token>
					<string name="Name">Tie</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>24</X>
						<Y>0.400000006</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX5727">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
						<X>168.503418</X>
						<Y>6.60022736</Y>
						<Z>1505.50024</Z>
						<R00>1</R00>
						<R01>-1.07798343e-007</R01>
						<R02>-4.17214324e-007</R02>
						<R10>1.07798343e-007</R10>
						<R11>1</R11>
						<R12>3.84384607e-010</R12>
						<R20>4.17214636e-007</R20>
						<R21>-3.84429599e-010</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">512</token>
					<string name="Name">Tie</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>27</X>
						<Y>0.400000006</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX5728">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>158.001343</X>
						<Y>7.40032959</Y>
						<Z>1552.00024</Z>
						<R00>1</R00>
						<R01>-1.07804127e-007</R01>
						<R02>-9.23775588e-007</R02>
						<R10>1.07803885e-007</R10>
						<R11>1</R11>
						<R12>-2.61870156e-007</R12>
						<R20>9.23774849e-007</R20>
						<R21>2.61870071e-007</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
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						<Y>7.4000001</Y>
						<Z>1523</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Rail</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>1.20000005</Y>
						<Z>140</Z>
					</Vector3>
				</Properties>
			</Item>
		</Item>
		<Item class="Model" referent="RBX5785">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Model</string>
				<Ref name="PrimaryPart">null</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX5786">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">104</int>
					<CoordinateFrame name="CFrame">
						<X>105.000641</X>
						<Y>7</Y>
						<Z>428.999359</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0.000319252315</R02>
						<R10>-2.40106601e-010</R10>
						<R11>1</R11>
						<R12>-3.02679837e-009</R12>
						<R20>0.000319252315</R20>
						<R21>-2.32830644e-010</R21>
						<R22>-0.99999994</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Button</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX5787">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Regen</string>
						<ProtectedString name="Source">--Made by ?!?!?!?!, just group with the model to get it to work.  This button also works for planes.
--Do not change anything besides the lines mentioned below.Again,Group it to anything you want(Cars,Trains,Planes Etc.)

model = script.Parent.Parent--Indicates that the script interacts with the model the button is grouped with.
messageText = &quot;Regenerating... &quot;--If you want a message to appear upon pressing, type it here.

message = Instance.new(&quot;Message&quot;)
message.Text = messageText
backup = model:clone()
enabled = true

function regenerate()
	message.Parent = game.Workspace
	model:remove()

	wait(0)--Change this number to display the regen message as long as you want in seconds.

	model = backup:clone()
	model.Parent = game.Workspace
	model:makeJoints()
	message.Parent = nil

	script.Disabled = true
	script.Parent.BrickColor = BrickColor.new(26)--Black
	wait(60)--Change this number to change the time in between regenerations via the button, in seconds..
	script.Parent.BrickColor = BrickColor.new(104)--Purple
	script.Disabled = false
end

function onHit(hit)
	if (hit.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil) and enabled then
		regenerate()
	end
end

script.Parent.Touched:connect(onHit)

--Remember To read EVERYTHING on this button that includes the top &gt;_&gt; Edit it only for Pros.</ProtectedString>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX5788">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Model</string>
					<Ref name="PrimaryPart">null</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Model" referent="RBX5789">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Model</string>
						<Ref name="PrimaryPart">null</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Part" referent="RBX5790">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">208</int>
							<CoordinateFrame name="CFrame">
								<X>115.002464</X>
								<Y>15.0384808</Y>
								<Z>389.774902</Z>
								<R00>-0.99999994</R00>
								<R01>0.000333173259</R01>
								<R02>2.22647086e-005</R02>
								<R10>2.22883482e-005</R10>
								<R11>7.09503947e-005</R11>
								<R12>1</R12>
								<R20>0.000333171687</R20>
								<R21>0.99999994</R21>
								<R22>-7.09577726e-005</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0.00224560709</X>
								<Y>-0.00547082443</Y>
								<Z>0.0020027603</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>-0.0878099874</X>
								<Y>-0.00843893643</Y>
								<Z>0.157286093</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>6</X>
								<Y>0.400000006</Y>
								<Z>4</Z>
							</Vector3>
						</Properties>
						<Item class="BlockMesh" referent="RBX5791">
							<Properties>
								<float name="Bevel">0</float>
								<float name="Bevel Roundness">0</float>
								<float name="Bulge">0</float>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="Decal" referent="RBX5792">
							<Properties>
								<token name="Face">1</token>
								<string name="Name">Decal</string>
								<float name="Shiny">20</float>
								<float name="Specular">0</float>
								<Content name="Texture"><url>http://www.austiverse.com/asset/?id=15836210</url></Content>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="Weld" referent="RBX5793">
							<Properties>
								<CoordinateFrame name="C0">
									<X>0</X>
									<Y>-0.200000003</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>-1</R12>
									<R20>0</R20>
									<R21>1</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<CoordinateFrame name="C1">
									<X>-7.62939453e-006</X>
									<Y>-0.399999619</Y>
									<Z>0.5</Z>
									<R00>-1</R00>
									<R01>-2.77111667e-013</R01>
									<R02>0</R02>
									<R10>2.77111667e-013</R10>
									<R11>1</R11>
									<R12>-7.27595761e-012</R12>
									<R20>0</R20>
									<R21>7.27595761e-012</R21>
									<R22>-1</R22>
								</CoordinateFrame>
								<string name="Name">Weld</string>
								<Ref name="Part0">RBX5790</Ref>
								<Ref name="Part1">RBX5794</Ref>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Model" referent="RBX5795">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Model</string>
							<Ref name="PrimaryPart">null</Ref>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Part" referent="RBX5796">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">199</int>
								<CoordinateFrame name="CFrame">
									<X>114.996918</X>
									<Y>15.437295</Y>
									<Z>373.074921</Z>
									<R00>0.99999994</R00>
									<R01>2.22647086e-005</R01>
									<R02>0.000333173259</R02>
									<R10>-2.22883482e-005</R10>
									<R11>1</R11>
									<R12>7.09503875e-005</R12>
									<R20>-0.000333171687</R20>
									<R21>-7.09577798e-005</R21>
									<R22>0.99999994</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">2</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Part</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0.00224560709</X>
									<Y>-0.00547082443</Y>
									<Z>0.0020027603</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">2</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0.00275395438</X>
									<Y>0.0290515516</Y>
									<Z>0.158151329</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>10</X>
									<Y>4.80000019</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="BlockMesh" referent="RBX5797">
								<Properties>
									<float name="Bevel">0</float>
									<float name="Bevel Roundness">0</float>
									<float name="Bulge">0</float>
									<token name="LODX">2</token>
									<token name="LODY">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX5798">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>0</Y>
										<Z>0.5</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>-7.62939453e-006</X>
										<Y>0.600000381</Y>
										<Z>-7.5</Z>
										<R00>1</R00>
										<R01>-2.77111667e-013</R01>
										<R02>0</R02>
										<R10>-2.77111667e-013</R10>
										<R11>1</R11>
										<R12>7.27595761e-012</R12>
										<R20>0</R20>
										<R21>7.27595761e-012</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">RBX5796</Ref>
									<Ref name="Part1">RBX5799</Ref>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX5800">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>-2.4000001</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>0</R11>
										<R12>-1</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>-7.62939453e-006</X>
										<Y>0.599999428</Y>
										<Z>-7.99996948</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>2.77111667e-013</R02>
										<R10>-2.77111667e-013</R10>
										<R11>7.27595761e-012</R11>
										<R12>-1</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>-7.27595761e-012</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
									<Ref name="Part0">RBX5796</Ref>
									<Ref name="Part1">RBX5801</Ref>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX5802">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">0</float>
								<float name="BackParamB">0</float>
								<token name="BackSurface">6</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>114.996529</X>
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										<Y>1</Y>
										<Z>0.899999976</Z>
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									<Vector3 name="VertexColor">
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										<Y>1</Y>
										<Z>1</Z>
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								</Properties>
							</Item>
							<Item class="Weld" referent="RBX5907">
								<Properties>
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									<string name="Name">Weld</string>
									<Ref name="Part0">RBX5904</Ref>
									<Ref name="Part1">RBX5878</Ref>
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								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX5908">
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								<CoordinateFrame name="CFrame">
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								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
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								<float name="LeftParamB">0.5</float>
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								<token name="LeftSurfaceInput">0</token>
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								<token name="Material">256</token>
								<string name="Name">Button</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
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									<Y>-0.0039382712</Y>
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								</Vector3>
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								<float name="TopParamB">0.5</float>
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								<float name="Transparency">0</float>
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									<X>-0.013663522</X>
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								</Vector3>
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								<Vector3 name="size">
									<X>1</X>
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							</Properties>
							<Item class="ClickDetector" referent="RBX5909">
								<Properties>
									<float name="MaxActivationDistance">32</float>
									<string name="Name">ClickDetector</string>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX5910">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">smk = script.Parent.Parent.sw.Smoke
music=script.Parent.Parent.DD40X

function onClicked()  

music:Play()
wait(0)
smk.Enabled = true
wait(1)
smk.Enabled = false
wait(0.0)

end


script.Parent.ClickDetector.MouseClick:connect(onClicked) </ProtectedString>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
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								<Properties>
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									<float name="Bevel Roundness">0</float>
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									<string name="Name">Mesh</string>
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										<X>0</X>
										<Y>-0.360000014</Y>
										<Z>0</Z>
									</Vector3>
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										<X>1</X>
										<Y>1</Y>
										<Z>0.899999976</Z>
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										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
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								</Properties>
							</Item>
							<Item class="Weld" referent="RBX5912">
								<Properties>
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										<X>0</X>
										<Y>-0.400000006</Y>
										<Z>0</Z>
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										<R10>0</R10>
										<R11>0</R11>
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										<R21>1</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>-0.5</X>
										<Y>2.30000114</Y>
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								</Properties>
							</Item>
						</Item>
						<Item class="Sound" referent="RBX5913">
							<Properties>
								<bool name="Looped">false</bool>
								<string name="Name">DD40X</string>
								<float name="Pitch">1</float>
								<bool name="PlayOnRemove">false</bool>
								<Content name="SoundId"><null></null></Content>
								<float name="Volume">0.5</float>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
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							<int name="BrickColor">38</int>
							<CoordinateFrame name="CFrame">
								<X>111.501244</X>
								<Y>17.7285786</Y>
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							<string name="Name">Part</string>
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								<Y>0.0259308983</Y>
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								</CoordinateFrame>
								<string name="Name">Snap</string>
								<Ref name="Part0">RBX5892</Ref>
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							</Properties>
						</Item>
					</Item>
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							<CoordinateFrame name="CFrame">
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						</Properties>
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							</Properties>
						</Item>
						<Item class="Weld" referent="RBX5918">
							<Properties>
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						</Item>
					</Item>
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							<CoordinateFrame name="CFrame">
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				<token name="Material">256</token>
				<string name="Name">Roof</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>88</X>
					<Y>109</Y>
					<Z>360</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX6253">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">199</int>
				<CoordinateFrame name="CFrame">
					<X>251.5</X>
					<Y>62.9000244</Y>
					<Z>4238</Z>
					<R00>1.65447866e-021</R00>
					<R01>0</R01>
					<R02>-0.99999994</R02>
					<R10>1.73472348e-018</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0.99999994</R20>
					<R21>1.73472348e-018</R21>
					<R22>-1.65447866e-021</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Roof</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>415</X>
					<Y>109</Y>
					<Z>49</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX6254">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">192</int>
				<CoordinateFrame name="CFrame">
					<X>147</X>
					<Y>6.5999999</Y>
					<Z>2647</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>-1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Tie</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>16</X>
					<Y>0.400000006</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Model" referent="RBX6255">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Model</string>
				<Ref name="PrimaryPart">null</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX6256">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">104</int>
					<CoordinateFrame name="CFrame">
						<X>198</X>
						<Y>7</Y>
						<Z>425</Z>
						<R00>-1</R00>
						<R01>-1.45519152e-011</R01>
						<R02>-1.13686838e-013</R02>
						<R10>-1.45519152e-011</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1.70530257e-013</R20>
						<R21>-2.32830644e-010</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Button</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX6257">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Regen</string>
						<ProtectedString name="Source">--Made by ?!?!?!?!, just group with the model to get it to work.  This button also works for planes.
--Do not change anything besides the lines mentioned below.Again,Group it to anything you want(Cars,Trains,Planes Etc.)

model = script.Parent.Parent--Indicates that the script interacts with the model the button is grouped with.
messageText = &quot;Regenerating... &quot;--If you want a message to appear upon pressing, type it here.

message = Instance.new(&quot;Message&quot;)
message.Text = messageText
backup = model:clone()
enabled = true

function regenerate()
	message.Parent = game.Workspace
	model:remove()

	wait(0)--Change this number to display the regen message as long as you want in seconds.

	model = backup:clone()
	model.Parent = game.Workspace
	model:makeJoints()
	message.Parent = nil

	script.Disabled = true
	script.Parent.BrickColor = BrickColor.new(26)--Black
	wait(10)--Change this number to change the time in between regenerations via the button, in seconds..
	script.Parent.BrickColor = BrickColor.new(104)--Purple
	script.Disabled = false
end

function onHit(hit)
	if (hit.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil) and enabled then
		regenerate()
	end
end

script.Parent.Touched:connect(onHit)

--Remember To read EVERYTHING on this button that includes the top &gt;_&gt; Edit it only for Pros.</ProtectedString>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX6258">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Model</string>
					<Ref name="PrimaryPart">null</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX6259">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1021</int>
						<CoordinateFrame name="CFrame">
							<X>179.496109</X>
							<Y>17.3254852</Y>
							<Z>407.525085</Z>
							<R00>-1</R00>
							<R01>-0.000126650048</R01>
							<R02>-0.000195105051</R02>
							<R10>-0.00012624402</R10>
							<R11>0.999997854</R11>
							<R12>-0.00207968056</R12>
							<R20>0.000195368077</R20>
							<R21>-0.00207965518</R21>
							<R22>-0.999997616</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Part</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0.000809622463</X>
							<Y>0.000671346555</Y>
							<Z>0.000503035262</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-0.00262691267</X>
							<Y>0.018635951</Y>
							<Z>0.0497523285</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>8.40000057</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
					<Item class="BlockMesh" referent="RBX6260">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Weld" referent="RBX6261">
						<Properties>
							<CoordinateFrame name="C0">
								<X>-0.5</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>-1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<CoordinateFrame name="C1">
								<X>1.5</X>
								<Y>3</Y>
								<Z>-1.50001526</Z>
								<R00>0.99999994</R00>
								<R01>-2.32830644e-010</R01>
								<R02>0</R02>
								<R10>-2.32830644e-010</R10>
								<R11>1</R11>
								<R12>-5.65592018e-012</R12>
								<R20>0</R20>
								<R21>-5.65592018e-012</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Weld</string>
							<Ref name="Part0">RBX6259</Ref>
							<Ref name="Part1">RBX6262</Ref>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Weld" referent="RBX6263">
						<Properties>
							<CoordinateFrame name="C0">
								<X>-0.5</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>-1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<CoordinateFrame name="C1">
								<X>0.5</X>
								<Y>-0.399997711</Y>
								<Z>-1.50001526</Z>
								<R00>0.99999994</R00>
								<R01>-2.32830644e-010</R01>
								<R02>0</R02>
								<R10>-2.32830644e-010</R10>
								<R11>1</R11>
								<R12>-5.65592018e-012</R12>
								<R20>0</R20>
								<R21>-5.65592018e-012</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Weld</string>
							<Ref name="Part0">RBX6259</Ref>
							<Ref name="Part1">RBX6264</Ref>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Weld" referent="RBX6265">
						<Properties>
							<CoordinateFrame name="C0">
								<X>-0.5</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>-1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<CoordinateFrame name="C1">
								<X>0.5</X>
								<Y>-1.19999886</Y>
								<Z>5.00001526</Z>
								<R00>-0.99999994</R00>
								<R01>2.32830644e-010</R01>
								<R02>0</R02>
								<R10>-2.32830644e-010</R10>
								<R11>1</R11>
								<R12>-5.65592018e-012</R12>
								<R20>0</R20>
								<R21>5.65592018e-012</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<string name="Name">Weld</string>
							<Ref name="Part0">RBX6259</Ref>
							<Ref name="Part1">RBX6266</Ref>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Weld" referent="RBX6267">
						<Properties>
							<CoordinateFrame name="C0">
								<X>0</X>
								<Y>0</Y>
								<Z>1</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<CoordinateFrame name="C1">
								<X>1.5</X>
								<Y>-3.59999847</Y>
								<Z>1.52587891e-005</Z>
								<R00>0</R00>
								<R01>2.32830644e-010</R01>
								<R02>-0.99999994</R02>
								<R10>5.65592018e-012</R10>
								<R11>1</R11>
								<R12>-2.32830644e-010</R12>
								<R20>1</R20>
								<R21>5.65592018e-012</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<string name="Name">Weld</string>
							<Ref name="Part0">RBX6259</Ref>
							<Ref name="Part1">RBX6268</Ref>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Weld" referent="RBX6269">
						<Properties>
							<CoordinateFrame name="C0">
								<X>0</X>
								<Y>0</Y>
								<Z>1</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
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						<Item class="Script" referent="RBX6415">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">smk = script.Parent.Parent.sw.Smoke
music=script.Parent.Parent.DD40X

function onClicked()  

music:Play()
wait(0)
smk.Enabled = true
wait(1)
smk.Enabled = false
wait(0.0)

end


script.Parent.ClickDetector.MouseClick:connect(onClicked) </ProtectedString>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="CylinderMesh" referent="RBX6416">
							<Properties>
								<float name="Bevel">0</float>
								<float name="Bevel Roundness">0</float>
								<float name="Bulge">0</float>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>-0.360000014</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1</Y>
									<Z>0.899999976</Z>
								</Vector3>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Sound" referent="RBX6417">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">DD40X</string>
							<float name="Pitch">1</float>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><null></null></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX6332">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>186.995682</X>
							<Y>24.9316139</Y>
							<Z>410.007843</Z>
							<R00>0.000195105022</R00>
							<R01>-0.000126650048</R01>
							<R02>-1</R02>
							<R10>0.00207968056</R10>
							<R11>0.999997854</R11>
							<R12>-0.00012624402</R12>
							<R20>0.999997497</R20>
							<R21>-0.00207965472</R21>
							<R22>0.000195368077</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
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						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
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						<token name="FrontSurfaceInput">0</token>
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						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Roof</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0.000809622463</X>
							<Y>0.000671346555</Y>
							<Z>0.000503035262</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-0.004786273</X>
							<Y>0.0203984044</Y>
							<Z>0.0508756079</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
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						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX6418">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><null></null></Content>
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							<string name="Name">Mesh</string>
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								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
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								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX6349">
					<Properties>
						<bool name="Anchored">false</bool>
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						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
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						<token name="LeftSurface">0</token>
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						<bool name="Locked">false</bool>
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						<Vector3 name="Velocity">
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							<Z>0.0366470516</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">0</token>
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							<X>3</X>
							<Y>3</Y>
							<Z>3</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX6419">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><null></null></Content>
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							<string name="Name">Mesh</string>
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							</Vector3>
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						</Properties>
					</Item>
				</Item>
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						<bool name="CanCollide">false</bool>
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						<string name="Name">Part</string>
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						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
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						<float name="TopParamA">-0.5</float>
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						</Vector3>
					</Properties>
					<Item class="CylinderMesh" referent="RBX6421">
						<Properties>
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							<float name="Bevel Roundness">0</float>
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						</Properties>
					</Item>
					<Item class="Weld" referent="RBX6422">
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						</Properties>
					</Item>
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						</Properties>
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						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">a</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.75</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1.20000005</Y>
							<Z>53</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX6627">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<ProtectedString name="Source">state = script.Parent.State

function act()
	state.Value = not state.Value
	if state.Value == true then
		script.Parent.One.CanCollide = false
		script.Parent.One.Transparency = 0.75
		script.Parent.a.CanCollide = true
		script.Parent.a.Transparency = 0
		script.Parent.b.CanCollide = true
		script.Parent.b.Transparency = 0
		script.Parent.c.CanCollide = true
		script.Parent.c.Transparency = 0
		script.Parent.d.CanCollide = true
		script.Parent.d.Transparency = 0
		script.Parent.e.CanCollide = true
		script.Parent.e.Transparency = 0
		script.Parent.f.CanCollide = true
		script.Parent.f.Transparency = 0
		script.Parent.g.CanCollide = true
		script.Parent.g.Transparency = 0
		script.Parent.h.CanCollide = true
		script.Parent.h.Transparency = 0
		script.Parent.i.CanCollide = true
		script.Parent.i.Transparency = 0
		script.Parent.j.CanCollide = true
		script.Parent.j.Transparency = 0
		script.Parent.k.CanCollide = true
		script.Parent.k.Transparency = 0
		else
		script.Parent.One.CanCollide = true
		script.Parent.One.Transparency = 0	
		script.Parent.a.CanCollide = false
		script.Parent.a.Transparency = 0.75
		script.Parent.b.CanCollide = false
		script.Parent.b.Transparency = 0.75
		script.Parent.c.CanCollide = false
		script.Parent.c.Transparency = 0.75
		script.Parent.d.CanCollide = false
		script.Parent.d.Transparency = 0.75
		script.Parent.e.CanCollide = false
		script.Parent.e.Transparency = 0.75
		script.Parent.f.CanCollide = false
		script.Parent.f.Transparency = 0.75
		script.Parent.g.CanCollide = false
		script.Parent.g.Transparency = 0.75
		script.Parent.h.CanCollide = false
		script.Parent.h.Transparency = 0.75
		script.Parent.i.CanCollide = false
		script.Parent.i.Transparency = 0.75
		script.Parent.j.CanCollide = false
		script.Parent.j.Transparency = 0.75
		script.Parent.k.CanCollide = false
		script.Parent.k.Transparency = 0.75
	end
end

script.Parent.Show.Click.MouseClick:connect(act)
</ProtectedString>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX6628">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
						<X>168.499832</X>
						<Y>6.5999279</Y>
						<Z>2682.49976</Z>
						<R00>-0.999999404</R00>
						<R01>-2.68585154e-012</R01>
						<R02>-2.33836531e-007</R02>
						<R10>-2.8563818e-012</R10>
						<R11>1</R11>
						<R12>-7.15516535e-012</R12>
						<R20>2.33862025e-007</R20>
						<R21>-7.10542736e-012</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Tie</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>27</X>
						<Y>0.400000006</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX6629">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>168</X>
						<Y>7.4000001</Y>
						<Z>2706</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Rail</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>1.20000005</Y>
						<Z>58</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX6630">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
						<X>170.99913</X>
						<Y>6.59993076</Y>
						<Z>2717.49976</Z>
						<R00>-0.999999404</R00>
						<R01>-2.68585154e-012</R01>
						<R02>-2.33836531e-007</R02>
						<R10>-2.8563818e-012</R10>
						<R11>1</R11>
						<R12>-7.15516535e-012</R12>
						<R20>2.33862025e-007</R20>
						<R21>-7.10542736e-012</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Tie</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>32</X>
						<Y>0.400000006</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX6631">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>184</X>
						<Y>7.4000001</Y>
						<Z>2734.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Rail</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>1.20000005</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX6632">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>174</X>
						<Y>7.4000001</Y>
						<Z>2734.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Rail</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>1.20000005</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX6633">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>173.961624</X>
						<Y>7.40011692</Y>
						<Z>2729.5</Z>
						<R00>0.999698222</R00>
						<R01>-8.82494078e-012</R01>
						<R02>0.0245415028</R02>
						<R10>8.87467877e-012</R10>
						<R11>1</R11>
						<R12>4.39825953e-012</R12>
						<R20>-0.0245415177</R20>
						<R21>-4.13535872e-012</R21>
						<R22>0.999698818</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Rail</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>1.20000005</Y>
						<Z>3</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX6634">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>171.976868</X>
						<Y>7.40011406</Y>
						<Z>2702.58594</Z>
						<R00>0.990903139</R00>
						<R01>-3.42552653e-011</R01>
						<R02>0.134572178</R02>
						<R10>3.58184593e-011</R10>
						<R11>1</R11>
						<R12>-7.97939492e-012</R12>
						<R20>-0.134572268</R20>
						<R21>1.2768453e-011</R21>
						<R22>0.990903735</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
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					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>7.20000029</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Hole" referent="RBX6787">
					<Properties>
						<token name="FaceId">3</token>
						<token name="InOut">1</token>
						<token name="LeftRight">2</token>
						<string name="Name">Hole</string>
						<token name="TopBottom">1</token>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Hole" referent="RBX6788">
					<Properties>
						<token name="FaceId">0</token>
						<token name="InOut">1</token>
						<token name="LeftRight">0</token>
						<string name="Name">Hole</string>
						<token name="TopBottom">1</token>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX6714">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">226</int>
					<CoordinateFrame name="CFrame">
						<X>127</X>
						<Y>19.3999996</Y>
						<Z>2505.5</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>13</X>
						<Y>0.400000006</Y>
						<Z>16</Z>
					</Vector3>
				</Properties>
				<Item class="BlockMesh" referent="RBX6789">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Snap" referent="RBX6790">
					<Properties>
						<CoordinateFrame name="C0">
							<X>0</X>
							<Y>-0.200000003</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>0</R11>
							<R12>-1</R12>
							<R20>0</R20>
							<R21>1</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<CoordinateFrame name="C1">
							<X>7.5</X>
							<Y>0.199998856</Y>
							<Z>0</Z>
							<R00>0</R00>
							<R01>1</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>0</R11>
							<R12>-1</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<string name="Name">Snap</string>
						<Ref name="Part0">RBX6714</Ref>
						<Ref name="Part1">RBX6664</Ref>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Snap" referent="RBX6791">
					<Properties>
						<CoordinateFrame name="C0">
							<X>0</X>
							<Y>0.200000003</Y>
							<Z>0</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>0</R11>
							<R12>1</R12>
							<R20>0</R20>
							<R21>1</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<CoordinateFrame name="C1">
							<X>0</X>
							<Y>-0.399999619</Y>
							<Z>6</Z>
							<R00>0</R00>
							<R01>1</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>0</R11>
							<R12>1</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<string name="Name">Snap</string>
						<Ref name="Part0">RBX6714</Ref>
						<Ref name="Part1">RBX6792</Ref>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX6664">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">226</int>
					<CoordinateFrame name="CFrame">
						<X>134.5</X>
						<Y>19</Y>
						<Z>2505.5</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>0.400000006</Y>
						<Z>13</Z>
					</Vector3>
				</Properties>
				<Item class="BlockMesh" referent="RBX6793">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX6794">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>126.5</X>
						<Y>13.4000006</Y>
						<Z>2512.5</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">PUT THE WEAPON IN THIS BRICK</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">1</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>1.20000005</Y>
						<Z>5</Z>
					</Vector3>
				</Properties>
				<Item class="Tool" referent="RBX6795">
					<Properties>
						<bool name="Enabled">true</bool>
						<CoordinateFrame name="Grip">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Ticket</string>
						<Content name="TextureId"><null></null></Content>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Part" referent="RBX6796">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1029</int>
							<CoordinateFrame name="CFrame">
								<X>126.502441</X>
								<Y>19.7899094</Y>
								<Z>2505</Z>
								<R00>-0.000310182571</R00>
								<R01>-1.57059992e-006</R01>
								<R02>-0.99999994</R02>
								<R10>-3.45975468e-006</R10>
								<R11>1</R11>
								<R12>-1.56952683e-006</R12>
								<R20>0.99999994</R20>
								<R21>3.45926765e-006</R21>
								<R22>-0.000310182571</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Handle</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0.0107211508</X>
								<Y>-8.15965322e-008</Y>
								<Z>-0.00224503828</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0.00110042933</X>
								<Y>0.00117204024</Y>
								<Z>0.00135257293</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>0.400000006</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="NumberValue" referent="RBX6797">
							<Properties>
								<string name="Name">Value</string>
								<double name="Value">5</double>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="BlockMesh" referent="RBX6798">
							<Properties>
								<float name="Bevel">0</float>
								<float name="Bevel Roundness">0</float>
								<float name="Bulge">0</float>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX6799">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">PUT THIS IN THE WEAPON</string>
							<ProtectedString name="Source">local debounce = false

function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 

function onTouch(part) 

local human = part.Parent:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

script.Parent:clone().Parent = player.Backpack

wait(2)
debounce = false
end
end


script.Parent.Parent.Touched:connect(onTouch) 
</ProtectedString>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Part" referent="RBX6792">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">226</int>
					<CoordinateFrame name="CFrame">
						<X>127</X>
						<Y>20</Y>
						<Z>2511.5</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>14</X>
						<Y>0.800000012</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="BlockMesh" referent="RBX6800">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
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					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>0.400000006</Y>
						<Z>13</Z>
					</Vector3>
				</Properties>
				<Item class="BlockMesh" referent="RBX6961">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX6962">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>181.5</X>
						<Y>13.4000006</Y>
						<Z>2512.5</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">PUT THE WEAPON IN THIS BRICK</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">1</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>1.20000005</Y>
						<Z>5</Z>
					</Vector3>
				</Properties>
				<Item class="Tool" referent="RBX6963">
					<Properties>
						<bool name="Enabled">true</bool>
						<CoordinateFrame name="Grip">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Ticket</string>
						<Content name="TextureId"><null></null></Content>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Part" referent="RBX6964">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1029</int>
							<CoordinateFrame name="CFrame">
								<X>181.502441</X>
								<Y>19.7899075</Y>
								<Z>2505</Z>
								<R00>-0.000310182571</R00>
								<R01>2.02442948e-006</R01>
								<R02>-0.99999994</R02>
								<R10>1.62534047e-006</R10>
								<R11>1</R11>
								<R12>2.02392539e-006</R12>
								<R20>0.99999994</R20>
								<R21>-1.62471258e-006</R21>
								<R22>-0.000310182571</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Handle</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>-0.0180124734</X>
								<Y>-1.34482207e-007</Y>
								<Z>-0.00924704224</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>-0.00148674648</X>
								<Y>-0.00299182115</Y>
								<Z>0.000540625653</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>0.400000006</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="NumberValue" referent="RBX6965">
							<Properties>
								<string name="Name">Value</string>
								<double name="Value">5</double>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="BlockMesh" referent="RBX6966">
							<Properties>
								<float name="Bevel">0</float>
								<float name="Bevel Roundness">0</float>
								<float name="Bulge">0</float>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX6967">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">PUT THIS IN THE WEAPON</string>
							<ProtectedString name="Source">local debounce = false

function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 

function onTouch(part) 

local human = part.Parent:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

script.Parent:clone().Parent = player.Backpack

wait(2)
debounce = false
end
end


script.Parent.Parent.Touched:connect(onTouch) 
</ProtectedString>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Part" referent="RBX6960">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">226</int>
					<CoordinateFrame name="CFrame">
						<X>182</X>
						<Y>20</Y>
						<Z>2511.5</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>14</X>
						<Y>0.800000012</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="BlockMesh" referent="RBX6968">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Snap" referent="RBX6969">
					<Properties>
						<CoordinateFrame name="C0">
							<X>0</X>
							<Y>0.400000006</Y>
							<Z>0</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>0</R11>
							<R12>1</R12>
							<R20>0</R20>
							<R21>1</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<CoordinateFrame name="C1">
							<X>0</X>
							<Y>-0.200000763</Y>
							<Z>-6</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>0</R11>
							<R12>1</R12>
							<R20>0</R20>
							<R21>1</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<string name="Name">Snap</string>
						<Ref name="Part0">RBX6960</Ref>
						<Ref name="Part1">RBX6843</Ref>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX6843">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">226</int>
					<CoordinateFrame name="CFrame">
						<X>182</X>
						<Y>20.6000004</Y>
						<Z>2505.5</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>16</X>
						<Y>0.400000006</Y>
						<Z>13</Z>
					</Vector3>
				</Properties>
				<Item class="BlockMesh" referent="RBX6970">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX6921">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">226</int>
					<CoordinateFrame name="CFrame">
						<X>174.5</X>
						<Y>16.6000004</Y>
						<Z>2509.5</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>4.4000001</Y>
						<Z>3</Z>
					</Vector3>
				</Properties>
				<Item class="BlockMesh" referent="RBX6971">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX6914">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
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								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Button</string>
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									<Y>0.00246277568</Y>
									<Z>0.000926186796</Z>
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								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
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								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0.00641693454</X>
									<Y>0.0229544565</Y>
									<Z>0.551521838</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>0.800000012</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="ClickDetector" referent="RBX7154">
								<Properties>
									<float name="MaxActivationDistance">32</float>
									<string name="Name">ClickDetector</string>
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								</Properties>
							</Item>
							<Item class="Script" referent="RBX7155">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">smk = script.Parent.Parent.sw.Smoke
music=script.Parent.Parent.DD40X

function onClicked()  

music:Play()
wait(0)
smk.Enabled = true
wait(1)
smk.Enabled = false
wait(0.0)

end


script.Parent.ClickDetector.MouseClick:connect(onClicked) </ProtectedString>
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										<Z>0</Z>
									</Vector3>
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										<Y>1</Y>
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								</Properties>
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										<Y>3.29999924</Y>
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								</Properties>
							</Item>
						</Item>
						<Item class="Sound" referent="RBX7158">
							<Properties>
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								<string name="Name">DD40X</string>
								<float name="Pitch">1</float>
								<bool name="PlayOnRemove">false</bool>
								<Content name="SoundId"><null></null></Content>
								<float name="Volume">0.5</float>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
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							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
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							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
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								<Y>24.9443607</Y>
								<Z>2754.47168</Z>
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							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
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							<string name="Name">Roof</string>
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								<string name="Name">Weld</string>
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							</Properties>
						</Item>
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							<Properties>
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							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>-0.00882421993</X>
								<Y>0.0579525493</Y>
								<Z>0.558374345</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>3.60000014</Y>
								<Z>5</Z>
							</Vector3>
						</Properties>
						<Item class="BlockMesh" referent="RBX7572">
							<Properties>
								<float name="Bevel">0</float>
								<float name="Bevel Roundness">0</float>
								<float name="Bulge">0</float>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="Weld" referent="RBX7573">
							<Properties>
								<CoordinateFrame name="C0">
									<X>0</X>
									<Y>1.80000007</Y>
									<Z>0</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>0</R20>
									<R21>1</R21>
									<R22>-0</R22>
								</CoordinateFrame>
								<CoordinateFrame name="C1">
									<X>4.5</X>
									<Y>-0.600000381</Y>
									<Z>-1.52587891e-005</Z>
									<R00>0</R00>
									<R01>-0.999999583</R01>
									<R02>-1.45519152e-011</R02>
									<R10>1.35891298e-013</R10>
									<R11>1.45519152e-011</R11>
									<R12>1</R12>
									<R20>-0.999999583</R20>
									<R21>0</R21>
									<R22>-1.35891298e-013</R22>
								</CoordinateFrame>
								<string name="Name">Weld</string>
								<Ref name="Part0">RBX7453</Ref>
								<Ref name="Part1">RBX7456</Ref>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="Weld" referent="RBX7574">
							<Properties>
								<CoordinateFrame name="C0">
									<X>0</X>
									<Y>0</Y>
									<Z>2.5</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<CoordinateFrame name="C1">
									<X>2</X>
									<Y>0</Y>
									<Z>1.52587891e-005</Z>
									<R00>0</R00>
									<R01>-1.45519152e-011</R01>
									<R02>-0.999999583</R02>
									<R10>-1.35891298e-013</R10>
									<R11>1</R11>
									<R12>1.45519152e-011</R12>
									<R20>0.999999583</R20>
									<R21>-1.35891298e-013</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<string name="Name">Weld</string>
								<Ref name="Part0">RBX7453</Ref>
								<Ref name="Part1">RBX7560</Ref>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX7560">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1</int>
							<CoordinateFrame name="CFrame">
								<X>173.497757</X>
								<Y>18.4361935</Y>
								<Z>2812.44336</Z>
								<R00>-0.00020343659</R00>
								<R01>-1.01692785e-006</R01>
								<R02>-0.999998927</R02>
								<R10>-6.191375e-005</R10>
								<R11>1</R11>
								<R12>-1.00433181e-006</R12>
								<R20>0.999998927</R20>
								<R21>6.19135462e-005</R21>
								<R22>-0.000203436648</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>-0.0135890255</X>
								<Y>0.00204599323</Y>
								<Z>0.00186820701</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0.300000012</float>
							<Vector3 name="Velocity">
								<X>-0.018031707</X>
								<Y>-0.00319635402</Y>
								<Z>0.558368683</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>4</X>
								<Y>3.60000014</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="BlockMesh" referent="RBX7575">
							<Properties>
								<float name="Bevel">0</float>
								<float name="Bevel Roundness">0</float>
								<float name="Bulge">0</float>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="Weld" referent="RBX7576">
							<Properties>
								<CoordinateFrame name="C0">
									<X>0</X>
									<Y>1.80000007</Y>
									<Z>0</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>0</R20>
									<R21>1</R21>
									<R22>-0</R22>
								</CoordinateFrame>
								<CoordinateFrame name="C1">
									<X>0</X>
									<Y>-0.600002289</Y>
									<Z>-1.52587891e-005</Z>
									<R00>-0.999999583</R00>
									<R01>0</R01>
									<R02>-1.45519152e-011</R02>
									<R10>1.45519152e-011</R10>
									<R11>-1.35891298e-013</R11>
									<R12>1</R12>
									<R20>0</R20>
									<R21>0.999999583</R21>
									<R22>-1.35891298e-013</R22>
								</CoordinateFrame>
								<string name="Name">Weld</string>
								<Ref name="Part0">RBX7560</Ref>
								<Ref name="Part1">RBX7456</Ref>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX7456">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>173.497742</X>
								<Y>20.8361931</Y>
								<Z>2812.44287</Z>
								<R00>-0.000203436415</R00>
								<R01>-1.01692763e-006</R01>
								<R02>-0.999998093</R02>
								<R10>-6.19137209e-005</R10>
								<R11>1</R11>
								<R12>-1.00433112e-006</R12>
								<R20>0.999998093</R20>
								<R21>6.19135171e-005</R21>
								<R22>-0.000203436473</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>-0.0135890255</X>
								<Y>0.00204599323</Y>
								<Z>0.00186820701</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>-0.0225163996</X>
								<Y>-0.00320302136</Y>
								<Z>0.525755107</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>14</X>
								<Y>1.20000005</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="BlockMesh" referent="RBX7577">
							<Properties>
								<float name="Bevel">0</float>
								<float name="Bevel Roundness">0</float>
								<float name="Bulge">0</float>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
				</Item>
			</Item>
			<Item class="Part" referent="RBX7578">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">104</int>
					<CoordinateFrame name="CFrame">
						<X>193</X>
						<Y>7</Y>
						<Z>2746</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Button</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX7579">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Regen</string>
						<ProtectedString name="Source">--Made by ?!?!?!?!, just group with the model to get it to work.  This button also works for planes.
--Do not change anything besides the lines mentioned below.Again,Group it to anything you want(Cars,Trains,Planes Etc.)

model = script.Parent.Parent--Indicates that the script interacts with the model the button is grouped with.
messageText = &quot;Regenerating... &quot;--If you want a message to appear upon pressing, type it here.

message = Instance.new(&quot;Message&quot;)
message.Text = messageText
backup = model:clone()
enabled = true

function regenerate()
	message.Parent = game.Workspace
	model:remove()

	wait(0)--Change this number to display the regen message as long as you want in seconds.

	model = backup:clone()
	model.Parent = game.Workspace
	model:makeJoints()
	message.Parent = nil

	script.Disabled = true
	script.Parent.BrickColor = BrickColor.new(26)--Black
	wait(10)--Change this number to change the time in between regenerations via the button, in seconds..
	script.Parent.BrickColor = BrickColor.new(104)--Purple
	script.Disabled = false
end

function onHit(hit)
	if (hit.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil) and enabled then
		regenerate()
	end
end

script.Parent.Touched:connect(onHit)

--Remember To read EVERYTHING on this button that includes the top &gt;_&gt; Edit it only for Pros.</ProtectedString>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="Part" referent="RBX7580">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">192</int>
				<CoordinateFrame name="CFrame">
					<X>147</X>
					<Y>6.5999999</Y>
					<Z>2718</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>-1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Tie</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>16</X>
					<Y>0.400000006</Y>
					<Z>2</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX7581">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">192</int>
				<CoordinateFrame name="CFrame">
					<X>147</X>
					<Y>6.5999999</Y>
					<Z>2682</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>-1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Tie</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
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						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX7593">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Regen</string>
						<ProtectedString name="Source">--Made by ?!?!?!?!, just group with the model to get it to work.  This button also works for planes.
--Do not change anything besides the lines mentioned below.Again,Group it to anything you want(Cars,Trains,Planes Etc.)

model = script.Parent.Parent--Indicates that the script interacts with the model the button is grouped with.
messageText = &quot;Regenerating... &quot;--If you want a message to appear upon pressing, type it here.

message = Instance.new(&quot;Message&quot;)
message.Text = messageText
backup = model:clone()
enabled = true

function regenerate()
	message.Parent = game.Workspace
	model:remove()

	wait(0)--Change this number to display the regen message as long as you want in seconds.

	model = backup:clone()
	model.Parent = game.Workspace
	model:makeJoints()
	message.Parent = nil

	script.Disabled = true
	script.Parent.BrickColor = BrickColor.new(26)--Black
	wait(60)--Change this number to change the time in between regenerations via the button, in seconds..
	script.Parent.BrickColor = BrickColor.new(104)--Purple
	script.Disabled = false
end

function onHit(hit)
	if (hit.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil) and enabled then
		regenerate()
	end
end

script.Parent.Touched:connect(onHit)

--Remember To read EVERYTHING on this button that includes the top &gt;_&gt; Edit it only for Pros.</ProtectedString>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX7594">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Model</string>
					<Ref name="PrimaryPart">null</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Model" referent="RBX7595">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Model</string>
						<Ref name="PrimaryPart">null</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Part" referent="RBX7596">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>135.999435</X>
								<Y>12.1205931</Y>
								<Z>391.850464</Z>
								<R00>1</R00>
								<R01>2.01912953e-005</R01>
								<R02>-5.68304713e-005</R02>
								<R10>5.68799696e-005</R10>
								<R11>-0.00245993421</R11>
								<R12>0.99999696</R12>
								<R20>2.00514187e-005</R20>
								<R21>-0.99999696</R21>
								<R22>-0.00245993421</R22>
							</CoordinateFrame>
							<bool name="CanCollide">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">1056</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0.00170796376</X>
								<Y>-0.00177414704</Y>
								<Z>0.00179979985</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0.022890484</X>
								<Y>0.0428290702</Y>
								<Z>0.0617344156</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>0.400000006</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="CylinderMesh" referent="RBX7597">
							<Properties>
								<float name="Bevel">0</float>
								<float name="Bevel Roundness">0</float>
								<float name="Bulge">0</float>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>-0.360000014</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1</Y>
									<Z>0.899999976</Z>
								</Vector3>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="Weld" referent="RBX7598">
							<Properties>
								<CoordinateFrame name="C0">
									<X>0</X>
									<Y>-0.200000003</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>-1</R12>
									<R20>0</R20>
									<R21>1</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<CoordinateFrame name="C1">
									<X>5</X>
									<Y>0.5</Y>
									<Z>-7.5</Z>
									<R00>1</R00>
									<R01>-1.4814816e-012</R01>
									<R02>-3.63797881e-012</R02>
									<R10>-1.4814816e-012</R10>
									<R11>1</R11>
									<R12>2.32830644e-010</R12>
									<R20>-3.63797881e-012</R20>
									<R21>2.32830644e-010</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Weld</string>
								<Ref name="Part0">RBX7596</Ref>
								<Ref name="Part1">RBX7599</Ref>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="Weld" referent="RBX7600">
							<Properties>
								<CoordinateFrame name="C0">
									<X>0</X>
									<Y>0.200000003</Y>
									<Z>0</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>0</R20>
									<R21>1</R21>
									<R22>-0</R22>
								</CoordinateFrame>
								<CoordinateFrame name="C1">
									<X>0</X>
									<Y>-0.199981689</Y>
									<Z>9.53674316e-007</Z>
									<R00>-1</R00>
									<R01>-1.4814816e-012</R01>
									<R02>3.63797881e-012</R02>
									<R10>-3.63797881e-012</R10>
									<R11>-2.32830644e-010</R11>
									<R12>1</R12>
									<R20>1.4814816e-012</R20>
									<R21>1</R21>
									<R22>-2.32830644e-010</R22>
								</CoordinateFrame>
								<string name="Name">Weld</string>
								<Ref name="Part0">RBX7596</Ref>
								<Ref name="Part1">RBX7601</Ref>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="Weld" referent="RBX7602">
							<Properties>
								<CoordinateFrame name="C0">
									<X>0</X>
									<Y>-0.200000003</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>-1</R12>
									<R20>0</R20>
									<R21>1</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<CoordinateFrame name="C1">
									<X>4.99998474</X>
									<Y>-4.30000114</Y>
									<Z>-6.5</Z>
									<R00>1</R00>
									<R01>-1.4814816e-012</R01>
									<R02>-3.63797881e-012</R02>
									<R10>-1.4814816e-012</R10>
									<R11>1</R11>
									<R12>2.32830644e-010</R12>
									<R20>-3.63797881e-012</R20>
									<R21>2.32830644e-010</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Weld</string>
								<Ref name="Part0">RBX7596</Ref>
								<Ref name="Part1">RBX7603</Ref>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX7604">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>135.999481</X>
								<Y>12.1186237</Y>
								<Z>391.050476</Z>
								<R00>1</R00>
								<R01>2.01913026e-005</R01>
								<R02>-5.68304713e-005</R02>
								<R10>5.68799696e-005</R10>
								<R11>-0.00245993468</R11>
								<R12>0.99999696</R12>
								<R20>2.00514114e-005</R20>
								<R21>-0.99999696</R21>
								<R22>-0.00245993375</R22>
							</CoordinateFrame>
							<bool name="CanCollide">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">1056</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0.00170796376</X>
								<Y>-0.00177414704</Y>
								<Z>0.00179979985</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0.0243133232</X>
								<Y>0.044195503</Y>
								<Z>0.0617311336</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>0.400000006</Y>
								<Z>3</Z>
							</Vector3>
						</Properties>
						<Item class="CylinderMesh" referent="RBX7605">
							<Properties>
								<float name="Bevel">0</float>
								<float name="Bevel Roundness">0</float>
								<float name="Bulge">0</float>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>-0.360000014</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1</Y>
									<Z>0.899999976</Z>
								</Vector3>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="Weld" referent="RBX7606">
							<Properties>
								<CoordinateFrame name="C0">
									<X>0</X>
									<Y>-0.200000003</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>-1</R12>
									<R20>0</R20>
									<R21>1</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<CoordinateFrame name="C1">
									<X>1.52587891e-005</X>
									<Y>0.199981689</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>-1.4814816e-012</R01>
									<R02>-3.63797881e-012</R02>
									<R10>3.63797881e-012</R10>
									<R11>-2.32830644e-010</R11>
									<R12>-1</R12>
									<R20>-1.4814816e-012</R20>
									<R21>1</R21>
									<R22>2.32830644e-010</R22>
								</CoordinateFrame>
								<string name="Name">Weld</string>
								<Ref name="Part0">RBX7604</Ref>
								<Ref name="Part1">RBX7601</Ref>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX7601">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>135.999451</X>
								<Y>12.1196079</Y>
								<Z>391.45047</Z>
								<R00>1</R00>
								<R01>2.0191299e-005</R01>
								<R02>-5.68304713e-005</R02>
								<R10>5.68799696e-005</R10>
								<R11>-0.00245993445</R11>
								<R12>0.99999696</R12>
								<R20>2.0051415e-005</R20>
								<R21>-0.99999696</R21>
								<R22>-0.00245993398</R22>
							</CoordinateFrame>
							<bool name="CanCollide">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">1056</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0.00170796376</X>
								<Y>-0.00177414704</Y>
								<Z>0.00179979985</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0.0236019045</X>
								<Y>0.0435122736</Y>
								<Z>0.0617327616</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>0.400000006</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="CylinderMesh" referent="RBX7607">
							<Properties>
								<float name="Bevel">0</float>
								<float name="Bevel Roundness">0</float>
								<float name="Bulge">0</float>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>-0.360000014</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1</Y>
									<Z>0.899999976</Z>
								</Vector3>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Model" referent="RBX7608">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Model</string>
							<Ref name="PrimaryPart">null</Ref>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Part" referent="RBX7609">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">0</float>
								<float name="BackParamB">0</float>
								<token name="BackSurface">6</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>130.999435</X>
									<Y>12.3195696</Y>
									<Z>391.549835</Z>
									<R00>-1</R00>
									<R01>-5.68304713e-005</R01>
									<R02>2.01912953e-005</R02>
									<R10>-5.68799696e-005</R10>
									<R11>0.99999696</R11>
									<R12>-0.00245993421</R12>
									<R20>-2.00514187e-005</R20>
									<R21>-0.00245993421</R21>
									<R22>-0.99999696</R22>
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							<Item class="Smoke" referent="RBX7810">
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							</Item>
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							</Item>
						</Item>
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								<bool name="CanCollide">true</bool>
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								<string name="Name">Button</string>
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							</Properties>
							<Item class="ClickDetector" referent="RBX7813">
								<Properties>
									<float name="MaxActivationDistance">32</float>
									<string name="Name">ClickDetector</string>
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								</Properties>
							</Item>
							<Item class="Script" referent="RBX7814">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">smk = script.Parent.Parent.sw.Smoke
music=script.Parent.Parent.DD40X

function onClicked()  

music:Play()
wait(0)
smk.Enabled = true
wait(1)
smk.Enabled = false
wait(0.0)

end


script.Parent.ClickDetector.MouseClick:connect(onClicked) </ProtectedString>
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								</Properties>
							</Item>
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									<string name="Name">Mesh</string>
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										<Y>-0.360000014</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>0.899999976</Z>
									</Vector3>
									<Vector3 name="VertexColor">
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										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX7816">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
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										<R11>0</R11>
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										<R20>0</R20>
										<R21>1</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>0.5</X>
										<Y>-0.900003433</Y>
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					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX7980">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Regen</string>
						<ProtectedString name="Source">--Made by ?!?!?!?!, just group with the model to get it to work.  This button also works for planes.
--Do not change anything besides the lines mentioned below.Again,Group it to anything you want(Cars,Trains,Planes Etc.)

model = script.Parent.Parent--Indicates that the script interacts with the model the button is grouped with.
messageText = &quot;Regenerating... &quot;--If you want a message to appear upon pressing, type it here.

message = Instance.new(&quot;Message&quot;)
message.Text = messageText
backup = model:clone()
enabled = true

function regenerate()
	message.Parent = game.Workspace
	model:remove()

	wait(0)--Change this number to display the regen message as long as you want in seconds.

	model = backup:clone()
	model.Parent = game.Workspace
	model:makeJoints()
	message.Parent = nil

	script.Disabled = true
	script.Parent.BrickColor = BrickColor.new(26)--Black
	wait(10)--Change this number to change the time in between regenerations via the button, in seconds..
	script.Parent.BrickColor = BrickColor.new(104)--Purple
	script.Disabled = false
end

function onHit(hit)
	if (hit.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil) and enabled then
		regenerate()
	end
end

script.Parent.Touched:connect(onHit)

--Remember To read EVERYTHING on this button that includes the top &gt;_&gt; Edit it only for Pros.</ProtectedString>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX7981">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Model</string>
					<Ref name="PrimaryPart">null</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Model" referent="RBX7982">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Model</string>
						<Ref name="PrimaryPart">null</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Part" referent="RBX7983">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">21</int>
							<CoordinateFrame name="CFrame">
								<X>222.998749</X>
								<Y>21.3966446</Y>
								<Z>416.432251</Z>
								<R00>1</R00>
								<R01>-3.49725951e-007</R01>
								<R02>5.60765839e-005</R02>
								<R10>1.08333609e-009</R10>
								<R11>0.999980688</R11>
								<R12>0.00621713791</R12>
								<R20>-5.60776753e-005</R20>
								<R21>-0.00621713791</R21>
								<R22>0.999980688</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Roof</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0.000522973074</X>
								<Y>7.8854624e-005</Y>
								<Z>-9.36843062e-005</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0.0182891022</X>
								<Y>0.0372494347</Y>
								<Z>0.0660191327</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>12</X>
								<Y>1.60000002</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="SpecialMesh" referent="RBX7984">
							<Properties>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<Content name="MeshId"><null></null></Content>
								<token name="MeshType">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<Content name="TextureId"><null></null></Content>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="Weld" referent="RBX7985">
							<Properties>
								<CoordinateFrame name="C0">
									<X>0</X>
									<Y>0</Y>
									<Z>0.5</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<CoordinateFrame name="C1">
									<X>-6</X>
									<Y>0.399999619</Y>
									<Z>0</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>-0</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<string name="Name">Weld</string>
								<Ref name="Part0">RBX7983</Ref>
								<Ref name="Part1">RBX7986</Ref>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="Weld" referent="RBX7987">
							<Properties>
								<CoordinateFrame name="C0">
									<X>0</X>
									<Y>-0.800000012</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>-1</R12>
									<R20>0</R20>
									<R21>1</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<CoordinateFrame name="C1">
									<X>0</X>
									<Y>4.19999886</Y>
									<Z>-7</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>-1</R12>
									<R20>0</R20>
									<R21>1</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<string name="Name">Weld</string>
								<Ref name="Part0">RBX7983</Ref>
								<Ref name="Part1">RBX7988</Ref>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="Weld" referent="RBX7989">
							<Properties>
								<CoordinateFrame name="C0">
									<X>0</X>
									<Y>0</Y>
									<Z>0.5</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<CoordinateFrame name="C1">
									<X>-5.5</X>
									<Y>0</Y>
									<Z>-5.99996948</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Weld</string>
								<Ref name="Part0">RBX7983</Ref>
								<Ref name="Part1">RBX7990</Ref>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="Weld" referent="RBX7991">
							<Properties>
								<CoordinateFrame name="C0">
									<X>0</X>
									<Y>0</Y>
									<Z>0.5</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<CoordinateFrame name="C1">
									<X>5.5</X>
									<Y>0</Y>
									<Z>-6</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Weld</string>
								<Ref name="Part0">RBX7983</Ref>
								<Ref name="Part1">RBX7992</Ref>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX7993">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>227.998703</X>
								<Y>12.2874928</Y>
								<Z>414.988525</Z>
								<R00>1</R00>
								<R01>-5.60765839e-005</R01>
								<R02>-3.49725951e-007</R02>
								<R10>1.08333609e-009</R10>
								<R11>-0.00621713791</R11>
								<R12>0.999980688</R12>
								<R20>-5.60776753e-005</R20>
								<R21>-0.999980688</R21>
								<R22>-0.00621713791</R22>
							</CoordinateFrame>
							<bool name="CanCollide">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">1056</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0.000522973074</X>
								<Y>7.8854624e-005</Y>
								<Z>-9.36843062e-005</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0.0173218735</X>
								<Y>0.0375360474</Y>
								<Z>0.0608610176</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>0.400000006</Y>
								<Z>3</Z>
							</Vector3>
						</Properties>
						<Item class="CylinderMesh" referent="RBX7994">
							<Properties>
								<float name="Bevel">0</float>
								<float name="Bevel Roundness">0</float>
								<float name="Bulge">0</float>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>-0.360000014</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1</Y>
									<Z>0.899999976</Z>
								</Vector3>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="Weld" referent="RBX7995">
							<Properties>
								<CoordinateFrame name="C0">
									<X>0</X>
									<Y>-0.200000003</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>-1</R12>
									<R20>0</R20>
									<R21>1</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<CoordinateFrame name="C1">
									<X>1.52587891e-005</X>
									<Y>0.200042725</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>-1</R12>
									<R20>0</R20>
									<R21>1</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<string name="Name">Weld</string>
								<Ref name="Part0">RBX7993</Ref>
								<Ref name="Part1">RBX7996</Ref>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX7997">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>227.998718</X>
								<Y>12.2924671</Y>
								<Z>415.788544</Z>
								<R00>1</R00>
								<R01>-5.60765839e-005</R01>
								<R02>-3.49725951e-007</R02>
								<R10>1.08333609e-009</R10>
								<R11>-0.00621713791</R11>
								<R12>0.999980688</R12>
								<R20>-5.60776753e-005</R20>
								<R21>-0.999980688</R21>
								<R22>-0.00621713791</R22>
							</CoordinateFrame>
							<bool name="CanCollide">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">1056</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0.000522973074</X>
								<Y>7.8854624e-005</Y>
								<Z>-9.36843062e-005</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0.017385425</X>
								<Y>0.03711766</Y>
								<Z>0.0608636178</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>0.400000006</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="CylinderMesh" referent="RBX7998">
							<Properties>
								<float name="Bevel">0</float>
								<float name="Bevel Roundness">0</float>
								<float name="Bulge">0</float>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>-0.360000014</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1</Y>
									<Z>0.899999976</Z>
								</Vector3>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="Weld" referent="RBX7999">
							<Properties>
								<CoordinateFrame name="C0">
									<X>0</X>
									<Y>-0.200000003</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>-1</R12>
									<R20>0</R20>
									<R21>1</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<CoordinateFrame name="C1">
									<X>5</X>
									<Y>0.699999809</Y>
									<Z>-8.5</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
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								<string name="Name">Snap</string>
								<Ref name="Part0">RBX8300</Ref>
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								<bool name="archivable">true</bool>
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					</Item>
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							<CoordinateFrame name="ModelInPrimary">
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								<string name="Name">sw</string>
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							</Properties>
							<Item class="Smoke" referent="RBX8311">
								<Properties>
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							</Item>
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									<string name="Name">Weld</string>
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							</Item>
							<Item class="Weld" referent="RBX8314">
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									<string name="Name">Weld</string>
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							</Item>
						</Item>
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								<CoordinateFrame name="CFrame">
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								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
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								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
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								<string name="Name">Button</string>
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								</Vector3>
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								<float name="TopParamB">0.5</float>
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									<Y>0.0193180908</Y>
									<Z>0.010885275</Z>
								</Vector3>
								<bool name="archivable">true</bool>
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								<Vector3 name="size">
									<X>1</X>
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								</Vector3>
							</Properties>
							<Item class="ClickDetector" referent="RBX8316">
								<Properties>
									<float name="MaxActivationDistance">32</float>
									<string name="Name">ClickDetector</string>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX8317">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">smk = script.Parent.Parent.sw.Smoke
music=script.Parent.Parent.DD40X

function onClicked()  

music:Play()
wait(0)
smk.Enabled = true
wait(1)
smk.Enabled = false
wait(0.0)

end


script.Parent.ClickDetector.MouseClick:connect(onClicked) </ProtectedString>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="CylinderMesh" referent="RBX8318">
								<Properties>
									<float name="Bevel">0</float>
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									<token name="LODY">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>-0.360000014</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>0.899999976</Z>
									</Vector3>
									<Vector3 name="VertexColor">
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										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="Weld" referent="RBX8319">
								<Properties>
									<CoordinateFrame name="C0">
										<X>0</X>
										<Y>-0.400000006</Y>
										<Z>0</Z>
										<R00>1</R00>
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										<R11>0</R11>
										<R12>-1</R12>
										<R20>0</R20>
										<R21>1</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<CoordinateFrame name="C1">
										<X>-0.500030518</X>
										<Y>1.10000038</Y>
										<Z>3</Z>
										<R00>5.82076609e-011</R00>
										<R01>0</R01>
										<R02>1.00000012</R02>
										<R10>-0.99999994</R10>
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										<R12>-5.82076609e-011</R12>
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										<R21>-1</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<string name="Name">Weld</string>
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									<Ref name="Part1">RBX8156</Ref>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
						<Item class="Sound" referent="RBX8320">
							<Properties>
								<bool name="Looped">false</bool>
								<string name="Name">DD40X</string>
								<float name="Pitch">1</float>
								<bool name="PlayOnRemove">false</bool>
								<Content name="SoundId"><null></null></Content>
								<float name="Volume">0.5</float>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX8156">
						<Properties>
							<bool name="Anchored">false</bool>
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							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">21</int>
							<CoordinateFrame name="CFrame">
								<X>222.999313</X>
								<Y>18.552906</Y>
								<Z>440.484741</Z>
								<R00>-2.69966913e-005</R00>
								<R01>-1.36899962e-005</R01>
								<R02>-1</R02>
								<R10>0.000740537129</R10>
								<R11>0.999999583</R11>
								<R12>-1.37099905e-005</R12>
								<R20>1</R20>
								<R21>-0.000740537362</R21>
								<R22>-2.69865377e-005</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
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							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
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							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0.00254284916</X>
								<Y>-0.000242862661</Y>
								<Z>-0.00101209874</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
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							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0.0411383025</X>
								<Y>0.0139908558</Y>
								<Z>0.00881852396</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>10.8000002</Y>
								<Z>10</Z>
							</Vector3>
						</Properties>
						<Item class="BlockMesh" referent="RBX8321">
							<Properties>
								<float name="Bevel">0</float>
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									<X>1</X>
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									<Z>1</Z>
								</Vector3>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="Weld" referent="RBX8322">
							<Properties>
								<CoordinateFrame name="C0">
									<X>0</X>
									<Y>0</Y>
									<Z>-5</Z>
									<R00>-1</R00>
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									<R02>0</R02>
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									<R11>1</R11>
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									<R21>0</R21>
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								</CoordinateFrame>
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									<Y>2.40000248</Y>
									<Z>-2.5</Z>
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									<R02>-1</R02>
									<R10>5.82076609e-011</R10>
									<R11>0.99999994</R11>
									<R12>6.96331881e-013</R12>
									<R20>1.00000012</R20>
									<R21>5.82076609e-011</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<string name="Name">Weld</string>
								<Ref name="Part0">RBX8156</Ref>
								<Ref name="Part1">RBX8233</Ref>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
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				</CoordinateFrame>
				<string name="Name">Model</string>
				<Ref name="PrimaryPart">null</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX8394">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">104</int>
					<CoordinateFrame name="CFrame">
						<X>157</X>
						<Y>7</Y>
						<Z>422</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Button</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX8395">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Regen</string>
						<ProtectedString name="Source">--Made by ?!?!?!?!, just group with the model to get it to work.  This button also works for planes.
--Do not change anything besides the lines mentioned below.Again,Group it to anything you want(Cars,Trains,Planes Etc.)

model = script.Parent.Parent--Indicates that the script interacts with the model the button is grouped with.
messageText = &quot;Regenerating... &quot;--If you want a message to appear upon pressing, type it here.

message = Instance.new(&quot;Message&quot;)
message.Text = messageText
backup = model:clone()
enabled = true

function regenerate()
	message.Parent = game.Workspace
	model:remove()

	wait(0)--Change this number to display the regen message as long as you want in seconds.

	model = backup:clone()
	model.Parent = game.Workspace
	model:makeJoints()
	message.Parent = nil

	script.Disabled = true
	script.Parent.BrickColor = BrickColor.new(26)--Black
	wait(10)--Change this number to change the time in between regenerations via the button, in seconds..
	script.Parent.BrickColor = BrickColor.new(104)--Purple
	script.Disabled = false
end

function onHit(hit)
	if (hit.Parent:FindFirstChild(&quot;Humanoid&quot;) ~= nil) and enabled then
		regenerate()
	end
end

script.Parent.Touched:connect(onHit)

--Remember To read EVERYTHING on this button that includes the top &gt;_&gt; Edit it only for Pros.</ProtectedString>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX8396">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Model</string>
					<Ref name="PrimaryPart">null</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Model" referent="RBX8397">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Model</string>
						<Ref name="PrimaryPart">null</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Part" referent="RBX8398">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">6</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">194</int>
							<CoordinateFrame name="CFrame">
								<X>175.171158</X>
								<Y>10.4911518</Y>
								<Z>469.923615</Z>
								<R00>0.00228951033</R00>
								<R01>0.999991775</R01>
								<R02>0.00359579735</R02>
								<R10>0.000472973974</R10>
								<R11>0.00359398732</R11>
								<R12>-0.999993742</R12>
								<R20>-0.999997854</R20>
								<R21>0.00229170639</R21>
								<R22>-0.000465231831</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0.010074758</X>
								<Y>0.0264334511</Y>
								<Z>-0.643645644</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>-1.05435181</X>
								<Y>-0.199785709</Y>
								<Z>0.194730297</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>0.400000006</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="Rotate" referent="RBX8399">
							<Properties>
								<CoordinateFrame name="C0">
									<X>0</X>
									<Y>-0.200000003</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>-1</R12>
									<R20>0</R20>
									<R21>1</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<CoordinateFrame name="C1">
									<X>-2</X>
									<Y>-0.5</Y>
									<Z>1</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>-0</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<string name="Name">Rotate</string>
								<Ref name="Part0">RBX8398</Ref>
								<Ref name="Part1">RBX8400</Ref>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="Snap" referent="RBX8401">
							<Properties>
								<CoordinateFrame name="C0">
									<X>0</X>
									<Y>0.200000003</Y>
									<Z>0</Z>
									<R00>-1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>1</R12>
									<R20>0</R20>
									<R21>1</R21>
									<R22>-0</R22>
								</CoordinateFrame>
								<CoordinateFrame name="C1">
									<X>-7</X>
									<Y>-0.200012207</Y>
									<Z>-9.53674316e-007</Z>
									<R00>-1.00000024</R00>
									<R01>9.84873623e-008</R01>
									<R02>-1.01979822e-007</R02>
									<R10>1.01979822e-007</R10>
									<R11>1.47418632e-007</R11>
									<R12>1.00000036</R12>
									<R20>-9.84873623e-008</R20>
									<R21>1.00000012</R21>
									<R22>1.47418632e-007</R22>
								</CoordinateFrame>
								<string name="Name">Snap</string>
								<Ref name="Part0">RBX8398</Ref>
								<Ref name="Part1">RBX8402</Ref>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX8403">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>173.951584</X>
								<Y>11.2547407</Y>
								<Z>480.02774</Z>
								<R00>-0.999997377</R00>
								<R01>-0.00218257844</R01>
								<R02>0.00142374216</R02>
								<R10>0.00142446486</R10>
								<R11>-0.000329945615</R11>
								<R12>0.999998927</R12>
								<R20>-0.00218210625</R20>
								<R21>0.999999881</R21>
								<R22>0.000333053496</R22>
							</CoordinateFrame>
							<bool name="CanCollide">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">1056</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>-0.00354282185</X>
								<Y>-0.00346937845</Y>
								<Z>-0.0108863767</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>-0.0817553699</X>
								<Y>0.0255583208</Y>
								<Z>0.00782741327</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>0.400000006</Y>
								<Z>3</Z>
							</Vector3>
						</Properties>
						<Item class="CylinderMesh" referent="RBX8404">
							<Properties>
								<float name="Bevel">0</float>
								<float name="Bevel Roundness">0</float>
								<float name="Bulge">0</float>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>-0.360000014</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1</Y>
									<Z>0.899999976</Z>
								</Vector3>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="Weld" referent="RBX8405">
							<Properties>
								<CoordinateFrame name="C0">
									<X>0</X>
									<Y>-0.200000003</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>-1</R12>
									<R20>0</R20>
									<R21>1</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<CoordinateFrame name="C1">
									<X>0</X>
									<Y>0.200012207</Y>
									<Z>0</Z>
									<R00>1.00000012</R00>
									<R01>-9.19726517e-011</R01>
									<R02>2.32830644e-010</R02>
									<R10>-2.32830644e-010</R10>
									<R11>5.82076609e-011</R11>
									<R12>-1.00000036</R12>
									<R20>-9.19726517e-011</R20>
									<R21>1</R21>
									<R22>-5.82076609e-011</R22>
								</CoordinateFrame>
								<string name="Name">Weld</string>
								<Ref name="Part0">RBX8403</Ref>
								<Ref name="Part1">RBX8406</Ref>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX8407">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>173.953308</X>
								<Y>11.255003</Y>
								<Z>479.227722</Z>
								<R00>-0.999997139</R00>
								<R01>-0.0021825775</R01>
								<R02>0.00142374192</R02>
								<R10>0.00142446486</R10>
								<R11>-0.000329945498</R11>
								<R12>0.999998927</R12>
								<R20>-0.00218210532</R20>
								<R21>0.999999166</R21>
								<R22>0.00033305338</R22>
							</CoordinateFrame>
							<bool name="CanCollide">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">1056</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>-0.00354282185</X>
								<Y>-0.00346937845</Y>
								<Z>-0.0108863767</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>-0.0789769441</X>
								<Y>0.0227052271</Y>
								<Z>0.00783246569</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>0.400000006</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="CylinderMesh" referent="RBX8408">
							<Properties>
								<float name="Bevel">0</float>
								<float name="Bevel Roundness">0</float>
								<float name="Bulge">0</float>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>-0.360000014</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1</Y>
									<Z>0.899999976</Z>
								</Vector3>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="Weld" referent="RBX8409">
							<Properties>
								<CoordinateFrame name="C0">
									<X>0</X>
									<Y>-0.200000003</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>0</R11>
									<R12>-1</R12>
									<R20>0</R20>
									<R21>1</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<CoordinateFrame name="C1">
									<X>5</X>
									<Y>-0.0999994278</Y>
									<Z>1.49993896</Z>
									<R00>-1.00000012</R00>
									<R01>9.19726517e-011</R01>
									<R02>-2.32830644e-010</R02>
									<R10>-9.19726517e-011</R10>
									<R11>1</R11>
									<R12>-5.82076609e-011</R12>
									<R20>-2.32830644e-010</R20>
									<R21>5.82076609e-011</R21>
									<R22>-1.00000036</R22>
								</CoordinateFrame>
								<string name="Name">Weld</string>
								<Ref name="Part0">RBX8407</Ref>
								<Ref name="Part1">RBX8410</Ref>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="Weld" referent="RBX8411">
							<Properties>
								<CoordinateFrame name="C0">
									<X>0</X>
									<Y>0.200000003</Y>
									<Z>0</Z>
									<R00>-1</R00>
									<R01>0</R01>
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								<string name="Name">Weld</string>
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							<CoordinateFrame name="ModelInPrimary">
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							</Properties>
							<Item class="Smoke" referent="RBX8599">
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									<Color3 name="Color">4294967295</Color3>
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									<string name="Name">Smoke</string>
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									<float name="riseVelocity_xml">5</float>
									<float name="size_xml">0.100000001</float>
								</Properties>
							</Item>
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									<string name="Name">Mesh</string>
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									<Vector3 name="VertexColor">
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									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
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								<int name="BrickColor">1009</int>
								<CoordinateFrame name="CFrame">
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									<Y>20.6724186</Y>
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									<R21>-0.999999166</R21>
									<R22>-0.00033305338</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
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								<token name="LeftSurfaceInput">0</token>
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								<string name="Name">Button</string>
								<float name="Reflectance">0</float>
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									<Y>-0.00346937845</Y>
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								</Vector3>
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								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0.101994485</X>
									<Y>0.01811653</Y>
									<Z>-0.0495998338</Z>
								</Vector3>
								<bool name="archivable">true</bool>
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								<Vector3 name="size">
									<X>2</X>
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								</Vector3>
							</Properties>
							<Item class="ClickDetector" referent="RBX8601">
								<Properties>
									<float name="MaxActivationDistance">32</float>
									<string name="Name">ClickDetector</string>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="Script" referent="RBX8602">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">smk = script.Parent.Parent.sw.Smoke
music=script.Parent.Parent.DD40X

function onClicked()  

music:Play()
wait(0)
smk.Enabled = true
wait(1)
smk.Enabled = false
wait(0.0)

end


script.Parent.ClickDetector.MouseClick:connect(onClicked) </ProtectedString>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="CylinderMesh" referent="RBX8603">
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									<token name="LODY">2</token>
									<string name="Name">Mesh</string>
									<Vector3 name="Offset">
										<X>0</X>
										<Y>-0.360000014</Y>
										<Z>0</Z>
									</Vector3>
									<Vector3 name="Scale">
										<X>1</X>
										<Y>1</Y>
										<Z>0.899999976</Z>
									</Vector3>
									<Vector3 name="VertexColor">
										<X>1</X>
										<Y>1</Y>
										<Z>1</Z>
									</Vector3>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
						<Item class="Sound" referent="RBX8604">
							<Properties>
								<bool name="Looped">false</bool>
								<string name="Name">DD40X</string>
								<float name="Pitch">1</float>
								<bool name="PlayOnRemove">false</bool>
								<Content name="SoundId"><null></null></Content>
								<float name="Volume">0.5</float>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX8546">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
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							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">194</int>
							<CoordinateFrame name="CFrame">
								<X>169.005737</X>
								<Y>7.77080679</Y>
								<Z>452.915741</Z>
								<R00>0.99999702</R00>
								<R01>0.00142374181</R01>
								<R02>-0.00218257704</R02>
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								<R11>0.999998927</R11>
								<R12>-0.00032994544</R12>
								<R20>0.00218210486</R20>
								<R21>0.000333053322</R21>
								<R22>0.999998808</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
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							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
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							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Glider</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>-0.00354282185</X>
								<Y>-0.00346937845</Y>
								<Z>-0.0108863767</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
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						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">f</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1.20000005</Y>
							<Z>3</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX9936">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>167.631348</X>
							<Y>7.39986134</Y>
							<Z>4587.50635</Z>
							<R00>0.998116255</R00>
							<R01>1.74935413e-011</R01>
							<R02>0.0613209531</R02>
							<R10>-1.80088878e-011</R10>
							<R11>1</R11>
							<R12>-3.37212896e-013</R12>
							<R20>-0.0613210648</R20>
							<R21>-9.16599262e-013</R21>
							<R22>0.998118043</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">g</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1.20000005</Y>
							<Z>3</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX9937">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>167.779541</X>
							<Y>7.39986134</Y>
							<Z>4590.50244</Z>
							<R00>0.998793662</R00>
							<R01>1.46016359e-011</R01>
							<R02>0.049067907</R02>
							<R10>-1.50395443e-011</R10>
							<R11>1</R11>
							<R12>-1.69939843e-012</R12>
							<R20>-0.0490679927</R20>
							<R21>8.24230441e-013</R21>
							<R22>0.99879545</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">h</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1.20000005</Y>
							<Z>3</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX9938">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>167.888672</X>
							<Y>7.39986134</Y>
							<Z>4593.50049</Z>
							<R00>0.999320567</R00>
							<R01>1.1603149e-011</R01>
							<R02>0.0368074551</R02>
							<R10>-1.20204367e-011</R10>
							<R11>1</R11>
							<R12>-3.08289288e-012</R12>
							<R20>-0.0368075185</R20>
							<R21>2.49400544e-012</R21>
							<R22>0.999322414</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">i</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1.20000005</Y>
							<Z>3</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX9939">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>167.962891</X>
							<Y>7.39986038</Y>
							<Z>4596.50049</Z>
							<R00>0.99969703</R00>
							<R01>8.65440011e-012</R01>
							<R02>0.024541473</R02>
							<R10>-9.04393661e-012</R10>
							<R11>1</R11>
							<R12>-4.45216737e-012</R12>
							<R20>-0.0245415177</R20>
							<R21>4.0856216e-012</R21>
							<R22>0.999698818</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">j</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1.20000005</Y>
							<Z>3</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX9940">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>168</X>
							<Y>7.39986038</Y>
							<Z>4599.50049</Z>
							<R00>0.999922931</R00>
							<R01>5.59196439e-012</R01>
							<R02>0.0122717768</R02>
							<R10>-6.01056835e-012</R10>
							<R11>1</R11>
							<R12>-5.82853861e-012</R12>
							<R20>-0.0122718001</R20>
							<R21>5.60618305e-012</R21>
							<R22>0.999924719</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">k</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1.20000005</Y>
							<Z>3</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX9941">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>162.17334</X>
							<Y>7.40016842</Y>
							<Z>4545.76953</Z>
							<R00>-0.987300217</R00>
							<R01>-5.23302646e-008</R01>
							<R02>-0.158854529</R02>
							<R10>3.26032956e-009</R10>
							<R11>1</R11>
							<R12>-3.49682836e-007</R12>
							<R20>0.158854797</R20>
							<R21>-3.45760611e-007</R21>
							<R22>-0.987301946</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">a</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1.20000005</Y>
							<Z>53</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX9942">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<ProtectedString name="Source">state = script.Parent.State

function act()
	state.Value = not state.Value
	if state.Value == true then
		script.Parent.One.CanCollide = false
		script.Parent.One.Transparency = 0.75
		script.Parent.a.CanCollide = true
		script.Parent.a.Transparency = 0
		script.Parent.b.CanCollide = true
		script.Parent.b.Transparency = 0
		script.Parent.c.CanCollide = true
		script.Parent.c.Transparency = 0
		script.Parent.d.CanCollide = true
		script.Parent.d.Transparency = 0
		script.Parent.e.CanCollide = true
		script.Parent.e.Transparency = 0
		script.Parent.f.CanCollide = true
		script.Parent.f.Transparency = 0
		script.Parent.g.CanCollide = true
		script.Parent.g.Transparency = 0
		script.Parent.h.CanCollide = true
		script.Parent.h.Transparency = 0
		script.Parent.i.CanCollide = true
		script.Parent.i.Transparency = 0
		script.Parent.j.CanCollide = true
		script.Parent.j.Transparency = 0
		script.Parent.k.CanCollide = true
		script.Parent.k.Transparency = 0
		else
		script.Parent.One.CanCollide = true
		script.Parent.One.Transparency = 0	
		script.Parent.a.CanCollide = false
		script.Parent.a.Transparency = 0.75
		script.Parent.b.CanCollide = false
		script.Parent.b.Transparency = 0.75
		script.Parent.c.CanCollide = false
		script.Parent.c.Transparency = 0.75
		script.Parent.d.CanCollide = false
		script.Parent.d.Transparency = 0.75
		script.Parent.e.CanCollide = false
		script.Parent.e.Transparency = 0.75
		script.Parent.f.CanCollide = false
		script.Parent.f.Transparency = 0.75
		script.Parent.g.CanCollide = false
		script.Parent.g.Transparency = 0.75
		script.Parent.h.CanCollide = false
		script.Parent.h.Transparency = 0.75
		script.Parent.i.CanCollide = false
		script.Parent.i.Transparency = 0.75
		script.Parent.j.CanCollide = false
		script.Parent.j.Transparency = 0.75
		script.Parent.k.CanCollide = false
		script.Parent.k.Transparency = 0.75
	end
end

script.Parent.Show.Click.MouseClick:connect(act)
</ProtectedString>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX9943">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
						<X>157.500488</X>
						<Y>6.59995556</Y>
						<Z>4514.5</Z>
						<R00>0.999999404</R00>
						<R01>2.68585154e-012</R01>
						<R02>2.33836531e-007</R02>
						<R10>-2.8563818e-012</R10>
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						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">PUT THE WEAPON IN THIS BRICK</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">1</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>1.20000005</Y>
						<Z>5</Z>
					</Vector3>
				</Properties>
				<Item class="Tool" referent="RBX10196">
					<Properties>
						<bool name="Enabled">true</bool>
						<CoordinateFrame name="Grip">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Ticket</string>
						<Content name="TextureId"><null></null></Content>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Part" referent="RBX10197">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1029</int>
							<CoordinateFrame name="CFrame">
								<X>181.502441</X>
								<Y>19.7899075</Y>
								<Z>4663</Z>
								<R00>-0.000310182571</R00>
								<R01>4.29055035e-006</R01>
								<R02>-0.99999994</R02>
								<R10>-1.34504342e-006</R10>
								<R11>1</R11>
								<R12>4.29096781e-006</R12>
								<R20>0.99999994</R20>
								<R21>1.34637446e-006</R21>
								<R22>-0.000310182571</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Handle</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0.0173202045</X>
								<Y>4.03486595e-008</Y>
								<Z>0.011981003</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0.00163325202</X>
								<Y>-0.00435997965</Y>
								<Z>-0.000720033539</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>0.400000006</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="NumberValue" referent="RBX10198">
							<Properties>
								<string name="Name">Value</string>
								<double name="Value">5</double>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="BlockMesh" referent="RBX10199">
							<Properties>
								<float name="Bevel">0</float>
								<float name="Bevel Roundness">0</float>
								<float name="Bulge">0</float>
								<token name="LODX">2</token>
								<token name="LODY">2</token>
								<string name="Name">Mesh</string>
								<Vector3 name="Offset">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="Scale">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<Vector3 name="VertexColor">
									<X>1</X>
									<Y>1</Y>
									<Z>1</Z>
								</Vector3>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX10200">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">PUT THIS IN THE WEAPON</string>
							<ProtectedString name="Source">local debounce = false

function getPlayer(humanoid) 
local players = game.Players:children() 
for i = 1, #players do 
if players[i].Character.Humanoid == humanoid then return players[i] end 
end 
return nil 
end 

function onTouch(part) 

local human = part.Parent:findFirstChild(&quot;Humanoid&quot;) 
if (human ~= nil) and debounce == false then

debounce = true

local player = getPlayer(human) 

if (player == nil) then return end 

script.Parent:clone().Parent = player.Backpack

wait(2)
debounce = false
end
end


script.Parent.Parent.Touched:connect(onTouch) 
</ProtectedString>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Part" referent="RBX10192">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">226</int>
					<CoordinateFrame name="CFrame">
						<X>182</X>
						<Y>20</Y>
						<Z>4669.5</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>14</X>
						<Y>0.800000012</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="BlockMesh" referent="RBX10201">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Snap" referent="RBX10202">
					<Properties>
						<CoordinateFrame name="C0">
							<X>0</X>
							<Y>0.400000006</Y>
							<Z>0</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>0</R11>
							<R12>1</R12>
							<R20>0</R20>
							<R21>1</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<CoordinateFrame name="C1">
							<X>0</X>
							<Y>-0.200000763</Y>
							<Z>-6</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>0</R11>
							<R12>1</R12>
							<R20>0</R20>
							<R21>1</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<string name="Name">Snap</string>
						<Ref name="Part0">RBX10192</Ref>
						<Ref name="Part1">RBX10076</Ref>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX10076">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">226</int>
					<CoordinateFrame name="CFrame">
						<X>182</X>
						<Y>20.6000004</Y>
						<Z>4663.5</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>16</X>
						<Y>0.400000006</Y>
						<Z>13</Z>
					</Vector3>
				</Properties>
				<Item class="BlockMesh" referent="RBX10203">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX10154">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">226</int>
					<CoordinateFrame name="CFrame">
						<X>174.5</X>
						<Y>16.6000004</Y>
						<Z>4667.5</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>4.4000001</Y>
						<Z>3</Z>
					</Vector3>
				</Properties>
				<Item class="BlockMesh" referent="RBX10204">
					<Properties>
						<float name="Bevel">0</float>
						<float name="Bevel Roundness">0</float>
						<float name="Bulge">0</float>
						<token name="LODX">2</token>
						<token name="LODY">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Offset">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="Scale">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX10146">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">2</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
						<X>181.5</X>
						<Y>16.8000011</Y>
						<Z>4669.5</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0.200000003</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">2</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.800000012</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
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							<R20>-0.158854797</R20>
							<R21>3.45760611e-007</R21>
							<R22>0.987301946</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">a</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1.20000005</Y>
							<Z>53</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX10339">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<ProtectedString name="Source">state = script.Parent.State

function act()
	state.Value = not state.Value
	if state.Value == true then
		script.Parent.One.CanCollide = false
		script.Parent.One.Transparency = 0.75
		script.Parent.a.CanCollide = true
		script.Parent.a.Transparency = 0
		script.Parent.b.CanCollide = true
		script.Parent.b.Transparency = 0
		script.Parent.c.CanCollide = true
		script.Parent.c.Transparency = 0
		script.Parent.d.CanCollide = true
		script.Parent.d.Transparency = 0
		script.Parent.e.CanCollide = true
		script.Parent.e.Transparency = 0
		script.Parent.f.CanCollide = true
		script.Parent.f.Transparency = 0
		script.Parent.g.CanCollide = true
		script.Parent.g.Transparency = 0
		script.Parent.h.CanCollide = true
		script.Parent.h.Transparency = 0
		script.Parent.i.CanCollide = true
		script.Parent.i.Transparency = 0
		script.Parent.j.CanCollide = true
		script.Parent.j.Transparency = 0
		script.Parent.k.CanCollide = true
		script.Parent.k.Transparency = 0
		else
		script.Parent.One.CanCollide = true
		script.Parent.One.Transparency = 0	
		script.Parent.a.CanCollide = false
		script.Parent.a.Transparency = 0.75
		script.Parent.b.CanCollide = false
		script.Parent.b.Transparency = 0.75
		script.Parent.c.CanCollide = false
		script.Parent.c.Transparency = 0.75
		script.Parent.d.CanCollide = false
		script.Parent.d.Transparency = 0.75
		script.Parent.e.CanCollide = false
		script.Parent.e.Transparency = 0.75
		script.Parent.f.CanCollide = false
		script.Parent.f.Transparency = 0.75
		script.Parent.g.CanCollide = false
		script.Parent.g.Transparency = 0.75
		script.Parent.h.CanCollide = false
		script.Parent.h.Transparency = 0.75
		script.Parent.i.CanCollide = false
		script.Parent.i.Transparency = 0.75
		script.Parent.j.CanCollide = false
		script.Parent.j.Transparency = 0.75
		script.Parent.k.CanCollide = false
		script.Parent.k.Transparency = 0.75
	end
end

script.Parent.Show.Click.MouseClick:connect(act)
</ProtectedString>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX10340">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
						<X>168.499542</X>
						<Y>6.59996605</Y>
						<Z>3709.5</Z>
						<R00>-0.999999404</R00>
						<R01>-2.68585154e-012</R01>
						<R02>-2.33836531e-007</R02>
						<R10>-2.8563818e-012</R10>
						<R11>1</R11>
						<R12>-7.15516535e-012</R12>
						<R20>2.33862025e-007</R20>
						<R21>-7.10542736e-012</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Tie</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>27</X>
						<Y>0.400000006</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX10341">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>168</X>
						<Y>7.4000001</Y>
						<Z>3733</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Rail</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>1.20000005</Y>
						<Z>58</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX10342">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
						<X>170.999542</X>
						<Y>6.59996605</Y>
						<Z>3744.5</Z>
						<R00>-0.999999404</R00>
						<R01>-2.68585154e-012</R01>
						<R02>-2.33836531e-007</R02>
						<R10>-2.8563818e-012</R10>
						<R11>1</R11>
						<R12>-7.15516535e-012</R12>
						<R20>2.33862025e-007</R20>
						<R21>-7.10542736e-012</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Tie</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>32</X>
						<Y>0.400000006</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX10343">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>184</X>
						<Y>7.4000001</Y>
						<Z>3761.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Rail</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>1.20000005</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX10344">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>174</X>
						<Y>7.4000001</Y>
						<Z>3761.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Rail</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>1.20000005</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX10345">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>173.961624</X>
						<Y>7.40010834</Y>
						<Z>3756.5</Z>
						<R00>0.99969703</R00>
						<R01>-8.65440011e-012</R01>
						<R02>0.024541473</R02>
						<R10>9.04393661e-012</R10>
						<R11>1</R11>
						<R12>4.45216737e-012</R12>
						<R20>-0.0245415177</R20>
						<R21>-4.0856216e-012</R21>
						<R22>0.999698818</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Rail</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>1.20000005</Y>
						<Z>3</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX10346">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>171.976868</X>
						<Y>7.40010548</Y>
						<Z>3729.58594</Z>
						<R00>0.990901947</R00>
						<R01>-3.40846969e-011</R01>
						<R02>0.134572029</R02>
						<R10>3.59807427e-011</R10>
						<R11>1</R11>
						<R12>-7.90716104e-012</R12>
						<R20>-0.134572268</R20>
						<R21>1.2818191e-011</R21>
						<R22>0.990903735</R22>
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							<R02>0.024541473</R02>
							<R10>-9.04393661e-012</R10>
							<R11>1</R11>
							<R12>-4.45216737e-012</R12>
							<R20>-0.0245415177</R20>
							<R21>4.0856216e-012</R21>
							<R22>0.999698818</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">j</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1.20000005</Y>
							<Z>3</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX10406">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>168</X>
							<Y>7.39975739</Y>
							<Z>3899.50049</Z>
							<R00>0.999922931</R00>
							<R01>5.59196439e-012</R01>
							<R02>0.0122717768</R02>
							<R10>-6.01056835e-012</R10>
							<R11>1</R11>
							<R12>-5.82853861e-012</R12>
							<R20>-0.0122718001</R20>
							<R21>5.60618305e-012</R21>
							<R22>0.999924719</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">k</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1.20000005</Y>
							<Z>3</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX10407">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>162.17334</X>
							<Y>7.40006542</Y>
							<Z>3845.76978</Z>
							<R00>-0.987300217</R00>
							<R01>-5.23302646e-008</R01>
							<R02>-0.158854529</R02>
							<R10>3.26032956e-009</R10>
							<R11>1</R11>
							<R12>-3.49682836e-007</R12>
							<R20>0.158854797</R20>
							<R21>-3.45760611e-007</R21>
							<R22>-0.987301946</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">a</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1.20000005</Y>
							<Z>53</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX10408">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<ProtectedString name="Source">state = script.Parent.State

function act()
	state.Value = not state.Value
	if state.Value == true then
		script.Parent.One.CanCollide = false
		script.Parent.One.Transparency = 0.75
		script.Parent.a.CanCollide = true
		script.Parent.a.Transparency = 0
		script.Parent.b.CanCollide = true
		script.Parent.b.Transparency = 0
		script.Parent.c.CanCollide = true
		script.Parent.c.Transparency = 0
		script.Parent.d.CanCollide = true
		script.Parent.d.Transparency = 0
		script.Parent.e.CanCollide = true
		script.Parent.e.Transparency = 0
		script.Parent.f.CanCollide = true
		script.Parent.f.Transparency = 0
		script.Parent.g.CanCollide = true
		script.Parent.g.Transparency = 0
		script.Parent.h.CanCollide = true
		script.Parent.h.Transparency = 0
		script.Parent.i.CanCollide = true
		script.Parent.i.Transparency = 0
		script.Parent.j.CanCollide = true
		script.Parent.j.Transparency = 0
		script.Parent.k.CanCollide = true
		script.Parent.k.Transparency = 0
		else
		script.Parent.One.CanCollide = true
		script.Parent.One.Transparency = 0	
		script.Parent.a.CanCollide = false
		script.Parent.a.Transparency = 0.75
		script.Parent.b.CanCollide = false
		script.Parent.b.Transparency = 0.75
		script.Parent.c.CanCollide = false
		script.Parent.c.Transparency = 0.75
		script.Parent.d.CanCollide = false
		script.Parent.d.Transparency = 0.75
		script.Parent.e.CanCollide = false
		script.Parent.e.Transparency = 0.75
		script.Parent.f.CanCollide = false
		script.Parent.f.Transparency = 0.75
		script.Parent.g.CanCollide = false
		script.Parent.g.Transparency = 0.75
		script.Parent.h.CanCollide = false
		script.Parent.h.Transparency = 0.75
		script.Parent.i.CanCollide = false
		script.Parent.i.Transparency = 0.75
		script.Parent.j.CanCollide = false
		script.Parent.j.Transparency = 0.75
		script.Parent.k.CanCollide = false
		script.Parent.k.Transparency = 0.75
	end
end

script.Parent.Show.Click.MouseClick:connect(act)
</ProtectedString>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX10409">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
						<X>157.500488</X>
						<Y>6.59987354</Y>
						<Z>3814.5</Z>
						<R00>0.999999404</R00>
						<R01>2.68585154e-012</R01>
						<R02>2.33836531e-007</R02>
						<R10>-2.8563818e-012</R10>
						<R11>1</R11>
						<R12>-7.15516535e-012</R12>
						<R20>-2.33862025e-007</R20>
						<R21>7.10542736e-012</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Tie</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>27</X>
						<Y>0.400000006</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX10410">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>158</X>
						<Y>7.4000001</Y>
						<Z>3791</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Rail</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>1.20000005</Y>
						<Z>58</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX10411">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
						<X>155.000488</X>
						<Y>6.59987354</Y>
						<Z>3779.5</Z>
						<R00>0.999999404</R00>
						<R01>2.68585154e-012</R01>
						<R02>2.33836531e-007</R02>
						<R10>-2.8563818e-012</R10>
						<R11>1</R11>
						<R12>-7.15516535e-012</R12>
						<R20>-2.33862025e-007</R20>
						<R21>7.10542736e-012</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Tie</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>32</X>
						<Y>0.400000006</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX10412">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>142</X>
						<Y>7.4000001</Y>
						<Z>3762.5</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Rail</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>1.20000005</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX10413">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>152</X>
						<Y>7.4000001</Y>
						<Z>3762.5</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
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								<Y>1</Y>
								<Z>0</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>0</R11>
								<R12>1</R12>
								<R20>0</R20>
								<R21>1</R21>
								<R22>-0</R22>
							</CoordinateFrame>
							<CoordinateFrame name="C1">
								<X>0</X>
								<Y>2.50000286</Y>
								<Z>0</Z>
								<R00>-2.38664177e-034</R00>
								<R01>-0.999998689</R01>
								<R02>-3.33055737e-016</R02>
								<R10>-1.91090364e-018</R10>
								<R11>-3.33055737e-016</R11>
								<R12>-1</R12>
								<R20>0.999998689</R20>
								<R21>2.38664177e-034</R21>
								<R22>1.91090364e-018</R22>
							</CoordinateFrame>
							<string name="Name">Weld</string>
							<Ref name="Part0">RBX10646</Ref>
							<Ref name="Part1">RBX10650</Ref>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX10650">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>1322</X>
							<Y>14.3009195</Y>
							<Z>3934.00024</Z>
							<R00>-0.999999344</R00>
							<R01>-1.66527922e-016</R01>
							<R02>3.977738e-035</R02>
							<R10>-1.66527922e-016</R10>
							<R11>-1</R11>
							<R12>9.55452131e-019</R12>
							<R20>-3.977738e-035</R20>
							<R21>-9.55452131e-019</R21>
							<R22>0.999999344</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Rail</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>5</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
					<Item class="CylinderMesh" referent="RBX10651">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1.5</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX10652">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">28</int>
						<CoordinateFrame name="CFrame">
							<X>1322</X>
							<Y>19.8071899</Y>
							<Z>3934.00024</Z>
							<R00>0.999996483</R00>
							<R01>1.40976154e-011</R01>
							<R02>7.17118382e-008</R02>
							<R10>-1.40966709e-011</R10>
							<R11>1</R11>
							<R12>-2.28224557e-011</R12>
							<R20>-7.17118382e-008</R20>
							<R21>2.28227368e-011</R21>
							<R22>0.999996483</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Switch</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>6</X>
							<Y>6</Y>
							<Z>6</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX10653">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">3</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="ClickDetector" referent="RBX10654">
						<Properties>
							<float name="MaxActivationDistance">200</float>
							<string name="Name">Click</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX10655">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">SwitchController</string>
						<ProtectedString name="Source">local Open = true
local Trans = {[true] = 0, [false] = 0.8}

wait(0.1)

function SetState(state)
	for _, p in pairs(script.Parent:GetChildren()) do
		if p.Name == &quot;Open&quot; then
			p.CanCollide = state
			p.Transparency = Trans[state]	
		elseif p.Name == &quot;Close&quot; then
			p.CanCollide = not state
			p.Transparency = Trans[not state]
		end
	end
	Open = state
end

script.Parent.OpenBlock.Touched:connect(function(p)
	SetState(true)
end)

script.Parent.CloseBlock.Touched:connect(function(p)
	SetState(false)
end)

script.Parent.Switch.Click.MouseClick:connect(function()
	SetState(not Open)
end)

SetState(true)
</ProtectedString>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX10656">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">24</int>
						<CoordinateFrame name="CFrame">
							<X>1458.5</X>
							<Y>7.30000019</Y>
							<Z>3938</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">CloseBlock</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>8</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="BlockMesh" referent="RBX10657">
						<Properties>
							<float name="Bevel">0.300000012</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX10658">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">24</int>
						<CoordinateFrame name="CFrame">
							<X>1458.5</X>
							<Y>7.30000019</Y>
							<Z>3922</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">OpenBlock</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>8</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="BlockMesh" referent="RBX10659">
						<Properties>
							<float name="Bevel">0.300000012</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX10660">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>1370.45703</X>
							<Y>7.40028</Y>
							<Z>3921.02124</Z>
							<R00>0.172454968</R00>
							<R01>-1.94282544e-016</R01>
							<R02>-0.985016644</R02>
							<R10>3.2407024e-017</R10>
							<R11>-1</R11>
							<R12>-1.91563926e-016</R12>
							<R20>-0.985016644</R20>
							<R21>-1.11469401e-018</R21>
							<R22>-0.172454968</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Close</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.800000012</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1.20000005</Y>
							<Z>6</Z>
						</Vector3>
					</Properties>
					<Item class="BlockMesh" referent="RBX10661">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX10662">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>1339.58984</X>
							<Y>7.40028</Y>
							<Z>3917.54199</Z>
							<R00>0.0547178239</R00>
							<R01>-1.94282544e-016</R01>
							<R02>-0.998501062</R02>
							<R10>9.51770226e-018</R10>
							<R11>-1</R11>
							<R12>-1.94052469e-016</R12>
							<R20>-0.998501062</R20>
							<R21>-1.11469401e-018</R21>
							<R22>-0.0547178239</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
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					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>16</X>
						<Y>0.400000006</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX10797">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
						<X>1809</X>
						<Y>6.5999999</Y>
						<Z>3906</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">512</token>
					<string name="Name">Tie</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>16</X>
						<Y>0.400000006</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX10798">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
						<X>1791.49976</X>
						<Y>6.59993458</Y>
						<Z>3906.00049</Z>
						<R00>-6.49690628e-006</R00>
						<R01>-1.55306892e-010</R01>
						<R02>1</R02>
						<R10>7.02436373e-011</R10>
						<R11>1</R11>
						<R12>1.5530735e-010</R12>
						<R20>-1</R20>
						<R21>7.02446296e-011</R21>
						<R22>-6.49690628e-006</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">512</token>
					<string name="Name">Tie</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>16</X>
						<Y>0.400000006</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX10799">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
						<X>1774</X>
						<Y>6.5999999</Y>
						<Z>3906</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">512</token>
					<string name="Name">Tie</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>16</X>
						<Y>0.400000006</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX10800">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
						<X>1756.5</X>
						<Y>6.59993458</Y>
						<Z>3906.00146</Z>
						<R00>-6.49690628e-006</R00>
						<R01>-1.55306892e-010</R01>
						<R02>1</R02>
						<R10>7.02436373e-011</R10>
						<R11>1</R11>
						<R12>1.5530735e-010</R12>
						<R20>-1</R20>
						<R21>7.02446296e-011</R21>
						<R22>-6.49690628e-006</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">512</token>
					<string name="Name">Tie</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>16</X>
						<Y>0.400000006</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX10801">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
						<X>1739.5</X>
						<Y>6.5999999</Y>
						<Z>3906</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">512</token>
					<string name="Name">Half Tie</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>16</X>
						<Y>0.400000006</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX10802">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>1809</X>
						<Y>7.4000001</Y>
						<Z>3911</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Rail</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>1.20000005</Y>
						<Z>140</Z>
					</Vector3>
				</Properties>
			</Item>
		</Item>
		<Item class="Model" referent="RBX10803">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Right S Bend Switch</string>
				<Ref name="PrimaryPart">null</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Model" referent="RBX10804">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Model</string>
					<Ref name="PrimaryPart">null</Ref>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Model" referent="RBX10805">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Long NXTrack Straight</string>
					<Ref name="PrimaryPart">null</Ref>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Model" referent="RBX10806">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Switch</string>
					<Ref name="PrimaryPart">null</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Script" referent="RBX10807">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">SwitchController</string>
						<ProtectedString name="Source">local Open = true
local Trans = {[true] = 0, [false] = 0.8}

wait(0.1)

function SetState(state)
	for _, p in pairs(script.Parent:GetChildren()) do
		if p.Name == &quot;Open&quot; then
			p.CanCollide = state
			p.Transparency = Trans[state]	
		elseif p.Name == &quot;Close&quot; then
			p.CanCollide = not state
			p.Transparency = Trans[not state]
		end
	end
	Open = state
end

script.Parent.OpenBlock.Touched:connect(function(p)
	SetState(true)
end)

script.Parent.CloseBlock.Touched:connect(function(p)
	SetState(false)
end)

script.Parent.Switch.Click.MouseClick:connect(function()
	SetState(not Open)
end)

SetState(true)
</ProtectedString>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="WedgePart" referent="RBX10808">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">1021</int>
				<CoordinateFrame name="CFrame">
					<X>1552</X>
					<Y>22.6000404</Y>
					<Z>3817</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<token name="Material">256</token>
				<string name="Name">Wedge</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<Vector3 name="size">
					<X>932</X>
					<Y>32.4000015</Y>
					<Z>109</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Model" referent="RBX10809">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Model</string>
				<Ref name="PrimaryPart">null</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX10810">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
						<X>1843.01221</X>
						<Y>6.59875393</Y>
						<Z>3986.04492</Z>
						<R00>0.0564643741</R00>
						<R01>0</R01>
						<R02>-0.998404682</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0.998404682</R20>
						<R21>0</R21>
						<R22>0.0564643741</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Tie</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>16</X>
						<Y>0.400000006</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="Fire" referent="RBX10811">
					<Properties>
						<Color3 name="Color">4278190335</Color3>
						<bool name="Enabled">false</bool>
						<string name="Name">Fire</string>
						<Color3 name="SecondaryColor">4294967295</Color3>
						<bool name="archivable">true</bool>
						<float name="heat_xml">25</float>
						<float name="size_xml">30</float>
					</Properties>
					<Item class="Script" referent="RBX10812">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Spread</string>
							<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX10813">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Model</string>
					<Ref name="PrimaryPart">null</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX10814">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">192</int>
						<CoordinateFrame name="CFrame">
							<X>1867</X>
							<Y>6.5999999</Y>
							<Z>3986</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Tie</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>16</X>
							<Y>0.400000006</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
					<Item class="Fire" referent="RBX10815">
						<Properties>
							<Color3 name="Color">4278190335</Color3>
							<bool name="Enabled">false</bool>
							<string name="Name">Fire</string>
							<Color3 name="SecondaryColor">4294967295</Color3>
							<bool name="archivable">true</bool>
							<float name="heat_xml">25</float>
							<float name="size_xml">30</float>
						</Properties>
						<Item class="Script" referent="RBX10816">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Spread</string>
								<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="Part" referent="RBX10817">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">192</int>
						<CoordinateFrame name="CFrame">
							<X>1878.5</X>
							<Y>6.5999999</Y>
							<Z>3986</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Tie</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>16</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX10818">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>1861</X>
							<Y>7.4000001</Y>
							<Z>3991</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Rail</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1.20000005</Y>
							<Z>36</Z>
						</Vector3>
					</Properties>
					<Item class="Fire" referent="RBX10819">
						<Properties>
							<Color3 name="Color">4278190335</Color3>
							<bool name="Enabled">false</bool>
							<string name="Name">Fire</string>
							<Color3 name="SecondaryColor">4294967295</Color3>
							<bool name="archivable">true</bool>
							<float name="heat_xml">25</float>
							<float name="size_xml">30</float>
						</Properties>
						<Item class="Script" referent="RBX10820">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Spread</string>
								<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="Part" referent="RBX10821">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>1861</X>
							<Y>7.4000001</Y>
							<Z>3981</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Rail</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1.20000005</Y>
							<Z>36</Z>
						</Vector3>
					</Properties>
					<Item class="Fire" referent="RBX10822">
						<Properties>
							<Color3 name="Color">4278190335</Color3>
							<bool name="Enabled">false</bool>
							<string name="Name">Fire</string>
							<Color3 name="SecondaryColor">4294967295</Color3>
							<bool name="archivable">true</bool>
							<float name="heat_xml">25</float>
							<float name="size_xml">30</float>
						</Properties>
						<Item class="Script" referent="RBX10823">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Spread</string>
								<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="Part" referent="RBX10824">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">192</int>
						<CoordinateFrame name="CFrame">
							<X>1855</X>
							<Y>6.5999999</Y>
							<Z>3986</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Tie</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>16</X>
							<Y>0.400000006</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX10825">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">192</int>
						<CoordinateFrame name="CFrame">
							<X>1843.5</X>
							<Y>6.5999999</Y>
							<Z>3986</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Tie</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>16</X>
							<Y>0.400000006</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Fire" referent="RBX10826">
						<Properties>
							<Color3 name="Color">4278190335</Color3>
							<bool name="Enabled">false</bool>
							<string name="Name">Fire</string>
							<Color3 name="SecondaryColor">4294967295</Color3>
							<bool name="archivable">true</bool>
							<float name="heat_xml">25</float>
							<float name="size_xml">30</float>
						</Properties>
						<Item class="Script" referent="RBX10827">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Spread</string>
								<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
				</Item>
			</Item>
			<Item class="Part" referent="RBX10828">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
						<X>1832.58862</X>
						<Y>6.59869289</Y>
						<Z>3986.92871</Z>
						<R00>0.0904464424</R00>
						<R01>0</R01>
						<R02>-0.995901525</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0.995901525</R20>
						<R21>0</R21>
						<R22>0.0904464424</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Tie</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>16</X>
						<Y>0.400000006</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
				<Item class="Fire" referent="RBX10829">
					<Properties>
						<Color3 name="Color">4278190335</Color3>
						<bool name="Enabled">false</bool>
						<string name="Name">Fire</string>
						<Color3 name="SecondaryColor">4294967295</Color3>
						<bool name="archivable">true</bool>
						<float name="heat_xml">25</float>
						<float name="size_xml">30</float>
					</Properties>
					<Item class="Script" referent="RBX10830">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Spread</string>
							<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Part" referent="RBX10831">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>1823.30298</X>
						<Y>7.4262104</Y>
						<Z>3992.90186</Z>
						<R00>0.0942391604</R00>
						<R01>0</R01>
						<R02>-0.995549679</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0.995549679</R20>
						<R21>0</R21>
						<R22>0.0942391604</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Rail</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>1.20000005</Y>
						<Z>40</Z>
					</Vector3>
				</Properties>
				<Item class="Fire" referent="RBX10832">
					<Properties>
						<Color3 name="Color">4278190335</Color3>
						<bool name="Enabled">false</bool>
						<string name="Name">Fire</string>
						<Color3 name="SecondaryColor">4294967295</Color3>
						<bool name="archivable">true</bool>
						<float name="heat_xml">25</float>
						<float name="size_xml">30</float>
					</Properties>
					<Item class="Script" referent="RBX10833">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Spread</string>
							<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Part" referent="RBX10834">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>1822.60938</X>
						<Y>7.41382027</Y>
						<Z>3982.99805</Z>
						<R00>0.096503824</R00>
						<R01>0</R01>
						<R02>-0.995332718</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0.995332718</R20>
						<R21>0</R21>
						<R22>0.096503824</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Rail</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>1.20000005</Y>
						<Z>41</Z>
					</Vector3>
				</Properties>
				<Item class="Fire" referent="RBX10835">
					<Properties>
						<Color3 name="Color">4278190335</Color3>
						<bool name="Enabled">false</bool>
						<string name="Name">Fire</string>
						<Color3 name="SecondaryColor">4294967295</Color3>
						<bool name="archivable">true</bool>
						<float name="heat_xml">25</float>
						<float name="size_xml">30</float>
					</Properties>
					<Item class="Script" referent="RBX10836">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Spread</string>
							<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Part" referent="RBX10837">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
						<X>1820.6377</X>
						<Y>6.59869289</Y>
						<Z>3988.01416</Z>
						<R00>0.0904464424</R00>
						<R01>0</R01>
						<R02>-0.995901525</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0.995901525</R20>
						<R21>0</R21>
						<R22>0.0904464424</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Tie</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>16</X>
						<Y>0.400000006</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
				<Item class="Fire" referent="RBX10838">
					<Properties>
						<Color3 name="Color">4278190335</Color3>
						<bool name="Enabled">false</bool>
						<string name="Name">Fire</string>
						<Color3 name="SecondaryColor">4294967295</Color3>
						<bool name="archivable">true</bool>
						<float name="heat_xml">25</float>
						<float name="size_xml">30</float>
					</Properties>
					<Item class="Script" referent="RBX10839">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Spread</string>
							<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Part" referent="RBX10840">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">192</int>
					<CoordinateFrame name="CFrame">
						<X>1803.62866</X>
						<Y>6.59869289</Y>
						<Z>3989.78418</Z>
						<R00>0.0904464424</R00>
						<R01>0</R01>
						<R02>-0.995901525</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0.995901525</R20>
						<R21>0</R21>
						<R22>0.0904464424</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Tie</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>16</X>
						<Y>0.400000006</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
				<Item class="Fire" referent="RBX10841">
					<Properties>
						<Color3 name="Color">4278190335</Color3>
						<bool name="Enabled">false</bool>
						<string name="Name">Fire</string>
						<Color3 name="SecondaryColor">4294967295</Color3>
						<bool name="archivable">true</bool>
						<float name="heat_xml">25</float>
						<float name="size_xml">30</float>
					</Properties>
					<Item class="Script" referent="RBX10842">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Spread</string>
							<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX10843">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Model</string>
					<Ref name="PrimaryPart">null</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Model" referent="RBX10844">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Model</string>
						<Ref name="PrimaryPart">null</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Model" referent="RBX10845">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Model</string>
							<Ref name="PrimaryPart">null</Ref>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Model" referent="RBX10846">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Model</string>
								<Ref name="PrimaryPart">null</Ref>
								<bool name="archivable">true</bool>
							</Properties>
							<Item class="Model" referent="RBX10847">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Model</string>
									<Ref name="PrimaryPart">null</Ref>
									<bool name="archivable">true</bool>
								</Properties>
								<Item class="Part" referent="RBX10848">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">192</int>
										<CoordinateFrame name="CFrame">
											<X>1161.69202</X>
											<Y>6.59866238</Y>
											<Z>4491.68213</Z>
											<R00>0.935092032</R00>
											<R01>0</R01>
											<R02>-0.354408294</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0.354408294</R20>
											<R21>0</R21>
											<R22>0.935092032</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<token name="FormFactor">1</token>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Tie</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<bool name="archivable">true</bool>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>16</X>
											<Y>0.400000006</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX10849">
										<Properties>
											<Color3 name="Color">4278190335</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294967295</Color3>
											<bool name="archivable">true</bool>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX10850">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
												<bool name="archivable">true</bool>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX10851">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">192</int>
										<CoordinateFrame name="CFrame">
											<X>1165.94519</X>
											<Y>6.59866238</Y>
											<Z>4480.46094</Z>
											<R00>0.935092032</R00>
											<R01>0</R01>
											<R02>-0.354408294</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0.354408294</R20>
											<R21>0</R21>
											<R22>0.935092032</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<token name="FormFactor">1</token>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Tie</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<bool name="archivable">true</bool>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>16</X>
											<Y>0.400000006</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX10852">
										<Properties>
											<Color3 name="Color">4278190335</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294967295</Color3>
											<bool name="archivable">true</bool>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX10853">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
												<bool name="archivable">true</bool>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX10854">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">192</int>
										<CoordinateFrame name="CFrame">
											<X>1170.19775</X>
											<Y>6.59866238</Y>
											<Z>4469.23975</Z>
											<R00>0.935092032</R00>
											<R01>0</R01>
											<R02>-0.354408294</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0.354408294</R20>
											<R21>0</R21>
											<R22>0.935092032</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<token name="FormFactor">1</token>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Tie</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<bool name="archivable">true</bool>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>16</X>
											<Y>0.400000006</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX10855">
										<Properties>
											<Color3 name="Color">4278190335</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294967295</Color3>
											<bool name="archivable">true</bool>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX10856">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
												<bool name="archivable">true</bool>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX10857">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">192</int>
										<CoordinateFrame name="CFrame">
											<X>1173.96362</X>
											<Y>6.59863186</Y>
											<Z>4459.47949</Z>
											<R00>0.922475278</R00>
											<R01>0</R01>
											<R02>-0.386060715</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0.386060715</R20>
											<R21>0</R21>
											<R22>0.922475278</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<token name="FormFactor">1</token>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Tie</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<bool name="archivable">true</bool>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>16</X>
											<Y>0.400000006</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX10858">
										<Properties>
											<Color3 name="Color">4278190335</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294967295</Color3>
											<bool name="archivable">true</bool>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX10859">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
												<bool name="archivable">true</bool>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Model" referent="RBX10860">
									<Properties>
										<CoordinateFrame name="ModelInPrimary">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">Model</string>
										<Ref name="PrimaryPart">null</Ref>
										<bool name="archivable">true</bool>
									</Properties>
									<Item class="Part" referent="RBX10861">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">194</int>
											<CoordinateFrame name="CFrame">
												<X>1172.24097</X>
												<Y>7.44247627</Y>
												<Z>4477.9707</Z>
												<R00>0.93509239</R00>
												<R01>0</R01>
												<R02>-0.354408592</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>0.354408592</R20>
												<R21>0</R21>
												<R22>0.93509239</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<token name="FormFactor">1</token>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Rail</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<bool name="archivable">true</bool>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>2</X>
												<Y>1.20000005</Y>
												<Z>35</Z>
											</Vector3>
										</Properties>
										<Item class="Fire" referent="RBX10862">
											<Properties>
												<Color3 name="Color">4278190335</Color3>
												<bool name="Enabled">false</bool>
												<string name="Name">Fire</string>
												<Color3 name="SecondaryColor">4294967295</Color3>
												<bool name="archivable">true</bool>
												<float name="heat_xml">25</float>
												<float name="size_xml">30</float>
											</Properties>
											<Item class="Script" referent="RBX10863">
												<Properties>
													<bool name="Disabled">false</bool>
													<Content name="LinkedSource"><null></null></Content>
													<string name="Name">Spread</string>
													<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
													<bool name="archivable">true</bool>
												</Properties>
											</Item>
										</Item>
									</Item>
									<Item class="Part" referent="RBX10864">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">194</int>
											<CoordinateFrame name="CFrame">
												<X>1163.04187</X>
												<Y>7.39865685</Y>
												<Z>4474.01367</Z>
												<R00>0.935092032</R00>
												<R01>0</R01>
												<R02>-0.354408294</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>0.354408294</R20>
												<R21>0</R21>
												<R22>0.935092032</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<token name="FormFactor">1</token>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Rail</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<bool name="archivable">true</bool>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>2</X>
												<Y>1.20000005</Y>
												<Z>36</Z>
											</Vector3>
										</Properties>
										<Item class="Fire" referent="RBX10865">
											<Properties>
												<Color3 name="Color">4278190335</Color3>
												<bool name="Enabled">false</bool>
												<string name="Name">Fire</string>
												<Color3 name="SecondaryColor">4294967295</Color3>
												<bool name="archivable">true</bool>
												<float name="heat_xml">25</float>
												<float name="size_xml">30</float>
											</Properties>
											<Item class="Script" referent="RBX10866">
												<Properties>
													<bool name="Disabled">false</bool>
													<Content name="LinkedSource"><null></null></Content>
													<string name="Name">Spread</string>
													<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
													<bool name="archivable">true</bool>
												</Properties>
											</Item>
										</Item>
									</Item>
									<Item class="Model" referent="RBX10867">
										<Properties>
											<CoordinateFrame name="ModelInPrimary">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>0</R20>
												<R21>0</R21>
												<R22>1</R22>
											</CoordinateFrame>
											<string name="Name">Model</string>
											<Ref name="PrimaryPart">null</Ref>
											<bool name="archivable">true</bool>
										</Properties>
										<Item class="Part" referent="RBX10868">
											<Properties>
												<bool name="Anchored">true</bool>
												<float name="BackParamA">-0.5</float>
												<float name="BackParamB">0.5</float>
												<token name="BackSurface">0</token>
												<token name="BackSurfaceInput">0</token>
												<float name="BottomParamA">-0.5</float>
												<float name="BottomParamB">0.5</float>
												<token name="BottomSurface">0</token>
												<token name="BottomSurfaceInput">0</token>
												<int name="BrickColor">192</int>
												<CoordinateFrame name="CFrame">
													<X>1184.41956</X>
													<Y>6.59866238</Y>
													<Z>4437.89063</Z>
													<R00>0.899204552</R00>
													<R01>0</R01>
													<R02>-0.43753159</R02>
													<R10>0</R10>
													<R11>1</R11>
													<R12>0</R12>
													<R20>0.43753159</R20>
													<R21>0</R21>
													<R22>0.899204552</R22>
												</CoordinateFrame>
												<bool name="CanCollide">false</bool>
												<float name="Elasticity">0.5</float>
												<token name="FormFactor">1</token>
												<float name="Friction">0.300000012</float>
												<float name="FrontParamA">-0.5</float>
												<float name="FrontParamB">0.5</float>
												<token name="FrontSurface">0</token>
												<token name="FrontSurfaceInput">0</token>
												<float name="LeftParamA">-0.5</float>
												<float name="LeftParamB">0.5</float>
												<token name="LeftSurface">0</token>
												<token name="LeftSurfaceInput">0</token>
												<bool name="Locked">false</bool>
												<token name="Material">256</token>
												<string name="Name">Tie</string>
												<float name="Reflectance">0</float>
												<float name="RightParamA">-0.5</float>
												<float name="RightParamB">0.5</float>
												<token name="RightSurface">0</token>
												<token name="RightSurfaceInput">0</token>
												<Vector3 name="RotVelocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<float name="TopParamA">-0.5</float>
												<float name="TopParamB">0.5</float>
												<token name="TopSurface">0</token>
												<token name="TopSurfaceInput">0</token>
												<float name="Transparency">0</float>
												<Vector3 name="Velocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<bool name="archivable">true</bool>
												<token name="shape">1</token>
												<Vector3 name="size">
													<X>16</X>
													<Y>0.400000006</Y>
													<Z>2</Z>
												</Vector3>
											</Properties>
											<Item class="Fire" referent="RBX10869">
												<Properties>
													<Color3 name="Color">4278190335</Color3>
													<bool name="Enabled">false</bool>
													<string name="Name">Fire</string>
													<Color3 name="SecondaryColor">4294967295</Color3>
													<bool name="archivable">true</bool>
													<float name="heat_xml">25</float>
													<float name="size_xml">30</float>
												</Properties>
												<Item class="Script" referent="RBX10870">
													<Properties>
														<bool name="Disabled">false</bool>
														<Content name="LinkedSource"><null></null></Content>
														<string name="Name">Spread</string>
														<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
														<bool name="archivable">true</bool>
													</Properties>
												</Item>
											</Item>
										</Item>
										<Item class="Part" referent="RBX10871">
											<Properties>
												<bool name="Anchored">true</bool>
												<float name="BackParamA">-0.5</float>
												<float name="BackParamB">0.5</float>
												<token name="BackSurface">0</token>
												<token name="BackSurfaceInput">0</token>
												<float name="BottomParamA">-0.5</float>
												<float name="BottomParamB">0.5</float>
												<token name="BottomSurface">0</token>
												<token name="BottomSurfaceInput">0</token>
												<int name="BrickColor">192</int>
												<CoordinateFrame name="CFrame">
													<X>1189.45117</X>
													<Y>6.59866238</Y>
													<Z>4427.5498</Z>
													<R00>0.899204552</R00>
													<R01>0</R01>
													<R02>-0.43753159</R02>
													<R10>0</R10>
													<R11>1</R11>
													<R12>0</R12>
													<R20>0.43753159</R20>
													<R21>0</R21>
													<R22>0.899204552</R22>
												</CoordinateFrame>
												<bool name="CanCollide">false</bool>
												<float name="Elasticity">0.5</float>
												<token name="FormFactor">1</token>
												<float name="Friction">0.300000012</float>
												<float name="FrontParamA">-0.5</float>
												<float name="FrontParamB">0.5</float>
												<token name="FrontSurface">0</token>
												<token name="FrontSurfaceInput">0</token>
												<float name="LeftParamA">-0.5</float>
												<float name="LeftParamB">0.5</float>
												<token name="LeftSurface">0</token>
												<token name="LeftSurfaceInput">0</token>
												<bool name="Locked">false</bool>
												<token name="Material">256</token>
												<string name="Name">Tie</string>
												<float name="Reflectance">0</float>
												<float name="RightParamA">-0.5</float>
												<float name="RightParamB">0.5</float>
												<token name="RightSurface">0</token>
												<token name="RightSurfaceInput">0</token>
												<Vector3 name="RotVelocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<float name="TopParamA">-0.5</float>
												<float name="TopParamB">0.5</float>
												<token name="TopSurface">0</token>
												<token name="TopSurfaceInput">0</token>
												<float name="Transparency">0</float>
												<Vector3 name="Velocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<bool name="archivable">true</bool>
												<token name="shape">1</token>
												<Vector3 name="size">
													<X>16</X>
													<Y>0.400000006</Y>
													<Z>1</Z>
												</Vector3>
											</Properties>
										</Item>
										<Item class="Part" referent="RBX10872">
											<Properties>
												<bool name="Anchored">true</bool>
												<float name="BackParamA">-0.5</float>
												<float name="BackParamB">0.5</float>
												<token name="BackSurface">0</token>
												<token name="BackSurfaceInput">0</token>
												<float name="BottomParamA">-0.5</float>
												<float name="BottomParamB">0.5</float>
												<token name="BottomSurface">0</token>
												<token name="BottomSurfaceInput">0</token>
												<int name="BrickColor">194</int>
												<CoordinateFrame name="CFrame">
													<X>1186.29016</X>
													<Y>7.39865685</Y>
													<Z>4445.47314</Z>
													<R00>0.899204552</R00>
													<R01>0</R01>
													<R02>-0.43753159</R02>
													<R10>0</R10>
													<R11>1</R11>
													<R12>0</R12>
													<R20>0.43753159</R20>
													<R21>0</R21>
													<R22>0.899204552</R22>
												</CoordinateFrame>
												<bool name="CanCollide">true</bool>
												<float name="Elasticity">0.5</float>
												<token name="FormFactor">1</token>
												<float name="Friction">0.300000012</float>
												<float name="FrontParamA">-0.5</float>
												<float name="FrontParamB">0.5</float>
												<token name="FrontSurface">0</token>
												<token name="FrontSurfaceInput">0</token>
												<float name="LeftParamA">-0.5</float>
												<float name="LeftParamB">0.5</float>
												<token name="LeftSurface">0</token>
												<token name="LeftSurfaceInput">0</token>
												<bool name="Locked">false</bool>
												<token name="Material">256</token>
												<string name="Name">Rail</string>
												<float name="Reflectance">0</float>
												<float name="RightParamA">-0.5</float>
												<float name="RightParamB">0.5</float>
												<token name="RightSurface">0</token>
												<token name="RightSurfaceInput">0</token>
												<Vector3 name="RotVelocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<float name="TopParamA">-0.5</float>
												<float name="TopParamB">0.5</float>
												<token name="TopSurface">0</token>
												<token name="TopSurfaceInput">0</token>
												<float name="Transparency">0</float>
												<Vector3 name="Velocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<bool name="archivable">true</bool>
												<token name="shape">1</token>
												<Vector3 name="size">
													<X>2</X>
													<Y>1.20000005</Y>
													<Z>36</Z>
												</Vector3>
											</Properties>
											<Item class="Fire" referent="RBX10873">
												<Properties>
													<Color3 name="Color">4278190335</Color3>
													<bool name="Enabled">false</bool>
													<string name="Name">Fire</string>
													<Color3 name="SecondaryColor">4294967295</Color3>
													<bool name="archivable">true</bool>
													<float name="heat_xml">25</float>
													<float name="size_xml">30</float>
												</Properties>
												<Item class="Script" referent="RBX10874">
													<Properties>
														<bool name="Disabled">false</bool>
														<Content name="LinkedSource"><null></null></Content>
														<string name="Name">Spread</string>
														<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
														<bool name="archivable">true</bool>
													</Properties>
												</Item>
											</Item>
										</Item>
										<Item class="Part" referent="RBX10875">
											<Properties>
												<bool name="Anchored">true</bool>
												<float name="BackParamA">-0.5</float>
												<float name="BackParamB">0.5</float>
												<token name="BackSurface">0</token>
												<token name="BackSurfaceInput">0</token>
												<float name="BottomParamA">-0.5</float>
												<float name="BottomParamB">0.5</float>
												<token name="BottomSurface">0</token>
												<token name="BottomSurfaceInput">0</token>
												<int name="BrickColor">194</int>
												<CoordinateFrame name="CFrame">
													<X>1177.29822</X>
													<Y>7.39865685</Y>
													<Z>4441.09814</Z>
													<R00>0.899204552</R00>
													<R01>0</R01>
													<R02>-0.43753159</R02>
													<R10>0</R10>
													<R11>1</R11>
													<R12>0</R12>
													<R20>0.43753159</R20>
													<R21>0</R21>
													<R22>0.899204552</R22>
												</CoordinateFrame>
												<bool name="CanCollide">true</bool>
												<float name="Elasticity">0.5</float>
												<token name="FormFactor">1</token>
												<float name="Friction">0.300000012</float>
												<float name="FrontParamA">-0.5</float>
												<float name="FrontParamB">0.5</float>
												<token name="FrontSurface">0</token>
												<token name="FrontSurfaceInput">0</token>
												<float name="LeftParamA">-0.5</float>
												<float name="LeftParamB">0.5</float>
												<token name="LeftSurface">0</token>
												<token name="LeftSurfaceInput">0</token>
												<bool name="Locked">false</bool>
												<token name="Material">256</token>
												<string name="Name">Rail</string>
												<float name="Reflectance">0</float>
												<float name="RightParamA">-0.5</float>
												<float name="RightParamB">0.5</float>
												<token name="RightSurface">0</token>
												<token name="RightSurfaceInput">0</token>
												<Vector3 name="RotVelocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<float name="TopParamA">-0.5</float>
												<float name="TopParamB">0.5</float>
												<token name="TopSurface">0</token>
												<token name="TopSurfaceInput">0</token>
												<float name="Transparency">0</float>
												<Vector3 name="Velocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<bool name="archivable">true</bool>
												<token name="shape">1</token>
												<Vector3 name="size">
													<X>2</X>
													<Y>1.20000005</Y>
													<Z>36</Z>
												</Vector3>
											</Properties>
											<Item class="Fire" referent="RBX10876">
												<Properties>
													<Color3 name="Color">4278190335</Color3>
													<bool name="Enabled">false</bool>
													<string name="Name">Fire</string>
													<Color3 name="SecondaryColor">4294967295</Color3>
													<bool name="archivable">true</bool>
													<float name="heat_xml">25</float>
													<float name="size_xml">30</float>
												</Properties>
												<Item class="Script" referent="RBX10877">
													<Properties>
														<bool name="Disabled">false</bool>
														<Content name="LinkedSource"><null></null></Content>
														<string name="Name">Spread</string>
														<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
														<bool name="archivable">true</bool>
													</Properties>
												</Item>
											</Item>
										</Item>
										<Item class="Part" referent="RBX10878">
											<Properties>
												<bool name="Anchored">true</bool>
												<float name="BackParamA">-0.5</float>
												<float name="BackParamB">0.5</float>
												<token name="BackSurface">0</token>
												<token name="BackSurfaceInput">0</token>
												<float name="BottomParamA">-0.5</float>
												<float name="BottomParamB">0.5</float>
												<token name="BottomSurface">0</token>
												<token name="BottomSurfaceInput">0</token>
												<int name="BrickColor">192</int>
												<CoordinateFrame name="CFrame">
													<X>1179.16895</X>
													<Y>6.59866238</Y>
													<Z>4448.68115</Z>
													<R00>0.899204552</R00>
													<R01>0</R01>
													<R02>-0.43753159</R02>
													<R10>0</R10>
													<R11>1</R11>
													<R12>0</R12>
													<R20>0.43753159</R20>
													<R21>0</R21>
													<R22>0.899204552</R22>
												</CoordinateFrame>
												<bool name="CanCollide">false</bool>
												<float name="Elasticity">0.5</float>
												<token name="FormFactor">1</token>
												<float name="Friction">0.300000012</float>
												<float name="FrontParamA">-0.5</float>
												<float name="FrontParamB">0.5</float>
												<token name="FrontSurface">0</token>
												<token name="FrontSurfaceInput">0</token>
												<float name="LeftParamA">-0.5</float>
												<float name="LeftParamB">0.5</float>
												<token name="LeftSurface">0</token>
												<token name="LeftSurfaceInput">0</token>
												<bool name="Locked">false</bool>
												<token name="Material">256</token>
												<string name="Name">Tie</string>
												<float name="Reflectance">0</float>
												<float name="RightParamA">-0.5</float>
												<float name="RightParamB">0.5</float>
												<token name="RightSurface">0</token>
												<token name="RightSurfaceInput">0</token>
												<Vector3 name="RotVelocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<float name="TopParamA">-0.5</float>
												<float name="TopParamB">0.5</float>
												<token name="TopSurface">0</token>
												<token name="TopSurfaceInput">0</token>
												<float name="Transparency">0</float>
												<Vector3 name="Velocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<bool name="archivable">true</bool>
												<token name="shape">1</token>
												<Vector3 name="size">
													<X>16</X>
													<Y>0.400000006</Y>
													<Z>2</Z>
												</Vector3>
											</Properties>
										</Item>
										<Item class="Part" referent="RBX10879">
											<Properties>
												<bool name="Anchored">true</bool>
												<float name="BackParamA">-0.5</float>
												<float name="BackParamB">0.5</float>
												<token name="BackSurface">0</token>
												<token name="BackSurfaceInput">0</token>
												<float name="BottomParamA">-0.5</float>
												<float name="BottomParamB">0.5</float>
												<token name="BottomSurface">0</token>
												<token name="BottomSurfaceInput">0</token>
												<int name="BrickColor">192</int>
												<CoordinateFrame name="CFrame">
													<X>1174.13733</X>
													<Y>6.59866238</Y>
													<Z>4459.02197</Z>
													<R00>0.899204552</R00>
													<R01>0</R01>
													<R02>-0.43753159</R02>
													<R10>0</R10>
													<R11>1</R11>
													<R12>0</R12>
													<R20>0.43753159</R20>
													<R21>0</R21>
													<R22>0.899204552</R22>
												</CoordinateFrame>
												<bool name="CanCollide">false</bool>
												<float name="Elasticity">0.5</float>
												<token name="FormFactor">1</token>
												<float name="Friction">0.300000012</float>
												<float name="FrontParamA">-0.5</float>
												<float name="FrontParamB">0.5</float>
												<token name="FrontSurface">0</token>
												<token name="FrontSurfaceInput">0</token>
												<float name="LeftParamA">-0.5</float>
												<float name="LeftParamB">0.5</float>
												<token name="LeftSurface">0</token>
												<token name="LeftSurfaceInput">0</token>
												<bool name="Locked">false</bool>
												<token name="Material">256</token>
												<string name="Name">Tie</string>
												<float name="Reflectance">0</float>
												<float name="RightParamA">-0.5</float>
												<float name="RightParamB">0.5</float>
												<token name="RightSurface">0</token>
												<token name="RightSurfaceInput">0</token>
												<Vector3 name="RotVelocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<float name="TopParamA">-0.5</float>
												<float name="TopParamB">0.5</float>
												<token name="TopSurface">0</token>
												<token name="TopSurfaceInput">0</token>
												<float name="Transparency">0</float>
												<Vector3 name="Velocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<bool name="archivable">true</bool>
												<token name="shape">1</token>
												<Vector3 name="size">
													<X>16</X>
													<Y>0.400000006</Y>
													<Z>1</Z>
												</Vector3>
											</Properties>
											<Item class="Fire" referent="RBX10880">
												<Properties>
													<Color3 name="Color">4278190335</Color3>
													<bool name="Enabled">false</bool>
													<string name="Name">Fire</string>
													<Color3 name="SecondaryColor">4294967295</Color3>
													<bool name="archivable">true</bool>
													<float name="heat_xml">25</float>
													<float name="size_xml">30</float>
												</Properties>
												<Item class="Script" referent="RBX10881">
													<Properties>
														<bool name="Disabled">false</bool>
														<Content name="LinkedSource"><null></null></Content>
														<string name="Name">Spread</string>
														<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
														<bool name="archivable">true</bool>
													</Properties>
												</Item>
											</Item>
										</Item>
									</Item>
								</Item>
							</Item>
							<Item class="Model" referent="RBX10882">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Model</string>
									<Ref name="PrimaryPart">null</Ref>
									<bool name="archivable">true</bool>
								</Properties>
								<Item class="Part" referent="RBX10883">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">192</int>
										<CoordinateFrame name="CFrame">
											<X>1190.10742</X>
											<Y>6.59866238</Y>
											<Z>4426.20117</Z>
											<R00>0.899204552</R00>
											<R01>0</R01>
											<R02>-0.43753159</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0.43753159</R20>
											<R21>0</R21>
											<R22>0.899204552</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<token name="FormFactor">1</token>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Tie</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<bool name="archivable">true</bool>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>16</X>
											<Y>0.400000006</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX10884">
										<Properties>
											<Color3 name="Color">4278190335</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294967295</Color3>
											<bool name="archivable">true</bool>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX10885">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
												<bool name="archivable">true</bool>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX10886">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">192</int>
										<CoordinateFrame name="CFrame">
											<X>1195.35767</X>
											<Y>6.59866238</Y>
											<Z>4415.41016</Z>
											<R00>0.899204552</R00>
											<R01>0</R01>
											<R02>-0.43753159</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0.43753159</R20>
											<R21>0</R21>
											<R22>0.899204552</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<token name="FormFactor">1</token>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Tie</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<bool name="archivable">true</bool>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>16</X>
											<Y>0.400000006</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX10887">
										<Properties>
											<Color3 name="Color">4278190335</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294967295</Color3>
											<bool name="archivable">true</bool>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX10888">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
												<bool name="archivable">true</bool>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX10889">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">192</int>
										<CoordinateFrame name="CFrame">
											<X>1200.60828</X>
											<Y>6.59866238</Y>
											<Z>4404.62012</Z>
											<R00>0.899204552</R00>
											<R01>0</R01>
											<R02>-0.43753159</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0.43753159</R20>
											<R21>0</R21>
											<R22>0.899204552</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<token name="FormFactor">1</token>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Tie</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<bool name="archivable">true</bool>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>16</X>
											<Y>0.400000006</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX10890">
										<Properties>
											<Color3 name="Color">4278190335</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294967295</Color3>
											<bool name="archivable">true</bool>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX10891">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
												<bool name="archivable">true</bool>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX10892">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">192</int>
										<CoordinateFrame name="CFrame">
											<X>1205.24133</X>
											<Y>6.59863186</Y>
											<Z>4395.24023</Z>
											<R00>0.883776546</R00>
											<R01>0</R01>
											<R02>-0.467912942</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0.467912942</R20>
											<R21>0</R21>
											<R22>0.883776546</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<token name="FormFactor">1</token>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Tie</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<bool name="archivable">true</bool>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>16</X>
											<Y>0.400000006</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX10893">
										<Properties>
											<Color3 name="Color">4278190335</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294967295</Color3>
											<bool name="archivable">true</bool>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX10894">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
												<bool name="archivable">true</bool>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Model" referent="RBX10895">
									<Properties>
										<CoordinateFrame name="ModelInPrimary">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">Model</string>
										<Ref name="PrimaryPart">null</Ref>
										<bool name="archivable">true</bool>
									</Properties>
									<Item class="Part" referent="RBX10896">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">194</int>
											<CoordinateFrame name="CFrame">
												<X>1201.85291</X>
												<Y>7.44247627</Y>
												<Z>4413.5</Z>
												<R00>0.899204791</R00>
												<R01>0</R01>
												<R02>-0.43753162</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>0.43753162</R20>
												<R21>0</R21>
												<R22>0.899204791</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<token name="FormFactor">1</token>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Rail</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<bool name="archivable">true</bool>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>2</X>
												<Y>1.20000005</Y>
												<Z>35</Z>
											</Vector3>
										</Properties>
										<Item class="Fire" referent="RBX10897">
											<Properties>
												<Color3 name="Color">4278190335</Color3>
												<bool name="Enabled">false</bool>
												<string name="Name">Fire</string>
												<Color3 name="SecondaryColor">4294967295</Color3>
												<bool name="archivable">true</bool>
												<float name="heat_xml">25</float>
												<float name="size_xml">30</float>
											</Properties>
											<Item class="Script" referent="RBX10898">
												<Properties>
													<bool name="Disabled">false</bool>
													<Content name="LinkedSource"><null></null></Content>
													<string name="Name">Spread</string>
													<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
													<bool name="archivable">true</bool>
												</Properties>
											</Item>
										</Item>
									</Item>
									<Item class="Part" referent="RBX10899">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">194</int>
											<CoordinateFrame name="CFrame">
												<X>1193.04932</X>
												<Y>7.39865685</Y>
												<Z>4408.72656</Z>
												<R00>0.899204552</R00>
												<R01>0</R01>
												<R02>-0.43753159</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>0.43753159</R20>
												<R21>0</R21>
												<R22>0.899204552</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<token name="FormFactor">1</token>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Rail</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<bool name="archivable">true</bool>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>2</X>
												<Y>1.20000005</Y>
												<Z>36</Z>
											</Vector3>
										</Properties>
										<Item class="Fire" referent="RBX10900">
											<Properties>
												<Color3 name="Color">4278190335</Color3>
												<bool name="Enabled">false</bool>
												<string name="Name">Fire</string>
												<Color3 name="SecondaryColor">4294967295</Color3>
												<bool name="archivable">true</bool>
												<float name="heat_xml">25</float>
												<float name="size_xml">30</float>
											</Properties>
											<Item class="Script" referent="RBX10901">
												<Properties>
													<bool name="Disabled">false</bool>
													<Content name="LinkedSource"><null></null></Content>
													<string name="Name">Spread</string>
													<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
													<bool name="archivable">true</bool>
												</Properties>
											</Item>
										</Item>
									</Item>
									<Item class="Model" referent="RBX10902">
										<Properties>
											<CoordinateFrame name="ModelInPrimary">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>0</R20>
												<R21>0</R21>
												<R22>1</R22>
											</CoordinateFrame>
											<string name="Name">Model</string>
											<Ref name="PrimaryPart">null</Ref>
											<bool name="archivable">true</bool>
										</Properties>
										<Item class="Part" referent="RBX10903">
											<Properties>
												<bool name="Anchored">true</bool>
												<float name="BackParamA">-0.5</float>
												<float name="BackParamB">0.5</float>
												<token name="BackSurface">0</token>
												<token name="BackSurfaceInput">0</token>
												<float name="BottomParamA">-0.5</float>
												<float name="BottomParamB">0.5</float>
												<token name="BottomSurface">0</token>
												<token name="BottomSurfaceInput">0</token>
												<int name="BrickColor">192</int>
												<CoordinateFrame name="CFrame">
													<X>1217.60681</X>
													<Y>6.59863186</Y>
													<Z>4374.68555</Z>
													<R00>0.855946124</R00>
													<R01>0</R01>
													<R02>-0.517068207</R02>
													<R10>0</R10>
													<R11>1</R11>
													<R12>0</R12>
													<R20>0.517068207</R20>
													<R21>0</R21>
													<R22>0.855946124</R22>
												</CoordinateFrame>
												<bool name="CanCollide">false</bool>
												<float name="Elasticity">0.5</float>
												<token name="FormFactor">1</token>
												<float name="Friction">0.300000012</float>
												<float name="FrontParamA">-0.5</float>
												<float name="FrontParamB">0.5</float>
												<token name="FrontSurface">0</token>
												<token name="FrontSurfaceInput">0</token>
												<float name="LeftParamA">-0.5</float>
												<float name="LeftParamB">0.5</float>
												<token name="LeftSurface">0</token>
												<token name="LeftSurfaceInput">0</token>
												<bool name="Locked">false</bool>
												<token name="Material">256</token>
												<string name="Name">Tie</string>
												<float name="Reflectance">0</float>
												<float name="RightParamA">-0.5</float>
												<float name="RightParamB">0.5</float>
												<token name="RightSurface">0</token>
												<token name="RightSurfaceInput">0</token>
												<Vector3 name="RotVelocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<float name="TopParamA">-0.5</float>
												<float name="TopParamB">0.5</float>
												<token name="TopSurface">0</token>
												<token name="TopSurfaceInput">0</token>
												<float name="Transparency">0</float>
												<Vector3 name="Velocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<bool name="archivable">true</bool>
												<token name="shape">1</token>
												<Vector3 name="size">
													<X>16</X>
													<Y>0.400000006</Y>
													<Z>2</Z>
												</Vector3>
											</Properties>
											<Item class="Fire" referent="RBX10904">
												<Properties>
													<Color3 name="Color">4278190335</Color3>
													<bool name="Enabled">false</bool>
													<string name="Name">Fire</string>
													<Color3 name="SecondaryColor">4294967295</Color3>
													<bool name="archivable">true</bool>
													<float name="heat_xml">25</float>
													<float name="size_xml">30</float>
												</Properties>
												<Item class="Script" referent="RBX10905">
													<Properties>
														<bool name="Disabled">false</bool>
														<Content name="LinkedSource"><null></null></Content>
														<string name="Name">Spread</string>
														<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
														<bool name="archivable">true</bool>
													</Properties>
												</Item>
											</Item>
										</Item>
										<Item class="Part" referent="RBX10906">
											<Properties>
												<bool name="Anchored">true</bool>
												<float name="BackParamA">-0.5</float>
												<float name="BackParamB">0.5</float>
												<token name="BackSurface">0</token>
												<token name="BackSurfaceInput">0</token>
												<float name="BottomParamA">-0.5</float>
												<float name="BottomParamB">0.5</float>
												<token name="BottomSurface">0</token>
												<token name="BottomSurfaceInput">0</token>
												<int name="BrickColor">192</int>
												<CoordinateFrame name="CFrame">
													<X>1223.55322</X>
													<Y>6.59863186</Y>
													<Z>4364.8418</Z>
													<R00>0.855946124</R00>
													<R01>0</R01>
													<R02>-0.517068207</R02>
													<R10>0</R10>
													<R11>1</R11>
													<R12>0</R12>
													<R20>0.517068207</R20>
													<R21>0</R21>
													<R22>0.855946124</R22>
												</CoordinateFrame>
												<bool name="CanCollide">false</bool>
												<float name="Elasticity">0.5</float>
												<token name="FormFactor">1</token>
												<float name="Friction">0.300000012</float>
												<float name="FrontParamA">-0.5</float>
												<float name="FrontParamB">0.5</float>
												<token name="FrontSurface">0</token>
												<token name="FrontSurfaceInput">0</token>
												<float name="LeftParamA">-0.5</float>
												<float name="LeftParamB">0.5</float>
												<token name="LeftSurface">0</token>
												<token name="LeftSurfaceInput">0</token>
												<bool name="Locked">false</bool>
												<token name="Material">256</token>
												<string name="Name">Tie</string>
												<float name="Reflectance">0</float>
												<float name="RightParamA">-0.5</float>
												<float name="RightParamB">0.5</float>
												<token name="RightSurface">0</token>
												<token name="RightSurfaceInput">0</token>
												<Vector3 name="RotVelocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<float name="TopParamA">-0.5</float>
												<float name="TopParamB">0.5</float>
												<token name="TopSurface">0</token>
												<token name="TopSurfaceInput">0</token>
												<float name="Transparency">0</float>
												<Vector3 name="Velocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<bool name="archivable">true</bool>
												<token name="shape">1</token>
												<Vector3 name="size">
													<X>16</X>
													<Y>0.400000006</Y>
													<Z>1</Z>
												</Vector3>
											</Properties>
										</Item>
										<Item class="Part" referent="RBX10907">
											<Properties>
												<bool name="Anchored">true</bool>
												<float name="BackParamA">-0.5</float>
												<float name="BackParamB">0.5</float>
												<token name="BackSurface">0</token>
												<token name="BackSurfaceInput">0</token>
												<float name="BottomParamA">-0.5</float>
												<float name="BottomParamB">0.5</float>
												<token name="BottomSurface">0</token>
												<token name="BottomSurfaceInput">0</token>
												<int name="BrickColor">194</int>
												<CoordinateFrame name="CFrame">
													<X>1218.78394</X>
													<Y>7.39865685</Y>
													<Z>4382.40674</Z>
													<R00>0.855946124</R00>
													<R01>0</R01>
													<R02>-0.517068207</R02>
													<R10>0</R10>
													<R11>1</R11>
													<R12>0</R12>
													<R20>0.517068207</R20>
													<R21>0</R21>
													<R22>0.855946124</R22>
												</CoordinateFrame>
												<bool name="CanCollide">true</bool>
												<float name="Elasticity">0.5</float>
												<token name="FormFactor">1</token>
												<float name="Friction">0.300000012</float>
												<float name="FrontParamA">-0.5</float>
												<float name="FrontParamB">0.5</float>
												<token name="FrontSurface">0</token>
												<token name="FrontSurfaceInput">0</token>
												<float name="LeftParamA">-0.5</float>
												<float name="LeftParamB">0.5</float>
												<token name="LeftSurface">0</token>
												<token name="LeftSurfaceInput">0</token>
												<bool name="Locked">false</bool>
												<token name="Material">256</token>
												<string name="Name">Rail</string>
												<float name="Reflectance">0</float>
												<float name="RightParamA">-0.5</float>
												<float name="RightParamB">0.5</float>
												<token name="RightSurface">0</token>
												<token name="RightSurfaceInput">0</token>
												<Vector3 name="RotVelocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<float name="TopParamA">-0.5</float>
												<float name="TopParamB">0.5</float>
												<token name="TopSurface">0</token>
												<token name="TopSurfaceInput">0</token>
												<float name="Transparency">0</float>
												<Vector3 name="Velocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<bool name="archivable">true</bool>
												<token name="shape">1</token>
												<Vector3 name="size">
													<X>2</X>
													<Y>1.20000005</Y>
													<Z>36</Z>
												</Vector3>
											</Properties>
											<Item class="Fire" referent="RBX10908">
												<Properties>
													<Color3 name="Color">4278190335</Color3>
													<bool name="Enabled">false</bool>
													<string name="Name">Fire</string>
													<Color3 name="SecondaryColor">4294967295</Color3>
													<bool name="archivable">true</bool>
													<float name="heat_xml">25</float>
													<float name="size_xml">30</float>
												</Properties>
												<Item class="Script" referent="RBX10909">
													<Properties>
														<bool name="Disabled">false</bool>
														<Content name="LinkedSource"><null></null></Content>
														<string name="Name">Spread</string>
														<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
														<bool name="archivable">true</bool>
													</Properties>
												</Item>
											</Item>
										</Item>
										<Item class="Part" referent="RBX10910">
											<Properties>
												<bool name="Anchored">true</bool>
												<float name="BackParamA">-0.5</float>
												<float name="BackParamB">0.5</float>
												<token name="BackSurface">0</token>
												<token name="BackSurfaceInput">0</token>
												<float name="BottomParamA">-0.5</float>
												<float name="BottomParamB">0.5</float>
												<token name="BottomSurface">0</token>
												<token name="BottomSurfaceInput">0</token>
												<int name="BrickColor">194</int>
												<CoordinateFrame name="CFrame">
													<X>1210.22437</X>
													<Y>7.39865685</Y>
													<Z>4377.23535</Z>
													<R00>0.855946124</R00>
													<R01>0</R01>
													<R02>-0.517068207</R02>
													<R10>0</R10>
													<R11>1</R11>
													<R12>0</R12>
													<R20>0.517068207</R20>
													<R21>0</R21>
													<R22>0.855946124</R22>
												</CoordinateFrame>
												<bool name="CanCollide">true</bool>
												<float name="Elasticity">0.5</float>
												<token name="FormFactor">1</token>
												<float name="Friction">0.300000012</float>
												<float name="FrontParamA">-0.5</float>
												<float name="FrontParamB">0.5</float>
												<token name="FrontSurface">0</token>
												<token name="FrontSurfaceInput">0</token>
												<float name="LeftParamA">-0.5</float>
												<float name="LeftParamB">0.5</float>
												<token name="LeftSurface">0</token>
												<token name="LeftSurfaceInput">0</token>
												<bool name="Locked">false</bool>
												<token name="Material">256</token>
												<string name="Name">Rail</string>
												<float name="Reflectance">0</float>
												<float name="RightParamA">-0.5</float>
												<float name="RightParamB">0.5</float>
												<token name="RightSurface">0</token>
												<token name="RightSurfaceInput">0</token>
												<Vector3 name="RotVelocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<float name="TopParamA">-0.5</float>
												<float name="TopParamB">0.5</float>
												<token name="TopSurface">0</token>
												<token name="TopSurfaceInput">0</token>
												<float name="Transparency">0</float>
												<Vector3 name="Velocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<bool name="archivable">true</bool>
												<token name="shape">1</token>
												<Vector3 name="size">
													<X>2</X>
													<Y>1.20000005</Y>
													<Z>36</Z>
												</Vector3>
											</Properties>
											<Item class="Fire" referent="RBX10911">
												<Properties>
													<Color3 name="Color">4278190335</Color3>
													<bool name="Enabled">false</bool>
													<string name="Name">Fire</string>
													<Color3 name="SecondaryColor">4294967295</Color3>
													<bool name="archivable">true</bool>
													<float name="heat_xml">25</float>
													<float name="size_xml">30</float>
												</Properties>
												<Item class="Script" referent="RBX10912">
													<Properties>
														<bool name="Disabled">false</bool>
														<Content name="LinkedSource"><null></null></Content>
														<string name="Name">Spread</string>
														<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
														<bool name="archivable">true</bool>
													</Properties>
												</Item>
											</Item>
										</Item>
										<Item class="Part" referent="RBX10913">
											<Properties>
												<bool name="Anchored">true</bool>
												<float name="BackParamA">-0.5</float>
												<float name="BackParamB">0.5</float>
												<token name="BackSurface">0</token>
												<token name="BackSurfaceInput">0</token>
												<float name="BottomParamA">-0.5</float>
												<float name="BottomParamB">0.5</float>
												<token name="BottomSurface">0</token>
												<token name="BottomSurfaceInput">0</token>
												<int name="BrickColor">192</int>
												<CoordinateFrame name="CFrame">
													<X>1211.40198</X>
													<Y>6.59863186</Y>
													<Z>4384.95703</Z>
													<R00>0.855946124</R00>
													<R01>0</R01>
													<R02>-0.517068207</R02>
													<R10>0</R10>
													<R11>1</R11>
													<R12>0</R12>
													<R20>0.517068207</R20>
													<R21>0</R21>
													<R22>0.855946124</R22>
												</CoordinateFrame>
												<bool name="CanCollide">false</bool>
												<float name="Elasticity">0.5</float>
												<token name="FormFactor">1</token>
												<float name="Friction">0.300000012</float>
												<float name="FrontParamA">-0.5</float>
												<float name="FrontParamB">0.5</float>
												<token name="FrontSurface">0</token>
												<token name="FrontSurfaceInput">0</token>
												<float name="LeftParamA">-0.5</float>
												<float name="LeftParamB">0.5</float>
												<token name="LeftSurface">0</token>
												<token name="LeftSurfaceInput">0</token>
												<bool name="Locked">false</bool>
												<token name="Material">256</token>
												<string name="Name">Tie</string>
												<float name="Reflectance">0</float>
												<float name="RightParamA">-0.5</float>
												<float name="RightParamB">0.5</float>
												<token name="RightSurface">0</token>
												<token name="RightSurfaceInput">0</token>
												<Vector3 name="RotVelocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<float name="TopParamA">-0.5</float>
												<float name="TopParamB">0.5</float>
												<token name="TopSurface">0</token>
												<token name="TopSurfaceInput">0</token>
												<float name="Transparency">0</float>
												<Vector3 name="Velocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<bool name="archivable">true</bool>
												<token name="shape">1</token>
												<Vector3 name="size">
													<X>16</X>
													<Y>0.400000006</Y>
													<Z>2</Z>
												</Vector3>
											</Properties>
										</Item>
										<Item class="Part" referent="RBX10914">
											<Properties>
												<bool name="Anchored">true</bool>
												<float name="BackParamA">-0.5</float>
												<float name="BackParamB">0.5</float>
												<token name="BackSurface">0</token>
												<token name="BackSurfaceInput">0</token>
												<float name="BottomParamA">-0.5</float>
												<float name="BottomParamB">0.5</float>
												<token name="BottomSurface">0</token>
												<token name="BottomSurfaceInput">0</token>
												<int name="BrickColor">192</int>
												<CoordinateFrame name="CFrame">
													<X>1205.45569</X>
													<Y>6.59863186</Y>
													<Z>4394.80078</Z>
													<R00>0.855946124</R00>
													<R01>0</R01>
													<R02>-0.517068207</R02>
													<R10>0</R10>
													<R11>1</R11>
													<R12>0</R12>
													<R20>0.517068207</R20>
													<R21>0</R21>
													<R22>0.855946124</R22>
												</CoordinateFrame>
												<bool name="CanCollide">false</bool>
												<float name="Elasticity">0.5</float>
												<token name="FormFactor">1</token>
												<float name="Friction">0.300000012</float>
												<float name="FrontParamA">-0.5</float>
												<float name="FrontParamB">0.5</float>
												<token name="FrontSurface">0</token>
												<token name="FrontSurfaceInput">0</token>
												<float name="LeftParamA">-0.5</float>
												<float name="LeftParamB">0.5</float>
												<token name="LeftSurface">0</token>
												<token name="LeftSurfaceInput">0</token>
												<bool name="Locked">false</bool>
												<token name="Material">256</token>
												<string name="Name">Tie</string>
												<float name="Reflectance">0</float>
												<float name="RightParamA">-0.5</float>
												<float name="RightParamB">0.5</float>
												<token name="RightSurface">0</token>
												<token name="RightSurfaceInput">0</token>
												<Vector3 name="RotVelocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<float name="TopParamA">-0.5</float>
												<float name="TopParamB">0.5</float>
												<token name="TopSurface">0</token>
												<token name="TopSurfaceInput">0</token>
												<float name="Transparency">0</float>
												<Vector3 name="Velocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<bool name="archivable">true</bool>
												<token name="shape">1</token>
												<Vector3 name="size">
													<X>16</X>
													<Y>0.400000006</Y>
													<Z>1</Z>
												</Vector3>
											</Properties>
											<Item class="Fire" referent="RBX10915">
												<Properties>
													<Color3 name="Color">4278190335</Color3>
													<bool name="Enabled">false</bool>
													<string name="Name">Fire</string>
													<Color3 name="SecondaryColor">4294967295</Color3>
													<bool name="archivable">true</bool>
													<float name="heat_xml">25</float>
													<float name="size_xml">30</float>
												</Properties>
												<Item class="Script" referent="RBX10916">
													<Properties>
														<bool name="Disabled">false</bool>
														<Content name="LinkedSource"><null></null></Content>
														<string name="Name">Spread</string>
														<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
														<bool name="archivable">true</bool>
													</Properties>
												</Item>
											</Item>
										</Item>
									</Item>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX10917">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Model</string>
								<Ref name="PrimaryPart">null</Ref>
								<bool name="archivable">true</bool>
							</Properties>
							<Item class="Model" referent="RBX10918">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Model</string>
									<Ref name="PrimaryPart">null</Ref>
									<bool name="archivable">true</bool>
								</Properties>
								<Item class="Part" referent="RBX10919">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">192</int>
										<CoordinateFrame name="CFrame">
											<X>1224.32861</X>
											<Y>6.59863186</Y>
											<Z>4363.55811</Z>
											<R00>0.855946124</R00>
											<R01>0</R01>
											<R02>-0.517068207</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0.517068207</R20>
											<R21>0</R21>
											<R22>0.855946124</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<token name="FormFactor">1</token>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Tie</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<bool name="archivable">true</bool>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>16</X>
											<Y>0.400000006</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX10920">
										<Properties>
											<Color3 name="Color">4278190335</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294967295</Color3>
											<bool name="archivable">true</bool>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX10921">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
												<bool name="archivable">true</bool>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX10922">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">192</int>
										<CoordinateFrame name="CFrame">
											<X>1230.53345</X>
											<Y>6.59863186</Y>
											<Z>4353.28711</Z>
											<R00>0.855946124</R00>
											<R01>0</R01>
											<R02>-0.517068207</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0.517068207</R20>
											<R21>0</R21>
											<R22>0.855946124</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<token name="FormFactor">1</token>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Tie</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<bool name="archivable">true</bool>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>16</X>
											<Y>0.400000006</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX10923">
										<Properties>
											<Color3 name="Color">4278190335</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294967295</Color3>
											<bool name="archivable">true</bool>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX10924">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
												<bool name="archivable">true</bool>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX10925">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">192</int>
										<CoordinateFrame name="CFrame">
											<X>1236.73816</X>
											<Y>6.59863186</Y>
											<Z>4343.01563</Z>
											<R00>0.855946124</R00>
											<R01>0</R01>
											<R02>-0.517068207</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0.517068207</R20>
											<R21>0</R21>
											<R22>0.855946124</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<token name="FormFactor">1</token>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Tie</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<bool name="archivable">true</bool>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>16</X>
											<Y>0.400000006</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX10926">
										<Properties>
											<Color3 name="Color">4278190335</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294967295</Color3>
											<bool name="archivable">true</bool>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX10927">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
												<bool name="archivable">true</bool>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX10928">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">192</int>
										<CoordinateFrame name="CFrame">
											<X>1242.20081</X>
											<Y>6.59860134</Y>
											<Z>4334.09375</Z>
											<R00>0.837832987</R00>
											<R01>0</R01>
											<R02>-0.545929432</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0.545929432</R20>
											<R21>0</R21>
											<R22>0.837832987</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<token name="FormFactor">1</token>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Tie</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<bool name="archivable">true</bool>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>16</X>
											<Y>0.400000006</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX10929">
										<Properties>
											<Color3 name="Color">4278190335</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294967295</Color3>
											<bool name="archivable">true</bool>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX10930">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
												<bool name="archivable">true</bool>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Model" referent="RBX10931">
									<Properties>
										<CoordinateFrame name="ModelInPrimary">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">Model</string>
										<Ref name="PrimaryPart">null</Ref>
										<bool name="archivable">true</bool>
									</Properties>
									<Item class="Part" referent="RBX10932">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">194</int>
											<CoordinateFrame name="CFrame">
												<X>1237.1748</X>
												<Y>7.44247627</Y>
												<Z>4351.97119</Z>
												<R00>0.855946124</R00>
												<R01>0</R01>
												<R02>-0.517068207</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>0.517068207</R20>
												<R21>0</R21>
												<R22>0.855946124</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<token name="FormFactor">1</token>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Rail</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<bool name="archivable">true</bool>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>2</X>
												<Y>1.20000005</Y>
												<Z>35</Z>
											</Vector3>
										</Properties>
										<Item class="Fire" referent="RBX10933">
											<Properties>
												<Color3 name="Color">4278190335</Color3>
												<bool name="Enabled">false</bool>
												<string name="Name">Fire</string>
												<Color3 name="SecondaryColor">4294967295</Color3>
												<bool name="archivable">true</bool>
												<float name="heat_xml">25</float>
												<float name="size_xml">30</float>
											</Properties>
											<Item class="Script" referent="RBX10934">
												<Properties>
													<bool name="Disabled">false</bool>
													<Content name="LinkedSource"><null></null></Content>
													<string name="Name">Spread</string>
													<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
													<bool name="archivable">true</bool>
												</Properties>
											</Item>
										</Item>
									</Item>
									<Item class="Part" referent="RBX10935">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">194</int>
											<CoordinateFrame name="CFrame">
												<X>1228.83887</X>
												<Y>7.39865685</Y>
												<Z>4346.42139</Z>
												<R00>0.855946124</R00>
												<R01>0</R01>
												<R02>-0.517068207</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>0.517068207</R20>
												<R21>0</R21>
												<R22>0.855946124</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<token name="FormFactor">1</token>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Rail</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<bool name="archivable">true</bool>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>2</X>
												<Y>1.20000005</Y>
												<Z>36</Z>
											</Vector3>
										</Properties>
										<Item class="Fire" referent="RBX10936">
											<Properties>
												<Color3 name="Color">4278190335</Color3>
												<bool name="Enabled">false</bool>
												<string name="Name">Fire</string>
												<Color3 name="SecondaryColor">4294967295</Color3>
												<bool name="archivable">true</bool>
												<float name="heat_xml">25</float>
												<float name="size_xml">30</float>
											</Properties>
											<Item class="Script" referent="RBX10937">
												<Properties>
													<bool name="Disabled">false</bool>
													<Content name="LinkedSource"><null></null></Content>
													<string name="Name">Spread</string>
													<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
													<bool name="archivable">true</bool>
												</Properties>
											</Item>
										</Item>
									</Item>
									<Item class="Model" referent="RBX10938">
										<Properties>
											<CoordinateFrame name="ModelInPrimary">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>0</R20>
												<R21>0</R21>
												<R22>1</R22>
											</CoordinateFrame>
											<string name="Name">Model</string>
											<Ref name="PrimaryPart">null</Ref>
											<bool name="archivable">true</bool>
										</Properties>
										<Item class="Part" referent="RBX10939">
											<Properties>
												<bool name="Anchored">true</bool>
												<float name="BackParamA">-0.5</float>
												<float name="BackParamB">0.5</float>
												<token name="BackSurface">0</token>
												<token name="BackSurfaceInput">0</token>
												<float name="BottomParamA">-0.5</float>
												<float name="BottomParamB">0.5</float>
												<token name="BottomSurface">0</token>
												<token name="BottomSurfaceInput">0</token>
												<int name="BrickColor">192</int>
												<CoordinateFrame name="CFrame">
													<X>1256.37427</X>
													<Y>6.59863186</Y>
													<Z>4314.74072</Z>
													<R00>0.805670857</R00>
													<R01>0</R01>
													<R02>-0.592366278</R02>
													<R10>0</R10>
													<R11>1</R11>
													<R12>0</R12>
													<R20>0.592366278</R20>
													<R21>0</R21>
													<R22>0.805670857</R22>
												</CoordinateFrame>
												<bool name="CanCollide">false</bool>
												<float name="Elasticity">0.5</float>
												<token name="FormFactor">1</token>
												<float name="Friction">0.300000012</float>
												<float name="FrontParamA">-0.5</float>
												<float name="FrontParamB">0.5</float>
												<token name="FrontSurface">0</token>
												<token name="FrontSurfaceInput">0</token>
												<float name="LeftParamA">-0.5</float>
												<float name="LeftParamB">0.5</float>
												<token name="LeftSurface">0</token>
												<token name="LeftSurfaceInput">0</token>
												<bool name="Locked">false</bool>
												<token name="Material">256</token>
												<string name="Name">Tie</string>
												<float name="Reflectance">0</float>
												<float name="RightParamA">-0.5</float>
												<float name="RightParamB">0.5</float>
												<token name="RightSurface">0</token>
												<token name="RightSurfaceInput">0</token>
												<Vector3 name="RotVelocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<float name="TopParamA">-0.5</float>
												<float name="TopParamB">0.5</float>
												<token name="TopSurface">0</token>
												<token name="TopSurfaceInput">0</token>
												<float name="Transparency">0</float>
												<Vector3 name="Velocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<bool name="archivable">true</bool>
												<token name="shape">1</token>
												<Vector3 name="size">
													<X>16</X>
													<Y>0.400000006</Y>
													<Z>2</Z>
												</Vector3>
											</Properties>
											<Item class="Fire" referent="RBX10940">
												<Properties>
													<Color3 name="Color">4278190335</Color3>
													<bool name="Enabled">false</bool>
													<string name="Name">Fire</string>
													<Color3 name="SecondaryColor">4294967295</Color3>
													<bool name="archivable">true</bool>
													<float name="heat_xml">25</float>
													<float name="size_xml">30</float>
												</Properties>
												<Item class="Script" referent="RBX10941">
													<Properties>
														<bool name="Disabled">false</bool>
														<Content name="LinkedSource"><null></null></Content>
														<string name="Name">Spread</string>
														<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
														<bool name="archivable">true</bool>
													</Properties>
												</Item>
											</Item>
										</Item>
										<Item class="Part" referent="RBX10942">
											<Properties>
												<bool name="Anchored">true</bool>
												<float name="BackParamA">-0.5</float>
												<float name="BackParamB">0.5</float>
												<token name="BackSurface">0</token>
												<token name="BackSurfaceInput">0</token>
												<float name="BottomParamA">-0.5</float>
												<float name="BottomParamB">0.5</float>
												<token name="BottomSurface">0</token>
												<token name="BottomSurfaceInput">0</token>
												<int name="BrickColor">192</int>
												<CoordinateFrame name="CFrame">
													<X>1263.18677</X>
													<Y>6.59863186</Y>
													<Z>4305.47559</Z>
													<R00>0.805670857</R00>
													<R01>0</R01>
													<R02>-0.592366278</R02>
													<R10>0</R10>
													<R11>1</R11>
													<R12>0</R12>
													<R20>0.592366278</R20>
													<R21>0</R21>
													<R22>0.805670857</R22>
												</CoordinateFrame>
												<bool name="CanCollide">false</bool>
												<float name="Elasticity">0.5</float>
												<token name="FormFactor">1</token>
												<float name="Friction">0.300000012</float>
												<float name="FrontParamA">-0.5</float>
												<float name="FrontParamB">0.5</float>
												<token name="FrontSurface">0</token>
												<token name="FrontSurfaceInput">0</token>
												<float name="LeftParamA">-0.5</float>
												<float name="LeftParamB">0.5</float>
												<token name="LeftSurface">0</token>
												<token name="LeftSurfaceInput">0</token>
												<bool name="Locked">false</bool>
												<token name="Material">256</token>
												<string name="Name">Tie</string>
												<float name="Reflectance">0</float>
												<float name="RightParamA">-0.5</float>
												<float name="RightParamB">0.5</float>
												<token name="RightSurface">0</token>
												<token name="RightSurfaceInput">0</token>
												<Vector3 name="RotVelocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<float name="TopParamA">-0.5</float>
												<float name="TopParamB">0.5</float>
												<token name="TopSurface">0</token>
												<token name="TopSurfaceInput">0</token>
												<float name="Transparency">0</float>
												<Vector3 name="Velocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<bool name="archivable">true</bool>
												<token name="shape">1</token>
												<Vector3 name="size">
													<X>16</X>
													<Y>0.400000006</Y>
													<Z>1</Z>
												</Vector3>
											</Properties>
										</Item>
										<Item class="Part" referent="RBX10943">
											<Properties>
												<bool name="Anchored">true</bool>
												<float name="BackParamA">-0.5</float>
												<float name="BackParamB">0.5</float>
												<token name="BackSurface">0</token>
												<token name="BackSurfaceInput">0</token>
												<float name="BottomParamA">-0.5</float>
												<float name="BottomParamB">0.5</float>
												<token name="BottomSurface">0</token>
												<token name="BottomSurfaceInput">0</token>
												<int name="BrickColor">194</int>
												<CoordinateFrame name="CFrame">
													<X>1256.84888</X>
													<Y>7.39865685</Y>
													<Z>4322.53711</Z>
													<R00>0.805670857</R00>
													<R01>0</R01>
													<R02>-0.592366278</R02>
													<R10>0</R10>
													<R11>1</R11>
													<R12>0</R12>
													<R20>0.592366278</R20>
													<R21>0</R21>
													<R22>0.805670857</R22>
												</CoordinateFrame>
												<bool name="CanCollide">true</bool>
												<float name="Elasticity">0.5</float>
												<token name="FormFactor">1</token>
												<float name="Friction">0.300000012</float>
												<float name="FrontParamA">-0.5</float>
												<float name="FrontParamB">0.5</float>
												<token name="FrontSurface">0</token>
												<token name="FrontSurfaceInput">0</token>
												<float name="LeftParamA">-0.5</float>
												<float name="LeftParamB">0.5</float>
												<token name="LeftSurface">0</token>
												<token name="LeftSurfaceInput">0</token>
												<bool name="Locked">false</bool>
												<token name="Material">256</token>
												<string name="Name">Rail</string>
												<float name="Reflectance">0</float>
												<float name="RightParamA">-0.5</float>
												<float name="RightParamB">0.5</float>
												<token name="RightSurface">0</token>
												<token name="RightSurfaceInput">0</token>
												<Vector3 name="RotVelocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<float name="TopParamA">-0.5</float>
												<float name="TopParamB">0.5</float>
												<token name="TopSurface">0</token>
												<token name="TopSurfaceInput">0</token>
												<float name="Transparency">0</float>
												<Vector3 name="Velocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<bool name="archivable">true</bool>
												<token name="shape">1</token>
												<Vector3 name="size">
													<X>2</X>
													<Y>1.20000005</Y>
													<Z>36</Z>
												</Vector3>
											</Properties>
											<Item class="Fire" referent="RBX10944">
												<Properties>
													<Color3 name="Color">4278190335</Color3>
													<bool name="Enabled">false</bool>
													<string name="Name">Fire</string>
													<Color3 name="SecondaryColor">4294967295</Color3>
													<bool name="archivable">true</bool>
													<float name="heat_xml">25</float>
													<float name="size_xml">30</float>
												</Properties>
												<Item class="Script" referent="RBX10945">
													<Properties>
														<bool name="Disabled">false</bool>
														<Content name="LinkedSource"><null></null></Content>
														<string name="Name">Spread</string>
														<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
														<bool name="archivable">true</bool>
													</Properties>
												</Item>
											</Item>
										</Item>
										<Item class="Part" referent="RBX10946">
											<Properties>
												<bool name="Anchored">true</bool>
												<float name="BackParamA">-0.5</float>
												<float name="BackParamB">0.5</float>
												<token name="BackSurface">0</token>
												<token name="BackSurfaceInput">0</token>
												<float name="BottomParamA">-0.5</float>
												<float name="BottomParamB">0.5</float>
												<token name="BottomSurface">0</token>
												<token name="BottomSurfaceInput">0</token>
												<int name="BrickColor">194</int>
												<CoordinateFrame name="CFrame">
													<X>1248.79211</X>
													<Y>7.39865685</Y>
													<Z>4316.61377</Z>
													<R00>0.805670857</R00>
													<R01>0</R01>
													<R02>-0.592366278</R02>
													<R10>0</R10>
													<R11>1</R11>
													<R12>0</R12>
													<R20>0.592366278</R20>
													<R21>0</R21>
													<R22>0.805670857</R22>
												</CoordinateFrame>
												<bool name="CanCollide">true</bool>
												<float name="Elasticity">0.5</float>
												<token name="FormFactor">1</token>
												<float name="Friction">0.300000012</float>
												<float name="FrontParamA">-0.5</float>
												<float name="FrontParamB">0.5</float>
												<token name="FrontSurface">0</token>
												<token name="FrontSurfaceInput">0</token>
												<float name="LeftParamA">-0.5</float>
												<float name="LeftParamB">0.5</float>
												<token name="LeftSurface">0</token>
												<token name="LeftSurfaceInput">0</token>
												<bool name="Locked">false</bool>
												<token name="Material">256</token>
												<string name="Name">Rail</string>
												<float name="Reflectance">0</float>
												<float name="RightParamA">-0.5</float>
												<float name="RightParamB">0.5</float>
												<token name="RightSurface">0</token>
												<token name="RightSurfaceInput">0</token>
												<Vector3 name="RotVelocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<float name="TopParamA">-0.5</float>
												<float name="TopParamB">0.5</float>
												<token name="TopSurface">0</token>
												<token name="TopSurfaceInput">0</token>
												<float name="Transparency">0</float>
												<Vector3 name="Velocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<bool name="archivable">true</bool>
												<token name="shape">1</token>
												<Vector3 name="size">
													<X>2</X>
													<Y>1.20000005</Y>
													<Z>36</Z>
												</Vector3>
											</Properties>
											<Item class="Fire" referent="RBX10947">
												<Properties>
													<Color3 name="Color">4278190335</Color3>
													<bool name="Enabled">false</bool>
													<string name="Name">Fire</string>
													<Color3 name="SecondaryColor">4294967295</Color3>
													<bool name="archivable">true</bool>
													<float name="heat_xml">25</float>
													<float name="size_xml">30</float>
												</Properties>
												<Item class="Script" referent="RBX10948">
													<Properties>
														<bool name="Disabled">false</bool>
														<Content name="LinkedSource"><null></null></Content>
														<string name="Name">Spread</string>
														<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
														<bool name="archivable">true</bool>
													</Properties>
												</Item>
											</Item>
										</Item>
										<Item class="Part" referent="RBX10949">
											<Properties>
												<bool name="Anchored">true</bool>
												<float name="BackParamA">-0.5</float>
												<float name="BackParamB">0.5</float>
												<token name="BackSurface">0</token>
												<token name="BackSurfaceInput">0</token>
												<float name="BottomParamA">-0.5</float>
												<float name="BottomParamB">0.5</float>
												<token name="BottomSurface">0</token>
												<token name="BottomSurfaceInput">0</token>
												<int name="BrickColor">192</int>
												<CoordinateFrame name="CFrame">
													<X>1249.26624</X>
													<Y>6.59863186</Y>
													<Z>4324.40869</Z>
													<R00>0.805670857</R00>
													<R01>0</R01>
													<R02>-0.592366278</R02>
													<R10>0</R10>
													<R11>1</R11>
													<R12>0</R12>
													<R20>0.592366278</R20>
													<R21>0</R21>
													<R22>0.805670857</R22>
												</CoordinateFrame>
												<bool name="CanCollide">false</bool>
												<float name="Elasticity">0.5</float>
												<token name="FormFactor">1</token>
												<float name="Friction">0.300000012</float>
												<float name="FrontParamA">-0.5</float>
												<float name="FrontParamB">0.5</float>
												<token name="FrontSurface">0</token>
												<token name="FrontSurfaceInput">0</token>
												<float name="LeftParamA">-0.5</float>
												<float name="LeftParamB">0.5</float>
												<token name="LeftSurface">0</token>
												<token name="LeftSurfaceInput">0</token>
												<bool name="Locked">false</bool>
												<token name="Material">256</token>
												<string name="Name">Tie</string>
												<float name="Reflectance">0</float>
												<float name="RightParamA">-0.5</float>
												<float name="RightParamB">0.5</float>
												<token name="RightSurface">0</token>
												<token name="RightSurfaceInput">0</token>
												<Vector3 name="RotVelocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<float name="TopParamA">-0.5</float>
												<float name="TopParamB">0.5</float>
												<token name="TopSurface">0</token>
												<token name="TopSurfaceInput">0</token>
												<float name="Transparency">0</float>
												<Vector3 name="Velocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<bool name="archivable">true</bool>
												<token name="shape">1</token>
												<Vector3 name="size">
													<X>16</X>
													<Y>0.400000006</Y>
													<Z>2</Z>
												</Vector3>
											</Properties>
										</Item>
										<Item class="Part" referent="RBX10950">
											<Properties>
												<bool name="Anchored">true</bool>
												<float name="BackParamA">-0.5</float>
												<float name="BackParamB">0.5</float>
												<token name="BackSurface">0</token>
												<token name="BackSurfaceInput">0</token>
												<float name="BottomParamA">-0.5</float>
												<float name="BottomParamB">0.5</float>
												<token name="BottomSurface">0</token>
												<token name="BottomSurfaceInput">0</token>
												<int name="BrickColor">192</int>
												<CoordinateFrame name="CFrame">
													<X>1242.45386</X>
													<Y>6.59863186</Y>
													<Z>4333.67432</Z>
													<R00>0.805670857</R00>
													<R01>0</R01>
													<R02>-0.592366278</R02>
													<R10>0</R10>
													<R11>1</R11>
													<R12>0</R12>
													<R20>0.592366278</R20>
													<R21>0</R21>
													<R22>0.805670857</R22>
												</CoordinateFrame>
												<bool name="CanCollide">false</bool>
												<float name="Elasticity">0.5</float>
												<token name="FormFactor">1</token>
												<float name="Friction">0.300000012</float>
												<float name="FrontParamA">-0.5</float>
												<float name="FrontParamB">0.5</float>
												<token name="FrontSurface">0</token>
												<token name="FrontSurfaceInput">0</token>
												<float name="LeftParamA">-0.5</float>
												<float name="LeftParamB">0.5</float>
												<token name="LeftSurface">0</token>
												<token name="LeftSurfaceInput">0</token>
												<bool name="Locked">false</bool>
												<token name="Material">256</token>
												<string name="Name">Tie</string>
												<float name="Reflectance">0</float>
												<float name="RightParamA">-0.5</float>
												<float name="RightParamB">0.5</float>
												<token name="RightSurface">0</token>
												<token name="RightSurfaceInput">0</token>
												<Vector3 name="RotVelocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<float name="TopParamA">-0.5</float>
												<float name="TopParamB">0.5</float>
												<token name="TopSurface">0</token>
												<token name="TopSurfaceInput">0</token>
												<float name="Transparency">0</float>
												<Vector3 name="Velocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<bool name="archivable">true</bool>
												<token name="shape">1</token>
												<Vector3 name="size">
													<X>16</X>
													<Y>0.400000006</Y>
													<Z>1</Z>
												</Vector3>
											</Properties>
											<Item class="Fire" referent="RBX10951">
												<Properties>
													<Color3 name="Color">4278190335</Color3>
													<bool name="Enabled">false</bool>
													<string name="Name">Fire</string>
													<Color3 name="SecondaryColor">4294967295</Color3>
													<bool name="archivable">true</bool>
													<float name="heat_xml">25</float>
													<float name="size_xml">30</float>
												</Properties>
												<Item class="Script" referent="RBX10952">
													<Properties>
														<bool name="Disabled">false</bool>
														<Content name="LinkedSource"><null></null></Content>
														<string name="Name">Spread</string>
														<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
														<bool name="archivable">true</bool>
													</Properties>
												</Item>
											</Item>
										</Item>
									</Item>
								</Item>
							</Item>
							<Item class="Model" referent="RBX10953">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Model</string>
									<Ref name="PrimaryPart">null</Ref>
									<bool name="archivable">true</bool>
								</Properties>
								<Item class="Part" referent="RBX10954">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">192</int>
										<CoordinateFrame name="CFrame">
											<X>1264.07544</X>
											<Y>6.59863186</Y>
											<Z>4304.2666</Z>
											<R00>0.805670857</R00>
											<R01>0</R01>
											<R02>-0.592366278</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0.592366278</R20>
											<R21>0</R21>
											<R22>0.805670857</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<token name="FormFactor">1</token>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Tie</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<bool name="archivable">true</bool>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>16</X>
											<Y>0.400000006</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX10955">
										<Properties>
											<Color3 name="Color">4278190335</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294967295</Color3>
											<bool name="archivable">true</bool>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX10956">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
												<bool name="archivable">true</bool>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX10957">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">192</int>
										<CoordinateFrame name="CFrame">
											<X>1271.18384</X>
											<Y>6.59863186</Y>
											<Z>4294.59912</Z>
											<R00>0.805670857</R00>
											<R01>0</R01>
											<R02>-0.592366278</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0.592366278</R20>
											<R21>0</R21>
											<R22>0.805670857</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<token name="FormFactor">1</token>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Tie</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<bool name="archivable">true</bool>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>16</X>
											<Y>0.400000006</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX10958">
										<Properties>
											<Color3 name="Color">4278190335</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294967295</Color3>
											<bool name="archivable">true</bool>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX10959">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
												<bool name="archivable">true</bool>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX10960">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">192</int>
										<CoordinateFrame name="CFrame">
											<X>1278.29199</X>
											<Y>6.59863186</Y>
											<Z>4284.93164</Z>
											<R00>0.805670857</R00>
											<R01>0</R01>
											<R02>-0.592366278</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0.592366278</R20>
											<R21>0</R21>
											<R22>0.805670857</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<token name="FormFactor">1</token>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Tie</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<bool name="archivable">true</bool>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>16</X>
											<Y>0.400000006</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX10961">
										<Properties>
											<Color3 name="Color">4278190335</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294967295</Color3>
											<bool name="archivable">true</bool>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX10962">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
												<bool name="archivable">true</bool>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX10963">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">192</int>
										<CoordinateFrame name="CFrame">
											<X>1284.53906</X>
											<Y>6.59860134</Y>
											<Z>4276.54004</Z>
											<R00>0.785021722</R00>
											<R01>0</R01>
											<R02>-0.619471014</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0.619471014</R20>
											<R21>0</R21>
											<R22>0.785021722</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<token name="FormFactor">1</token>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Tie</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<bool name="archivable">true</bool>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>16</X>
											<Y>0.400000006</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX10964">
										<Properties>
											<Color3 name="Color">4278190335</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294967295</Color3>
											<bool name="archivable">true</bool>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX10965">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
												<bool name="archivable">true</bool>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Model" referent="RBX10966">
									<Properties>
										<CoordinateFrame name="ModelInPrimary">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">Model</string>
										<Ref name="PrimaryPart">null</Ref>
										<bool name="archivable">true</bool>
									</Properties>
									<Item class="Part" referent="RBX10967">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">194</int>
											<CoordinateFrame name="CFrame">
												<X>1277.91687</X>
												<Y>7.44244576</Y>
												<Z>4293.88965</Z>
												<R00>0.805670857</R00>
												<R01>0</R01>
												<R02>-0.592366278</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>0.592366278</R20>
												<R21>0</R21>
												<R22>0.805670857</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<token name="FormFactor">1</token>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Rail</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<bool name="archivable">true</bool>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>2</X>
												<Y>1.20000005</Y>
												<Z>35</Z>
											</Vector3>
										</Properties>
										<Item class="Fire" referent="RBX10968">
											<Properties>
												<Color3 name="Color">4278190335</Color3>
												<bool name="Enabled">false</bool>
												<string name="Name">Fire</string>
												<Color3 name="SecondaryColor">4294967295</Color3>
												<bool name="archivable">true</bool>
												<float name="heat_xml">25</float>
												<float name="size_xml">30</float>
											</Properties>
											<Item class="Script" referent="RBX10969">
												<Properties>
													<bool name="Disabled">false</bool>
													<Content name="LinkedSource"><null></null></Content>
													<string name="Name">Spread</string>
													<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
													<bool name="archivable">true</bool>
												</Properties>
											</Item>
										</Item>
									</Item>
									<Item class="Part" referent="RBX10970">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">194</int>
											<CoordinateFrame name="CFrame">
												<X>1270.11719</X>
												<Y>7.39865685</Y>
												<Z>4287.60938</Z>
												<R00>0.805670857</R00>
												<R01>0</R01>
												<R02>-0.592366278</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>0.592366278</R20>
												<R21>0</R21>
												<R22>0.805670857</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<token name="FormFactor">1</token>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Rail</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<bool name="archivable">true</bool>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>2</X>
												<Y>1.20000005</Y>
												<Z>36</Z>
											</Vector3>
										</Properties>
										<Item class="Fire" referent="RBX10971">
											<Properties>
												<Color3 name="Color">4278190335</Color3>
												<bool name="Enabled">false</bool>
												<string name="Name">Fire</string>
												<Color3 name="SecondaryColor">4294967295</Color3>
												<bool name="archivable">true</bool>
												<float name="heat_xml">25</float>
												<float name="size_xml">30</float>
											</Properties>
											<Item class="Script" referent="RBX10972">
												<Properties>
													<bool name="Disabled">false</bool>
													<Content name="LinkedSource"><null></null></Content>
													<string name="Name">Spread</string>
													<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
													<bool name="archivable">true</bool>
												</Properties>
											</Item>
										</Item>
									</Item>
									<Item class="Model" referent="RBX10973">
										<Properties>
											<CoordinateFrame name="ModelInPrimary">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>0</R20>
												<R21>0</R21>
												<R22>1</R22>
											</CoordinateFrame>
											<string name="Name">Model</string>
											<Ref name="PrimaryPart">null</Ref>
											<bool name="archivable">true</bool>
										</Properties>
										<Item class="Part" referent="RBX10974">
											<Properties>
												<bool name="Anchored">true</bool>
												<float name="BackParamA">-0.5</float>
												<float name="BackParamB">0.5</float>
												<token name="BackSurface">0</token>
												<token name="BackSurfaceInput">0</token>
												<float name="BottomParamA">-0.5</float>
												<float name="BottomParamB">0.5</float>
												<token name="BottomSurface">0</token>
												<token name="BottomSurfaceInput">0</token>
												<int name="BrickColor">192</int>
												<CoordinateFrame name="CFrame">
													<X>1300.4054</X>
													<Y>6.59863186</Y>
													<Z>4258.54883</Z>
													<R00>0.748790443</R00>
													<R01>0</R01>
													<R02>-0.662807703</R02>
													<R10>0</R10>
													<R11>1</R11>
													<R12>0</R12>
													<R20>0.662807703</R20>
													<R21>0</R21>
													<R22>0.748790443</R22>
												</CoordinateFrame>
												<bool name="CanCollide">false</bool>
												<float name="Elasticity">0.5</float>
												<token name="FormFactor">1</token>
												<float name="Friction">0.300000012</float>
												<float name="FrontParamA">-0.5</float>
												<float name="FrontParamB">0.5</float>
												<token name="FrontSurface">0</token>
												<token name="FrontSurfaceInput">0</token>
												<float name="LeftParamA">-0.5</float>
												<float name="LeftParamB">0.5</float>
												<token name="LeftSurface">0</token>
												<token name="LeftSurfaceInput">0</token>
												<bool name="Locked">false</bool>
												<token name="Material">256</token>
												<string name="Name">Tie</string>
												<float name="Reflectance">0</float>
												<float name="RightParamA">-0.5</float>
												<float name="RightParamB">0.5</float>
												<token name="RightSurface">0</token>
												<token name="RightSurfaceInput">0</token>
												<Vector3 name="RotVelocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<float name="TopParamA">-0.5</float>
												<float name="TopParamB">0.5</float>
												<token name="TopSurface">0</token>
												<token name="TopSurfaceInput">0</token>
												<float name="Transparency">0</float>
												<Vector3 name="Velocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<bool name="archivable">true</bool>
												<token name="shape">1</token>
												<Vector3 name="size">
													<X>16</X>
													<Y>0.400000006</Y>
													<Z>2</Z>
												</Vector3>
											</Properties>
											<Item class="Fire" referent="RBX10975">
												<Properties>
													<Color3 name="Color">4278190335</Color3>
													<bool name="Enabled">false</bool>
													<string name="Name">Fire</string>
													<Color3 name="SecondaryColor">4294967295</Color3>
													<bool name="archivable">true</bool>
													<float name="heat_xml">25</float>
													<float name="size_xml">30</float>
												</Properties>
												<Item class="Script" referent="RBX10976">
													<Properties>
														<bool name="Disabled">false</bool>
														<Content name="LinkedSource"><null></null></Content>
														<string name="Name">Spread</string>
														<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
														<bool name="archivable">true</bool>
													</Properties>
												</Item>
											</Item>
										</Item>
										<Item class="Part" referent="RBX10977">
											<Properties>
												<bool name="Anchored">true</bool>
												<float name="BackParamA">-0.5</float>
												<float name="BackParamB">0.5</float>
												<token name="BackSurface">0</token>
												<token name="BackSurfaceInput">0</token>
												<float name="BottomParamA">-0.5</float>
												<float name="BottomParamB">0.5</float>
												<token name="BottomSurface">0</token>
												<token name="BottomSurfaceInput">0</token>
												<int name="BrickColor">192</int>
												<CoordinateFrame name="CFrame">
													<X>1308.02759</X>
													<Y>6.59863186</Y>
													<Z>4249.93799</Z>
													<R00>0.748790443</R00>
													<R01>0</R01>
													<R02>-0.662807703</R02>
													<R10>0</R10>
													<R11>1</R11>
													<R12>0</R12>
													<R20>0.662807703</R20>
													<R21>0</R21>
													<R22>0.748790443</R22>
												</CoordinateFrame>
												<bool name="CanCollide">false</bool>
												<float name="Elasticity">0.5</float>
												<token name="FormFactor">1</token>
												<float name="Friction">0.300000012</float>
												<float name="FrontParamA">-0.5</float>
												<float name="FrontParamB">0.5</float>
												<token name="FrontSurface">0</token>
												<token name="FrontSurfaceInput">0</token>
												<float name="LeftParamA">-0.5</float>
												<float name="LeftParamB">0.5</float>
												<token name="LeftSurface">0</token>
												<token name="LeftSurfaceInput">0</token>
												<bool name="Locked">false</bool>
												<token name="Material">256</token>
												<string name="Name">Tie</string>
												<float name="Reflectance">0</float>
												<float name="RightParamA">-0.5</float>
												<float name="RightParamB">0.5</float>
												<token name="RightSurface">0</token>
												<token name="RightSurfaceInput">0</token>
												<Vector3 name="RotVelocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<float name="TopParamA">-0.5</float>
												<float name="TopParamB">0.5</float>
												<token name="TopSurface">0</token>
												<token name="TopSurfaceInput">0</token>
												<float name="Transparency">0</float>
												<Vector3 name="Velocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<bool name="archivable">true</bool>
												<token name="shape">1</token>
												<Vector3 name="size">
													<X>16</X>
													<Y>0.400000006</Y>
													<Z>1</Z>
												</Vector3>
											</Properties>
										</Item>
										<Item class="Part" referent="RBX10978">
											<Properties>
												<bool name="Anchored">true</bool>
												<float name="BackParamA">-0.5</float>
												<float name="BackParamB">0.5</float>
												<token name="BackSurface">0</token>
												<token name="BackSurfaceInput">0</token>
												<float name="BottomParamA">-0.5</float>
												<float name="BottomParamB">0.5</float>
												<token name="BottomSurface">0</token>
												<token name="BottomSurfaceInput">0</token>
												<int name="BrickColor">194</int>
												<CoordinateFrame name="CFrame">
													<X>1300.17249</X>
													<Y>7.39862633</Y>
													<Z>4266.35547</Z>
													<R00>0.748790443</R00>
													<R01>0</R01>
													<R02>-0.662807703</R02>
													<R10>0</R10>
													<R11>1</R11>
													<R12>0</R12>
													<R20>0.662807703</R20>
													<R21>0</R21>
													<R22>0.748790443</R22>
												</CoordinateFrame>
												<bool name="CanCollide">true</bool>
												<float name="Elasticity">0.5</float>
												<token name="FormFactor">1</token>
												<float name="Friction">0.300000012</float>
												<float name="FrontParamA">-0.5</float>
												<float name="FrontParamB">0.5</float>
												<token name="FrontSurface">0</token>
												<token name="FrontSurfaceInput">0</token>
												<float name="LeftParamA">-0.5</float>
												<float name="LeftParamB">0.5</float>
												<token name="LeftSurface">0</token>
												<token name="LeftSurfaceInput">0</token>
												<bool name="Locked">false</bool>
												<token name="Material">256</token>
												<string name="Name">Rail</string>
												<float name="Reflectance">0</float>
												<float name="RightParamA">-0.5</float>
												<float name="RightParamB">0.5</float>
												<token name="RightSurface">0</token>
												<token name="RightSurfaceInput">0</token>
												<Vector3 name="RotVelocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<float name="TopParamA">-0.5</float>
												<float name="TopParamB">0.5</float>
												<token name="TopSurface">0</token>
												<token name="TopSurfaceInput">0</token>
												<float name="Transparency">0</float>
												<Vector3 name="Velocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<bool name="archivable">true</bool>
												<token name="shape">1</token>
												<Vector3 name="size">
													<X>2</X>
													<Y>1.20000005</Y>
													<Z>36</Z>
												</Vector3>
											</Properties>
											<Item class="Fire" referent="RBX10979">
												<Properties>
													<Color3 name="Color">4278190335</Color3>
													<bool name="Enabled">false</bool>
													<string name="Name">Fire</string>
													<Color3 name="SecondaryColor">4294967295</Color3>
													<bool name="archivable">true</bool>
													<float name="heat_xml">25</float>
													<float name="size_xml">30</float>
												</Properties>
												<Item class="Script" referent="RBX10980">
													<Properties>
														<bool name="Disabled">false</bool>
														<Content name="LinkedSource"><null></null></Content>
														<string name="Name">Spread</string>
														<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
														<bool name="archivable">true</bool>
													</Properties>
												</Item>
											</Item>
										</Item>
										<Item class="Part" referent="RBX10981">
											<Properties>
												<bool name="Anchored">true</bool>
												<float name="BackParamA">-0.5</float>
												<float name="BackParamB">0.5</float>
												<token name="BackSurface">0</token>
												<token name="BackSurfaceInput">0</token>
												<float name="BottomParamA">-0.5</float>
												<float name="BottomParamB">0.5</float>
												<token name="BottomSurface">0</token>
												<token name="BottomSurfaceInput">0</token>
												<int name="BrickColor">194</int>
												<CoordinateFrame name="CFrame">
													<X>1292.68433</X>
													<Y>7.39862633</Y>
													<Z>4259.72754</Z>
													<R00>0.748790443</R00>
													<R01>0</R01>
													<R02>-0.662807703</R02>
													<R10>0</R10>
													<R11>1</R11>
													<R12>0</R12>
													<R20>0.662807703</R20>
													<R21>0</R21>
													<R22>0.748790443</R22>
												</CoordinateFrame>
												<bool name="CanCollide">true</bool>
												<float name="Elasticity">0.5</float>
												<token name="FormFactor">1</token>
												<float name="Friction">0.300000012</float>
												<float name="FrontParamA">-0.5</float>
												<float name="FrontParamB">0.5</float>
												<token name="FrontSurface">0</token>
												<token name="FrontSurfaceInput">0</token>
												<float name="LeftParamA">-0.5</float>
												<float name="LeftParamB">0.5</float>
												<token name="LeftSurface">0</token>
												<token name="LeftSurfaceInput">0</token>
												<bool name="Locked">false</bool>
												<token name="Material">256</token>
												<string name="Name">Rail</string>
												<float name="Reflectance">0</float>
												<float name="RightParamA">-0.5</float>
												<float name="RightParamB">0.5</float>
												<token name="RightSurface">0</token>
												<token name="RightSurfaceInput">0</token>
												<Vector3 name="RotVelocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<float name="TopParamA">-0.5</float>
												<float name="TopParamB">0.5</float>
												<token name="TopSurface">0</token>
												<token name="TopSurfaceInput">0</token>
												<float name="Transparency">0</float>
												<Vector3 name="Velocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<bool name="archivable">true</bool>
												<token name="shape">1</token>
												<Vector3 name="size">
													<X>2</X>
													<Y>1.20000005</Y>
													<Z>36</Z>
												</Vector3>
											</Properties>
											<Item class="Fire" referent="RBX10982">
												<Properties>
													<Color3 name="Color">4278190335</Color3>
													<bool name="Enabled">false</bool>
													<string name="Name">Fire</string>
													<Color3 name="SecondaryColor">4294967295</Color3>
													<bool name="archivable">true</bool>
													<float name="heat_xml">25</float>
													<float name="size_xml">30</float>
												</Properties>
												<Item class="Script" referent="RBX10983">
													<Properties>
														<bool name="Disabled">false</bool>
														<Content name="LinkedSource"><null></null></Content>
														<string name="Name">Spread</string>
														<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
														<bool name="archivable">true</bool>
													</Properties>
												</Item>
											</Item>
										</Item>
										<Item class="Part" referent="RBX10984">
											<Properties>
												<bool name="Anchored">true</bool>
												<float name="BackParamA">-0.5</float>
												<float name="BackParamB">0.5</float>
												<token name="BackSurface">0</token>
												<token name="BackSurfaceInput">0</token>
												<float name="BottomParamA">-0.5</float>
												<float name="BottomParamB">0.5</float>
												<token name="BottomSurface">0</token>
												<token name="BottomSurfaceInput">0</token>
												<int name="BrickColor">192</int>
												<CoordinateFrame name="CFrame">
													<X>1292.4519</X>
													<Y>6.59863186</Y>
													<Z>4267.53369</Z>
													<R00>0.748790443</R00>
													<R01>0</R01>
													<R02>-0.662807703</R02>
													<R10>0</R10>
													<R11>1</R11>
													<R12>0</R12>
													<R20>0.662807703</R20>
													<R21>0</R21>
													<R22>0.748790443</R22>
												</CoordinateFrame>
												<bool name="CanCollide">false</bool>
												<float name="Elasticity">0.5</float>
												<token name="FormFactor">1</token>
												<float name="Friction">0.300000012</float>
												<float name="FrontParamA">-0.5</float>
												<float name="FrontParamB">0.5</float>
												<token name="FrontSurface">0</token>
												<token name="FrontSurfaceInput">0</token>
												<float name="LeftParamA">-0.5</float>
												<float name="LeftParamB">0.5</float>
												<token name="LeftSurface">0</token>
												<token name="LeftSurfaceInput">0</token>
												<bool name="Locked">false</bool>
												<token name="Material">256</token>
												<string name="Name">Tie</string>
												<float name="Reflectance">0</float>
												<float name="RightParamA">-0.5</float>
												<float name="RightParamB">0.5</float>
												<token name="RightSurface">0</token>
												<token name="RightSurfaceInput">0</token>
												<Vector3 name="RotVelocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<float name="TopParamA">-0.5</float>
												<float name="TopParamB">0.5</float>
												<token name="TopSurface">0</token>
												<token name="TopSurfaceInput">0</token>
												<float name="Transparency">0</float>
												<Vector3 name="Velocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<bool name="archivable">true</bool>
												<token name="shape">1</token>
												<Vector3 name="size">
													<X>16</X>
													<Y>0.400000006</Y>
													<Z>2</Z>
												</Vector3>
											</Properties>
										</Item>
										<Item class="Part" referent="RBX10985">
											<Properties>
												<bool name="Anchored">true</bool>
												<float name="BackParamA">-0.5</float>
												<float name="BackParamB">0.5</float>
												<token name="BackSurface">0</token>
												<token name="BackSurfaceInput">0</token>
												<float name="BottomParamA">-0.5</float>
												<float name="BottomParamB">0.5</float>
												<token name="BottomSurface">0</token>
												<token name="BottomSurfaceInput">0</token>
												<int name="BrickColor">192</int>
												<CoordinateFrame name="CFrame">
													<X>1284.82935</X>
													<Y>6.59863186</Y>
													<Z>4276.14502</Z>
													<R00>0.748790443</R00>
													<R01>0</R01>
													<R02>-0.662807703</R02>
													<R10>0</R10>
													<R11>1</R11>
													<R12>0</R12>
													<R20>0.662807703</R20>
													<R21>0</R21>
													<R22>0.748790443</R22>
												</CoordinateFrame>
												<bool name="CanCollide">false</bool>
												<float name="Elasticity">0.5</float>
												<token name="FormFactor">1</token>
												<float name="Friction">0.300000012</float>
												<float name="FrontParamA">-0.5</float>
												<float name="FrontParamB">0.5</float>
												<token name="FrontSurface">0</token>
												<token name="FrontSurfaceInput">0</token>
												<float name="LeftParamA">-0.5</float>
												<float name="LeftParamB">0.5</float>
												<token name="LeftSurface">0</token>
												<token name="LeftSurfaceInput">0</token>
												<bool name="Locked">false</bool>
												<token name="Material">256</token>
												<string name="Name">Tie</string>
												<float name="Reflectance">0</float>
												<float name="RightParamA">-0.5</float>
												<float name="RightParamB">0.5</float>
												<token name="RightSurface">0</token>
												<token name="RightSurfaceInput">0</token>
												<Vector3 name="RotVelocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<float name="TopParamA">-0.5</float>
												<float name="TopParamB">0.5</float>
												<token name="TopSurface">0</token>
												<token name="TopSurfaceInput">0</token>
												<float name="Transparency">0</float>
												<Vector3 name="Velocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<bool name="archivable">true</bool>
												<token name="shape">1</token>
												<Vector3 name="size">
													<X>16</X>
													<Y>0.400000006</Y>
													<Z>1</Z>
												</Vector3>
											</Properties>
											<Item class="Fire" referent="RBX10986">
												<Properties>
													<Color3 name="Color">4278190335</Color3>
													<bool name="Enabled">false</bool>
													<string name="Name">Fire</string>
													<Color3 name="SecondaryColor">4294967295</Color3>
													<bool name="archivable">true</bool>
													<float name="heat_xml">25</float>
													<float name="size_xml">30</float>
												</Properties>
												<Item class="Script" referent="RBX10987">
													<Properties>
														<bool name="Disabled">false</bool>
														<Content name="LinkedSource"><null></null></Content>
														<string name="Name">Spread</string>
														<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
														<bool name="archivable">true</bool>
													</Properties>
												</Item>
											</Item>
										</Item>
									</Item>
								</Item>
							</Item>
						</Item>
					</Item>
					<Item class="Model" referent="RBX10988">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Model</string>
							<Ref name="PrimaryPart">null</Ref>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Model" referent="RBX10989">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Model</string>
								<Ref name="PrimaryPart">null</Ref>
								<bool name="archivable">true</bool>
							</Properties>
							<Item class="Model" referent="RBX10990">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Model</string>
									<Ref name="PrimaryPart">null</Ref>
									<bool name="archivable">true</bool>
								</Properties>
								<Item class="Part" referent="RBX10991">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">192</int>
										<CoordinateFrame name="CFrame">
											<X>1110</X>
											<Y>6.5999999</Y>
											<Z>4771</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<token name="FormFactor">1</token>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Tie</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<bool name="archivable">true</bool>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>16</X>
											<Y>0.400000006</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX10992">
										<Properties>
											<Color3 name="Color">4278190335</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294967295</Color3>
											<bool name="archivable">true</bool>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX10993">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
												<bool name="archivable">true</bool>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX10994">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">192</int>
										<CoordinateFrame name="CFrame">
											<X>1110</X>
											<Y>6.5999999</Y>
											<Z>4759</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<token name="FormFactor">1</token>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Tie</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<bool name="archivable">true</bool>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>16</X>
											<Y>0.400000006</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX10995">
										<Properties>
											<Color3 name="Color">4278190335</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294967295</Color3>
											<bool name="archivable">true</bool>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX10996">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
												<bool name="archivable">true</bool>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX10997">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">192</int>
										<CoordinateFrame name="CFrame">
											<X>1110</X>
											<Y>6.5999999</Y>
											<Z>4747</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<token name="FormFactor">1</token>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Tie</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<bool name="archivable">true</bool>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>16</X>
											<Y>0.400000006</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX10998">
										<Properties>
											<Color3 name="Color">4278190335</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294967295</Color3>
											<bool name="archivable">true</bool>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX10999">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
												<bool name="archivable">true</bool>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX11000">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">192</int>
										<CoordinateFrame name="CFrame">
											<X>1110.06238</X>
											<Y>6.59866238</Y>
											<Z>4736.53906</Z>
											<R00>0.999420941</R00>
											<R01>0</R01>
											<R02>-0.034069214</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0.034069214</R20>
											<R21>0</R21>
											<R22>0.999420941</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<token name="FormFactor">1</token>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Tie</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<bool name="archivable">true</bool>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>16</X>
											<Y>0.400000006</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX11001">
										<Properties>
											<Color3 name="Color">4278190335</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294967295</Color3>
											<bool name="archivable">true</bool>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX11002">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
												<bool name="archivable">true</bool>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Model" referent="RBX11003">
									<Properties>
										<CoordinateFrame name="ModelInPrimary">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">Model</string>
										<Ref name="PrimaryPart">null</Ref>
										<bool name="archivable">true</bool>
									</Properties>
									<Item class="Part" referent="RBX11004">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">194</int>
											<CoordinateFrame name="CFrame">
												<X>1115.00439</X>
												<Y>7.44247627</Y>
												<Z>4754.44043</Z>
												<R00>1.00000131</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>0</R20>
												<R21>0</R21>
												<R22>1.00000131</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<token name="FormFactor">1</token>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Rail</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<bool name="archivable">true</bool>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>2</X>
												<Y>1.20000005</Y>
												<Z>35</Z>
											</Vector3>
										</Properties>
										<Item class="Fire" referent="RBX11005">
											<Properties>
												<Color3 name="Color">4278190335</Color3>
												<bool name="Enabled">false</bool>
												<string name="Name">Fire</string>
												<Color3 name="SecondaryColor">4294967295</Color3>
												<bool name="archivable">true</bool>
												<float name="heat_xml">25</float>
												<float name="size_xml">30</float>
											</Properties>
											<Item class="Script" referent="RBX11006">
												<Properties>
													<bool name="Disabled">false</bool>
													<Content name="LinkedSource"><null></null></Content>
													<string name="Name">Spread</string>
													<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
													<bool name="archivable">true</bool>
												</Properties>
											</Item>
										</Item>
									</Item>
									<Item class="Part" referent="RBX11007">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">194</int>
											<CoordinateFrame name="CFrame">
												<X>1105</X>
												<Y>7.4000001</Y>
												<Z>4754</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>0</R20>
												<R21>0</R21>
												<R22>1</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<token name="FormFactor">1</token>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Rail</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<bool name="archivable">true</bool>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>2</X>
												<Y>1.20000005</Y>
												<Z>36</Z>
											</Vector3>
										</Properties>
										<Item class="Fire" referent="RBX11008">
											<Properties>
												<Color3 name="Color">4278190335</Color3>
												<bool name="Enabled">false</bool>
												<string name="Name">Fire</string>
												<Color3 name="SecondaryColor">4294967295</Color3>
												<bool name="archivable">true</bool>
												<float name="heat_xml">25</float>
												<float name="size_xml">30</float>
											</Properties>
											<Item class="Script" referent="RBX11009">
												<Properties>
													<bool name="Disabled">false</bool>
													<Content name="LinkedSource"><null></null></Content>
													<string name="Name">Spread</string>
													<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
													<bool name="archivable">true</bool>
												</Properties>
											</Item>
										</Item>
									</Item>
									<Item class="Model" referent="RBX11010">
										<Properties>
											<CoordinateFrame name="ModelInPrimary">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>0</R20>
												<R21>0</R21>
												<R22>1</R22>
											</CoordinateFrame>
											<string name="Name">Model</string>
											<Ref name="PrimaryPart">null</Ref>
											<bool name="archivable">true</bool>
										</Properties>
										<Item class="Part" referent="RBX11011">
											<Properties>
												<bool name="Anchored">true</bool>
												<float name="BackParamA">-0.5</float>
												<float name="BackParamB">0.5</float>
												<token name="BackSurface">0</token>
												<token name="BackSurfaceInput">0</token>
												<float name="BottomParamA">-0.5</float>
												<float name="BottomParamB">0.5</float>
												<token name="BottomSurface">0</token>
												<token name="BottomSurfaceInput">0</token>
												<int name="BrickColor">192</int>
												<CoordinateFrame name="CFrame">
													<X>1112.18774</X>
													<Y>6.59866238</Y>
													<Z>4712.64551</Z>
													<R00>0.995902598</R00>
													<R01>0</R01>
													<R02>-0.0904465467</R02>
													<R10>0</R10>
													<R11>1</R11>
													<R12>0</R12>
													<R20>0.0904465467</R20>
													<R21>0</R21>
													<R22>0.995902598</R22>
												</CoordinateFrame>
												<bool name="CanCollide">false</bool>
												<float name="Elasticity">0.5</float>
												<token name="FormFactor">1</token>
												<float name="Friction">0.300000012</float>
												<float name="FrontParamA">-0.5</float>
												<float name="FrontParamB">0.5</float>
												<token name="FrontSurface">0</token>
												<token name="FrontSurfaceInput">0</token>
												<float name="LeftParamA">-0.5</float>
												<float name="LeftParamB">0.5</float>
												<token name="LeftSurface">0</token>
												<token name="LeftSurfaceInput">0</token>
												<bool name="Locked">false</bool>
												<token name="Material">256</token>
												<string name="Name">Tie</string>
												<float name="Reflectance">0</float>
												<float name="RightParamA">-0.5</float>
												<float name="RightParamB">0.5</float>
												<token name="RightSurface">0</token>
												<token name="RightSurfaceInput">0</token>
												<Vector3 name="RotVelocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<float name="TopParamA">-0.5</float>
												<float name="TopParamB">0.5</float>
												<token name="TopSurface">0</token>
												<token name="TopSurfaceInput">0</token>
												<float name="Transparency">0</float>
												<Vector3 name="Velocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<bool name="archivable">true</bool>
												<token name="shape">1</token>
												<Vector3 name="size">
													<X>16</X>
													<Y>0.400000006</Y>
													<Z>2</Z>
												</Vector3>
											</Properties>
											<Item class="Fire" referent="RBX11012">
												<Properties>
													<Color3 name="Color">4278190335</Color3>
													<bool name="Enabled">false</bool>
													<string name="Name">Fire</string>
													<Color3 name="SecondaryColor">4294967295</Color3>
													<bool name="archivable">true</bool>
													<float name="heat_xml">25</float>
													<float name="size_xml">30</float>
												</Properties>
												<Item class="Script" referent="RBX11013">
													<Properties>
														<bool name="Disabled">false</bool>
														<Content name="LinkedSource"><null></null></Content>
														<string name="Name">Spread</string>
														<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
														<bool name="archivable">true</bool>
													</Properties>
												</Item>
											</Item>
										</Item>
										<Item class="Part" referent="RBX11014">
											<Properties>
												<bool name="Anchored">true</bool>
												<float name="BackParamA">-0.5</float>
												<float name="BackParamB">0.5</float>
												<token name="BackSurface">0</token>
												<token name="BackSurfaceInput">0</token>
												<float name="BottomParamA">-0.5</float>
												<float name="BottomParamB">0.5</float>
												<token name="BottomSurface">0</token>
												<token name="BottomSurfaceInput">0</token>
												<int name="BrickColor">192</int>
												<CoordinateFrame name="CFrame">
													<X>1113.22778</X>
													<Y>6.59866238</Y>
													<Z>4701.19238</Z>
													<R00>0.995902598</R00>
													<R01>0</R01>
													<R02>-0.0904465467</R02>
													<R10>0</R10>
													<R11>1</R11>
													<R12>0</R12>
													<R20>0.0904465467</R20>
													<R21>0</R21>
													<R22>0.995902598</R22>
												</CoordinateFrame>
												<bool name="CanCollide">false</bool>
												<float name="Elasticity">0.5</float>
												<token name="FormFactor">1</token>
												<float name="Friction">0.300000012</float>
												<float name="FrontParamA">-0.5</float>
												<float name="FrontParamB">0.5</float>
												<token name="FrontSurface">0</token>
												<token name="FrontSurfaceInput">0</token>
												<float name="LeftParamA">-0.5</float>
												<float name="LeftParamB">0.5</float>
												<token name="LeftSurface">0</token>
												<token name="LeftSurfaceInput">0</token>
												<bool name="Locked">false</bool>
												<token name="Material">256</token>
												<string name="Name">Tie</string>
												<float name="Reflectance">0</float>
												<float name="RightParamA">-0.5</float>
												<float name="RightParamB">0.5</float>
												<token name="RightSurface">0</token>
												<token name="RightSurfaceInput">0</token>
												<Vector3 name="RotVelocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<float name="TopParamA">-0.5</float>
												<float name="TopParamB">0.5</float>
												<token name="TopSurface">0</token>
												<token name="TopSurfaceInput">0</token>
												<float name="Transparency">0</float>
												<Vector3 name="Velocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<bool name="archivable">true</bool>
												<token name="shape">1</token>
												<Vector3 name="size">
													<X>16</X>
													<Y>0.400000006</Y>
													<Z>1</Z>
												</Vector3>
											</Properties>
										</Item>
										<Item class="Part" referent="RBX11015">
											<Properties>
												<bool name="Anchored">true</bool>
												<float name="BackParamA">-0.5</float>
												<float name="BackParamB">0.5</float>
												<token name="BackSurface">0</token>
												<token name="BackSurfaceInput">0</token>
												<float name="BottomParamA">-0.5</float>
												<float name="BottomParamB">0.5</float>
												<token name="BottomSurface">0</token>
												<token name="BottomSurfaceInput">0</token>
												<int name="BrickColor">194</int>
												<CoordinateFrame name="CFrame">
													<X>1116.62476</X>
													<Y>7.39868736</Y>
													<Z>4719.07324</Z>
													<R00>0.995902598</R00>
													<R01>0</R01>
													<R02>-0.0904465467</R02>
													<R10>0</R10>
													<R11>1</R11>
													<R12>0</R12>
													<R20>0.0904465467</R20>
													<R21>0</R21>
													<R22>0.995902598</R22>
												</CoordinateFrame>
												<bool name="CanCollide">true</bool>
												<float name="Elasticity">0.5</float>
												<token name="FormFactor">1</token>
												<float name="Friction">0.300000012</float>
												<float name="FrontParamA">-0.5</float>
												<float name="FrontParamB">0.5</float>
												<token name="FrontSurface">0</token>
												<token name="FrontSurfaceInput">0</token>
												<float name="LeftParamA">-0.5</float>
												<float name="LeftParamB">0.5</float>
												<token name="LeftSurface">0</token>
												<token name="LeftSurfaceInput">0</token>
												<bool name="Locked">false</bool>
												<token name="Material">256</token>
												<string name="Name">Rail</string>
												<float name="Reflectance">0</float>
												<float name="RightParamA">-0.5</float>
												<float name="RightParamB">0.5</float>
												<token name="RightSurface">0</token>
												<token name="RightSurfaceInput">0</token>
												<Vector3 name="RotVelocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<float name="TopParamA">-0.5</float>
												<float name="TopParamB">0.5</float>
												<token name="TopSurface">0</token>
												<token name="TopSurfaceInput">0</token>
												<float name="Transparency">0</float>
												<Vector3 name="Velocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<bool name="archivable">true</bool>
												<token name="shape">1</token>
												<Vector3 name="size">
													<X>2</X>
													<Y>1.20000005</Y>
													<Z>36</Z>
												</Vector3>
											</Properties>
											<Item class="Fire" referent="RBX11016">
												<Properties>
													<Color3 name="Color">4278190335</Color3>
													<bool name="Enabled">false</bool>
													<string name="Name">Fire</string>
													<Color3 name="SecondaryColor">4294967295</Color3>
													<bool name="archivable">true</bool>
													<float name="heat_xml">25</float>
													<float name="size_xml">30</float>
												</Properties>
												<Item class="Script" referent="RBX11017">
													<Properties>
														<bool name="Disabled">false</bool>
														<Content name="LinkedSource"><null></null></Content>
														<string name="Name">Spread</string>
														<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
														<bool name="archivable">true</bool>
													</Properties>
												</Item>
											</Item>
										</Item>
										<Item class="Part" referent="RBX11018">
											<Properties>
												<bool name="Anchored">true</bool>
												<float name="BackParamA">-0.5</float>
												<float name="BackParamB">0.5</float>
												<token name="BackSurface">0</token>
												<token name="BackSurfaceInput">0</token>
												<float name="BottomParamA">-0.5</float>
												<float name="BottomParamB">0.5</float>
												<token name="BottomSurface">0</token>
												<token name="BottomSurfaceInput">0</token>
												<int name="BrickColor">194</int>
												<CoordinateFrame name="CFrame">
													<X>1106.66565</X>
													<Y>7.39868736</Y>
													<Z>4718.16895</Z>
													<R00>0.995902598</R00>
													<R01>0</R01>
													<R02>-0.0904465467</R02>
													<R10>0</R10>
													<R11>1</R11>
													<R12>0</R12>
													<R20>0.0904465467</R20>
													<R21>0</R21>
													<R22>0.995902598</R22>
												</CoordinateFrame>
												<bool name="CanCollide">true</bool>
												<float name="Elasticity">0.5</float>
												<token name="FormFactor">1</token>
												<float name="Friction">0.300000012</float>
												<float name="FrontParamA">-0.5</float>
												<float name="FrontParamB">0.5</float>
												<token name="FrontSurface">0</token>
												<token name="FrontSurfaceInput">0</token>
												<float name="LeftParamA">-0.5</float>
												<float name="LeftParamB">0.5</float>
												<token name="LeftSurface">0</token>
												<token name="LeftSurfaceInput">0</token>
												<bool name="Locked">false</bool>
												<token name="Material">256</token>
												<string name="Name">Rail</string>
												<float name="Reflectance">0</float>
												<float name="RightParamA">-0.5</float>
												<float name="RightParamB">0.5</float>
												<token name="RightSurface">0</token>
												<token name="RightSurfaceInput">0</token>
												<Vector3 name="RotVelocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<float name="TopParamA">-0.5</float>
												<float name="TopParamB">0.5</float>
												<token name="TopSurface">0</token>
												<token name="TopSurfaceInput">0</token>
												<float name="Transparency">0</float>
												<Vector3 name="Velocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<bool name="archivable">true</bool>
												<token name="shape">1</token>
												<Vector3 name="size">
													<X>2</X>
													<Y>1.20000005</Y>
													<Z>36</Z>
												</Vector3>
											</Properties>
											<Item class="Fire" referent="RBX11019">
												<Properties>
													<Color3 name="Color">4278190335</Color3>
													<bool name="Enabled">false</bool>
													<string name="Name">Fire</string>
													<Color3 name="SecondaryColor">4294967295</Color3>
													<bool name="archivable">true</bool>
													<float name="heat_xml">25</float>
													<float name="size_xml">30</float>
												</Properties>
												<Item class="Script" referent="RBX11020">
													<Properties>
														<bool name="Disabled">false</bool>
														<Content name="LinkedSource"><null></null></Content>
														<string name="Name">Spread</string>
														<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
														<bool name="archivable">true</bool>
													</Properties>
												</Item>
											</Item>
										</Item>
										<Item class="Part" referent="RBX11021">
											<Properties>
												<bool name="Anchored">true</bool>
												<float name="BackParamA">-0.5</float>
												<float name="BackParamB">0.5</float>
												<token name="BackSurface">0</token>
												<token name="BackSurfaceInput">0</token>
												<float name="BottomParamA">-0.5</float>
												<float name="BottomParamB">0.5</float>
												<token name="BottomSurface">0</token>
												<token name="BottomSurfaceInput">0</token>
												<int name="BrickColor">192</int>
												<CoordinateFrame name="CFrame">
													<X>1111.10254</X>
													<Y>6.59866238</Y>
													<Z>4724.59668</Z>
													<R00>0.995902598</R00>
													<R01>0</R01>
													<R02>-0.0904465467</R02>
													<R10>0</R10>
													<R11>1</R11>
													<R12>0</R12>
													<R20>0.0904465467</R20>
													<R21>0</R21>
													<R22>0.995902598</R22>
												</CoordinateFrame>
												<bool name="CanCollide">false</bool>
												<float name="Elasticity">0.5</float>
												<token name="FormFactor">1</token>
												<float name="Friction">0.300000012</float>
												<float name="FrontParamA">-0.5</float>
												<float name="FrontParamB">0.5</float>
												<token name="FrontSurface">0</token>
												<token name="FrontSurfaceInput">0</token>
												<float name="LeftParamA">-0.5</float>
												<float name="LeftParamB">0.5</float>
												<token name="LeftSurface">0</token>
												<token name="LeftSurfaceInput">0</token>
												<bool name="Locked">false</bool>
												<token name="Material">256</token>
												<string name="Name">Tie</string>
												<float name="Reflectance">0</float>
												<float name="RightParamA">-0.5</float>
												<float name="RightParamB">0.5</float>
												<token name="RightSurface">0</token>
												<token name="RightSurfaceInput">0</token>
												<Vector3 name="RotVelocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<float name="TopParamA">-0.5</float>
												<float name="TopParamB">0.5</float>
												<token name="TopSurface">0</token>
												<token name="TopSurfaceInput">0</token>
												<float name="Transparency">0</float>
												<Vector3 name="Velocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<bool name="archivable">true</bool>
												<token name="shape">1</token>
												<Vector3 name="size">
													<X>16</X>
													<Y>0.400000006</Y>
													<Z>2</Z>
												</Vector3>
											</Properties>
										</Item>
										<Item class="Part" referent="RBX11022">
											<Properties>
												<bool name="Anchored">true</bool>
												<float name="BackParamA">-0.5</float>
												<float name="BackParamB">0.5</float>
												<token name="BackSurface">0</token>
												<token name="BackSurfaceInput">0</token>
												<float name="BottomParamA">-0.5</float>
												<float name="BottomParamB">0.5</float>
												<token name="BottomSurface">0</token>
												<token name="BottomSurfaceInput">0</token>
												<int name="BrickColor">192</int>
												<CoordinateFrame name="CFrame">
													<X>1110.0625</X>
													<Y>6.59866238</Y>
													<Z>4736.04932</Z>
													<R00>0.995902598</R00>
													<R01>0</R01>
													<R02>-0.0904465467</R02>
													<R10>0</R10>
													<R11>1</R11>
													<R12>0</R12>
													<R20>0.0904465467</R20>
													<R21>0</R21>
													<R22>0.995902598</R22>
												</CoordinateFrame>
												<bool name="CanCollide">false</bool>
												<float name="Elasticity">0.5</float>
												<token name="FormFactor">1</token>
												<float name="Friction">0.300000012</float>
												<float name="FrontParamA">-0.5</float>
												<float name="FrontParamB">0.5</float>
												<token name="FrontSurface">0</token>
												<token name="FrontSurfaceInput">0</token>
												<float name="LeftParamA">-0.5</float>
												<float name="LeftParamB">0.5</float>
												<token name="LeftSurface">0</token>
												<token name="LeftSurfaceInput">0</token>
												<bool name="Locked">false</bool>
												<token name="Material">256</token>
												<string name="Name">Tie</string>
												<float name="Reflectance">0</float>
												<float name="RightParamA">-0.5</float>
												<float name="RightParamB">0.5</float>
												<token name="RightSurface">0</token>
												<token name="RightSurfaceInput">0</token>
												<Vector3 name="RotVelocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<float name="TopParamA">-0.5</float>
												<float name="TopParamB">0.5</float>
												<token name="TopSurface">0</token>
												<token name="TopSurfaceInput">0</token>
												<float name="Transparency">0</float>
												<Vector3 name="Velocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<bool name="archivable">true</bool>
												<token name="shape">1</token>
												<Vector3 name="size">
													<X>16</X>
													<Y>0.400000006</Y>
													<Z>1</Z>
												</Vector3>
											</Properties>
											<Item class="Fire" referent="RBX11023">
												<Properties>
													<Color3 name="Color">4278190335</Color3>
													<bool name="Enabled">false</bool>
													<string name="Name">Fire</string>
													<Color3 name="SecondaryColor">4294967295</Color3>
													<bool name="archivable">true</bool>
													<float name="heat_xml">25</float>
													<float name="size_xml">30</float>
												</Properties>
												<Item class="Script" referent="RBX11024">
													<Properties>
														<bool name="Disabled">false</bool>
														<Content name="LinkedSource"><null></null></Content>
														<string name="Name">Spread</string>
														<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
														<bool name="archivable">true</bool>
													</Properties>
												</Item>
											</Item>
										</Item>
									</Item>
								</Item>
							</Item>
							<Item class="Model" referent="RBX11025">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Model</string>
									<Ref name="PrimaryPart">null</Ref>
									<bool name="archivable">true</bool>
								</Properties>
								<Item class="Part" referent="RBX11026">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">192</int>
										<CoordinateFrame name="CFrame">
											<X>1113.3634</X>
											<Y>6.59866238</Y>
											<Z>4699.69873</Z>
											<R00>0.995902598</R00>
											<R01>0</R01>
											<R02>-0.0904465467</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0.0904465467</R20>
											<R21>0</R21>
											<R22>0.995902598</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<token name="FormFactor">1</token>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Tie</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<bool name="archivable">true</bool>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>16</X>
											<Y>0.400000006</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX11027">
										<Properties>
											<Color3 name="Color">4278190335</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294967295</Color3>
											<bool name="archivable">true</bool>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX11028">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
												<bool name="archivable">true</bool>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX11029">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">192</int>
										<CoordinateFrame name="CFrame">
											<X>1114.44861</X>
											<Y>6.59866238</Y>
											<Z>4687.74854</Z>
											<R00>0.995902598</R00>
											<R01>0</R01>
											<R02>-0.0904465467</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0.0904465467</R20>
											<R21>0</R21>
											<R22>0.995902598</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<token name="FormFactor">1</token>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Tie</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<bool name="archivable">true</bool>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>16</X>
											<Y>0.400000006</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX11030">
										<Properties>
											<Color3 name="Color">4278190335</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294967295</Color3>
											<bool name="archivable">true</bool>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX11031">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
												<bool name="archivable">true</bool>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX11032">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">192</int>
										<CoordinateFrame name="CFrame">
											<X>1115.53442</X>
											<Y>6.59866238</Y>
											<Z>4675.79736</Z>
											<R00>0.995902598</R00>
											<R01>0</R01>
											<R02>-0.0904465467</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0.0904465467</R20>
											<R21>0</R21>
											<R22>0.995902598</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<token name="FormFactor">1</token>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Tie</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<bool name="archivable">true</bool>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>16</X>
											<Y>0.400000006</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX11033">
										<Properties>
											<Color3 name="Color">4278190335</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294967295</Color3>
											<bool name="archivable">true</bool>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX11034">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
												<bool name="archivable">true</bool>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX11035">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">192</int>
										<CoordinateFrame name="CFrame">
											<X>1116.54285</X>
											<Y>6.59866238</Y>
											<Z>4665.38428</Z>
											<R00>0.992242932</R00>
											<R01>0</R01>
											<R02>-0.124323621</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0.124323621</R20>
											<R21>0</R21>
											<R22>0.992242932</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<token name="FormFactor">1</token>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Tie</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<bool name="archivable">true</bool>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>16</X>
											<Y>0.400000006</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX11036">
										<Properties>
											<Color3 name="Color">4278190335</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294967295</Color3>
											<bool name="archivable">true</bool>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX11037">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
												<bool name="archivable">true</bool>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Model" referent="RBX11038">
									<Properties>
										<CoordinateFrame name="ModelInPrimary">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">Model</string>
										<Ref name="PrimaryPart">null</Ref>
										<bool name="archivable">true</bool>
									</Properties>
									<Item class="Part" referent="RBX11039">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">194</int>
											<CoordinateFrame name="CFrame">
												<X>1119.84558</X>
												<Y>7.44247627</Y>
												<Z>4683.65967</Z>
												<R00>0.995902598</R00>
												<R01>0</R01>
												<R02>-0.0904465467</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>0.0904465467</R20>
												<R21>0</R21>
												<R22>0.995902598</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<token name="FormFactor">1</token>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Rail</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<bool name="archivable">true</bool>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>2</X>
												<Y>1.20000005</Y>
												<Z>35</Z>
											</Vector3>
										</Properties>
										<Item class="Fire" referent="RBX11040">
											<Properties>
												<Color3 name="Color">4278190335</Color3>
												<bool name="Enabled">false</bool>
												<string name="Name">Fire</string>
												<Color3 name="SecondaryColor">4294967295</Color3>
												<bool name="archivable">true</bool>
												<float name="heat_xml">25</float>
												<float name="size_xml">30</float>
											</Properties>
											<Item class="Script" referent="RBX11041">
												<Properties>
													<bool name="Disabled">false</bool>
													<Content name="LinkedSource"><null></null></Content>
													<string name="Name">Spread</string>
													<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
													<bool name="archivable">true</bool>
												</Properties>
											</Item>
										</Item>
									</Item>
									<Item class="Part" referent="RBX11042">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">194</int>
											<CoordinateFrame name="CFrame">
												<X>1109.922</X>
												<Y>7.39868736</Y>
												<Z>4682.31641</Z>
												<R00>0.995902598</R00>
												<R01>0</R01>
												<R02>-0.0904465467</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>0.0904465467</R20>
												<R21>0</R21>
												<R22>0.995902598</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<token name="FormFactor">1</token>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Rail</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<bool name="archivable">true</bool>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>2</X>
												<Y>1.20000005</Y>
												<Z>36</Z>
											</Vector3>
										</Properties>
										<Item class="Fire" referent="RBX11043">
											<Properties>
												<Color3 name="Color">4278190335</Color3>
												<bool name="Enabled">false</bool>
												<string name="Name">Fire</string>
												<Color3 name="SecondaryColor">4294967295</Color3>
												<bool name="archivable">true</bool>
												<float name="heat_xml">25</float>
												<float name="size_xml">30</float>
											</Properties>
											<Item class="Script" referent="RBX11044">
												<Properties>
													<bool name="Disabled">false</bool>
													<Content name="LinkedSource"><null></null></Content>
													<string name="Name">Spread</string>
													<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
													<bool name="archivable">true</bool>
												</Properties>
											</Item>
										</Item>
									</Item>
									<Item class="Model" referent="RBX11045">
										<Properties>
											<CoordinateFrame name="ModelInPrimary">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>0</R20>
												<R21>0</R21>
												<R22>1</R22>
											</CoordinateFrame>
											<string name="Name">Model</string>
											<Ref name="PrimaryPart">null</Ref>
											<bool name="archivable">true</bool>
										</Properties>
										<Item class="Part" referent="RBX11046">
											<Properties>
												<bool name="Anchored">true</bool>
												<float name="BackParamA">-0.5</float>
												<float name="BackParamB">0.5</float>
												<token name="BackSurface">0</token>
												<token name="BackSurfaceInput">0</token>
												<float name="BottomParamA">-0.5</float>
												<float name="BottomParamB">0.5</float>
												<token name="BottomSurface">0</token>
												<token name="BottomSurfaceInput">0</token>
												<int name="BrickColor">192</int>
												<CoordinateFrame name="CFrame">
													<X>1120.82031</X>
													<Y>6.59866238</Y>
													<Z>4641.78125</Z>
													<R00>0.983640134</R00>
													<R01>0</R01>
													<R02>-0.180151641</R02>
													<R10>0</R10>
													<R11>1</R11>
													<R12>0</R12>
													<R20>0.180151641</R20>
													<R21>0</R21>
													<R22>0.983640134</R22>
												</CoordinateFrame>
												<bool name="CanCollide">false</bool>
												<float name="Elasticity">0.5</float>
												<token name="FormFactor">1</token>
												<float name="Friction">0.300000012</float>
												<float name="FrontParamA">-0.5</float>
												<float name="FrontParamB">0.5</float>
												<token name="FrontSurface">0</token>
												<token name="FrontSurfaceInput">0</token>
												<float name="LeftParamA">-0.5</float>
												<float name="LeftParamB">0.5</float>
												<token name="LeftSurface">0</token>
												<token name="LeftSurfaceInput">0</token>
												<bool name="Locked">false</bool>
												<token name="Material">256</token>
												<string name="Name">Tie</string>
												<float name="Reflectance">0</float>
												<float name="RightParamA">-0.5</float>
												<float name="RightParamB">0.5</float>
												<token name="RightSurface">0</token>
												<token name="RightSurfaceInput">0</token>
												<Vector3 name="RotVelocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<float name="TopParamA">-0.5</float>
												<float name="TopParamB">0.5</float>
												<token name="TopSurface">0</token>
												<token name="TopSurfaceInput">0</token>
												<float name="Transparency">0</float>
												<Vector3 name="Velocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<bool name="archivable">true</bool>
												<token name="shape">1</token>
												<Vector3 name="size">
													<X>16</X>
													<Y>0.400000006</Y>
													<Z>2</Z>
												</Vector3>
											</Properties>
											<Item class="Fire" referent="RBX11047">
												<Properties>
													<Color3 name="Color">4278190335</Color3>
													<bool name="Enabled">false</bool>
													<string name="Name">Fire</string>
													<Color3 name="SecondaryColor">4294967295</Color3>
													<bool name="archivable">true</bool>
													<float name="heat_xml">25</float>
													<float name="size_xml">30</float>
												</Properties>
												<Item class="Script" referent="RBX11048">
													<Properties>
														<bool name="Disabled">false</bool>
														<Content name="LinkedSource"><null></null></Content>
														<string name="Name">Spread</string>
														<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
														<bool name="archivable">true</bool>
													</Properties>
												</Item>
											</Item>
										</Item>
										<Item class="Part" referent="RBX11049">
											<Properties>
												<bool name="Anchored">true</bool>
												<float name="BackParamA">-0.5</float>
												<float name="BackParamB">0.5</float>
												<token name="BackSurface">0</token>
												<token name="BackSurfaceInput">0</token>
												<float name="BottomParamA">-0.5</float>
												<float name="BottomParamB">0.5</float>
												<token name="BottomSurface">0</token>
												<token name="BottomSurfaceInput">0</token>
												<int name="BrickColor">192</int>
												<CoordinateFrame name="CFrame">
													<X>1122.89197</X>
													<Y>6.59866238</Y>
													<Z>4630.46924</Z>
													<R00>0.983640134</R00>
													<R01>0</R01>
													<R02>-0.180151641</R02>
													<R10>0</R10>
													<R11>1</R11>
													<R12>0</R12>
													<R20>0.180151641</R20>
													<R21>0</R21>
													<R22>0.983640134</R22>
												</CoordinateFrame>
												<bool name="CanCollide">false</bool>
												<float name="Elasticity">0.5</float>
												<token name="FormFactor">1</token>
												<float name="Friction">0.300000012</float>
												<float name="FrontParamA">-0.5</float>
												<float name="FrontParamB">0.5</float>
												<token name="FrontSurface">0</token>
												<token name="FrontSurfaceInput">0</token>
												<float name="LeftParamA">-0.5</float>
												<float name="LeftParamB">0.5</float>
												<token name="LeftSurface">0</token>
												<token name="LeftSurfaceInput">0</token>
												<bool name="Locked">false</bool>
												<token name="Material">256</token>
												<string name="Name">Tie</string>
												<float name="Reflectance">0</float>
												<float name="RightParamA">-0.5</float>
												<float name="RightParamB">0.5</float>
												<token name="RightSurface">0</token>
												<token name="RightSurfaceInput">0</token>
												<Vector3 name="RotVelocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<float name="TopParamA">-0.5</float>
												<float name="TopParamB">0.5</float>
												<token name="TopSurface">0</token>
												<token name="TopSurfaceInput">0</token>
												<float name="Transparency">0</float>
												<Vector3 name="Velocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<bool name="archivable">true</bool>
												<token name="shape">1</token>
												<Vector3 name="size">
													<X>16</X>
													<Y>0.400000006</Y>
													<Z>1</Z>
												</Vector3>
											</Properties>
										</Item>
										<Item class="Part" referent="RBX11050">
											<Properties>
												<bool name="Anchored">true</bool>
												<float name="BackParamA">-0.5</float>
												<float name="BackParamB">0.5</float>
												<token name="BackSurface">0</token>
												<token name="BackSurfaceInput">0</token>
												<float name="BottomParamA">-0.5</float>
												<float name="BottomParamB">0.5</float>
												<token name="BottomSurface">0</token>
												<token name="BottomSurfaceInput">0</token>
												<int name="BrickColor">194</int>
												<CoordinateFrame name="CFrame">
													<X>1124.65784</X>
													<Y>7.39868736</Y>
													<Z>4648.58398</Z>
													<R00>0.983640134</R00>
													<R01>0</R01>
													<R02>-0.180151641</R02>
													<R10>0</R10>
													<R11>1</R11>
													<R12>0</R12>
													<R20>0.180151641</R20>
													<R21>0</R21>
													<R22>0.983640134</R22>
												</CoordinateFrame>
												<bool name="CanCollide">true</bool>
												<float name="Elasticity">0.5</float>
												<token name="FormFactor">1</token>
												<float name="Friction">0.300000012</float>
												<float name="FrontParamA">-0.5</float>
												<float name="FrontParamB">0.5</float>
												<token name="FrontSurface">0</token>
												<token name="FrontSurfaceInput">0</token>
												<float name="LeftParamA">-0.5</float>
												<float name="LeftParamB">0.5</float>
												<token name="LeftSurface">0</token>
												<token name="LeftSurfaceInput">0</token>
												<bool name="Locked">false</bool>
												<token name="Material">256</token>
												<string name="Name">Rail</string>
												<float name="Reflectance">0</float>
												<float name="RightParamA">-0.5</float>
												<float name="RightParamB">0.5</float>
												<token name="RightSurface">0</token>
												<token name="RightSurfaceInput">0</token>
												<Vector3 name="RotVelocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<float name="TopParamA">-0.5</float>
												<float name="TopParamB">0.5</float>
												<token name="TopSurface">0</token>
												<token name="TopSurfaceInput">0</token>
												<float name="Transparency">0</float>
												<Vector3 name="Velocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<bool name="archivable">true</bool>
												<token name="shape">1</token>
												<Vector3 name="size">
													<X>2</X>
													<Y>1.20000005</Y>
													<Z>36</Z>
												</Vector3>
											</Properties>
											<Item class="Fire" referent="RBX11051">
												<Properties>
													<Color3 name="Color">4278190335</Color3>
													<bool name="Enabled">false</bool>
													<string name="Name">Fire</string>
													<Color3 name="SecondaryColor">4294967295</Color3>
													<bool name="archivable">true</bool>
													<float name="heat_xml">25</float>
													<float name="size_xml">30</float>
												</Properties>
												<Item class="Script" referent="RBX11052">
													<Properties>
														<bool name="Disabled">false</bool>
														<Content name="LinkedSource"><null></null></Content>
														<string name="Name">Spread</string>
														<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
														<bool name="archivable">true</bool>
													</Properties>
												</Item>
											</Item>
										</Item>
										<Item class="Part" referent="RBX11053">
											<Properties>
												<bool name="Anchored">true</bool>
												<float name="BackParamA">-0.5</float>
												<float name="BackParamB">0.5</float>
												<token name="BackSurface">0</token>
												<token name="BackSurfaceInput">0</token>
												<float name="BottomParamA">-0.5</float>
												<float name="BottomParamB">0.5</float>
												<token name="BottomSurface">0</token>
												<token name="BottomSurfaceInput">0</token>
												<int name="BrickColor">194</int>
												<CoordinateFrame name="CFrame">
													<X>1114.82117</X>
													<Y>7.39868736</Y>
													<Z>4646.78223</Z>
													<R00>0.983640134</R00>
													<R01>0</R01>
													<R02>-0.180151641</R02>
													<R10>0</R10>
													<R11>1</R11>
													<R12>0</R12>
													<R20>0.180151641</R20>
													<R21>0</R21>
													<R22>0.983640134</R22>
												</CoordinateFrame>
												<bool name="CanCollide">true</bool>
												<float name="Elasticity">0.5</float>
												<token name="FormFactor">1</token>
												<float name="Friction">0.300000012</float>
												<float name="FrontParamA">-0.5</float>
												<float name="FrontParamB">0.5</float>
												<token name="FrontSurface">0</token>
												<token name="FrontSurfaceInput">0</token>
												<float name="LeftParamA">-0.5</float>
												<float name="LeftParamB">0.5</float>
												<token name="LeftSurface">0</token>
												<token name="LeftSurfaceInput">0</token>
												<bool name="Locked">false</bool>
												<token name="Material">256</token>
												<string name="Name">Rail</string>
												<float name="Reflectance">0</float>
												<float name="RightParamA">-0.5</float>
												<float name="RightParamB">0.5</float>
												<token name="RightSurface">0</token>
												<token name="RightSurfaceInput">0</token>
												<Vector3 name="RotVelocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<float name="TopParamA">-0.5</float>
												<float name="TopParamB">0.5</float>
												<token name="TopSurface">0</token>
												<token name="TopSurfaceInput">0</token>
												<float name="Transparency">0</float>
												<Vector3 name="Velocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<bool name="archivable">true</bool>
												<token name="shape">1</token>
												<Vector3 name="size">
													<X>2</X>
													<Y>1.20000005</Y>
													<Z>36</Z>
												</Vector3>
											</Properties>
											<Item class="Fire" referent="RBX11054">
												<Properties>
													<Color3 name="Color">4278190335</Color3>
													<bool name="Enabled">false</bool>
													<string name="Name">Fire</string>
													<Color3 name="SecondaryColor">4294967295</Color3>
													<bool name="archivable">true</bool>
													<float name="heat_xml">25</float>
													<float name="size_xml">30</float>
												</Properties>
												<Item class="Script" referent="RBX11055">
													<Properties>
														<bool name="Disabled">false</bool>
														<Content name="LinkedSource"><null></null></Content>
														<string name="Name">Spread</string>
														<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
														<bool name="archivable">true</bool>
													</Properties>
												</Item>
											</Item>
										</Item>
										<Item class="Part" referent="RBX11056">
											<Properties>
												<bool name="Anchored">true</bool>
												<float name="BackParamA">-0.5</float>
												<float name="BackParamB">0.5</float>
												<token name="BackSurface">0</token>
												<token name="BackSurfaceInput">0</token>
												<float name="BottomParamA">-0.5</float>
												<float name="BottomParamB">0.5</float>
												<token name="BottomSurface">0</token>
												<token name="BottomSurfaceInput">0</token>
												<int name="BrickColor">192</int>
												<CoordinateFrame name="CFrame">
													<X>1118.65869</X>
													<Y>6.59866238</Y>
													<Z>4653.58496</Z>
													<R00>0.983640134</R00>
													<R01>0</R01>
													<R02>-0.180151641</R02>
													<R10>0</R10>
													<R11>1</R11>
													<R12>0</R12>
													<R20>0.180151641</R20>
													<R21>0</R21>
													<R22>0.983640134</R22>
												</CoordinateFrame>
												<bool name="CanCollide">false</bool>
												<float name="Elasticity">0.5</float>
												<token name="FormFactor">1</token>
												<float name="Friction">0.300000012</float>
												<float name="FrontParamA">-0.5</float>
												<float name="FrontParamB">0.5</float>
												<token name="FrontSurface">0</token>
												<token name="FrontSurfaceInput">0</token>
												<float name="LeftParamA">-0.5</float>
												<float name="LeftParamB">0.5</float>
												<token name="LeftSurface">0</token>
												<token name="LeftSurfaceInput">0</token>
												<bool name="Locked">false</bool>
												<token name="Material">256</token>
												<string name="Name">Tie</string>
												<float name="Reflectance">0</float>
												<float name="RightParamA">-0.5</float>
												<float name="RightParamB">0.5</float>
												<token name="RightSurface">0</token>
												<token name="RightSurfaceInput">0</token>
												<Vector3 name="RotVelocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<float name="TopParamA">-0.5</float>
												<float name="TopParamB">0.5</float>
												<token name="TopSurface">0</token>
												<token name="TopSurfaceInput">0</token>
												<float name="Transparency">0</float>
												<Vector3 name="Velocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<bool name="archivable">true</bool>
												<token name="shape">1</token>
												<Vector3 name="size">
													<X>16</X>
													<Y>0.400000006</Y>
													<Z>2</Z>
												</Vector3>
											</Properties>
										</Item>
										<Item class="Part" referent="RBX11057">
											<Properties>
												<bool name="Anchored">true</bool>
												<float name="BackParamA">-0.5</float>
												<float name="BackParamB">0.5</float>
												<token name="BackSurface">0</token>
												<token name="BackSurfaceInput">0</token>
												<float name="BottomParamA">-0.5</float>
												<float name="BottomParamB">0.5</float>
												<token name="BottomSurface">0</token>
												<token name="BottomSurfaceInput">0</token>
												<int name="BrickColor">192</int>
												<CoordinateFrame name="CFrame">
													<X>1116.58667</X>
													<Y>6.59866238</Y>
													<Z>4664.89697</Z>
													<R00>0.983640134</R00>
													<R01>0</R01>
													<R02>-0.180151641</R02>
													<R10>0</R10>
													<R11>1</R11>
													<R12>0</R12>
													<R20>0.180151641</R20>
													<R21>0</R21>
													<R22>0.983640134</R22>
												</CoordinateFrame>
												<bool name="CanCollide">false</bool>
												<float name="Elasticity">0.5</float>
												<token name="FormFactor">1</token>
												<float name="Friction">0.300000012</float>
												<float name="FrontParamA">-0.5</float>
												<float name="FrontParamB">0.5</float>
												<token name="FrontSurface">0</token>
												<token name="FrontSurfaceInput">0</token>
												<float name="LeftParamA">-0.5</float>
												<float name="LeftParamB">0.5</float>
												<token name="LeftSurface">0</token>
												<token name="LeftSurfaceInput">0</token>
												<bool name="Locked">false</bool>
												<token name="Material">256</token>
												<string name="Name">Tie</string>
												<float name="Reflectance">0</float>
												<float name="RightParamA">-0.5</float>
												<float name="RightParamB">0.5</float>
												<token name="RightSurface">0</token>
												<token name="RightSurfaceInput">0</token>
												<Vector3 name="RotVelocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<float name="TopParamA">-0.5</float>
												<float name="TopParamB">0.5</float>
												<token name="TopSurface">0</token>
												<token name="TopSurfaceInput">0</token>
												<float name="Transparency">0</float>
												<Vector3 name="Velocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<bool name="archivable">true</bool>
												<token name="shape">1</token>
												<Vector3 name="size">
													<X>16</X>
													<Y>0.400000006</Y>
													<Z>1</Z>
												</Vector3>
											</Properties>
											<Item class="Fire" referent="RBX11058">
												<Properties>
													<Color3 name="Color">4278190335</Color3>
													<bool name="Enabled">false</bool>
													<string name="Name">Fire</string>
													<Color3 name="SecondaryColor">4294967295</Color3>
													<bool name="archivable">true</bool>
													<float name="heat_xml">25</float>
													<float name="size_xml">30</float>
												</Properties>
												<Item class="Script" referent="RBX11059">
													<Properties>
														<bool name="Disabled">false</bool>
														<Content name="LinkedSource"><null></null></Content>
														<string name="Name">Spread</string>
														<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
														<bool name="archivable">true</bool>
													</Properties>
												</Item>
											</Item>
										</Item>
									</Item>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX11060">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Model</string>
								<Ref name="PrimaryPart">null</Ref>
								<bool name="archivable">true</bool>
							</Properties>
							<Item class="Model" referent="RBX11061">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Model</string>
									<Ref name="PrimaryPart">null</Ref>
									<bool name="archivable">true</bool>
								</Properties>
								<Item class="Part" referent="RBX11062">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">192</int>
										<CoordinateFrame name="CFrame">
											<X>1123.1626</X>
											<Y>6.59866238</Y>
											<Z>4628.99414</Z>
											<R00>0.983640134</R00>
											<R01>0</R01>
											<R02>-0.180151641</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0.180151641</R20>
											<R21>0</R21>
											<R22>0.983640134</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<token name="FormFactor">1</token>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Tie</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<bool name="archivable">true</bool>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>16</X>
											<Y>0.400000006</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX11063">
										<Properties>
											<Color3 name="Color">4278190335</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294967295</Color3>
											<bool name="archivable">true</bool>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX11064">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
												<bool name="archivable">true</bool>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX11065">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">192</int>
										<CoordinateFrame name="CFrame">
											<X>1125.32422</X>
											<Y>6.59866238</Y>
											<Z>4617.19043</Z>
											<R00>0.983640134</R00>
											<R01>0</R01>
											<R02>-0.180151641</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0.180151641</R20>
											<R21>0</R21>
											<R22>0.983640134</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<token name="FormFactor">1</token>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Tie</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<bool name="archivable">true</bool>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>16</X>
											<Y>0.400000006</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX11066">
										<Properties>
											<Color3 name="Color">4278190335</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294967295</Color3>
											<bool name="archivable">true</bool>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX11067">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
												<bool name="archivable">true</bool>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX11068">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">192</int>
										<CoordinateFrame name="CFrame">
											<X>1127.48608</X>
											<Y>6.59866238</Y>
											<Z>4605.38672</Z>
											<R00>0.983640134</R00>
											<R01>0</R01>
											<R02>-0.180151641</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0.180151641</R20>
											<R21>0</R21>
											<R22>0.983640134</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<token name="FormFactor">1</token>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Tie</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<bool name="archivable">true</bool>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>16</X>
											<Y>0.400000006</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX11069">
										<Properties>
											<Color3 name="Color">4278190335</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294967295</Color3>
											<bool name="archivable">true</bool>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX11070">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
												<bool name="archivable">true</bool>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX11071">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">192</int>
										<CoordinateFrame name="CFrame">
											<X>1129.43225</X>
											<Y>6.59863186</Y>
											<Z>4595.10791</Z>
											<R00>0.976931393</R00>
											<R01>0</R01>
											<R02>-0.213558942</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0.213558942</R20>
											<R21>0</R21>
											<R22>0.976931393</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<token name="FormFactor">1</token>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Tie</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<bool name="archivable">true</bool>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>16</X>
											<Y>0.400000006</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX11072">
										<Properties>
											<Color3 name="Color">4278190335</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294967295</Color3>
											<bool name="archivable">true</bool>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX11073">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
												<bool name="archivable">true</bool>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Model" referent="RBX11074">
									<Properties>
										<CoordinateFrame name="ModelInPrimary">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">Model</string>
										<Ref name="PrimaryPart">null</Ref>
										<bool name="archivable">true</bool>
									</Properties>
									<Item class="Part" referent="RBX11075">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">194</int>
											<CoordinateFrame name="CFrame">
												<X>1131.06812</X>
												<Y>7.44247627</Y>
												<Z>4613.60693</Z>
												<R00>0.983640134</R00>
												<R01>0</R01>
												<R02>-0.180151641</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>0.180151641</R20>
												<R21>0</R21>
												<R22>0.983640134</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<token name="FormFactor">1</token>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Rail</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<bool name="archivable">true</bool>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>2</X>
												<Y>1.20000005</Y>
												<Z>35</Z>
											</Vector3>
										</Properties>
										<Item class="Fire" referent="RBX11076">
											<Properties>
												<Color3 name="Color">4278190335</Color3>
												<bool name="Enabled">false</bool>
												<string name="Name">Fire</string>
												<Color3 name="SecondaryColor">4294967295</Color3>
												<bool name="archivable">true</bool>
												<float name="heat_xml">25</float>
												<float name="size_xml">30</float>
											</Properties>
											<Item class="Script" referent="RBX11077">
												<Properties>
													<bool name="Disabled">false</bool>
													<Content name="LinkedSource"><null></null></Content>
													<string name="Name">Spread</string>
													<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
													<bool name="archivable">true</bool>
												</Properties>
											</Item>
										</Item>
									</Item>
									<Item class="Part" referent="RBX11078">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">194</int>
											<CoordinateFrame name="CFrame">
												<X>1121.30676</X>
												<Y>7.39868736</Y>
												<Z>4611.37158</Z>
												<R00>0.983640134</R00>
												<R01>0</R01>
												<R02>-0.180151641</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>0.180151641</R20>
												<R21>0</R21>
												<R22>0.983640134</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<token name="FormFactor">1</token>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Rail</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<bool name="archivable">true</bool>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>2</X>
												<Y>1.20000005</Y>
												<Z>36</Z>
											</Vector3>
										</Properties>
										<Item class="Fire" referent="RBX11079">
											<Properties>
												<Color3 name="Color">4278190335</Color3>
												<bool name="Enabled">false</bool>
												<string name="Name">Fire</string>
												<Color3 name="SecondaryColor">4294967295</Color3>
												<bool name="archivable">true</bool>
												<float name="heat_xml">25</float>
												<float name="size_xml">30</float>
											</Properties>
											<Item class="Script" referent="RBX11080">
												<Properties>
													<bool name="Disabled">false</bool>
													<Content name="LinkedSource"><null></null></Content>
													<string name="Name">Spread</string>
													<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
													<bool name="archivable">true</bool>
												</Properties>
											</Item>
										</Item>
									</Item>
									<Item class="Model" referent="RBX11081">
										<Properties>
											<CoordinateFrame name="ModelInPrimary">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>0</R20>
												<R21>0</R21>
												<R22>1</R22>
											</CoordinateFrame>
											<string name="Name">Model</string>
											<Ref name="PrimaryPart">null</Ref>
											<bool name="archivable">true</bool>
										</Properties>
										<Item class="Part" referent="RBX11082">
											<Properties>
												<bool name="Anchored">true</bool>
												<float name="BackParamA">-0.5</float>
												<float name="BackParamB">0.5</float>
												<token name="BackSurface">0</token>
												<token name="BackSurfaceInput">0</token>
												<float name="BottomParamA">-0.5</float>
												<float name="BottomParamB">0.5</float>
												<token name="BottomSurface">0</token>
												<token name="BottomSurfaceInput">0</token>
												<int name="BrickColor">192</int>
												<CoordinateFrame name="CFrame">
													<X>1135.82739</X>
													<Y>6.59866238</Y>
													<Z>4571.98828</Z>
													<R00>0.963314474</R00>
													<R01>0</R01>
													<R02>-0.268379986</R02>
													<R10>0</R10>
													<R11>1</R11>
													<R12>0</R12>
													<R20>0.268379986</R20>
													<R21>0</R21>
													<R22>0.963314474</R22>
												</CoordinateFrame>
												<bool name="CanCollide">false</bool>
												<float name="Elasticity">0.5</float>
												<token name="FormFactor">1</token>
												<float name="Friction">0.300000012</float>
												<float name="FrontParamA">-0.5</float>
												<float name="FrontParamB">0.5</float>
												<token name="FrontSurface">0</token>
												<token name="FrontSurfaceInput">0</token>
												<float name="LeftParamA">-0.5</float>
												<float name="LeftParamB">0.5</float>
												<token name="LeftSurface">0</token>
												<token name="LeftSurfaceInput">0</token>
												<bool name="Locked">false</bool>
												<token name="Material">256</token>
												<string name="Name">Tie</string>
												<float name="Reflectance">0</float>
												<float name="RightParamA">-0.5</float>
												<float name="RightParamB">0.5</float>
												<token name="RightSurface">0</token>
												<token name="RightSurfaceInput">0</token>
												<Vector3 name="RotVelocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<float name="TopParamA">-0.5</float>
												<float name="TopParamB">0.5</float>
												<token name="TopSurface">0</token>
												<token name="TopSurfaceInput">0</token>
												<float name="Transparency">0</float>
												<Vector3 name="Velocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<bool name="archivable">true</bool>
												<token name="shape">1</token>
												<Vector3 name="size">
													<X>16</X>
													<Y>0.400000006</Y>
													<Z>2</Z>
												</Vector3>
											</Properties>
											<Item class="Fire" referent="RBX11083">
												<Properties>
													<Color3 name="Color">4278190335</Color3>
													<bool name="Enabled">false</bool>
													<string name="Name">Fire</string>
													<Color3 name="SecondaryColor">4294967295</Color3>
													<bool name="archivable">true</bool>
													<float name="heat_xml">25</float>
													<float name="size_xml">30</float>
												</Properties>
												<Item class="Script" referent="RBX11084">
													<Properties>
														<bool name="Disabled">false</bool>
														<Content name="LinkedSource"><null></null></Content>
														<string name="Name">Spread</string>
														<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
														<bool name="archivable">true</bool>
													</Properties>
												</Item>
											</Item>
										</Item>
										<Item class="Part" referent="RBX11085">
											<Properties>
												<bool name="Anchored">true</bool>
												<float name="BackParamA">-0.5</float>
												<float name="BackParamB">0.5</float>
												<token name="BackSurface">0</token>
												<token name="BackSurfaceInput">0</token>
												<float name="BottomParamA">-0.5</float>
												<float name="BottomParamB">0.5</float>
												<token name="BottomSurface">0</token>
												<token name="BottomSurfaceInput">0</token>
												<int name="BrickColor">192</int>
												<CoordinateFrame name="CFrame">
													<X>1138.91382</X>
													<Y>6.59866238</Y>
													<Z>4560.91016</Z>
													<R00>0.963314474</R00>
													<R01>0</R01>
													<R02>-0.268379986</R02>
													<R10>0</R10>
													<R11>1</R11>
													<R12>0</R12>
													<R20>0.268379986</R20>
													<R21>0</R21>
													<R22>0.963314474</R22>
												</CoordinateFrame>
												<bool name="CanCollide">false</bool>
												<float name="Elasticity">0.5</float>
												<token name="FormFactor">1</token>
												<float name="Friction">0.300000012</float>
												<float name="FrontParamA">-0.5</float>
												<float name="FrontParamB">0.5</float>
												<token name="FrontSurface">0</token>
												<token name="FrontSurfaceInput">0</token>
												<float name="LeftParamA">-0.5</float>
												<float name="LeftParamB">0.5</float>
												<token name="LeftSurface">0</token>
												<token name="LeftSurfaceInput">0</token>
												<bool name="Locked">false</bool>
												<token name="Material">256</token>
												<string name="Name">Tie</string>
												<float name="Reflectance">0</float>
												<float name="RightParamA">-0.5</float>
												<float name="RightParamB">0.5</float>
												<token name="RightSurface">0</token>
												<token name="RightSurfaceInput">0</token>
												<Vector3 name="RotVelocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<float name="TopParamA">-0.5</float>
												<float name="TopParamB">0.5</float>
												<token name="TopSurface">0</token>
												<token name="TopSurfaceInput">0</token>
												<float name="Transparency">0</float>
												<Vector3 name="Velocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<bool name="archivable">true</bool>
												<token name="shape">1</token>
												<Vector3 name="size">
													<X>16</X>
													<Y>0.400000006</Y>
													<Z>1</Z>
												</Vector3>
											</Properties>
										</Item>
										<Item class="Part" referent="RBX11086">
											<Properties>
												<bool name="Anchored">true</bool>
												<float name="BackParamA">-0.5</float>
												<float name="BackParamB">0.5</float>
												<token name="BackSurface">0</token>
												<token name="BackSurfaceInput">0</token>
												<float name="BottomParamA">-0.5</float>
												<float name="BottomParamB">0.5</float>
												<token name="BottomSurface">0</token>
												<token name="BottomSurfaceInput">0</token>
												<int name="BrickColor">194</int>
												<CoordinateFrame name="CFrame">
													<X>1139.03333</X>
													<Y>7.39868736</Y>
													<Z>4579.11035</Z>
													<R00>0.963314474</R00>
													<R01>0</R01>
													<R02>-0.268379986</R02>
													<R10>0</R10>
													<R11>1</R11>
													<R12>0</R12>
													<R20>0.268379986</R20>
													<R21>0</R21>
													<R22>0.963314474</R22>
												</CoordinateFrame>
												<bool name="CanCollide">true</bool>
												<float name="Elasticity">0.5</float>
												<token name="FormFactor">1</token>
												<float name="Friction">0.300000012</float>
												<float name="FrontParamA">-0.5</float>
												<float name="FrontParamB">0.5</float>
												<token name="FrontSurface">0</token>
												<token name="FrontSurfaceInput">0</token>
												<float name="LeftParamA">-0.5</float>
												<float name="LeftParamB">0.5</float>
												<token name="LeftSurface">0</token>
												<token name="LeftSurfaceInput">0</token>
												<bool name="Locked">false</bool>
												<token name="Material">256</token>
												<string name="Name">Rail</string>
												<float name="Reflectance">0</float>
												<float name="RightParamA">-0.5</float>
												<float name="RightParamB">0.5</float>
												<token name="RightSurface">0</token>
												<token name="RightSurfaceInput">0</token>
												<Vector3 name="RotVelocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<float name="TopParamA">-0.5</float>
												<float name="TopParamB">0.5</float>
												<token name="TopSurface">0</token>
												<token name="TopSurfaceInput">0</token>
												<float name="Transparency">0</float>
												<Vector3 name="Velocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<bool name="archivable">true</bool>
												<token name="shape">1</token>
												<Vector3 name="size">
													<X>2</X>
													<Y>1.20000005</Y>
													<Z>36</Z>
												</Vector3>
											</Properties>
											<Item class="Fire" referent="RBX11087">
												<Properties>
													<Color3 name="Color">4278190335</Color3>
													<bool name="Enabled">false</bool>
													<string name="Name">Fire</string>
													<Color3 name="SecondaryColor">4294967295</Color3>
													<bool name="archivable">true</bool>
													<float name="heat_xml">25</float>
													<float name="size_xml">30</float>
												</Properties>
												<Item class="Script" referent="RBX11088">
													<Properties>
														<bool name="Disabled">false</bool>
														<Content name="LinkedSource"><null></null></Content>
														<string name="Name">Spread</string>
														<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
														<bool name="archivable">true</bool>
													</Properties>
												</Item>
											</Item>
										</Item>
										<Item class="Part" referent="RBX11089">
											<Properties>
												<bool name="Anchored">true</bool>
												<float name="BackParamA">-0.5</float>
												<float name="BackParamB">0.5</float>
												<token name="BackSurface">0</token>
												<token name="BackSurfaceInput">0</token>
												<float name="BottomParamA">-0.5</float>
												<float name="BottomParamB">0.5</float>
												<token name="BottomSurface">0</token>
												<token name="BottomSurfaceInput">0</token>
												<int name="BrickColor">194</int>
												<CoordinateFrame name="CFrame">
													<X>1129.40015</X>
													<Y>7.39868736</Y>
													<Z>4576.42627</Z>
													<R00>0.963314474</R00>
													<R01>0</R01>
													<R02>-0.268379986</R02>
													<R10>0</R10>
													<R11>1</R11>
													<R12>0</R12>
													<R20>0.268379986</R20>
													<R21>0</R21>
													<R22>0.963314474</R22>
												</CoordinateFrame>
												<bool name="CanCollide">true</bool>
												<float name="Elasticity">0.5</float>
												<token name="FormFactor">1</token>
												<float name="Friction">0.300000012</float>
												<float name="FrontParamA">-0.5</float>
												<float name="FrontParamB">0.5</float>
												<token name="FrontSurface">0</token>
												<token name="FrontSurfaceInput">0</token>
												<float name="LeftParamA">-0.5</float>
												<float name="LeftParamB">0.5</float>
												<token name="LeftSurface">0</token>
												<token name="LeftSurfaceInput">0</token>
												<bool name="Locked">false</bool>
												<token name="Material">256</token>
												<string name="Name">Rail</string>
												<float name="Reflectance">0</float>
												<float name="RightParamA">-0.5</float>
												<float name="RightParamB">0.5</float>
												<token name="RightSurface">0</token>
												<token name="RightSurfaceInput">0</token>
												<Vector3 name="RotVelocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<float name="TopParamA">-0.5</float>
												<float name="TopParamB">0.5</float>
												<token name="TopSurface">0</token>
												<token name="TopSurfaceInput">0</token>
												<float name="Transparency">0</float>
												<Vector3 name="Velocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<bool name="archivable">true</bool>
												<token name="shape">1</token>
												<Vector3 name="size">
													<X>2</X>
													<Y>1.20000005</Y>
													<Z>36</Z>
												</Vector3>
											</Properties>
											<Item class="Fire" referent="RBX11090">
												<Properties>
													<Color3 name="Color">4278190335</Color3>
													<bool name="Enabled">false</bool>
													<string name="Name">Fire</string>
													<Color3 name="SecondaryColor">4294967295</Color3>
													<bool name="archivable">true</bool>
													<float name="heat_xml">25</float>
													<float name="size_xml">30</float>
												</Properties>
												<Item class="Script" referent="RBX11091">
													<Properties>
														<bool name="Disabled">false</bool>
														<Content name="LinkedSource"><null></null></Content>
														<string name="Name">Spread</string>
														<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
														<bool name="archivable">true</bool>
													</Properties>
												</Item>
											</Item>
										</Item>
										<Item class="Part" referent="RBX11092">
											<Properties>
												<bool name="Anchored">true</bool>
												<float name="BackParamA">-0.5</float>
												<float name="BackParamB">0.5</float>
												<token name="BackSurface">0</token>
												<token name="BackSurfaceInput">0</token>
												<float name="BottomParamA">-0.5</float>
												<float name="BottomParamB">0.5</float>
												<token name="BottomSurface">0</token>
												<token name="BottomSurfaceInput">0</token>
												<int name="BrickColor">192</int>
												<CoordinateFrame name="CFrame">
													<X>1132.60681</X>
													<Y>6.59866238</Y>
													<Z>4583.54785</Z>
													<R00>0.963314474</R00>
													<R01>0</R01>
													<R02>-0.268379986</R02>
													<R10>0</R10>
													<R11>1</R11>
													<R12>0</R12>
													<R20>0.268379986</R20>
													<R21>0</R21>
													<R22>0.963314474</R22>
												</CoordinateFrame>
												<bool name="CanCollide">false</bool>
												<float name="Elasticity">0.5</float>
												<token name="FormFactor">1</token>
												<float name="Friction">0.300000012</float>
												<float name="FrontParamA">-0.5</float>
												<float name="FrontParamB">0.5</float>
												<token name="FrontSurface">0</token>
												<token name="FrontSurfaceInput">0</token>
												<float name="LeftParamA">-0.5</float>
												<float name="LeftParamB">0.5</float>
												<token name="LeftSurface">0</token>
												<token name="LeftSurfaceInput">0</token>
												<bool name="Locked">false</bool>
												<token name="Material">256</token>
												<string name="Name">Tie</string>
												<float name="Reflectance">0</float>
												<float name="RightParamA">-0.5</float>
												<float name="RightParamB">0.5</float>
												<token name="RightSurface">0</token>
												<token name="RightSurfaceInput">0</token>
												<Vector3 name="RotVelocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<float name="TopParamA">-0.5</float>
												<float name="TopParamB">0.5</float>
												<token name="TopSurface">0</token>
												<token name="TopSurfaceInput">0</token>
												<float name="Transparency">0</float>
												<Vector3 name="Velocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<bool name="archivable">true</bool>
												<token name="shape">1</token>
												<Vector3 name="size">
													<X>16</X>
													<Y>0.400000006</Y>
													<Z>2</Z>
												</Vector3>
											</Properties>
										</Item>
										<Item class="Part" referent="RBX11093">
											<Properties>
												<bool name="Anchored">true</bool>
												<float name="BackParamA">-0.5</float>
												<float name="BackParamB">0.5</float>
												<token name="BackSurface">0</token>
												<token name="BackSurfaceInput">0</token>
												<float name="BottomParamA">-0.5</float>
												<float name="BottomParamB">0.5</float>
												<token name="BottomSurface">0</token>
												<token name="BottomSurfaceInput">0</token>
												<int name="BrickColor">192</int>
												<CoordinateFrame name="CFrame">
													<X>1129.52026</X>
													<Y>6.59866238</Y>
													<Z>4594.62646</Z>
													<R00>0.963314474</R00>
													<R01>0</R01>
													<R02>-0.268379986</R02>
													<R10>0</R10>
													<R11>1</R11>
													<R12>0</R12>
													<R20>0.268379986</R20>
													<R21>0</R21>
													<R22>0.963314474</R22>
												</CoordinateFrame>
												<bool name="CanCollide">false</bool>
												<float name="Elasticity">0.5</float>
												<token name="FormFactor">1</token>
												<float name="Friction">0.300000012</float>
												<float name="FrontParamA">-0.5</float>
												<float name="FrontParamB">0.5</float>
												<token name="FrontSurface">0</token>
												<token name="FrontSurfaceInput">0</token>
												<float name="LeftParamA">-0.5</float>
												<float name="LeftParamB">0.5</float>
												<token name="LeftSurface">0</token>
												<token name="LeftSurfaceInput">0</token>
												<bool name="Locked">false</bool>
												<token name="Material">256</token>
												<string name="Name">Tie</string>
												<float name="Reflectance">0</float>
												<float name="RightParamA">-0.5</float>
												<float name="RightParamB">0.5</float>
												<token name="RightSurface">0</token>
												<token name="RightSurfaceInput">0</token>
												<Vector3 name="RotVelocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<float name="TopParamA">-0.5</float>
												<float name="TopParamB">0.5</float>
												<token name="TopSurface">0</token>
												<token name="TopSurfaceInput">0</token>
												<float name="Transparency">0</float>
												<Vector3 name="Velocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<bool name="archivable">true</bool>
												<token name="shape">1</token>
												<Vector3 name="size">
													<X>16</X>
													<Y>0.400000006</Y>
													<Z>1</Z>
												</Vector3>
											</Properties>
											<Item class="Fire" referent="RBX11094">
												<Properties>
													<Color3 name="Color">4278190335</Color3>
													<bool name="Enabled">false</bool>
													<string name="Name">Fire</string>
													<Color3 name="SecondaryColor">4294967295</Color3>
													<bool name="archivable">true</bool>
													<float name="heat_xml">25</float>
													<float name="size_xml">30</float>
												</Properties>
												<Item class="Script" referent="RBX11095">
													<Properties>
														<bool name="Disabled">false</bool>
														<Content name="LinkedSource"><null></null></Content>
														<string name="Name">Spread</string>
														<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
														<bool name="archivable">true</bool>
													</Properties>
												</Item>
											</Item>
										</Item>
									</Item>
								</Item>
							</Item>
							<Item class="Model" referent="RBX11096">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Model</string>
									<Ref name="PrimaryPart">null</Ref>
									<bool name="archivable">true</bool>
								</Properties>
								<Item class="Part" referent="RBX11097">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">192</int>
										<CoordinateFrame name="CFrame">
											<X>1139.31616</X>
											<Y>6.59866238</Y>
											<Z>4559.46533</Z>
											<R00>0.963314474</R00>
											<R01>0</R01>
											<R02>-0.268379986</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0.268379986</R20>
											<R21>0</R21>
											<R22>0.963314474</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<token name="FormFactor">1</token>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Tie</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<bool name="archivable">true</bool>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>16</X>
											<Y>0.400000006</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX11098">
										<Properties>
											<Color3 name="Color">4278190335</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294967295</Color3>
											<bool name="archivable">true</bool>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX11099">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
												<bool name="archivable">true</bool>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX11100">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">192</int>
										<CoordinateFrame name="CFrame">
											<X>1142.53687</X>
											<Y>6.59866238</Y>
											<Z>4547.90527</Z>
											<R00>0.963314474</R00>
											<R01>0</R01>
											<R02>-0.268379986</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0.268379986</R20>
											<R21>0</R21>
											<R22>0.963314474</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<token name="FormFactor">1</token>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Tie</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<bool name="archivable">true</bool>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>16</X>
											<Y>0.400000006</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX11101">
										<Properties>
											<Color3 name="Color">4278190335</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294967295</Color3>
											<bool name="archivable">true</bool>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX11102">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
												<bool name="archivable">true</bool>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX11103">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">192</int>
										<CoordinateFrame name="CFrame">
											<X>1145.75732</X>
											<Y>6.59866238</Y>
											<Z>4536.34521</Z>
											<R00>0.963314474</R00>
											<R01>0</R01>
											<R02>-0.268379986</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0.268379986</R20>
											<R21>0</R21>
											<R22>0.963314474</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<token name="FormFactor">1</token>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Tie</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<bool name="archivable">true</bool>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>16</X>
											<Y>0.400000006</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX11104">
										<Properties>
											<Color3 name="Color">4278190335</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294967295</Color3>
											<bool name="archivable">true</bool>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX11105">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
												<bool name="archivable">true</bool>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX11106">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">192</int>
										<CoordinateFrame name="CFrame">
											<X>1148.62451</X>
											<Y>6.59863186</Y>
											<Z>4526.28467</Z>
											<R00>0.953611672</R00>
											<R01>0</R01>
											<R02>-0.30104357</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0.30104357</R20>
											<R21>0</R21>
											<R22>0.953611672</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<token name="FormFactor">1</token>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Tie</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<bool name="archivable">true</bool>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>16</X>
											<Y>0.400000006</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX11107">
										<Properties>
											<Color3 name="Color">4278190335</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294967295</Color3>
											<bool name="archivable">true</bool>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX11108">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
												<bool name="archivable">true</bool>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Model" referent="RBX11109">
									<Properties>
										<CoordinateFrame name="ModelInPrimary">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">Model</string>
										<Ref name="PrimaryPart">null</Ref>
										<bool name="archivable">true</bool>
									</Properties>
									<Item class="Part" referent="RBX11110">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">194</int>
											<CoordinateFrame name="CFrame">
												<X>1148.5813</X>
												<Y>7.44247627</Y>
												<Z>4544.85596</Z>
												<R00>0.963314474</R00>
												<R01>0</R01>
												<R02>-0.268379986</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>0.268379986</R20>
												<R21>0</R21>
												<R22>0.963314474</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<token name="FormFactor">1</token>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Rail</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<bool name="archivable">true</bool>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>2</X>
												<Y>1.20000005</Y>
												<Z>35</Z>
											</Vector3>
										</Properties>
										<Item class="Fire" referent="RBX11111">
											<Properties>
												<Color3 name="Color">4278190335</Color3>
												<bool name="Enabled">false</bool>
												<string name="Name">Fire</string>
												<Color3 name="SecondaryColor">4294967295</Color3>
												<bool name="archivable">true</bool>
												<float name="heat_xml">25</float>
												<float name="size_xml">30</float>
											</Properties>
											<Item class="Script" referent="RBX11112">
												<Properties>
													<bool name="Disabled">false</bool>
													<Content name="LinkedSource"><null></null></Content>
													<string name="Name">Spread</string>
													<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
													<bool name="archivable">true</bool>
												</Properties>
											</Item>
										</Item>
									</Item>
									<Item class="Part" referent="RBX11113">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">194</int>
											<CoordinateFrame name="CFrame">
												<X>1139.06201</X>
												<Y>7.39868736</Y>
												<Z>4541.74707</Z>
												<R00>0.963314474</R00>
												<R01>0</R01>
												<R02>-0.268379986</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>0.268379986</R20>
												<R21>0</R21>
												<R22>0.963314474</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<token name="FormFactor">1</token>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Rail</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<bool name="archivable">true</bool>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>2</X>
												<Y>1.20000005</Y>
												<Z>36</Z>
											</Vector3>
										</Properties>
										<Item class="Fire" referent="RBX11114">
											<Properties>
												<Color3 name="Color">4278190335</Color3>
												<bool name="Enabled">false</bool>
												<string name="Name">Fire</string>
												<Color3 name="SecondaryColor">4294967295</Color3>
												<bool name="archivable">true</bool>
												<float name="heat_xml">25</float>
												<float name="size_xml">30</float>
											</Properties>
											<Item class="Script" referent="RBX11115">
												<Properties>
													<bool name="Disabled">false</bool>
													<Content name="LinkedSource"><null></null></Content>
													<string name="Name">Spread</string>
													<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
													<bool name="archivable">true</bool>
												</Properties>
											</Item>
										</Item>
									</Item>
									<Item class="Model" referent="RBX11116">
										<Properties>
											<CoordinateFrame name="ModelInPrimary">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>0</R20>
												<R21>0</R21>
												<R22>1</R22>
											</CoordinateFrame>
											<string name="Name">Model</string>
											<Ref name="PrimaryPart">null</Ref>
											<bool name="archivable">true</bool>
										</Properties>
										<Item class="Part" referent="RBX11117">
											<Properties>
												<bool name="Anchored">true</bool>
												<float name="BackParamA">-0.5</float>
												<float name="BackParamB">0.5</float>
												<token name="BackSurface">0</token>
												<token name="BackSurfaceInput">0</token>
												<float name="BottomParamA">-0.5</float>
												<float name="BottomParamB">0.5</float>
												<token name="BottomSurface">0</token>
												<token name="BottomSurfaceInput">0</token>
												<int name="BrickColor">192</int>
												<CoordinateFrame name="CFrame">
													<X>1157.08496</X>
													<Y>6.59866238</Y>
													<Z>4503.83838</Z>
													<R00>0.935092032</R00>
													<R01>0</R01>
													<R02>-0.354408294</R02>
													<R10>0</R10>
													<R11>1</R11>
													<R12>0</R12>
													<R20>0.354408294</R20>
													<R21>0</R21>
													<R22>0.935092032</R22>
												</CoordinateFrame>
												<bool name="CanCollide">false</bool>
												<float name="Elasticity">0.5</float>
												<token name="FormFactor">1</token>
												<float name="Friction">0.300000012</float>
												<float name="FrontParamA">-0.5</float>
												<float name="FrontParamB">0.5</float>
												<token name="FrontSurface">0</token>
												<token name="FrontSurfaceInput">0</token>
												<float name="LeftParamA">-0.5</float>
												<float name="LeftParamB">0.5</float>
												<token name="LeftSurface">0</token>
												<token name="LeftSurfaceInput">0</token>
												<bool name="Locked">false</bool>
												<token name="Material">256</token>
												<string name="Name">Tie</string>
												<float name="Reflectance">0</float>
												<float name="RightParamA">-0.5</float>
												<float name="RightParamB">0.5</float>
												<token name="RightSurface">0</token>
												<token name="RightSurfaceInput">0</token>
												<Vector3 name="RotVelocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<float name="TopParamA">-0.5</float>
												<float name="TopParamB">0.5</float>
												<token name="TopSurface">0</token>
												<token name="TopSurfaceInput">0</token>
												<float name="Transparency">0</float>
												<Vector3 name="Velocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<bool name="archivable">true</bool>
												<token name="shape">1</token>
												<Vector3 name="size">
													<X>16</X>
													<Y>0.400000006</Y>
													<Z>2</Z>
												</Vector3>
											</Properties>
											<Item class="Fire" referent="RBX11118">
												<Properties>
													<Color3 name="Color">4278190335</Color3>
													<bool name="Enabled">false</bool>
													<string name="Name">Fire</string>
													<Color3 name="SecondaryColor">4294967295</Color3>
													<bool name="archivable">true</bool>
													<float name="heat_xml">25</float>
													<float name="size_xml">30</float>
												</Properties>
												<Item class="Script" referent="RBX11119">
													<Properties>
														<bool name="Disabled">false</bool>
														<Content name="LinkedSource"><null></null></Content>
														<string name="Name">Spread</string>
														<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
														<bool name="archivable">true</bool>
													</Properties>
												</Item>
											</Item>
										</Item>
										<Item class="Part" referent="RBX11120">
											<Properties>
												<bool name="Anchored">true</bool>
												<float name="BackParamA">-0.5</float>
												<float name="BackParamB">0.5</float>
												<token name="BackSurface">0</token>
												<token name="BackSurfaceInput">0</token>
												<float name="BottomParamA">-0.5</float>
												<float name="BottomParamB">0.5</float>
												<token name="BottomSurface">0</token>
												<token name="BottomSurfaceInput">0</token>
												<int name="BrickColor">192</int>
												<CoordinateFrame name="CFrame">
													<X>1161.16052</X>
													<Y>6.59866238</Y>
													<Z>4493.08496</Z>
													<R00>0.935092032</R00>
													<R01>0</R01>
													<R02>-0.354408294</R02>
													<R10>0</R10>
													<R11>1</R11>
													<R12>0</R12>
													<R20>0.354408294</R20>
													<R21>0</R21>
													<R22>0.935092032</R22>
												</CoordinateFrame>
												<bool name="CanCollide">false</bool>
												<float name="Elasticity">0.5</float>
												<token name="FormFactor">1</token>
												<float name="Friction">0.300000012</float>
												<float name="FrontParamA">-0.5</float>
												<float name="FrontParamB">0.5</float>
												<token name="FrontSurface">0</token>
												<token name="FrontSurfaceInput">0</token>
												<float name="LeftParamA">-0.5</float>
												<float name="LeftParamB">0.5</float>
												<token name="LeftSurface">0</token>
												<token name="LeftSurfaceInput">0</token>
												<bool name="Locked">false</bool>
												<token name="Material">256</token>
												<string name="Name">Tie</string>
												<float name="Reflectance">0</float>
												<float name="RightParamA">-0.5</float>
												<float name="RightParamB">0.5</float>
												<token name="RightSurface">0</token>
												<token name="RightSurfaceInput">0</token>
												<Vector3 name="RotVelocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<float name="TopParamA">-0.5</float>
												<float name="TopParamB">0.5</float>
												<token name="TopSurface">0</token>
												<token name="TopSurfaceInput">0</token>
												<float name="Transparency">0</float>
												<Vector3 name="Velocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<bool name="archivable">true</bool>
												<token name="shape">1</token>
												<Vector3 name="size">
													<X>16</X>
													<Y>0.400000006</Y>
													<Z>1</Z>
												</Vector3>
											</Properties>
										</Item>
										<Item class="Part" referent="RBX11121">
											<Properties>
												<bool name="Anchored">true</bool>
												<float name="BackParamA">-0.5</float>
												<float name="BackParamB">0.5</float>
												<token name="BackSurface">0</token>
												<token name="BackSurfaceInput">0</token>
												<float name="BottomParamA">-0.5</float>
												<float name="BottomParamB">0.5</float>
												<token name="BottomSurface">0</token>
												<token name="BottomSurfaceInput">0</token>
												<int name="BrickColor">194</int>
												<CoordinateFrame name="CFrame">
													<X>1159.63391</X>
													<Y>7.39865685</Y>
													<Z>4511.2207</Z>
													<R00>0.935092032</R00>
													<R01>0</R01>
													<R02>-0.354408294</R02>
													<R10>0</R10>
													<R11>1</R11>
													<R12>0</R12>
													<R20>0.354408294</R20>
													<R21>0</R21>
													<R22>0.935092032</R22>
												</CoordinateFrame>
												<bool name="CanCollide">true</bool>
												<float name="Elasticity">0.5</float>
												<token name="FormFactor">1</token>
												<float name="Friction">0.300000012</float>
												<float name="FrontParamA">-0.5</float>
												<float name="FrontParamB">0.5</float>
												<token name="FrontSurface">0</token>
												<token name="FrontSurfaceInput">0</token>
												<float name="LeftParamA">-0.5</float>
												<float name="LeftParamB">0.5</float>
												<token name="LeftSurface">0</token>
												<token name="LeftSurfaceInput">0</token>
												<bool name="Locked">false</bool>
												<token name="Material">256</token>
												<string name="Name">Rail</string>
												<float name="Reflectance">0</float>
												<float name="RightParamA">-0.5</float>
												<float name="RightParamB">0.5</float>
												<token name="RightSurface">0</token>
												<token name="RightSurfaceInput">0</token>
												<Vector3 name="RotVelocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<float name="TopParamA">-0.5</float>
												<float name="TopParamB">0.5</float>
												<token name="TopSurface">0</token>
												<token name="TopSurfaceInput">0</token>
												<float name="Transparency">0</float>
												<Vector3 name="Velocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<bool name="archivable">true</bool>
												<token name="shape">1</token>
												<Vector3 name="size">
													<X>2</X>
													<Y>1.20000005</Y>
													<Z>36</Z>
												</Vector3>
											</Properties>
											<Item class="Fire" referent="RBX11122">
												<Properties>
													<Color3 name="Color">4278190335</Color3>
													<bool name="Enabled">false</bool>
													<string name="Name">Fire</string>
													<Color3 name="SecondaryColor">4294967295</Color3>
													<bool name="archivable">true</bool>
													<float name="heat_xml">25</float>
													<float name="size_xml">30</float>
												</Properties>
												<Item class="Script" referent="RBX11123">
													<Properties>
														<bool name="Disabled">false</bool>
														<Content name="LinkedSource"><null></null></Content>
														<string name="Name">Spread</string>
														<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
														<bool name="archivable">true</bool>
													</Properties>
												</Item>
											</Item>
										</Item>
										<Item class="Part" referent="RBX11124">
											<Properties>
												<bool name="Anchored">true</bool>
												<float name="BackParamA">-0.5</float>
												<float name="BackParamB">0.5</float>
												<token name="BackSurface">0</token>
												<token name="BackSurfaceInput">0</token>
												<float name="BottomParamA">-0.5</float>
												<float name="BottomParamB">0.5</float>
												<token name="BottomSurface">0</token>
												<token name="BottomSurfaceInput">0</token>
												<int name="BrickColor">194</int>
												<CoordinateFrame name="CFrame">
													<X>1150.28308</X>
													<Y>7.39865685</Y>
													<Z>4507.67725</Z>
													<R00>0.935092032</R00>
													<R01>0</R01>
													<R02>-0.354408294</R02>
													<R10>0</R10>
													<R11>1</R11>
													<R12>0</R12>
													<R20>0.354408294</R20>
													<R21>0</R21>
													<R22>0.935092032</R22>
												</CoordinateFrame>
												<bool name="CanCollide">true</bool>
												<float name="Elasticity">0.5</float>
												<token name="FormFactor">1</token>
												<float name="Friction">0.300000012</float>
												<float name="FrontParamA">-0.5</float>
												<float name="FrontParamB">0.5</float>
												<token name="FrontSurface">0</token>
												<token name="FrontSurfaceInput">0</token>
												<float name="LeftParamA">-0.5</float>
												<float name="LeftParamB">0.5</float>
												<token name="LeftSurface">0</token>
												<token name="LeftSurfaceInput">0</token>
												<bool name="Locked">false</bool>
												<token name="Material">256</token>
												<string name="Name">Rail</string>
												<float name="Reflectance">0</float>
												<float name="RightParamA">-0.5</float>
												<float name="RightParamB">0.5</float>
												<token name="RightSurface">0</token>
												<token name="RightSurfaceInput">0</token>
												<Vector3 name="RotVelocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<float name="TopParamA">-0.5</float>
												<float name="TopParamB">0.5</float>
												<token name="TopSurface">0</token>
												<token name="TopSurfaceInput">0</token>
												<float name="Transparency">0</float>
												<Vector3 name="Velocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<bool name="archivable">true</bool>
												<token name="shape">1</token>
												<Vector3 name="size">
													<X>2</X>
													<Y>1.20000005</Y>
													<Z>36</Z>
												</Vector3>
											</Properties>
											<Item class="Fire" referent="RBX11125">
												<Properties>
													<Color3 name="Color">4278190335</Color3>
													<bool name="Enabled">false</bool>
													<string name="Name">Fire</string>
													<Color3 name="SecondaryColor">4294967295</Color3>
													<bool name="archivable">true</bool>
													<float name="heat_xml">25</float>
													<float name="size_xml">30</float>
												</Properties>
												<Item class="Script" referent="RBX11126">
													<Properties>
														<bool name="Disabled">false</bool>
														<Content name="LinkedSource"><null></null></Content>
														<string name="Name">Spread</string>
														<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
														<bool name="archivable">true</bool>
													</Properties>
												</Item>
											</Item>
										</Item>
										<Item class="Part" referent="RBX11127">
											<Properties>
												<bool name="Anchored">true</bool>
												<float name="BackParamA">-0.5</float>
												<float name="BackParamB">0.5</float>
												<token name="BackSurface">0</token>
												<token name="BackSurfaceInput">0</token>
												<float name="BottomParamA">-0.5</float>
												<float name="BottomParamB">0.5</float>
												<token name="BottomSurface">0</token>
												<token name="BottomSurfaceInput">0</token>
												<int name="BrickColor">192</int>
												<CoordinateFrame name="CFrame">
													<X>1152.83191</X>
													<Y>6.59866238</Y>
													<Z>4515.05957</Z>
													<R00>0.935092032</R00>
													<R01>0</R01>
													<R02>-0.354408294</R02>
													<R10>0</R10>
													<R11>1</R11>
													<R12>0</R12>
													<R20>0.354408294</R20>
													<R21>0</R21>
													<R22>0.935092032</R22>
												</CoordinateFrame>
												<bool name="CanCollide">false</bool>
												<float name="Elasticity">0.5</float>
												<token name="FormFactor">1</token>
												<float name="Friction">0.300000012</float>
												<float name="FrontParamA">-0.5</float>
												<float name="FrontParamB">0.5</float>
												<token name="FrontSurface">0</token>
												<token name="FrontSurfaceInput">0</token>
												<float name="LeftParamA">-0.5</float>
												<float name="LeftParamB">0.5</float>
												<token name="LeftSurface">0</token>
												<token name="LeftSurfaceInput">0</token>
												<bool name="Locked">false</bool>
												<token name="Material">256</token>
												<string name="Name">Tie</string>
												<float name="Reflectance">0</float>
												<float name="RightParamA">-0.5</float>
												<float name="RightParamB">0.5</float>
												<token name="RightSurface">0</token>
												<token name="RightSurfaceInput">0</token>
												<Vector3 name="RotVelocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<float name="TopParamA">-0.5</float>
												<float name="TopParamB">0.5</float>
												<token name="TopSurface">0</token>
												<token name="TopSurfaceInput">0</token>
												<float name="Transparency">0</float>
												<Vector3 name="Velocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<bool name="archivable">true</bool>
												<token name="shape">1</token>
												<Vector3 name="size">
													<X>16</X>
													<Y>0.400000006</Y>
													<Z>2</Z>
												</Vector3>
											</Properties>
										</Item>
										<Item class="Part" referent="RBX11128">
											<Properties>
												<bool name="Anchored">true</bool>
												<float name="BackParamA">-0.5</float>
												<float name="BackParamB">0.5</float>
												<token name="BackSurface">0</token>
												<token name="BackSurfaceInput">0</token>
												<float name="BottomParamA">-0.5</float>
												<float name="BottomParamB">0.5</float>
												<token name="BottomSurface">0</token>
												<token name="BottomSurfaceInput">0</token>
												<int name="BrickColor">192</int>
												<CoordinateFrame name="CFrame">
													<X>1148.75635</X>
													<Y>6.59866238</Y>
													<Z>4525.81299</Z>
													<R00>0.935092032</R00>
													<R01>0</R01>
													<R02>-0.354408294</R02>
													<R10>0</R10>
													<R11>1</R11>
													<R12>0</R12>
													<R20>0.354408294</R20>
													<R21>0</R21>
													<R22>0.935092032</R22>
												</CoordinateFrame>
												<bool name="CanCollide">false</bool>
												<float name="Elasticity">0.5</float>
												<token name="FormFactor">1</token>
												<float name="Friction">0.300000012</float>
												<float name="FrontParamA">-0.5</float>
												<float name="FrontParamB">0.5</float>
												<token name="FrontSurface">0</token>
												<token name="FrontSurfaceInput">0</token>
												<float name="LeftParamA">-0.5</float>
												<float name="LeftParamB">0.5</float>
												<token name="LeftSurface">0</token>
												<token name="LeftSurfaceInput">0</token>
												<bool name="Locked">false</bool>
												<token name="Material">256</token>
												<string name="Name">Tie</string>
												<float name="Reflectance">0</float>
												<float name="RightParamA">-0.5</float>
												<float name="RightParamB">0.5</float>
												<token name="RightSurface">0</token>
												<token name="RightSurfaceInput">0</token>
												<Vector3 name="RotVelocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<float name="TopParamA">-0.5</float>
												<float name="TopParamB">0.5</float>
												<token name="TopSurface">0</token>
												<token name="TopSurfaceInput">0</token>
												<float name="Transparency">0</float>
												<Vector3 name="Velocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<bool name="archivable">true</bool>
												<token name="shape">1</token>
												<Vector3 name="size">
													<X>16</X>
													<Y>0.400000006</Y>
													<Z>1</Z>
												</Vector3>
											</Properties>
											<Item class="Fire" referent="RBX11129">
												<Properties>
													<Color3 name="Color">4278190335</Color3>
													<bool name="Enabled">false</bool>
													<string name="Name">Fire</string>
													<Color3 name="SecondaryColor">4294967295</Color3>
													<bool name="archivable">true</bool>
													<float name="heat_xml">25</float>
													<float name="size_xml">30</float>
												</Properties>
												<Item class="Script" referent="RBX11130">
													<Properties>
														<bool name="Disabled">false</bool>
														<Content name="LinkedSource"><null></null></Content>
														<string name="Name">Spread</string>
														<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
														<bool name="archivable">true</bool>
													</Properties>
												</Item>
											</Item>
										</Item>
									</Item>
								</Item>
							</Item>
						</Item>
					</Item>
				</Item>
				<Item class="Model" referent="RBX11131">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Model</string>
						<Ref name="PrimaryPart">null</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Model" referent="RBX11132">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Model</string>
							<Ref name="PrimaryPart">null</Ref>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Model" referent="RBX11133">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Model</string>
								<Ref name="PrimaryPart">null</Ref>
								<bool name="archivable">true</bool>
							</Properties>
							<Item class="Model" referent="RBX11134">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Model</string>
									<Ref name="PrimaryPart">null</Ref>
									<bool name="archivable">true</bool>
								</Properties>
								<Item class="Part" referent="RBX11135">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">192</int>
										<CoordinateFrame name="CFrame">
											<X>1532.86255</X>
											<Y>6.59860134</Y>
											<Z>4073.92578</Z>
											<R00>0.465282917</R00>
											<R01>0</R01>
											<R02>-0.88516283</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0.88516283</R20>
											<R21>0</R21>
											<R22>0.465282917</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<token name="FormFactor">1</token>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Tie</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<bool name="archivable">true</bool>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>16</X>
											<Y>0.400000006</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX11136">
										<Properties>
											<Color3 name="Color">4278190335</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294967295</Color3>
											<bool name="archivable">true</bool>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX11137">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
												<bool name="archivable">true</bool>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX11138">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">192</int>
										<CoordinateFrame name="CFrame">
											<X>1543.48462</X>
											<Y>6.59860134</Y>
											<Z>4068.34229</Z>
											<R00>0.465282917</R00>
											<R01>0</R01>
											<R02>-0.88516283</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0.88516283</R20>
											<R21>0</R21>
											<R22>0.465282917</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<token name="FormFactor">1</token>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Tie</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<bool name="archivable">true</bool>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>16</X>
											<Y>0.400000006</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX11139">
										<Properties>
											<Color3 name="Color">4278190335</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294967295</Color3>
											<bool name="archivable">true</bool>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX11140">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
												<bool name="archivable">true</bool>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX11141">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">192</int>
										<CoordinateFrame name="CFrame">
											<X>1554.10669</X>
											<Y>6.59860134</Y>
											<Z>4062.75928</Z>
											<R00>0.465282917</R00>
											<R01>0</R01>
											<R02>-0.88516283</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0.88516283</R20>
											<R21>0</R21>
											<R22>0.465282917</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<token name="FormFactor">1</token>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Tie</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<bool name="archivable">true</bool>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>16</X>
											<Y>0.400000006</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX11142">
										<Properties>
											<Color3 name="Color">4278190335</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294967295</Color3>
											<bool name="archivable">true</bool>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX11143">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
												<bool name="archivable">true</bool>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX11144">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">192</int>
										<CoordinateFrame name="CFrame">
											<X>1563.39526</X>
											<Y>6.59857082</Y>
											<Z>4057.94678</Z>
											<R00>0.434856236</R00>
											<R01>0</R01>
											<R02>-0.900501251</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0.900501251</R20>
											<R21>0</R21>
											<R22>0.434856236</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<token name="FormFactor">1</token>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Tie</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<bool name="archivable">true</bool>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>16</X>
											<Y>0.400000006</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX11145">
										<Properties>
											<Color3 name="Color">4278190335</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294967295</Color3>
											<bool name="archivable">true</bool>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX11146">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
												<bool name="archivable">true</bool>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Model" referent="RBX11147">
									<Properties>
										<CoordinateFrame name="ModelInPrimary">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">Model</string>
										<Ref name="PrimaryPart">null</Ref>
										<bool name="archivable">true</bool>
									</Properties>
									<Item class="Part" referent="RBX11148">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">194</int>
											<CoordinateFrame name="CFrame">
												<X>1549.84912</X>
												<Y>7.44241524</Y>
												<Z>4070.65088</Z>
												<R00>0.465283155</R00>
												<R01>0</R01>
												<R02>-0.885163188</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>0.885163188</R20>
												<R21>0</R21>
												<R22>0.465283155</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<token name="FormFactor">1</token>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Rail</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<bool name="archivable">true</bool>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>2</X>
												<Y>1.20000005</Y>
												<Z>35</Z>
											</Vector3>
										</Properties>
										<Item class="Fire" referent="RBX11149">
											<Properties>
												<Color3 name="Color">4278190335</Color3>
												<bool name="Enabled">false</bool>
												<string name="Name">Fire</string>
												<Color3 name="SecondaryColor">4294967295</Color3>
												<bool name="archivable">true</bool>
												<float name="heat_xml">25</float>
												<float name="size_xml">30</float>
											</Properties>
											<Item class="Script" referent="RBX11150">
												<Properties>
													<bool name="Disabled">false</bool>
													<Content name="LinkedSource"><null></null></Content>
													<string name="Name">Spread</string>
													<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
													<bool name="archivable">true</bool>
												</Properties>
											</Item>
										</Item>
									</Item>
									<Item class="Part" referent="RBX11151">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">194</int>
											<CoordinateFrame name="CFrame">
												<X>1545.58374</X>
												<Y>7.39859581</Y>
												<Z>4061.58984</Z>
												<R00>0.465282917</R00>
												<R01>0</R01>
												<R02>-0.88516283</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>0.88516283</R20>
												<R21>0</R21>
												<R22>0.465282917</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<token name="FormFactor">1</token>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Rail</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<bool name="archivable">true</bool>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>2</X>
												<Y>1.20000005</Y>
												<Z>36</Z>
											</Vector3>
										</Properties>
										<Item class="Fire" referent="RBX11152">
											<Properties>
												<Color3 name="Color">4278190335</Color3>
												<bool name="Enabled">false</bool>
												<string name="Name">Fire</string>
												<Color3 name="SecondaryColor">4294967295</Color3>
												<bool name="archivable">true</bool>
												<float name="heat_xml">25</float>
												<float name="size_xml">30</float>
											</Properties>
											<Item class="Script" referent="RBX11153">
												<Properties>
													<bool name="Disabled">false</bool>
													<Content name="LinkedSource"><null></null></Content>
													<string name="Name">Spread</string>
													<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
													<bool name="archivable">true</bool>
												</Properties>
											</Item>
										</Item>
									</Item>
									<Item class="Model" referent="RBX11154">
										<Properties>
											<CoordinateFrame name="ModelInPrimary">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>0</R20>
												<R21>0</R21>
												<R22>1</R22>
											</CoordinateFrame>
											<string name="Name">Model</string>
											<Ref name="PrimaryPart">null</Ref>
											<bool name="archivable">true</bool>
										</Properties>
										<Item class="Part" referent="RBX11155">
											<Properties>
												<bool name="Anchored">true</bool>
												<float name="BackParamA">-0.5</float>
												<float name="BackParamB">0.5</float>
												<token name="BackSurface">0</token>
												<token name="BackSurfaceInput">0</token>
												<float name="BottomParamA">-0.5</float>
												<float name="BottomParamB">0.5</float>
												<token name="BottomSurface">0</token>
												<token name="BottomSurfaceInput">0</token>
												<int name="BrickColor">192</int>
												<CoordinateFrame name="CFrame">
													<X>1585.53394</X>
													<Y>6.59860134</Y>
													<Z>4048.71094</Z>
													<R00>0.3833161</R00>
													<R01>0</R01>
													<R02>-0.923618138</R02>
													<R10>0</R10>
													<R11>1</R11>
													<R12>0</R12>
													<R20>0.923618138</R20>
													<R21>0</R21>
													<R22>0.3833161</R22>
												</CoordinateFrame>
												<bool name="CanCollide">false</bool>
												<float name="Elasticity">0.5</float>
												<token name="FormFactor">1</token>
												<float name="Friction">0.300000012</float>
												<float name="FrontParamA">-0.5</float>
												<float name="FrontParamB">0.5</float>
												<token name="FrontSurface">0</token>
												<token name="FrontSurfaceInput">0</token>
												<float name="LeftParamA">-0.5</float>
												<float name="LeftParamB">0.5</float>
												<token name="LeftSurface">0</token>
												<token name="LeftSurfaceInput">0</token>
												<bool name="Locked">false</bool>
												<token name="Material">256</token>
												<string name="Name">Tie</string>
												<float name="Reflectance">0</float>
												<float name="RightParamA">-0.5</float>
												<float name="RightParamB">0.5</float>
												<token name="RightSurface">0</token>
												<token name="RightSurfaceInput">0</token>
												<Vector3 name="RotVelocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<float name="TopParamA">-0.5</float>
												<float name="TopParamB">0.5</float>
												<token name="TopSurface">0</token>
												<token name="TopSurfaceInput">0</token>
												<float name="Transparency">0</float>
												<Vector3 name="Velocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<bool name="archivable">true</bool>
												<token name="shape">1</token>
												<Vector3 name="size">
													<X>16</X>
													<Y>0.400000006</Y>
													<Z>2</Z>
												</Vector3>
											</Properties>
											<Item class="Fire" referent="RBX11156">
												<Properties>
													<Color3 name="Color">4278190335</Color3>
													<bool name="Enabled">false</bool>
													<string name="Name">Fire</string>
													<Color3 name="SecondaryColor">4294967295</Color3>
													<bool name="archivable">true</bool>
													<float name="heat_xml">25</float>
													<float name="size_xml">30</float>
												</Properties>
												<Item class="Script" referent="RBX11157">
													<Properties>
														<bool name="Disabled">false</bool>
														<Content name="LinkedSource"><null></null></Content>
														<string name="Name">Spread</string>
														<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
														<bool name="archivable">true</bool>
													</Properties>
												</Item>
											</Item>
										</Item>
										<Item class="Part" referent="RBX11158">
											<Properties>
												<bool name="Anchored">true</bool>
												<float name="BackParamA">-0.5</float>
												<float name="BackParamB">0.5</float>
												<token name="BackSurface">0</token>
												<token name="BackSurfaceInput">0</token>
												<float name="BottomParamA">-0.5</float>
												<float name="BottomParamB">0.5</float>
												<token name="BottomSurface">0</token>
												<token name="BottomSurfaceInput">0</token>
												<int name="BrickColor">192</int>
												<CoordinateFrame name="CFrame">
													<X>1596.15552</X>
													<Y>6.59860134</Y>
													<Z>4044.30273</Z>
													<R00>0.3833161</R00>
													<R01>0</R01>
													<R02>-0.923618138</R02>
													<R10>0</R10>
													<R11>1</R11>
													<R12>0</R12>
													<R20>0.923618138</R20>
													<R21>0</R21>
													<R22>0.3833161</R22>
												</CoordinateFrame>
												<bool name="CanCollide">false</bool>
												<float name="Elasticity">0.5</float>
												<token name="FormFactor">1</token>
												<float name="Friction">0.300000012</float>
												<float name="FrontParamA">-0.5</float>
												<float name="FrontParamB">0.5</float>
												<token name="FrontSurface">0</token>
												<token name="FrontSurfaceInput">0</token>
												<float name="LeftParamA">-0.5</float>
												<float name="LeftParamB">0.5</float>
												<token name="LeftSurface">0</token>
												<token name="LeftSurfaceInput">0</token>
												<bool name="Locked">false</bool>
												<token name="Material">256</token>
												<string name="Name">Tie</string>
												<float name="Reflectance">0</float>
												<float name="RightParamA">-0.5</float>
												<float name="RightParamB">0.5</float>
												<token name="RightSurface">0</token>
												<token name="RightSurfaceInput">0</token>
												<Vector3 name="RotVelocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<float name="TopParamA">-0.5</float>
												<float name="TopParamB">0.5</float>
												<token name="TopSurface">0</token>
												<token name="TopSurfaceInput">0</token>
												<float name="Transparency">0</float>
												<Vector3 name="Velocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<bool name="archivable">true</bool>
												<token name="shape">1</token>
												<Vector3 name="size">
													<X>16</X>
													<Y>0.400000006</Y>
													<Z>1</Z>
												</Vector3>
											</Properties>
										</Item>
										<Item class="Part" referent="RBX11159">
											<Properties>
												<bool name="Anchored">true</bool>
												<float name="BackParamA">-0.5</float>
												<float name="BackParamB">0.5</float>
												<token name="BackSurface">0</token>
												<token name="BackSurfaceInput">0</token>
												<float name="BottomParamA">-0.5</float>
												<float name="BottomParamB">0.5</float>
												<token name="BottomSurface">0</token>
												<token name="BottomSurfaceInput">0</token>
												<int name="BrickColor">194</int>
												<CoordinateFrame name="CFrame">
													<X>1581.90869</X>
													<Y>7.39862633</Y>
													<Z>4055.62891</Z>
													<R00>0.3833161</R00>
													<R01>0</R01>
													<R02>-0.923618138</R02>
													<R10>0</R10>
													<R11>1</R11>
													<R12>0</R12>
													<R20>0.923618138</R20>
													<R21>0</R21>
													<R22>0.3833161</R22>
												</CoordinateFrame>
												<bool name="CanCollide">true</bool>
												<float name="Elasticity">0.5</float>
												<token name="FormFactor">1</token>
												<float name="Friction">0.300000012</float>
												<float name="FrontParamA">-0.5</float>
												<float name="FrontParamB">0.5</float>
												<token name="FrontSurface">0</token>
												<token name="FrontSurfaceInput">0</token>
												<float name="LeftParamA">-0.5</float>
												<float name="LeftParamB">0.5</float>
												<token name="LeftSurface">0</token>
												<token name="LeftSurfaceInput">0</token>
												<bool name="Locked">false</bool>
												<token name="Material">256</token>
												<string name="Name">Rail</string>
												<float name="Reflectance">0</float>
												<float name="RightParamA">-0.5</float>
												<float name="RightParamB">0.5</float>
												<token name="RightSurface">0</token>
												<token name="RightSurfaceInput">0</token>
												<Vector3 name="RotVelocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<float name="TopParamA">-0.5</float>
												<float name="TopParamB">0.5</float>
												<token name="TopSurface">0</token>
												<token name="TopSurfaceInput">0</token>
												<float name="Transparency">0</float>
												<Vector3 name="Velocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<bool name="archivable">true</bool>
												<token name="shape">1</token>
												<Vector3 name="size">
													<X>2</X>
													<Y>1.20000005</Y>
													<Z>36</Z>
												</Vector3>
											</Properties>
											<Item class="Fire" referent="RBX11160">
												<Properties>
													<Color3 name="Color">4278190335</Color3>
													<bool name="Enabled">false</bool>
													<string name="Name">Fire</string>
													<Color3 name="SecondaryColor">4294967295</Color3>
													<bool name="archivable">true</bool>
													<float name="heat_xml">25</float>
													<float name="size_xml">30</float>
												</Properties>
												<Item class="Script" referent="RBX11161">
													<Properties>
														<bool name="Disabled">false</bool>
														<Content name="LinkedSource"><null></null></Content>
														<string name="Name">Spread</string>
														<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
														<bool name="archivable">true</bool>
													</Properties>
												</Item>
											</Item>
										</Item>
										<Item class="Part" referent="RBX11162">
											<Properties>
												<bool name="Anchored">true</bool>
												<float name="BackParamA">-0.5</float>
												<float name="BackParamB">0.5</float>
												<token name="BackSurface">0</token>
												<token name="BackSurfaceInput">0</token>
												<float name="BottomParamA">-0.5</float>
												<float name="BottomParamB">0.5</float>
												<token name="BottomSurface">0</token>
												<token name="BottomSurfaceInput">0</token>
												<int name="BrickColor">194</int>
												<CoordinateFrame name="CFrame">
													<X>1578.07568</X>
													<Y>7.39862633</Y>
													<Z>4046.39258</Z>
													<R00>0.3833161</R00>
													<R01>0</R01>
													<R02>-0.923618138</R02>
													<R10>0</R10>
													<R11>1</R11>
													<R12>0</R12>
													<R20>0.923618138</R20>
													<R21>0</R21>
													<R22>0.3833161</R22>
												</CoordinateFrame>
												<bool name="CanCollide">true</bool>
												<float name="Elasticity">0.5</float>
												<token name="FormFactor">1</token>
												<float name="Friction">0.300000012</float>
												<float name="FrontParamA">-0.5</float>
												<float name="FrontParamB">0.5</float>
												<token name="FrontSurface">0</token>
												<token name="FrontSurfaceInput">0</token>
												<float name="LeftParamA">-0.5</float>
												<float name="LeftParamB">0.5</float>
												<token name="LeftSurface">0</token>
												<token name="LeftSurfaceInput">0</token>
												<bool name="Locked">false</bool>
												<token name="Material">256</token>
												<string name="Name">Rail</string>
												<float name="Reflectance">0</float>
												<float name="RightParamA">-0.5</float>
												<float name="RightParamB">0.5</float>
												<token name="RightSurface">0</token>
												<token name="RightSurfaceInput">0</token>
												<Vector3 name="RotVelocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<float name="TopParamA">-0.5</float>
												<float name="TopParamB">0.5</float>
												<token name="TopSurface">0</token>
												<token name="TopSurfaceInput">0</token>
												<float name="Transparency">0</float>
												<Vector3 name="Velocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<bool name="archivable">true</bool>
												<token name="shape">1</token>
												<Vector3 name="size">
													<X>2</X>
													<Y>1.20000005</Y>
													<Z>36</Z>
												</Vector3>
											</Properties>
											<Item class="Fire" referent="RBX11163">
												<Properties>
													<Color3 name="Color">4278190335</Color3>
													<bool name="Enabled">false</bool>
													<string name="Name">Fire</string>
													<Color3 name="SecondaryColor">4294967295</Color3>
													<bool name="archivable">true</bool>
													<float name="heat_xml">25</float>
													<float name="size_xml">30</float>
												</Properties>
												<Item class="Script" referent="RBX11164">
													<Properties>
														<bool name="Disabled">false</bool>
														<Content name="LinkedSource"><null></null></Content>
														<string name="Name">Spread</string>
														<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
														<bool name="archivable">true</bool>
													</Properties>
												</Item>
											</Item>
										</Item>
										<Item class="Part" referent="RBX11165">
											<Properties>
												<bool name="Anchored">true</bool>
												<float name="BackParamA">-0.5</float>
												<float name="BackParamB">0.5</float>
												<token name="BackSurface">0</token>
												<token name="BackSurfaceInput">0</token>
												<float name="BottomParamA">-0.5</float>
												<float name="BottomParamB">0.5</float>
												<token name="BottomSurface">0</token>
												<token name="BottomSurfaceInput">0</token>
												<int name="BrickColor">192</int>
												<CoordinateFrame name="CFrame">
													<X>1574.4502</X>
													<Y>6.59860134</Y>
													<Z>4053.31055</Z>
													<R00>0.3833161</R00>
													<R01>0</R01>
													<R02>-0.923618138</R02>
													<R10>0</R10>
													<R11>1</R11>
													<R12>0</R12>
													<R20>0.923618138</R20>
													<R21>0</R21>
													<R22>0.3833161</R22>
												</CoordinateFrame>
												<bool name="CanCollide">false</bool>
												<float name="Elasticity">0.5</float>
												<token name="FormFactor">1</token>
												<float name="Friction">0.300000012</float>
												<float name="FrontParamA">-0.5</float>
												<float name="FrontParamB">0.5</float>
												<token name="FrontSurface">0</token>
												<token name="FrontSurfaceInput">0</token>
												<float name="LeftParamA">-0.5</float>
												<float name="LeftParamB">0.5</float>
												<token name="LeftSurface">0</token>
												<token name="LeftSurfaceInput">0</token>
												<bool name="Locked">false</bool>
												<token name="Material">256</token>
												<string name="Name">Tie</string>
												<float name="Reflectance">0</float>
												<float name="RightParamA">-0.5</float>
												<float name="RightParamB">0.5</float>
												<token name="RightSurface">0</token>
												<token name="RightSurfaceInput">0</token>
												<Vector3 name="RotVelocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<float name="TopParamA">-0.5</float>
												<float name="TopParamB">0.5</float>
												<token name="TopSurface">0</token>
												<token name="TopSurfaceInput">0</token>
												<float name="Transparency">0</float>
												<Vector3 name="Velocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<bool name="archivable">true</bool>
												<token name="shape">1</token>
												<Vector3 name="size">
													<X>16</X>
													<Y>0.400000006</Y>
													<Z>2</Z>
												</Vector3>
											</Properties>
										</Item>
										<Item class="Part" referent="RBX11166">
											<Properties>
												<bool name="Anchored">true</bool>
												<float name="BackParamA">-0.5</float>
												<float name="BackParamB">0.5</float>
												<token name="BackSurface">0</token>
												<token name="BackSurfaceInput">0</token>
												<float name="BottomParamA">-0.5</float>
												<float name="BottomParamB">0.5</float>
												<token name="BottomSurface">0</token>
												<token name="BottomSurfaceInput">0</token>
												<int name="BrickColor">192</int>
												<CoordinateFrame name="CFrame">
													<X>1563.82886</X>
													<Y>6.59860134</Y>
													<Z>4057.71875</Z>
													<R00>0.3833161</R00>
													<R01>0</R01>
													<R02>-0.923618138</R02>
													<R10>0</R10>
													<R11>1</R11>
													<R12>0</R12>
													<R20>0.923618138</R20>
													<R21>0</R21>
													<R22>0.3833161</R22>
												</CoordinateFrame>
												<bool name="CanCollide">false</bool>
												<float name="Elasticity">0.5</float>
												<token name="FormFactor">1</token>
												<float name="Friction">0.300000012</float>
												<float name="FrontParamA">-0.5</float>
												<float name="FrontParamB">0.5</float>
												<token name="FrontSurface">0</token>
												<token name="FrontSurfaceInput">0</token>
												<float name="LeftParamA">-0.5</float>
												<float name="LeftParamB">0.5</float>
												<token name="LeftSurface">0</token>
												<token name="LeftSurfaceInput">0</token>
												<bool name="Locked">false</bool>
												<token name="Material">256</token>
												<string name="Name">Tie</string>
												<float name="Reflectance">0</float>
												<float name="RightParamA">-0.5</float>
												<float name="RightParamB">0.5</float>
												<token name="RightSurface">0</token>
												<token name="RightSurfaceInput">0</token>
												<Vector3 name="RotVelocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<float name="TopParamA">-0.5</float>
												<float name="TopParamB">0.5</float>
												<token name="TopSurface">0</token>
												<token name="TopSurfaceInput">0</token>
												<float name="Transparency">0</float>
												<Vector3 name="Velocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<bool name="archivable">true</bool>
												<token name="shape">1</token>
												<Vector3 name="size">
													<X>16</X>
													<Y>0.400000006</Y>
													<Z>1</Z>
												</Vector3>
											</Properties>
											<Item class="Fire" referent="RBX11167">
												<Properties>
													<Color3 name="Color">4278190335</Color3>
													<bool name="Enabled">false</bool>
													<string name="Name">Fire</string>
													<Color3 name="SecondaryColor">4294967295</Color3>
													<bool name="archivable">true</bool>
													<float name="heat_xml">25</float>
													<float name="size_xml">30</float>
												</Properties>
												<Item class="Script" referent="RBX11168">
													<Properties>
														<bool name="Disabled">false</bool>
														<Content name="LinkedSource"><null></null></Content>
														<string name="Name">Spread</string>
														<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
														<bool name="archivable">true</bool>
													</Properties>
												</Item>
											</Item>
										</Item>
									</Item>
								</Item>
							</Item>
							<Item class="Model" referent="RBX11169">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Model</string>
									<Ref name="PrimaryPart">null</Ref>
									<bool name="archivable">true</bool>
								</Properties>
								<Item class="Part" referent="RBX11170">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">192</int>
										<CoordinateFrame name="CFrame">
											<X>1597.54077</X>
											<Y>6.59860134</Y>
											<Z>4043.72803</Z>
											<R00>0.3833161</R00>
											<R01>0</R01>
											<R02>-0.923618138</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0.923618138</R20>
											<R21>0</R21>
											<R22>0.3833161</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<token name="FormFactor">1</token>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Tie</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<bool name="archivable">true</bool>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>16</X>
											<Y>0.400000006</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX11171">
										<Properties>
											<Color3 name="Color">4278190335</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294967295</Color3>
											<bool name="archivable">true</bool>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX11172">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
												<bool name="archivable">true</bool>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX11173">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">192</int>
										<CoordinateFrame name="CFrame">
											<X>1608.62451</X>
											<Y>6.59860134</Y>
											<Z>4039.12793</Z>
											<R00>0.3833161</R00>
											<R01>0</R01>
											<R02>-0.923618138</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0.923618138</R20>
											<R21>0</R21>
											<R22>0.3833161</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<token name="FormFactor">1</token>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Tie</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<bool name="archivable">true</bool>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>16</X>
											<Y>0.400000006</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX11174">
										<Properties>
											<Color3 name="Color">4278190335</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294967295</Color3>
											<bool name="archivable">true</bool>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX11175">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
												<bool name="archivable">true</bool>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX11176">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">192</int>
										<CoordinateFrame name="CFrame">
											<X>1619.70752</X>
											<Y>6.59860134</Y>
											<Z>4034.52832</Z>
											<R00>0.3833161</R00>
											<R01>0</R01>
											<R02>-0.923618138</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0.923618138</R20>
											<R21>0</R21>
											<R22>0.3833161</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<token name="FormFactor">1</token>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Tie</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<bool name="archivable">true</bool>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>16</X>
											<Y>0.400000006</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX11177">
										<Properties>
											<Color3 name="Color">4278190335</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294967295</Color3>
											<bool name="archivable">true</bool>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX11178">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
												<bool name="archivable">true</bool>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX11179">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">192</int>
										<CoordinateFrame name="CFrame">
											<X>1629.39404</X>
											<Y>6.59857082</Y>
											<Z>4030.57617</Z>
											<R00>0.351626724</R00>
											<R01>0</R01>
											<R02>-0.936141551</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0.936141551</R20>
											<R21>0</R21>
											<R22>0.351626724</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<token name="FormFactor">1</token>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Tie</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<bool name="archivable">true</bool>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>16</X>
											<Y>0.400000006</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX11180">
										<Properties>
											<Color3 name="Color">4278190335</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294967295</Color3>
											<bool name="archivable">true</bool>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX11181">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
												<bool name="archivable">true</bool>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Model" referent="RBX11182">
									<Properties>
										<CoordinateFrame name="ModelInPrimary">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">Model</string>
										<Ref name="PrimaryPart">null</Ref>
										<bool name="archivable">true</bool>
									</Properties>
									<Item class="Part" referent="RBX11183">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">194</int>
											<CoordinateFrame name="CFrame">
												<X>1614.75415</X>
												<Y>7.44241524</Y>
												<Z>4042.00293</Z>
												<R00>0.383316189</R00>
												<R01>0</R01>
												<R02>-0.923618436</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>0.923618436</R20>
												<R21>0</R21>
												<R22>0.383316189</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<token name="FormFactor">1</token>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Rail</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<bool name="archivable">true</bool>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>2</X>
												<Y>1.20000005</Y>
												<Z>35</Z>
											</Vector3>
										</Properties>
										<Item class="Fire" referent="RBX11184">
											<Properties>
												<Color3 name="Color">4278190335</Color3>
												<bool name="Enabled">false</bool>
												<string name="Name">Fire</string>
												<Color3 name="SecondaryColor">4294967295</Color3>
												<bool name="archivable">true</bool>
												<float name="heat_xml">25</float>
												<float name="size_xml">30</float>
											</Properties>
											<Item class="Script" referent="RBX11185">
												<Properties>
													<bool name="Disabled">false</bool>
													<Content name="LinkedSource"><null></null></Content>
													<string name="Name">Spread</string>
													<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
													<bool name="archivable">true</bool>
												</Properties>
											</Item>
										</Item>
									</Item>
									<Item class="Part" referent="RBX11186">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">194</int>
											<CoordinateFrame name="CFrame">
												<X>1611.32568</X>
												<Y>7.39862633</Y>
												<Z>4032.59375</Z>
												<R00>0.3833161</R00>
												<R01>0</R01>
												<R02>-0.923618138</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>0.923618138</R20>
												<R21>0</R21>
												<R22>0.3833161</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<token name="FormFactor">1</token>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Rail</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<bool name="archivable">true</bool>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>2</X>
												<Y>1.20000005</Y>
												<Z>36</Z>
											</Vector3>
										</Properties>
										<Item class="Fire" referent="RBX11187">
											<Properties>
												<Color3 name="Color">4278190335</Color3>
												<bool name="Enabled">false</bool>
												<string name="Name">Fire</string>
												<Color3 name="SecondaryColor">4294967295</Color3>
												<bool name="archivable">true</bool>
												<float name="heat_xml">25</float>
												<float name="size_xml">30</float>
											</Properties>
											<Item class="Script" referent="RBX11188">
												<Properties>
													<bool name="Disabled">false</bool>
													<Content name="LinkedSource"><null></null></Content>
													<string name="Name">Spread</string>
													<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
													<bool name="archivable">true</bool>
												</Properties>
											</Item>
										</Item>
									</Item>
									<Item class="Model" referent="RBX11189">
										<Properties>
											<CoordinateFrame name="ModelInPrimary">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>0</R20>
												<R21>0</R21>
												<R22>1</R22>
											</CoordinateFrame>
											<string name="Name">Model</string>
											<Ref name="PrimaryPart">null</Ref>
											<bool name="archivable">true</bool>
										</Properties>
										<Item class="Part" referent="RBX11190">
											<Properties>
												<bool name="Anchored">true</bool>
												<float name="BackParamA">-0.5</float>
												<float name="BackParamB">0.5</float>
												<token name="BackSurface">0</token>
												<token name="BackSurfaceInput">0</token>
												<float name="BottomParamA">-0.5</float>
												<float name="BottomParamB">0.5</float>
												<token name="BottomSurface">0</token>
												<token name="BottomSurfaceInput">0</token>
												<int name="BrickColor">192</int>
												<CoordinateFrame name="CFrame">
													<X>1652.2771</X>
													<Y>6.59857082</Y>
													<Z>4023.38086</Z>
													<R00>0.298207104</R00>
													<R01>0</R01>
													<R02>-0.954502404</R02>
													<R10>0</R10>
													<R11>1</R11>
													<R12>0</R12>
													<R20>0.954502404</R20>
													<R21>0</R21>
													<R22>0.298207104</R22>
												</CoordinateFrame>
												<bool name="CanCollide">false</bool>
												<float name="Elasticity">0.5</float>
												<token name="FormFactor">1</token>
												<float name="Friction">0.300000012</float>
												<float name="FrontParamA">-0.5</float>
												<float name="FrontParamB">0.5</float>
												<token name="FrontSurface">0</token>
												<token name="FrontSurfaceInput">0</token>
												<float name="LeftParamA">-0.5</float>
												<float name="LeftParamB">0.5</float>
												<token name="LeftSurface">0</token>
												<token name="LeftSurfaceInput">0</token>
												<bool name="Locked">false</bool>
												<token name="Material">256</token>
												<string name="Name">Tie</string>
												<float name="Reflectance">0</float>
												<float name="RightParamA">-0.5</float>
												<float name="RightParamB">0.5</float>
												<token name="RightSurface">0</token>
												<token name="RightSurfaceInput">0</token>
												<Vector3 name="RotVelocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<float name="TopParamA">-0.5</float>
												<float name="TopParamB">0.5</float>
												<token name="TopSurface">0</token>
												<token name="TopSurfaceInput">0</token>
												<float name="Transparency">0</float>
												<Vector3 name="Velocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<bool name="archivable">true</bool>
												<token name="shape">1</token>
												<Vector3 name="size">
													<X>16</X>
													<Y>0.400000006</Y>
													<Z>2</Z>
												</Vector3>
											</Properties>
											<Item class="Fire" referent="RBX11191">
												<Properties>
													<Color3 name="Color">4278190335</Color3>
													<bool name="Enabled">false</bool>
													<string name="Name">Fire</string>
													<Color3 name="SecondaryColor">4294967295</Color3>
													<bool name="archivable">true</bool>
													<float name="heat_xml">25</float>
													<float name="size_xml">30</float>
												</Properties>
												<Item class="Script" referent="RBX11192">
													<Properties>
														<bool name="Disabled">false</bool>
														<Content name="LinkedSource"><null></null></Content>
														<string name="Name">Spread</string>
														<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
														<bool name="archivable">true</bool>
													</Properties>
												</Item>
											</Item>
										</Item>
										<Item class="Part" referent="RBX11193">
											<Properties>
												<bool name="Anchored">true</bool>
												<float name="BackParamA">-0.5</float>
												<float name="BackParamB">0.5</float>
												<token name="BackSurface">0</token>
												<token name="BackSurfaceInput">0</token>
												<float name="BottomParamA">-0.5</float>
												<float name="BottomParamB">0.5</float>
												<token name="BottomSurface">0</token>
												<token name="BottomSurfaceInput">0</token>
												<int name="BrickColor">192</int>
												<CoordinateFrame name="CFrame">
													<X>1663.25366</X>
													<Y>6.59857082</Y>
													<Z>4019.95117</Z>
													<R00>0.298207104</R00>
													<R01>0</R01>
													<R02>-0.954502404</R02>
													<R10>0</R10>
													<R11>1</R11>
													<R12>0</R12>
													<R20>0.954502404</R20>
													<R21>0</R21>
													<R22>0.298207104</R22>
												</CoordinateFrame>
												<bool name="CanCollide">false</bool>
												<float name="Elasticity">0.5</float>
												<token name="FormFactor">1</token>
												<float name="Friction">0.300000012</float>
												<float name="FrontParamA">-0.5</float>
												<float name="FrontParamB">0.5</float>
												<token name="FrontSurface">0</token>
												<token name="FrontSurfaceInput">0</token>
												<float name="LeftParamA">-0.5</float>
												<float name="LeftParamB">0.5</float>
												<token name="LeftSurface">0</token>
												<token name="LeftSurfaceInput">0</token>
												<bool name="Locked">false</bool>
												<token name="Material">256</token>
												<string name="Name">Tie</string>
												<float name="Reflectance">0</float>
												<float name="RightParamA">-0.5</float>
												<float name="RightParamB">0.5</float>
												<token name="RightSurface">0</token>
												<token name="RightSurfaceInput">0</token>
												<Vector3 name="RotVelocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<float name="TopParamA">-0.5</float>
												<float name="TopParamB">0.5</float>
												<token name="TopSurface">0</token>
												<token name="TopSurfaceInput">0</token>
												<float name="Transparency">0</float>
												<Vector3 name="Velocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<bool name="archivable">true</bool>
												<token name="shape">1</token>
												<Vector3 name="size">
													<X>16</X>
													<Y>0.400000006</Y>
													<Z>1</Z>
												</Vector3>
											</Properties>
										</Item>
										<Item class="Part" referent="RBX11194">
											<Properties>
												<bool name="Anchored">true</bool>
												<float name="BackParamA">-0.5</float>
												<float name="BackParamB">0.5</float>
												<token name="BackSurface">0</token>
												<token name="BackSurfaceInput">0</token>
												<float name="BottomParamA">-0.5</float>
												<float name="BottomParamB">0.5</float>
												<token name="BottomSurface">0</token>
												<token name="BottomSurfaceInput">0</token>
												<int name="BrickColor">194</int>
												<CoordinateFrame name="CFrame">
													<X>1648.04126</X>
													<Y>7.39859581</Y>
													<Z>4029.94189</Z>
													<R00>0.298207104</R00>
													<R01>0</R01>
													<R02>-0.954502404</R02>
													<R10>0</R10>
													<R11>1</R11>
													<R12>0</R12>
													<R20>0.954502404</R20>
													<R21>0</R21>
													<R22>0.298207104</R22>
												</CoordinateFrame>
												<bool name="CanCollide">true</bool>
												<float name="Elasticity">0.5</float>
												<token name="FormFactor">1</token>
												<float name="Friction">0.300000012</float>
												<float name="FrontParamA">-0.5</float>
												<float name="FrontParamB">0.5</float>
												<token name="FrontSurface">0</token>
												<token name="FrontSurfaceInput">0</token>
												<float name="LeftParamA">-0.5</float>
												<float name="LeftParamB">0.5</float>
												<token name="LeftSurface">0</token>
												<token name="LeftSurfaceInput">0</token>
												<bool name="Locked">false</bool>
												<token name="Material">256</token>
												<string name="Name">Rail</string>
												<float name="Reflectance">0</float>
												<float name="RightParamA">-0.5</float>
												<float name="RightParamB">0.5</float>
												<token name="RightSurface">0</token>
												<token name="RightSurfaceInput">0</token>
												<Vector3 name="RotVelocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<float name="TopParamA">-0.5</float>
												<float name="TopParamB">0.5</float>
												<token name="TopSurface">0</token>
												<token name="TopSurfaceInput">0</token>
												<float name="Transparency">0</float>
												<Vector3 name="Velocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<bool name="archivable">true</bool>
												<token name="shape">1</token>
												<Vector3 name="size">
													<X>2</X>
													<Y>1.20000005</Y>
													<Z>36</Z>
												</Vector3>
											</Properties>
											<Item class="Fire" referent="RBX11195">
												<Properties>
													<Color3 name="Color">4278190335</Color3>
													<bool name="Enabled">false</bool>
													<string name="Name">Fire</string>
													<Color3 name="SecondaryColor">4294967295</Color3>
													<bool name="archivable">true</bool>
													<float name="heat_xml">25</float>
													<float name="size_xml">30</float>
												</Properties>
												<Item class="Script" referent="RBX11196">
													<Properties>
														<bool name="Disabled">false</bool>
														<Content name="LinkedSource"><null></null></Content>
														<string name="Name">Spread</string>
														<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
														<bool name="archivable">true</bool>
													</Properties>
												</Item>
											</Item>
										</Item>
										<Item class="Part" referent="RBX11197">
											<Properties>
												<bool name="Anchored">true</bool>
												<float name="BackParamA">-0.5</float>
												<float name="BackParamB">0.5</float>
												<token name="BackSurface">0</token>
												<token name="BackSurfaceInput">0</token>
												<float name="BottomParamA">-0.5</float>
												<float name="BottomParamB">0.5</float>
												<token name="BottomSurface">0</token>
												<token name="BottomSurfaceInput">0</token>
												<int name="BrickColor">194</int>
												<CoordinateFrame name="CFrame">
													<X>1645.05908</X>
													<Y>7.39859581</Y>
													<Z>4020.39697</Z>
													<R00>0.298207104</R00>
													<R01>0</R01>
													<R02>-0.954502404</R02>
													<R10>0</R10>
													<R11>1</R11>
													<R12>0</R12>
													<R20>0.954502404</R20>
													<R21>0</R21>
													<R22>0.298207104</R22>
												</CoordinateFrame>
												<bool name="CanCollide">true</bool>
												<float name="Elasticity">0.5</float>
												<token name="FormFactor">1</token>
												<float name="Friction">0.300000012</float>
												<float name="FrontParamA">-0.5</float>
												<float name="FrontParamB">0.5</float>
												<token name="FrontSurface">0</token>
												<token name="FrontSurfaceInput">0</token>
												<float name="LeftParamA">-0.5</float>
												<float name="LeftParamB">0.5</float>
												<token name="LeftSurface">0</token>
												<token name="LeftSurfaceInput">0</token>
												<bool name="Locked">false</bool>
												<token name="Material">256</token>
												<string name="Name">Rail</string>
												<float name="Reflectance">0</float>
												<float name="RightParamA">-0.5</float>
												<float name="RightParamB">0.5</float>
												<token name="RightSurface">0</token>
												<token name="RightSurfaceInput">0</token>
												<Vector3 name="RotVelocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<float name="TopParamA">-0.5</float>
												<float name="TopParamB">0.5</float>
												<token name="TopSurface">0</token>
												<token name="TopSurfaceInput">0</token>
												<float name="Transparency">0</float>
												<Vector3 name="Velocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<bool name="archivable">true</bool>
												<token name="shape">1</token>
												<Vector3 name="size">
													<X>2</X>
													<Y>1.20000005</Y>
													<Z>36</Z>
												</Vector3>
											</Properties>
											<Item class="Fire" referent="RBX11198">
												<Properties>
													<Color3 name="Color">4278190335</Color3>
													<bool name="Enabled">false</bool>
													<string name="Name">Fire</string>
													<Color3 name="SecondaryColor">4294967295</Color3>
													<bool name="archivable">true</bool>
													<float name="heat_xml">25</float>
													<float name="size_xml">30</float>
												</Properties>
												<Item class="Script" referent="RBX11199">
													<Properties>
														<bool name="Disabled">false</bool>
														<Content name="LinkedSource"><null></null></Content>
														<string name="Name">Spread</string>
														<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
														<bool name="archivable">true</bool>
													</Properties>
												</Item>
											</Item>
										</Item>
										<Item class="Part" referent="RBX11200">
											<Properties>
												<bool name="Anchored">true</bool>
												<float name="BackParamA">-0.5</float>
												<float name="BackParamB">0.5</float>
												<token name="BackSurface">0</token>
												<token name="BackSurfaceInput">0</token>
												<float name="BottomParamA">-0.5</float>
												<float name="BottomParamB">0.5</float>
												<token name="BottomSurface">0</token>
												<token name="BottomSurfaceInput">0</token>
												<int name="BrickColor">192</int>
												<CoordinateFrame name="CFrame">
													<X>1640.82324</X>
													<Y>6.59857082</Y>
													<Z>4026.95898</Z>
													<R00>0.298207104</R00>
													<R01>0</R01>
													<R02>-0.954502404</R02>
													<R10>0</R10>
													<R11>1</R11>
													<R12>0</R12>
													<R20>0.954502404</R20>
													<R21>0</R21>
													<R22>0.298207104</R22>
												</CoordinateFrame>
												<bool name="CanCollide">false</bool>
												<float name="Elasticity">0.5</float>
												<token name="FormFactor">1</token>
												<float name="Friction">0.300000012</float>
												<float name="FrontParamA">-0.5</float>
												<float name="FrontParamB">0.5</float>
												<token name="FrontSurface">0</token>
												<token name="FrontSurfaceInput">0</token>
												<float name="LeftParamA">-0.5</float>
												<float name="LeftParamB">0.5</float>
												<token name="LeftSurface">0</token>
												<token name="LeftSurfaceInput">0</token>
												<bool name="Locked">false</bool>
												<token name="Material">256</token>
												<string name="Name">Tie</string>
												<float name="Reflectance">0</float>
												<float name="RightParamA">-0.5</float>
												<float name="RightParamB">0.5</float>
												<token name="RightSurface">0</token>
												<token name="RightSurfaceInput">0</token>
												<Vector3 name="RotVelocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<float name="TopParamA">-0.5</float>
												<float name="TopParamB">0.5</float>
												<token name="TopSurface">0</token>
												<token name="TopSurfaceInput">0</token>
												<float name="Transparency">0</float>
												<Vector3 name="Velocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<bool name="archivable">true</bool>
												<token name="shape">1</token>
												<Vector3 name="size">
													<X>16</X>
													<Y>0.400000006</Y>
													<Z>2</Z>
												</Vector3>
											</Properties>
										</Item>
										<Item class="Part" referent="RBX11201">
											<Properties>
												<bool name="Anchored">true</bool>
												<float name="BackParamA">-0.5</float>
												<float name="BackParamB">0.5</float>
												<token name="BackSurface">0</token>
												<token name="BackSurfaceInput">0</token>
												<float name="BottomParamA">-0.5</float>
												<float name="BottomParamB">0.5</float>
												<token name="BottomSurface">0</token>
												<token name="BottomSurfaceInput">0</token>
												<int name="BrickColor">192</int>
												<CoordinateFrame name="CFrame">
													<X>1629.84595</X>
													<Y>6.59857082</Y>
													<Z>4030.3877</Z>
													<R00>0.298207104</R00>
													<R01>0</R01>
													<R02>-0.954502404</R02>
													<R10>0</R10>
													<R11>1</R11>
													<R12>0</R12>
													<R20>0.954502404</R20>
													<R21>0</R21>
													<R22>0.298207104</R22>
												</CoordinateFrame>
												<bool name="CanCollide">false</bool>
												<float name="Elasticity">0.5</float>
												<token name="FormFactor">1</token>
												<float name="Friction">0.300000012</float>
												<float name="FrontParamA">-0.5</float>
												<float name="FrontParamB">0.5</float>
												<token name="FrontSurface">0</token>
												<token name="FrontSurfaceInput">0</token>
												<float name="LeftParamA">-0.5</float>
												<float name="LeftParamB">0.5</float>
												<token name="LeftSurface">0</token>
												<token name="LeftSurfaceInput">0</token>
												<bool name="Locked">false</bool>
												<token name="Material">256</token>
												<string name="Name">Tie</string>
												<float name="Reflectance">0</float>
												<float name="RightParamA">-0.5</float>
												<float name="RightParamB">0.5</float>
												<token name="RightSurface">0</token>
												<token name="RightSurfaceInput">0</token>
												<Vector3 name="RotVelocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<float name="TopParamA">-0.5</float>
												<float name="TopParamB">0.5</float>
												<token name="TopSurface">0</token>
												<token name="TopSurfaceInput">0</token>
												<float name="Transparency">0</float>
												<Vector3 name="Velocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<bool name="archivable">true</bool>
												<token name="shape">1</token>
												<Vector3 name="size">
													<X>16</X>
													<Y>0.400000006</Y>
													<Z>1</Z>
												</Vector3>
											</Properties>
											<Item class="Fire" referent="RBX11202">
												<Properties>
													<Color3 name="Color">4278190335</Color3>
													<bool name="Enabled">false</bool>
													<string name="Name">Fire</string>
													<Color3 name="SecondaryColor">4294967295</Color3>
													<bool name="archivable">true</bool>
													<float name="heat_xml">25</float>
													<float name="size_xml">30</float>
												</Properties>
												<Item class="Script" referent="RBX11203">
													<Properties>
														<bool name="Disabled">false</bool>
														<Content name="LinkedSource"><null></null></Content>
														<string name="Name">Spread</string>
														<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
														<bool name="archivable">true</bool>
													</Properties>
												</Item>
											</Item>
										</Item>
									</Item>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX11204">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Model</string>
								<Ref name="PrimaryPart">null</Ref>
								<bool name="archivable">true</bool>
							</Properties>
							<Item class="Model" referent="RBX11205">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Model</string>
									<Ref name="PrimaryPart">null</Ref>
									<bool name="archivable">true</bool>
								</Properties>
								<Item class="Part" referent="RBX11206">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">192</int>
										<CoordinateFrame name="CFrame">
											<X>1664.6853</X>
											<Y>6.59857082</Y>
											<Z>4019.50391</Z>
											<R00>0.298207104</R00>
											<R01>0</R01>
											<R02>-0.954502404</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0.954502404</R20>
											<R21>0</R21>
											<R22>0.298207104</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<token name="FormFactor">1</token>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Tie</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<bool name="archivable">true</bool>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>16</X>
											<Y>0.400000006</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX11207">
										<Properties>
											<Color3 name="Color">4278190335</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294967295</Color3>
											<bool name="archivable">true</bool>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX11208">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
												<bool name="archivable">true</bool>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX11209">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">192</int>
										<CoordinateFrame name="CFrame">
											<X>1676.1394</X>
											<Y>6.59857082</Y>
											<Z>4015.92529</Z>
											<R00>0.298207104</R00>
											<R01>0</R01>
											<R02>-0.954502404</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0.954502404</R20>
											<R21>0</R21>
											<R22>0.298207104</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<token name="FormFactor">1</token>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Tie</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<bool name="archivable">true</bool>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>16</X>
											<Y>0.400000006</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX11210">
										<Properties>
											<Color3 name="Color">4278190335</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294967295</Color3>
											<bool name="archivable">true</bool>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX11211">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
												<bool name="archivable">true</bool>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX11212">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">192</int>
										<CoordinateFrame name="CFrame">
											<X>1687.59375</X>
											<Y>6.59857082</Y>
											<Z>4012.34668</Z>
											<R00>0.298207104</R00>
											<R01>0</R01>
											<R02>-0.954502404</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0.954502404</R20>
											<R21>0</R21>
											<R22>0.298207104</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<token name="FormFactor">1</token>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Tie</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<bool name="archivable">true</bool>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>16</X>
											<Y>0.400000006</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX11213">
										<Properties>
											<Color3 name="Color">4278190335</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294967295</Color3>
											<bool name="archivable">true</bool>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX11214">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
												<bool name="archivable">true</bool>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX11215">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">192</int>
										<CoordinateFrame name="CFrame">
											<X>1697.59741</X>
											<Y>6.59857082</Y>
											<Z>4009.28662</Z>
											<R00>0.26551491</R00>
											<R01>0</R01>
											<R02>-0.964107931</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0.964107931</R20>
											<R21>0</R21>
											<R22>0.26551491</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<token name="FormFactor">1</token>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Tie</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<bool name="archivable">true</bool>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>16</X>
											<Y>0.400000006</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX11216">
										<Properties>
											<Color3 name="Color">4278190335</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294967295</Color3>
											<bool name="archivable">true</bool>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX11217">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
												<bool name="archivable">true</bool>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Model" referent="RBX11218">
									<Properties>
										<CoordinateFrame name="ModelInPrimary">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">Model</string>
										<Ref name="PrimaryPart">null</Ref>
										<bool name="archivable">true</bool>
									</Properties>
									<Item class="Part" referent="RBX11219">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">194</int>
											<CoordinateFrame name="CFrame">
												<X>1681.98413</X>
												<Y>7.44241524</Y>
												<Z>4019.34277</Z>
												<R00>0.298207104</R00>
												<R01>0</R01>
												<R02>-0.954502404</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>0.954502404</R20>
												<R21>0</R21>
												<R22>0.298207104</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<token name="FormFactor">1</token>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Rail</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<bool name="archivable">true</bool>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>2</X>
												<Y>1.20000005</Y>
												<Z>35</Z>
											</Vector3>
										</Properties>
										<Item class="Fire" referent="RBX11220">
											<Properties>
												<Color3 name="Color">4278190335</Color3>
												<bool name="Enabled">false</bool>
												<string name="Name">Fire</string>
												<Color3 name="SecondaryColor">4294967295</Color3>
												<bool name="archivable">true</bool>
												<float name="heat_xml">25</float>
												<float name="size_xml">30</float>
											</Properties>
											<Item class="Script" referent="RBX11221">
												<Properties>
													<bool name="Disabled">false</bool>
													<Content name="LinkedSource"><null></null></Content>
													<string name="Name">Spread</string>
													<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
													<bool name="archivable">true</bool>
												</Properties>
											</Item>
										</Item>
									</Item>
									<Item class="Part" referent="RBX11222">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">194</int>
											<CoordinateFrame name="CFrame">
												<X>1679.42065</X>
												<Y>7.39859581</Y>
												<Z>4009.66162</Z>
												<R00>0.298207104</R00>
												<R01>0</R01>
												<R02>-0.954502404</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>0.954502404</R20>
												<R21>0</R21>
												<R22>0.298207104</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<token name="FormFactor">1</token>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Rail</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<bool name="archivable">true</bool>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>2</X>
												<Y>1.20000005</Y>
												<Z>36</Z>
											</Vector3>
										</Properties>
										<Item class="Fire" referent="RBX11223">
											<Properties>
												<Color3 name="Color">4278190335</Color3>
												<bool name="Enabled">false</bool>
												<string name="Name">Fire</string>
												<Color3 name="SecondaryColor">4294967295</Color3>
												<bool name="archivable">true</bool>
												<float name="heat_xml">25</float>
												<float name="size_xml">30</float>
											</Properties>
											<Item class="Script" referent="RBX11224">
												<Properties>
													<bool name="Disabled">false</bool>
													<Content name="LinkedSource"><null></null></Content>
													<string name="Name">Spread</string>
													<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
													<bool name="archivable">true</bool>
												</Properties>
											</Item>
										</Item>
									</Item>
									<Item class="Model" referent="RBX11225">
										<Properties>
											<CoordinateFrame name="ModelInPrimary">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>0</R20>
												<R21>0</R21>
												<R22>1</R22>
											</CoordinateFrame>
											<string name="Name">Model</string>
											<Ref name="PrimaryPart">null</Ref>
											<bool name="archivable">true</bool>
										</Properties>
										<Item class="Part" referent="RBX11226">
											<Properties>
												<bool name="Anchored">true</bool>
												<float name="BackParamA">-0.5</float>
												<float name="BackParamB">0.5</float>
												<token name="BackSurface">0</token>
												<token name="BackSurfaceInput">0</token>
												<float name="BottomParamA">-0.5</float>
												<float name="BottomParamB">0.5</float>
												<token name="BottomSurface">0</token>
												<token name="BottomSurfaceInput">0</token>
												<int name="BrickColor">192</int>
												<CoordinateFrame name="CFrame">
													<X>1721.0376</X>
													<Y>6.59857082</Y>
													<Z>4004.19043</Z>
													<R00>0.210653514</R00>
													<R01>0</R01>
													<R02>-0.977561951</R02>
													<R10>0</R10>
													<R11>1</R11>
													<R12>0</R12>
													<R20>0.977561951</R20>
													<R21>0</R21>
													<R22>0.210653514</R22>
												</CoordinateFrame>
												<bool name="CanCollide">false</bool>
												<float name="Elasticity">0.5</float>
												<token name="FormFactor">1</token>
												<float name="Friction">0.300000012</float>
												<float name="FrontParamA">-0.5</float>
												<float name="FrontParamB">0.5</float>
												<token name="FrontSurface">0</token>
												<token name="FrontSurfaceInput">0</token>
												<float name="LeftParamA">-0.5</float>
												<float name="LeftParamB">0.5</float>
												<token name="LeftSurface">0</token>
												<token name="LeftSurfaceInput">0</token>
												<bool name="Locked">false</bool>
												<token name="Material">256</token>
												<string name="Name">Tie</string>
												<float name="Reflectance">0</float>
												<float name="RightParamA">-0.5</float>
												<float name="RightParamB">0.5</float>
												<token name="RightSurface">0</token>
												<token name="RightSurfaceInput">0</token>
												<Vector3 name="RotVelocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<float name="TopParamA">-0.5</float>
												<float name="TopParamB">0.5</float>
												<token name="TopSurface">0</token>
												<token name="TopSurfaceInput">0</token>
												<float name="Transparency">0</float>
												<Vector3 name="Velocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<bool name="archivable">true</bool>
												<token name="shape">1</token>
												<Vector3 name="size">
													<X>16</X>
													<Y>0.400000006</Y>
													<Z>2</Z>
												</Vector3>
											</Properties>
											<Item class="Fire" referent="RBX11227">
												<Properties>
													<Color3 name="Color">4278190335</Color3>
													<bool name="Enabled">false</bool>
													<string name="Name">Fire</string>
													<Color3 name="SecondaryColor">4294967295</Color3>
													<bool name="archivable">true</bool>
													<float name="heat_xml">25</float>
													<float name="size_xml">30</float>
												</Properties>
												<Item class="Script" referent="RBX11228">
													<Properties>
														<bool name="Disabled">false</bool>
														<Content name="LinkedSource"><null></null></Content>
														<string name="Name">Spread</string>
														<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
														<bool name="archivable">true</bool>
													</Properties>
												</Item>
											</Item>
										</Item>
										<Item class="Part" referent="RBX11229">
											<Properties>
												<bool name="Anchored">true</bool>
												<float name="BackParamA">-0.5</float>
												<float name="BackParamB">0.5</float>
												<token name="BackSurface">0</token>
												<token name="BackSurfaceInput">0</token>
												<float name="BottomParamA">-0.5</float>
												<float name="BottomParamB">0.5</float>
												<token name="BottomSurface">0</token>
												<token name="BottomSurfaceInput">0</token>
												<int name="BrickColor">192</int>
												<CoordinateFrame name="CFrame">
													<X>1732.27954</X>
													<Y>6.59857082</Y>
													<Z>4001.76758</Z>
													<R00>0.210653514</R00>
													<R01>0</R01>
													<R02>-0.977561951</R02>
													<R10>0</R10>
													<R11>1</R11>
													<R12>0</R12>
													<R20>0.977561951</R20>
													<R21>0</R21>
													<R22>0.210653514</R22>
												</CoordinateFrame>
												<bool name="CanCollide">false</bool>
												<float name="Elasticity">0.5</float>
												<token name="FormFactor">1</token>
												<float name="Friction">0.300000012</float>
												<float name="FrontParamA">-0.5</float>
												<float name="FrontParamB">0.5</float>
												<token name="FrontSurface">0</token>
												<token name="FrontSurfaceInput">0</token>
												<float name="LeftParamA">-0.5</float>
												<float name="LeftParamB">0.5</float>
												<token name="LeftSurface">0</token>
												<token name="LeftSurfaceInput">0</token>
												<bool name="Locked">false</bool>
												<token name="Material">256</token>
												<string name="Name">Tie</string>
												<float name="Reflectance">0</float>
												<float name="RightParamA">-0.5</float>
												<float name="RightParamB">0.5</float>
												<token name="RightSurface">0</token>
												<token name="RightSurfaceInput">0</token>
												<Vector3 name="RotVelocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<float name="TopParamA">-0.5</float>
												<float name="TopParamB">0.5</float>
												<token name="TopSurface">0</token>
												<token name="TopSurfaceInput">0</token>
												<float name="Transparency">0</float>
												<Vector3 name="Velocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<bool name="archivable">true</bool>
												<token name="shape">1</token>
												<Vector3 name="size">
													<X>16</X>
													<Y>0.400000006</Y>
													<Z>1</Z>
												</Vector3>
											</Properties>
										</Item>
										<Item class="Part" referent="RBX11230">
											<Properties>
												<bool name="Anchored">true</bool>
												<float name="BackParamA">-0.5</float>
												<float name="BackParamB">0.5</float>
												<token name="BackSurface">0</token>
												<token name="BackSurfaceInput">0</token>
												<float name="BottomParamA">-0.5</float>
												<float name="BottomParamB">0.5</float>
												<token name="BottomSurface">0</token>
												<token name="BottomSurfaceInput">0</token>
												<int name="BrickColor">194</int>
												<CoordinateFrame name="CFrame">
													<X>1716.22534</X>
													<Y>7.39862633</Y>
													<Z>4010.3418</Z>
													<R00>0.210653514</R00>
													<R01>0</R01>
													<R02>-0.977561951</R02>
													<R10>0</R10>
													<R11>1</R11>
													<R12>0</R12>
													<R20>0.977561951</R20>
													<R21>0</R21>
													<R22>0.210653514</R22>
												</CoordinateFrame>
												<bool name="CanCollide">true</bool>
												<float name="Elasticity">0.5</float>
												<token name="FormFactor">1</token>
												<float name="Friction">0.300000012</float>
												<float name="FrontParamA">-0.5</float>
												<float name="FrontParamB">0.5</float>
												<token name="FrontSurface">0</token>
												<token name="FrontSurfaceInput">0</token>
												<float name="LeftParamA">-0.5</float>
												<float name="LeftParamB">0.5</float>
												<token name="LeftSurface">0</token>
												<token name="LeftSurfaceInput">0</token>
												<bool name="Locked">false</bool>
												<token name="Material">256</token>
												<string name="Name">Rail</string>
												<float name="Reflectance">0</float>
												<float name="RightParamA">-0.5</float>
												<float name="RightParamB">0.5</float>
												<token name="RightSurface">0</token>
												<token name="RightSurfaceInput">0</token>
												<Vector3 name="RotVelocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<float name="TopParamA">-0.5</float>
												<float name="TopParamB">0.5</float>
												<token name="TopSurface">0</token>
												<token name="TopSurfaceInput">0</token>
												<float name="Transparency">0</float>
												<Vector3 name="Velocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<bool name="archivable">true</bool>
												<token name="shape">1</token>
												<Vector3 name="size">
													<X>2</X>
													<Y>1.20000005</Y>
													<Z>36</Z>
												</Vector3>
											</Properties>
											<Item class="Fire" referent="RBX11231">
												<Properties>
													<Color3 name="Color">4278190335</Color3>
													<bool name="Enabled">false</bool>
													<string name="Name">Fire</string>
													<Color3 name="SecondaryColor">4294967295</Color3>
													<bool name="archivable">true</bool>
													<float name="heat_xml">25</float>
													<float name="size_xml">30</float>
												</Properties>
												<Item class="Script" referent="RBX11232">
													<Properties>
														<bool name="Disabled">false</bool>
														<Content name="LinkedSource"><null></null></Content>
														<string name="Name">Spread</string>
														<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
														<bool name="archivable">true</bool>
													</Properties>
												</Item>
											</Item>
										</Item>
										<Item class="Part" referent="RBX11233">
											<Properties>
												<bool name="Anchored">true</bool>
												<float name="BackParamA">-0.5</float>
												<float name="BackParamB">0.5</float>
												<token name="BackSurface">0</token>
												<token name="BackSurfaceInput">0</token>
												<float name="BottomParamA">-0.5</float>
												<float name="BottomParamB">0.5</float>
												<token name="BottomSurface">0</token>
												<token name="BottomSurfaceInput">0</token>
												<int name="BrickColor">194</int>
												<CoordinateFrame name="CFrame">
													<X>1714.11865</X>
													<Y>7.39862633</Y>
													<Z>4000.56641</Z>
													<R00>0.210653514</R00>
													<R01>0</R01>
													<R02>-0.977561951</R02>
													<R10>0</R10>
													<R11>1</R11>
													<R12>0</R12>
													<R20>0.977561951</R20>
													<R21>0</R21>
													<R22>0.210653514</R22>
												</CoordinateFrame>
												<bool name="CanCollide">true</bool>
												<float name="Elasticity">0.5</float>
												<token name="FormFactor">1</token>
												<float name="Friction">0.300000012</float>
												<float name="FrontParamA">-0.5</float>
												<float name="FrontParamB">0.5</float>
												<token name="FrontSurface">0</token>
												<token name="FrontSurfaceInput">0</token>
												<float name="LeftParamA">-0.5</float>
												<float name="LeftParamB">0.5</float>
												<token name="LeftSurface">0</token>
												<token name="LeftSurfaceInput">0</token>
												<bool name="Locked">false</bool>
												<token name="Material">256</token>
												<string name="Name">Rail</string>
												<float name="Reflectance">0</float>
												<float name="RightParamA">-0.5</float>
												<float name="RightParamB">0.5</float>
												<token name="RightSurface">0</token>
												<token name="RightSurfaceInput">0</token>
												<Vector3 name="RotVelocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<float name="TopParamA">-0.5</float>
												<float name="TopParamB">0.5</float>
												<token name="TopSurface">0</token>
												<token name="TopSurfaceInput">0</token>
												<float name="Transparency">0</float>
												<Vector3 name="Velocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<bool name="archivable">true</bool>
												<token name="shape">1</token>
												<Vector3 name="size">
													<X>2</X>
													<Y>1.20000005</Y>
													<Z>36</Z>
												</Vector3>
											</Properties>
											<Item class="Fire" referent="RBX11234">
												<Properties>
													<Color3 name="Color">4278190335</Color3>
													<bool name="Enabled">false</bool>
													<string name="Name">Fire</string>
													<Color3 name="SecondaryColor">4294967295</Color3>
													<bool name="archivable">true</bool>
													<float name="heat_xml">25</float>
													<float name="size_xml">30</float>
												</Properties>
												<Item class="Script" referent="RBX11235">
													<Properties>
														<bool name="Disabled">false</bool>
														<Content name="LinkedSource"><null></null></Content>
														<string name="Name">Spread</string>
														<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
														<bool name="archivable">true</bool>
													</Properties>
												</Item>
											</Item>
										</Item>
										<Item class="Part" referent="RBX11236">
											<Properties>
												<bool name="Anchored">true</bool>
												<float name="BackParamA">-0.5</float>
												<float name="BackParamB">0.5</float>
												<token name="BackSurface">0</token>
												<token name="BackSurfaceInput">0</token>
												<float name="BottomParamA">-0.5</float>
												<float name="BottomParamB">0.5</float>
												<token name="BottomSurface">0</token>
												<token name="BottomSurfaceInput">0</token>
												<int name="BrickColor">192</int>
												<CoordinateFrame name="CFrame">
													<X>1709.30664</X>
													<Y>6.59857082</Y>
													<Z>4006.71777</Z>
													<R00>0.210653514</R00>
													<R01>0</R01>
													<R02>-0.977561951</R02>
													<R10>0</R10>
													<R11>1</R11>
													<R12>0</R12>
													<R20>0.977561951</R20>
													<R21>0</R21>
													<R22>0.210653514</R22>
												</CoordinateFrame>
												<bool name="CanCollide">false</bool>
												<float name="Elasticity">0.5</float>
												<token name="FormFactor">1</token>
												<float name="Friction">0.300000012</float>
												<float name="FrontParamA">-0.5</float>
												<float name="FrontParamB">0.5</float>
												<token name="FrontSurface">0</token>
												<token name="FrontSurfaceInput">0</token>
												<float name="LeftParamA">-0.5</float>
												<float name="LeftParamB">0.5</float>
												<token name="LeftSurface">0</token>
												<token name="LeftSurfaceInput">0</token>
												<bool name="Locked">false</bool>
												<token name="Material">256</token>
												<string name="Name">Tie</string>
												<float name="Reflectance">0</float>
												<float name="RightParamA">-0.5</float>
												<float name="RightParamB">0.5</float>
												<token name="RightSurface">0</token>
												<token name="RightSurfaceInput">0</token>
												<Vector3 name="RotVelocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<float name="TopParamA">-0.5</float>
												<float name="TopParamB">0.5</float>
												<token name="TopSurface">0</token>
												<token name="TopSurfaceInput">0</token>
												<float name="Transparency">0</float>
												<Vector3 name="Velocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<bool name="archivable">true</bool>
												<token name="shape">1</token>
												<Vector3 name="size">
													<X>16</X>
													<Y>0.400000006</Y>
													<Z>2</Z>
												</Vector3>
											</Properties>
										</Item>
										<Item class="Part" referent="RBX11237">
											<Properties>
												<bool name="Anchored">true</bool>
												<float name="BackParamA">-0.5</float>
												<float name="BackParamB">0.5</float>
												<token name="BackSurface">0</token>
												<token name="BackSurfaceInput">0</token>
												<float name="BottomParamA">-0.5</float>
												<float name="BottomParamB">0.5</float>
												<token name="BottomSurface">0</token>
												<token name="BottomSurfaceInput">0</token>
												<int name="BrickColor">192</int>
												<CoordinateFrame name="CFrame">
													<X>1698.06445</X>
													<Y>6.59857082</Y>
													<Z>4009.14063</Z>
													<R00>0.210653514</R00>
													<R01>0</R01>
													<R02>-0.977561951</R02>
													<R10>0</R10>
													<R11>1</R11>
													<R12>0</R12>
													<R20>0.977561951</R20>
													<R21>0</R21>
													<R22>0.210653514</R22>
												</CoordinateFrame>
												<bool name="CanCollide">false</bool>
												<float name="Elasticity">0.5</float>
												<token name="FormFactor">1</token>
												<float name="Friction">0.300000012</float>
												<float name="FrontParamA">-0.5</float>
												<float name="FrontParamB">0.5</float>
												<token name="FrontSurface">0</token>
												<token name="FrontSurfaceInput">0</token>
												<float name="LeftParamA">-0.5</float>
												<float name="LeftParamB">0.5</float>
												<token name="LeftSurface">0</token>
												<token name="LeftSurfaceInput">0</token>
												<bool name="Locked">false</bool>
												<token name="Material">256</token>
												<string name="Name">Tie</string>
												<float name="Reflectance">0</float>
												<float name="RightParamA">-0.5</float>
												<float name="RightParamB">0.5</float>
												<token name="RightSurface">0</token>
												<token name="RightSurfaceInput">0</token>
												<Vector3 name="RotVelocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<float name="TopParamA">-0.5</float>
												<float name="TopParamB">0.5</float>
												<token name="TopSurface">0</token>
												<token name="TopSurfaceInput">0</token>
												<float name="Transparency">0</float>
												<Vector3 name="Velocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<bool name="archivable">true</bool>
												<token name="shape">1</token>
												<Vector3 name="size">
													<X>16</X>
													<Y>0.400000006</Y>
													<Z>1</Z>
												</Vector3>
											</Properties>
											<Item class="Fire" referent="RBX11238">
												<Properties>
													<Color3 name="Color">4278190335</Color3>
													<bool name="Enabled">false</bool>
													<string name="Name">Fire</string>
													<Color3 name="SecondaryColor">4294967295</Color3>
													<bool name="archivable">true</bool>
													<float name="heat_xml">25</float>
													<float name="size_xml">30</float>
												</Properties>
												<Item class="Script" referent="RBX11239">
													<Properties>
														<bool name="Disabled">false</bool>
														<Content name="LinkedSource"><null></null></Content>
														<string name="Name">Spread</string>
														<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
														<bool name="archivable">true</bool>
													</Properties>
												</Item>
											</Item>
										</Item>
									</Item>
								</Item>
							</Item>
							<Item class="Model" referent="RBX11240">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Model</string>
									<Ref name="PrimaryPart">null</Ref>
									<bool name="archivable">true</bool>
								</Properties>
								<Item class="Part" referent="RBX11241">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">192</int>
										<CoordinateFrame name="CFrame">
											<X>1733.74609</X>
											<Y>6.59857082</Y>
											<Z>4001.45215</Z>
											<R00>0.210653514</R00>
											<R01>0</R01>
											<R02>-0.977561951</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0.977561951</R20>
											<R21>0</R21>
											<R22>0.210653514</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<token name="FormFactor">1</token>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Tie</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<bool name="archivable">true</bool>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>16</X>
											<Y>0.400000006</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX11242">
										<Properties>
											<Color3 name="Color">4278190335</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294967295</Color3>
											<bool name="archivable">true</bool>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX11243">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
												<bool name="archivable">true</bool>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX11244">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">192</int>
										<CoordinateFrame name="CFrame">
											<X>1745.47632</X>
											<Y>6.59857082</Y>
											<Z>3998.92383</Z>
											<R00>0.210653514</R00>
											<R01>0</R01>
											<R02>-0.977561951</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0.977561951</R20>
											<R21>0</R21>
											<R22>0.210653514</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<token name="FormFactor">1</token>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Tie</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<bool name="archivable">true</bool>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>16</X>
											<Y>0.400000006</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX11245">
										<Properties>
											<Color3 name="Color">4278190335</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294967295</Color3>
											<bool name="archivable">true</bool>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX11246">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
												<bool name="archivable">true</bool>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX11247">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">192</int>
										<CoordinateFrame name="CFrame">
											<X>1757.20752</X>
											<Y>6.59857082</Y>
											<Z>3996.39648</Z>
											<R00>0.210653514</R00>
											<R01>0</R01>
											<R02>-0.977561951</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0.977561951</R20>
											<R21>0</R21>
											<R22>0.210653514</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<token name="FormFactor">1</token>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Tie</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<bool name="archivable">true</bool>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>16</X>
											<Y>0.400000006</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX11248">
										<Properties>
											<Color3 name="Color">4278190335</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294967295</Color3>
											<bool name="archivable">true</bool>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX11249">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
												<bool name="archivable">true</bool>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX11250">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">192</int>
										<CoordinateFrame name="CFrame">
											<X>1767.44702</X>
											<Y>6.59857082</Y>
											<Z>3994.25293</Z>
											<R00>0.177226514</R00>
											<R01>0</R01>
											<R02>-0.984171212</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0.984171212</R20>
											<R21>0</R21>
											<R22>0.177226514</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<token name="FormFactor">1</token>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Tie</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<bool name="archivable">true</bool>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>16</X>
											<Y>0.400000006</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX11251">
										<Properties>
											<Color3 name="Color">4278190335</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294967295</Color3>
											<bool name="archivable">true</bool>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX11252">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
												<bool name="archivable">true</bool>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Model" referent="RBX11253">
									<Properties>
										<CoordinateFrame name="ModelInPrimary">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">Model</string>
										<Ref name="PrimaryPart">null</Ref>
										<bool name="archivable">true</bool>
									</Properties>
									<Item class="Part" referent="RBX11254">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">194</int>
											<CoordinateFrame name="CFrame">
												<X>1750.98853</X>
												<Y>7.44238472</Y>
												<Z>4002.85547</Z>
												<R00>0.210653514</R00>
												<R01>0</R01>
												<R02>-0.977561951</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>0.977561951</R20>
												<R21>0</R21>
												<R22>0.210653514</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<token name="FormFactor">1</token>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Rail</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<bool name="archivable">true</bool>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>2</X>
												<Y>1.20000005</Y>
												<Z>35</Z>
											</Vector3>
										</Properties>
										<Item class="Fire" referent="RBX11255">
											<Properties>
												<Color3 name="Color">4278190335</Color3>
												<bool name="Enabled">false</bool>
												<string name="Name">Fire</string>
												<Color3 name="SecondaryColor">4294967295</Color3>
												<bool name="archivable">true</bool>
												<float name="heat_xml">25</float>
												<float name="size_xml">30</float>
											</Properties>
											<Item class="Script" referent="RBX11256">
												<Properties>
													<bool name="Disabled">false</bool>
													<Content name="LinkedSource"><null></null></Content>
													<string name="Name">Spread</string>
													<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
													<bool name="archivable">true</bool>
												</Properties>
											</Item>
										</Item>
									</Item>
									<Item class="Part" referent="RBX11257">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">194</int>
											<CoordinateFrame name="CFrame">
												<X>1749.31128</X>
												<Y>7.39862633</Y>
												<Z>3992.9834</Z>
												<R00>0.210653514</R00>
												<R01>0</R01>
												<R02>-0.977561951</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>0.977561951</R20>
												<R21>0</R21>
												<R22>0.210653514</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<token name="FormFactor">1</token>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Rail</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<bool name="archivable">true</bool>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>2</X>
												<Y>1.20000005</Y>
												<Z>36</Z>
											</Vector3>
										</Properties>
										<Item class="Fire" referent="RBX11258">
											<Properties>
												<Color3 name="Color">4278190335</Color3>
												<bool name="Enabled">false</bool>
												<string name="Name">Fire</string>
												<Color3 name="SecondaryColor">4294967295</Color3>
												<bool name="archivable">true</bool>
												<float name="heat_xml">25</float>
												<float name="size_xml">30</float>
											</Properties>
											<Item class="Script" referent="RBX11259">
												<Properties>
													<bool name="Disabled">false</bool>
													<Content name="LinkedSource"><null></null></Content>
													<string name="Name">Spread</string>
													<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
													<bool name="archivable">true</bool>
												</Properties>
											</Item>
										</Item>
									</Item>
									<Item class="Model" referent="RBX11260">
										<Properties>
											<CoordinateFrame name="ModelInPrimary">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>0</R20>
												<R21>0</R21>
												<R22>1</R22>
											</CoordinateFrame>
											<string name="Name">Model</string>
											<Ref name="PrimaryPart">null</Ref>
											<bool name="archivable">true</bool>
										</Properties>
										<Item class="Part" referent="RBX11261">
											<Properties>
												<bool name="Anchored">true</bool>
												<float name="BackParamA">-0.5</float>
												<float name="BackParamB">0.5</float>
												<token name="BackSurface">0</token>
												<token name="BackSurfaceInput">0</token>
												<float name="BottomParamA">-0.5</float>
												<float name="BottomParamB">0.5</float>
												<token name="BottomSurface">0</token>
												<token name="BottomSurfaceInput">0</token>
												<int name="BrickColor">192</int>
												<CoordinateFrame name="CFrame">
													<X>1791.25171</X>
													<Y>6.59857082</Y>
													<Z>3991.29785</Z>
													<R00>0.121373199</R00>
													<R01>0</R01>
													<R02>-0.99260807</R02>
													<R10>0</R10>
													<R11>1</R11>
													<R12>0</R12>
													<R20>0.99260807</R20>
													<R21>0</R21>
													<R22>0.121373199</R22>
												</CoordinateFrame>
												<bool name="CanCollide">false</bool>
												<float name="Elasticity">0.5</float>
												<token name="FormFactor">1</token>
												<float name="Friction">0.300000012</float>
												<float name="FrontParamA">-0.5</float>
												<float name="FrontParamB">0.5</float>
												<token name="FrontSurface">0</token>
												<token name="FrontSurfaceInput">0</token>
												<float name="LeftParamA">-0.5</float>
												<float name="LeftParamB">0.5</float>
												<token name="LeftSurface">0</token>
												<token name="LeftSurfaceInput">0</token>
												<bool name="Locked">false</bool>
												<token name="Material">256</token>
												<string name="Name">Tie</string>
												<float name="Reflectance">0</float>
												<float name="RightParamA">-0.5</float>
												<float name="RightParamB">0.5</float>
												<token name="RightSurface">0</token>
												<token name="RightSurfaceInput">0</token>
												<Vector3 name="RotVelocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<float name="TopParamA">-0.5</float>
												<float name="TopParamB">0.5</float>
												<token name="TopSurface">0</token>
												<token name="TopSurfaceInput">0</token>
												<float name="Transparency">0</float>
												<Vector3 name="Velocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<bool name="archivable">true</bool>
												<token name="shape">1</token>
												<Vector3 name="size">
													<X>16</X>
													<Y>0.400000006</Y>
													<Z>2</Z>
												</Vector3>
											</Properties>
											<Item class="Fire" referent="RBX11262">
												<Properties>
													<Color3 name="Color">4278190335</Color3>
													<bool name="Enabled">false</bool>
													<string name="Name">Fire</string>
													<Color3 name="SecondaryColor">4294967295</Color3>
													<bool name="archivable">true</bool>
													<float name="heat_xml">25</float>
													<float name="size_xml">30</float>
												</Properties>
												<Item class="Script" referent="RBX11263">
													<Properties>
														<bool name="Disabled">false</bool>
														<Content name="LinkedSource"><null></null></Content>
														<string name="Name">Spread</string>
														<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
														<bool name="archivable">true</bool>
													</Properties>
												</Item>
											</Item>
										</Item>
										<Item class="Part" referent="RBX11264">
											<Properties>
												<bool name="Anchored">true</bool>
												<float name="BackParamA">-0.5</float>
												<float name="BackParamB">0.5</float>
												<token name="BackSurface">0</token>
												<token name="BackSurfaceInput">0</token>
												<float name="BottomParamA">-0.5</float>
												<float name="BottomParamB">0.5</float>
												<token name="BottomSurface">0</token>
												<token name="BottomSurfaceInput">0</token>
												<int name="BrickColor">192</int>
												<CoordinateFrame name="CFrame">
													<X>1802.66675</X>
													<Y>6.59857082</Y>
													<Z>3989.90186</Z>
													<R00>0.121373199</R00>
													<R01>0</R01>
													<R02>-0.99260807</R02>
													<R10>0</R10>
													<R11>1</R11>
													<R12>0</R12>
													<R20>0.99260807</R20>
													<R21>0</R21>
													<R22>0.121373199</R22>
												</CoordinateFrame>
												<bool name="CanCollide">false</bool>
												<float name="Elasticity">0.5</float>
												<token name="FormFactor">1</token>
												<float name="Friction">0.300000012</float>
												<float name="FrontParamA">-0.5</float>
												<float name="FrontParamB">0.5</float>
												<token name="FrontSurface">0</token>
												<token name="FrontSurfaceInput">0</token>
												<float name="LeftParamA">-0.5</float>
												<float name="LeftParamB">0.5</float>
												<token name="LeftSurface">0</token>
												<token name="LeftSurfaceInput">0</token>
												<bool name="Locked">false</bool>
												<token name="Material">256</token>
												<string name="Name">Tie</string>
												<float name="Reflectance">0</float>
												<float name="RightParamA">-0.5</float>
												<float name="RightParamB">0.5</float>
												<token name="RightSurface">0</token>
												<token name="RightSurfaceInput">0</token>
												<Vector3 name="RotVelocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<float name="TopParamA">-0.5</float>
												<float name="TopParamB">0.5</float>
												<token name="TopSurface">0</token>
												<token name="TopSurfaceInput">0</token>
												<float name="Transparency">0</float>
												<Vector3 name="Velocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<bool name="archivable">true</bool>
												<token name="shape">1</token>
												<Vector3 name="size">
													<X>16</X>
													<Y>0.400000006</Y>
													<Z>1</Z>
												</Vector3>
											</Properties>
											<Item class="Fire" referent="RBX11265">
												<Properties>
													<Color3 name="Color">4278190335</Color3>
													<bool name="Enabled">false</bool>
													<string name="Name">Fire</string>
													<Color3 name="SecondaryColor">4294967295</Color3>
													<bool name="archivable">true</bool>
													<float name="heat_xml">25</float>
													<float name="size_xml">30</float>
												</Properties>
												<Item class="Script" referent="RBX11266">
													<Properties>
														<bool name="Disabled">false</bool>
														<Content name="LinkedSource"><null></null></Content>
														<string name="Name">Spread</string>
														<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
														<bool name="archivable">true</bool>
													</Properties>
												</Item>
											</Item>
										</Item>
										<Item class="Part" referent="RBX11267">
											<Properties>
												<bool name="Anchored">true</bool>
												<float name="BackParamA">-0.5</float>
												<float name="BackParamB">0.5</float>
												<token name="BackSurface">0</token>
												<token name="BackSurfaceInput">0</token>
												<float name="BottomParamA">-0.5</float>
												<float name="BottomParamB">0.5</float>
												<token name="BottomSurface">0</token>
												<token name="BottomSurfaceInput">0</token>
												<int name="BrickColor">194</int>
												<CoordinateFrame name="CFrame">
													<X>1785.90356</X>
													<Y>7.39859581</Y>
													<Z>3996.98926</Z>
													<R00>0.121373199</R00>
													<R01>0</R01>
													<R02>-0.99260807</R02>
													<R10>0</R10>
													<R11>1</R11>
													<R12>0</R12>
													<R20>0.99260807</R20>
													<R21>0</R21>
													<R22>0.121373199</R22>
												</CoordinateFrame>
												<bool name="CanCollide">true</bool>
												<float name="Elasticity">0.5</float>
												<token name="FormFactor">1</token>
												<float name="Friction">0.300000012</float>
												<float name="FrontParamA">-0.5</float>
												<float name="FrontParamB">0.5</float>
												<token name="FrontSurface">0</token>
												<token name="FrontSurfaceInput">0</token>
												<float name="LeftParamA">-0.5</float>
												<float name="LeftParamB">0.5</float>
												<token name="LeftSurface">0</token>
												<token name="LeftSurfaceInput">0</token>
												<bool name="Locked">false</bool>
												<token name="Material">256</token>
												<string name="Name">Rail</string>
												<float name="Reflectance">0</float>
												<float name="RightParamA">-0.5</float>
												<float name="RightParamB">0.5</float>
												<token name="RightSurface">0</token>
												<token name="RightSurfaceInput">0</token>
												<Vector3 name="RotVelocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<float name="TopParamA">-0.5</float>
												<float name="TopParamB">0.5</float>
												<token name="TopSurface">0</token>
												<token name="TopSurfaceInput">0</token>
												<float name="Transparency">0</float>
												<Vector3 name="Velocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<bool name="archivable">true</bool>
												<token name="shape">1</token>
												<Vector3 name="size">
													<X>2</X>
													<Y>1.20000005</Y>
													<Z>36</Z>
												</Vector3>
											</Properties>
											<Item class="Fire" referent="RBX11268">
												<Properties>
													<Color3 name="Color">4278190335</Color3>
													<bool name="Enabled">false</bool>
													<string name="Name">Fire</string>
													<Color3 name="SecondaryColor">4294967295</Color3>
													<bool name="archivable">true</bool>
													<float name="heat_xml">25</float>
													<float name="size_xml">30</float>
												</Properties>
												<Item class="Script" referent="RBX11269">
													<Properties>
														<bool name="Disabled">false</bool>
														<Content name="LinkedSource"><null></null></Content>
														<string name="Name">Spread</string>
														<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
														<bool name="archivable">true</bool>
													</Properties>
												</Item>
											</Item>
										</Item>
										<Item class="Part" referent="RBX11270">
											<Properties>
												<bool name="Anchored">true</bool>
												<float name="BackParamA">-0.5</float>
												<float name="BackParamB">0.5</float>
												<token name="BackSurface">0</token>
												<token name="BackSurfaceInput">0</token>
												<float name="BottomParamA">-0.5</float>
												<float name="BottomParamB">0.5</float>
												<token name="BottomSurface">0</token>
												<token name="BottomSurfaceInput">0</token>
												<int name="BrickColor">194</int>
												<CoordinateFrame name="CFrame">
													<X>1784.6897</X>
													<Y>7.39859581</Y>
													<Z>3987.06299</Z>
													<R00>0.121373199</R00>
													<R01>0</R01>
													<R02>-0.99260807</R02>
													<R10>0</R10>
													<R11>1</R11>
													<R12>0</R12>
													<R20>0.99260807</R20>
													<R21>0</R21>
													<R22>0.121373199</R22>
												</CoordinateFrame>
												<bool name="CanCollide">true</bool>
												<float name="Elasticity">0.5</float>
												<token name="FormFactor">1</token>
												<float name="Friction">0.300000012</float>
												<float name="FrontParamA">-0.5</float>
												<float name="FrontParamB">0.5</float>
												<token name="FrontSurface">0</token>
												<token name="FrontSurfaceInput">0</token>
												<float name="LeftParamA">-0.5</float>
												<float name="LeftParamB">0.5</float>
												<token name="LeftSurface">0</token>
												<token name="LeftSurfaceInput">0</token>
												<bool name="Locked">false</bool>
												<token name="Material">256</token>
												<string name="Name">Rail</string>
												<float name="Reflectance">0</float>
												<float name="RightParamA">-0.5</float>
												<float name="RightParamB">0.5</float>
												<token name="RightSurface">0</token>
												<token name="RightSurfaceInput">0</token>
												<Vector3 name="RotVelocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<float name="TopParamA">-0.5</float>
												<float name="TopParamB">0.5</float>
												<token name="TopSurface">0</token>
												<token name="TopSurfaceInput">0</token>
												<float name="Transparency">0</float>
												<Vector3 name="Velocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<bool name="archivable">true</bool>
												<token name="shape">1</token>
												<Vector3 name="size">
													<X>2</X>
													<Y>1.20000005</Y>
													<Z>36</Z>
												</Vector3>
											</Properties>
											<Item class="Fire" referent="RBX11271">
												<Properties>
													<Color3 name="Color">4278190335</Color3>
													<bool name="Enabled">false</bool>
													<string name="Name">Fire</string>
													<Color3 name="SecondaryColor">4294967295</Color3>
													<bool name="archivable">true</bool>
													<float name="heat_xml">25</float>
													<float name="size_xml">30</float>
												</Properties>
												<Item class="Script" referent="RBX11272">
													<Properties>
														<bool name="Disabled">false</bool>
														<Content name="LinkedSource"><null></null></Content>
														<string name="Name">Spread</string>
														<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
														<bool name="archivable">true</bool>
													</Properties>
												</Item>
											</Item>
										</Item>
										<Item class="Part" referent="RBX11273">
											<Properties>
												<bool name="Anchored">true</bool>
												<float name="BackParamA">-0.5</float>
												<float name="BackParamB">0.5</float>
												<token name="BackSurface">0</token>
												<token name="BackSurfaceInput">0</token>
												<float name="BottomParamA">-0.5</float>
												<float name="BottomParamB">0.5</float>
												<token name="BottomSurface">0</token>
												<token name="BottomSurfaceInput">0</token>
												<int name="BrickColor">192</int>
												<CoordinateFrame name="CFrame">
													<X>1779.34033</X>
													<Y>6.59857082</Y>
													<Z>3992.75439</Z>
													<R00>0.121373199</R00>
													<R01>0</R01>
													<R02>-0.99260807</R02>
													<R10>0</R10>
													<R11>1</R11>
													<R12>0</R12>
													<R20>0.99260807</R20>
													<R21>0</R21>
													<R22>0.121373199</R22>
												</CoordinateFrame>
												<bool name="CanCollide">false</bool>
												<float name="Elasticity">0.5</float>
												<token name="FormFactor">1</token>
												<float name="Friction">0.300000012</float>
												<float name="FrontParamA">-0.5</float>
												<float name="FrontParamB">0.5</float>
												<token name="FrontSurface">0</token>
												<token name="FrontSurfaceInput">0</token>
												<float name="LeftParamA">-0.5</float>
												<float name="LeftParamB">0.5</float>
												<token name="LeftSurface">0</token>
												<token name="LeftSurfaceInput">0</token>
												<bool name="Locked">false</bool>
												<token name="Material">256</token>
												<string name="Name">Tie</string>
												<float name="Reflectance">0</float>
												<float name="RightParamA">-0.5</float>
												<float name="RightParamB">0.5</float>
												<token name="RightSurface">0</token>
												<token name="RightSurfaceInput">0</token>
												<Vector3 name="RotVelocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<float name="TopParamA">-0.5</float>
												<float name="TopParamB">0.5</float>
												<token name="TopSurface">0</token>
												<token name="TopSurfaceInput">0</token>
												<float name="Transparency">0</float>
												<Vector3 name="Velocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<bool name="archivable">true</bool>
												<token name="shape">1</token>
												<Vector3 name="size">
													<X>16</X>
													<Y>0.400000006</Y>
													<Z>2</Z>
												</Vector3>
											</Properties>
										</Item>
										<Item class="Part" referent="RBX11274">
											<Properties>
												<bool name="Anchored">true</bool>
												<float name="BackParamA">-0.5</float>
												<float name="BackParamB">0.5</float>
												<token name="BackSurface">0</token>
												<token name="BackSurfaceInput">0</token>
												<float name="BottomParamA">-0.5</float>
												<float name="BottomParamB">0.5</float>
												<token name="BottomSurface">0</token>
												<token name="BottomSurfaceInput">0</token>
												<int name="BrickColor">192</int>
												<CoordinateFrame name="CFrame">
													<X>1767.92578</X>
													<Y>6.59857082</Y>
													<Z>3994.15039</Z>
													<R00>0.121373199</R00>
													<R01>0</R01>
													<R02>-0.99260807</R02>
													<R10>0</R10>
													<R11>1</R11>
													<R12>0</R12>
													<R20>0.99260807</R20>
													<R21>0</R21>
													<R22>0.121373199</R22>
												</CoordinateFrame>
												<bool name="CanCollide">false</bool>
												<float name="Elasticity">0.5</float>
												<token name="FormFactor">1</token>
												<float name="Friction">0.300000012</float>
												<float name="FrontParamA">-0.5</float>
												<float name="FrontParamB">0.5</float>
												<token name="FrontSurface">0</token>
												<token name="FrontSurfaceInput">0</token>
												<float name="LeftParamA">-0.5</float>
												<float name="LeftParamB">0.5</float>
												<token name="LeftSurface">0</token>
												<token name="LeftSurfaceInput">0</token>
												<bool name="Locked">false</bool>
												<token name="Material">256</token>
												<string name="Name">Tie</string>
												<float name="Reflectance">0</float>
												<float name="RightParamA">-0.5</float>
												<float name="RightParamB">0.5</float>
												<token name="RightSurface">0</token>
												<token name="RightSurfaceInput">0</token>
												<Vector3 name="RotVelocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<float name="TopParamA">-0.5</float>
												<float name="TopParamB">0.5</float>
												<token name="TopSurface">0</token>
												<token name="TopSurfaceInput">0</token>
												<float name="Transparency">0</float>
												<Vector3 name="Velocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<bool name="archivable">true</bool>
												<token name="shape">1</token>
												<Vector3 name="size">
													<X>16</X>
													<Y>0.400000006</Y>
													<Z>1</Z>
												</Vector3>
											</Properties>
											<Item class="Fire" referent="RBX11275">
												<Properties>
													<Color3 name="Color">4278190335</Color3>
													<bool name="Enabled">false</bool>
													<string name="Name">Fire</string>
													<Color3 name="SecondaryColor">4294967295</Color3>
													<bool name="archivable">true</bool>
													<float name="heat_xml">25</float>
													<float name="size_xml">30</float>
												</Properties>
												<Item class="Script" referent="RBX11276">
													<Properties>
														<bool name="Disabled">false</bool>
														<Content name="LinkedSource"><null></null></Content>
														<string name="Name">Spread</string>
														<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
														<bool name="archivable">true</bool>
													</Properties>
												</Item>
											</Item>
										</Item>
									</Item>
								</Item>
							</Item>
						</Item>
					</Item>
					<Item class="Model" referent="RBX11277">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Model</string>
							<Ref name="PrimaryPart">null</Ref>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Model" referent="RBX11278">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Model</string>
								<Ref name="PrimaryPart">null</Ref>
								<bool name="archivable">true</bool>
							</Properties>
							<Item class="Model" referent="RBX11279">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Model</string>
									<Ref name="PrimaryPart">null</Ref>
									<bool name="archivable">true</bool>
								</Properties>
								<Item class="Part" referent="RBX11280">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">192</int>
										<CoordinateFrame name="CFrame">
											<X>1309.02197</X>
											<Y>6.59863186</Y>
											<Z>4248.81445</Z>
											<R00>0.748790443</R00>
											<R01>0</R01>
											<R02>-0.662807703</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0.662807703</R20>
											<R21>0</R21>
											<R22>0.748790443</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<token name="FormFactor">1</token>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Tie</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<bool name="archivable">true</bool>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>16</X>
											<Y>0.400000006</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX11281">
										<Properties>
											<Color3 name="Color">4278190335</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294967295</Color3>
											<bool name="archivable">true</bool>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX11282">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
												<bool name="archivable">true</bool>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX11283">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">192</int>
										<CoordinateFrame name="CFrame">
											<X>1316.97546</X>
											<Y>6.59863186</Y>
											<Z>4239.8291</Z>
											<R00>0.748790443</R00>
											<R01>0</R01>
											<R02>-0.662807703</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0.662807703</R20>
											<R21>0</R21>
											<R22>0.748790443</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<token name="FormFactor">1</token>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Tie</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<bool name="archivable">true</bool>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>16</X>
											<Y>0.400000006</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX11284">
										<Properties>
											<Color3 name="Color">4278190335</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294967295</Color3>
											<bool name="archivable">true</bool>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX11285">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
												<bool name="archivable">true</bool>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX11286">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">192</int>
										<CoordinateFrame name="CFrame">
											<X>1324.92908</X>
											<Y>6.59863186</Y>
											<Z>4230.84375</Z>
											<R00>0.748790443</R00>
											<R01>0</R01>
											<R02>-0.662807703</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0.662807703</R20>
											<R21>0</R21>
											<R22>0.748790443</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<token name="FormFactor">1</token>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Tie</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<bool name="archivable">true</bool>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>16</X>
											<Y>0.400000006</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX11287">
										<Properties>
											<Color3 name="Color">4278190335</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294967295</Color3>
											<bool name="archivable">true</bool>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX11288">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
												<bool name="archivable">true</bool>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX11289">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">192</int>
										<CoordinateFrame name="CFrame">
											<X>1331.90991</X>
											<Y>6.59860134</Y>
											<Z>4223.05127</Z>
											<R00>0.725774705</R00>
											<R01>0</R01>
											<R02>-0.687933743</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0.687933743</R20>
											<R21>0</R21>
											<R22>0.725774705</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<token name="FormFactor">1</token>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Tie</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<bool name="archivable">true</bool>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>16</X>
											<Y>0.400000006</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX11290">
										<Properties>
											<Color3 name="Color">4278190335</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294967295</Color3>
											<bool name="archivable">true</bool>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX11291">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
												<bool name="archivable">true</bool>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Model" referent="RBX11292">
									<Properties>
										<CoordinateFrame name="ModelInPrimary">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">Model</string>
										<Ref name="PrimaryPart">null</Ref>
										<bool name="archivable">true</bool>
									</Properties>
									<Item class="Part" referent="RBX11293">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">194</int>
											<CoordinateFrame name="CFrame">
												<X>1323.74536</X>
												<Y>7.44241524</Y>
												<Z>4239.73145</Z>
												<R00>0.748790681</R00>
												<R01>0</R01>
												<R02>-0.662807882</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>0.662807882</R20>
												<R21>0</R21>
												<R22>0.748790681</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<token name="FormFactor">1</token>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Rail</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<bool name="archivable">true</bool>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>2</X>
												<Y>1.20000005</Y>
												<Z>35</Z>
											</Vector3>
										</Properties>
										<Item class="Fire" referent="RBX11294">
											<Properties>
												<Color3 name="Color">4278190335</Color3>
												<bool name="Enabled">false</bool>
												<string name="Name">Fire</string>
												<Color3 name="SecondaryColor">4294967295</Color3>
												<bool name="archivable">true</bool>
												<float name="heat_xml">25</float>
												<float name="size_xml">30</float>
											</Properties>
											<Item class="Script" referent="RBX11295">
												<Properties>
													<bool name="Disabled">false</bool>
													<Content name="LinkedSource"><null></null></Content>
													<string name="Name">Spread</string>
													<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
													<bool name="archivable">true</bool>
												</Properties>
											</Item>
										</Item>
									</Item>
									<Item class="Part" referent="RBX11296">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">194</int>
											<CoordinateFrame name="CFrame">
												<X>1316.54553</X>
												<Y>7.39862633</Y>
												<Z>4232.77148</Z>
												<R00>0.748790443</R00>
												<R01>0</R01>
												<R02>-0.662807703</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>0.662807703</R20>
												<R21>0</R21>
												<R22>0.748790443</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<token name="FormFactor">1</token>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Rail</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<bool name="archivable">true</bool>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>2</X>
												<Y>1.20000005</Y>
												<Z>36</Z>
											</Vector3>
										</Properties>
										<Item class="Fire" referent="RBX11297">
											<Properties>
												<Color3 name="Color">4278190335</Color3>
												<bool name="Enabled">false</bool>
												<string name="Name">Fire</string>
												<Color3 name="SecondaryColor">4294967295</Color3>
												<bool name="archivable">true</bool>
												<float name="heat_xml">25</float>
												<float name="size_xml">30</float>
											</Properties>
											<Item class="Script" referent="RBX11298">
												<Properties>
													<bool name="Disabled">false</bool>
													<Content name="LinkedSource"><null></null></Content>
													<string name="Name">Spread</string>
													<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
													<bool name="archivable">true</bool>
												</Properties>
											</Item>
										</Item>
									</Item>
									<Item class="Model" referent="RBX11299">
										<Properties>
											<CoordinateFrame name="ModelInPrimary">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>0</R20>
												<R21>0</R21>
												<R22>1</R22>
											</CoordinateFrame>
											<string name="Name">Model</string>
											<Ref name="PrimaryPart">null</Ref>
											<bool name="archivable">true</bool>
										</Properties>
										<Item class="Part" referent="RBX11300">
											<Properties>
												<bool name="Anchored">true</bool>
												<float name="BackParamA">-0.5</float>
												<float name="BackParamB">0.5</float>
												<token name="BackSurface">0</token>
												<token name="BackSurfaceInput">0</token>
												<float name="BottomParamA">-0.5</float>
												<float name="BottomParamB">0.5</float>
												<token name="BottomSurface">0</token>
												<token name="BottomSurfaceInput">0</token>
												<int name="BrickColor">192</int>
												<CoordinateFrame name="CFrame">
													<X>1349.33813</X>
													<Y>6.59863186</Y>
													<Z>4206.56934</Z>
													<R00>0.685772836</R00>
													<R01>0</R01>
													<R02>-0.727816701</R02>
													<R10>0</R10>
													<R11>1</R11>
													<R12>0</R12>
													<R20>0.727816701</R20>
													<R21>0</R21>
													<R22>0.685772836</R22>
												</CoordinateFrame>
												<bool name="CanCollide">false</bool>
												<float name="Elasticity">0.5</float>
												<token name="FormFactor">1</token>
												<float name="Friction">0.300000012</float>
												<float name="FrontParamA">-0.5</float>
												<float name="FrontParamB">0.5</float>
												<token name="FrontSurface">0</token>
												<token name="FrontSurfaceInput">0</token>
												<float name="LeftParamA">-0.5</float>
												<float name="LeftParamB">0.5</float>
												<token name="LeftSurface">0</token>
												<token name="LeftSurfaceInput">0</token>
												<bool name="Locked">false</bool>
												<token name="Material">256</token>
												<string name="Name">Tie</string>
												<float name="Reflectance">0</float>
												<float name="RightParamA">-0.5</float>
												<float name="RightParamB">0.5</float>
												<token name="RightSurface">0</token>
												<token name="RightSurfaceInput">0</token>
												<Vector3 name="RotVelocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<float name="TopParamA">-0.5</float>
												<float name="TopParamB">0.5</float>
												<token name="TopSurface">0</token>
												<token name="TopSurfaceInput">0</token>
												<float name="Transparency">0</float>
												<Vector3 name="Velocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<bool name="archivable">true</bool>
												<token name="shape">1</token>
												<Vector3 name="size">
													<X>16</X>
													<Y>0.400000006</Y>
													<Z>2</Z>
												</Vector3>
											</Properties>
											<Item class="Fire" referent="RBX11301">
												<Properties>
													<Color3 name="Color">4278190335</Color3>
													<bool name="Enabled">false</bool>
													<string name="Name">Fire</string>
													<Color3 name="SecondaryColor">4294967295</Color3>
													<bool name="archivable">true</bool>
													<float name="heat_xml">25</float>
													<float name="size_xml">30</float>
												</Properties>
												<Item class="Script" referent="RBX11302">
													<Properties>
														<bool name="Disabled">false</bool>
														<Content name="LinkedSource"><null></null></Content>
														<string name="Name">Spread</string>
														<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
														<bool name="archivable">true</bool>
													</Properties>
												</Item>
											</Item>
										</Item>
										<Item class="Part" referent="RBX11303">
											<Properties>
												<bool name="Anchored">true</bool>
												<float name="BackParamA">-0.5</float>
												<float name="BackParamB">0.5</float>
												<token name="BackSurface">0</token>
												<token name="BackSurfaceInput">0</token>
												<float name="BottomParamA">-0.5</float>
												<float name="BottomParamB">0.5</float>
												<token name="BottomSurface">0</token>
												<token name="BottomSurfaceInput">0</token>
												<int name="BrickColor">192</int>
												<CoordinateFrame name="CFrame">
													<X>1357.70789</X>
													<Y>6.59863186</Y>
													<Z>4198.68262</Z>
													<R00>0.685772836</R00>
													<R01>0</R01>
													<R02>-0.727816701</R02>
													<R10>0</R10>
													<R11>1</R11>
													<R12>0</R12>
													<R20>0.727816701</R20>
													<R21>0</R21>
													<R22>0.685772836</R22>
												</CoordinateFrame>
												<bool name="CanCollide">false</bool>
												<float name="Elasticity">0.5</float>
												<token name="FormFactor">1</token>
												<float name="Friction">0.300000012</float>
												<float name="FrontParamA">-0.5</float>
												<float name="FrontParamB">0.5</float>
												<token name="FrontSurface">0</token>
												<token name="FrontSurfaceInput">0</token>
												<float name="LeftParamA">-0.5</float>
												<float name="LeftParamB">0.5</float>
												<token name="LeftSurface">0</token>
												<token name="LeftSurfaceInput">0</token>
												<bool name="Locked">false</bool>
												<token name="Material">256</token>
												<string name="Name">Tie</string>
												<float name="Reflectance">0</float>
												<float name="RightParamA">-0.5</float>
												<float name="RightParamB">0.5</float>
												<token name="RightSurface">0</token>
												<token name="RightSurfaceInput">0</token>
												<Vector3 name="RotVelocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<float name="TopParamA">-0.5</float>
												<float name="TopParamB">0.5</float>
												<token name="TopSurface">0</token>
												<token name="TopSurfaceInput">0</token>
												<float name="Transparency">0</float>
												<Vector3 name="Velocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<bool name="archivable">true</bool>
												<token name="shape">1</token>
												<Vector3 name="size">
													<X>16</X>
													<Y>0.400000006</Y>
													<Z>1</Z>
												</Vector3>
											</Properties>
										</Item>
										<Item class="Part" referent="RBX11304">
											<Properties>
												<bool name="Anchored">true</bool>
												<float name="BackParamA">-0.5</float>
												<float name="BackParamB">0.5</float>
												<token name="BackSurface">0</token>
												<token name="BackSurfaceInput">0</token>
												<float name="BottomParamA">-0.5</float>
												<float name="BottomParamB">0.5</float>
												<token name="BottomSurface">0</token>
												<token name="BottomSurfaceInput">0</token>
												<int name="BrickColor">194</int>
												<CoordinateFrame name="CFrame">
													<X>1348.3999</X>
													<Y>7.39862633</Y>
													<Z>4214.32324</Z>
													<R00>0.685772836</R00>
													<R01>0</R01>
													<R02>-0.727816701</R02>
													<R10>0</R10>
													<R11>1</R11>
													<R12>0</R12>
													<R20>0.727816701</R20>
													<R21>0</R21>
													<R22>0.685772836</R22>
												</CoordinateFrame>
												<bool name="CanCollide">true</bool>
												<float name="Elasticity">0.5</float>
												<token name="FormFactor">1</token>
												<float name="Friction">0.300000012</float>
												<float name="FrontParamA">-0.5</float>
												<float name="FrontParamB">0.5</float>
												<token name="FrontSurface">0</token>
												<token name="FrontSurfaceInput">0</token>
												<float name="LeftParamA">-0.5</float>
												<float name="LeftParamB">0.5</float>
												<token name="LeftSurface">0</token>
												<token name="LeftSurfaceInput">0</token>
												<bool name="Locked">false</bool>
												<token name="Material">256</token>
												<string name="Name">Rail</string>
												<float name="Reflectance">0</float>
												<float name="RightParamA">-0.5</float>
												<float name="RightParamB">0.5</float>
												<token name="RightSurface">0</token>
												<token name="RightSurfaceInput">0</token>
												<Vector3 name="RotVelocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<float name="TopParamA">-0.5</float>
												<float name="TopParamB">0.5</float>
												<token name="TopSurface">0</token>
												<token name="TopSurfaceInput">0</token>
												<float name="Transparency">0</float>
												<Vector3 name="Velocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<bool name="archivable">true</bool>
												<token name="shape">1</token>
												<Vector3 name="size">
													<X>2</X>
													<Y>1.20000005</Y>
													<Z>36</Z>
												</Vector3>
											</Properties>
											<Item class="Fire" referent="RBX11305">
												<Properties>
													<Color3 name="Color">4278190335</Color3>
													<bool name="Enabled">false</bool>
													<string name="Name">Fire</string>
													<Color3 name="SecondaryColor">4294967295</Color3>
													<bool name="archivable">true</bool>
													<float name="heat_xml">25</float>
													<float name="size_xml">30</float>
												</Properties>
												<Item class="Script" referent="RBX11306">
													<Properties>
														<bool name="Disabled">false</bool>
														<Content name="LinkedSource"><null></null></Content>
														<string name="Name">Spread</string>
														<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
														<bool name="archivable">true</bool>
													</Properties>
												</Item>
											</Item>
										</Item>
										<Item class="Part" referent="RBX11307">
											<Properties>
												<bool name="Anchored">true</bool>
												<float name="BackParamA">-0.5</float>
												<float name="BackParamB">0.5</float>
												<token name="BackSurface">0</token>
												<token name="BackSurfaceInput">0</token>
												<float name="BottomParamA">-0.5</float>
												<float name="BottomParamB">0.5</float>
												<token name="BottomSurface">0</token>
												<token name="BottomSurfaceInput">0</token>
												<int name="BrickColor">194</int>
												<CoordinateFrame name="CFrame">
													<X>1341.54248</X>
													<Y>7.39862633</Y>
													<Z>4207.04443</Z>
													<R00>0.685772836</R00>
													<R01>0</R01>
													<R02>-0.727816701</R02>
													<R10>0</R10>
													<R11>1</R11>
													<R12>0</R12>
													<R20>0.727816701</R20>
													<R21>0</R21>
													<R22>0.685772836</R22>
												</CoordinateFrame>
												<bool name="CanCollide">true</bool>
												<float name="Elasticity">0.5</float>
												<token name="FormFactor">1</token>
												<float name="Friction">0.300000012</float>
												<float name="FrontParamA">-0.5</float>
												<float name="FrontParamB">0.5</float>
												<token name="FrontSurface">0</token>
												<token name="FrontSurfaceInput">0</token>
												<float name="LeftParamA">-0.5</float>
												<float name="LeftParamB">0.5</float>
												<token name="LeftSurface">0</token>
												<token name="LeftSurfaceInput">0</token>
												<bool name="Locked">false</bool>
												<token name="Material">256</token>
												<string name="Name">Rail</string>
												<float name="Reflectance">0</float>
												<float name="RightParamA">-0.5</float>
												<float name="RightParamB">0.5</float>
												<token name="RightSurface">0</token>
												<token name="RightSurfaceInput">0</token>
												<Vector3 name="RotVelocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<float name="TopParamA">-0.5</float>
												<float name="TopParamB">0.5</float>
												<token name="TopSurface">0</token>
												<token name="TopSurfaceInput">0</token>
												<float name="Transparency">0</float>
												<Vector3 name="Velocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<bool name="archivable">true</bool>
												<token name="shape">1</token>
												<Vector3 name="size">
													<X>2</X>
													<Y>1.20000005</Y>
													<Z>36</Z>
												</Vector3>
											</Properties>
											<Item class="Fire" referent="RBX11308">
												<Properties>
													<Color3 name="Color">4278190335</Color3>
													<bool name="Enabled">false</bool>
													<string name="Name">Fire</string>
													<Color3 name="SecondaryColor">4294967295</Color3>
													<bool name="archivable">true</bool>
													<float name="heat_xml">25</float>
													<float name="size_xml">30</float>
												</Properties>
												<Item class="Script" referent="RBX11309">
													<Properties>
														<bool name="Disabled">false</bool>
														<Content name="LinkedSource"><null></null></Content>
														<string name="Name">Spread</string>
														<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
														<bool name="archivable">true</bool>
													</Properties>
												</Item>
											</Item>
										</Item>
										<Item class="Part" referent="RBX11310">
											<Properties>
												<bool name="Anchored">true</bool>
												<float name="BackParamA">-0.5</float>
												<float name="BackParamB">0.5</float>
												<token name="BackSurface">0</token>
												<token name="BackSurfaceInput">0</token>
												<float name="BottomParamA">-0.5</float>
												<float name="BottomParamB">0.5</float>
												<token name="BottomSurface">0</token>
												<token name="BottomSurfaceInput">0</token>
												<int name="BrickColor">192</int>
												<CoordinateFrame name="CFrame">
													<X>1340.60425</X>
													<Y>6.59863186</Y>
													<Z>4214.79834</Z>
													<R00>0.685772836</R00>
													<R01>0</R01>
													<R02>-0.727816701</R02>
													<R10>0</R10>
													<R11>1</R11>
													<R12>0</R12>
													<R20>0.727816701</R20>
													<R21>0</R21>
													<R22>0.685772836</R22>
												</CoordinateFrame>
												<bool name="CanCollide">false</bool>
												<float name="Elasticity">0.5</float>
												<token name="FormFactor">1</token>
												<float name="Friction">0.300000012</float>
												<float name="FrontParamA">-0.5</float>
												<float name="FrontParamB">0.5</float>
												<token name="FrontSurface">0</token>
												<token name="FrontSurfaceInput">0</token>
												<float name="LeftParamA">-0.5</float>
												<float name="LeftParamB">0.5</float>
												<token name="LeftSurface">0</token>
												<token name="LeftSurfaceInput">0</token>
												<bool name="Locked">false</bool>
												<token name="Material">256</token>
												<string name="Name">Tie</string>
												<float name="Reflectance">0</float>
												<float name="RightParamA">-0.5</float>
												<float name="RightParamB">0.5</float>
												<token name="RightSurface">0</token>
												<token name="RightSurfaceInput">0</token>
												<Vector3 name="RotVelocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<float name="TopParamA">-0.5</float>
												<float name="TopParamB">0.5</float>
												<token name="TopSurface">0</token>
												<token name="TopSurfaceInput">0</token>
												<float name="Transparency">0</float>
												<Vector3 name="Velocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<bool name="archivable">true</bool>
												<token name="shape">1</token>
												<Vector3 name="size">
													<X>16</X>
													<Y>0.400000006</Y>
													<Z>2</Z>
												</Vector3>
											</Properties>
										</Item>
										<Item class="Part" referent="RBX11311">
											<Properties>
												<bool name="Anchored">true</bool>
												<float name="BackParamA">-0.5</float>
												<float name="BackParamB">0.5</float>
												<token name="BackSurface">0</token>
												<token name="BackSurfaceInput">0</token>
												<float name="BottomParamA">-0.5</float>
												<float name="BottomParamB">0.5</float>
												<token name="BottomSurface">0</token>
												<token name="BottomSurfaceInput">0</token>
												<int name="BrickColor">192</int>
												<CoordinateFrame name="CFrame">
													<X>1332.2345</X>
													<Y>6.59863186</Y>
													<Z>4222.68457</Z>
													<R00>0.685772836</R00>
													<R01>0</R01>
													<R02>-0.727816701</R02>
													<R10>0</R10>
													<R11>1</R11>
													<R12>0</R12>
													<R20>0.727816701</R20>
													<R21>0</R21>
													<R22>0.685772836</R22>
												</CoordinateFrame>
												<bool name="CanCollide">false</bool>
												<float name="Elasticity">0.5</float>
												<token name="FormFactor">1</token>
												<float name="Friction">0.300000012</float>
												<float name="FrontParamA">-0.5</float>
												<float name="FrontParamB">0.5</float>
												<token name="FrontSurface">0</token>
												<token name="FrontSurfaceInput">0</token>
												<float name="LeftParamA">-0.5</float>
												<float name="LeftParamB">0.5</float>
												<token name="LeftSurface">0</token>
												<token name="LeftSurfaceInput">0</token>
												<bool name="Locked">false</bool>
												<token name="Material">256</token>
												<string name="Name">Tie</string>
												<float name="Reflectance">0</float>
												<float name="RightParamA">-0.5</float>
												<float name="RightParamB">0.5</float>
												<token name="RightSurface">0</token>
												<token name="RightSurfaceInput">0</token>
												<Vector3 name="RotVelocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<float name="TopParamA">-0.5</float>
												<float name="TopParamB">0.5</float>
												<token name="TopSurface">0</token>
												<token name="TopSurfaceInput">0</token>
												<float name="Transparency">0</float>
												<Vector3 name="Velocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<bool name="archivable">true</bool>
												<token name="shape">1</token>
												<Vector3 name="size">
													<X>16</X>
													<Y>0.400000006</Y>
													<Z>1</Z>
												</Vector3>
											</Properties>
											<Item class="Fire" referent="RBX11312">
												<Properties>
													<Color3 name="Color">4278190335</Color3>
													<bool name="Enabled">false</bool>
													<string name="Name">Fire</string>
													<Color3 name="SecondaryColor">4294967295</Color3>
													<bool name="archivable">true</bool>
													<float name="heat_xml">25</float>
													<float name="size_xml">30</float>
												</Properties>
												<Item class="Script" referent="RBX11313">
													<Properties>
														<bool name="Disabled">false</bool>
														<Content name="LinkedSource"><null></null></Content>
														<string name="Name">Spread</string>
														<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
														<bool name="archivable">true</bool>
													</Properties>
												</Item>
											</Item>
										</Item>
									</Item>
								</Item>
							</Item>
							<Item class="Model" referent="RBX11314">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Model</string>
									<Ref name="PrimaryPart">null</Ref>
									<bool name="archivable">true</bool>
								</Properties>
								<Item class="Part" referent="RBX11315">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">192</int>
										<CoordinateFrame name="CFrame">
											<X>1358.79956</X>
											<Y>6.59863186</Y>
											<Z>4197.6543</Z>
											<R00>0.685772836</R00>
											<R01>0</R01>
											<R02>-0.727816701</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0.727816701</R20>
											<R21>0</R21>
											<R22>0.685772836</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<token name="FormFactor">1</token>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Tie</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<bool name="archivable">true</bool>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>16</X>
											<Y>0.400000006</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX11316">
										<Properties>
											<Color3 name="Color">4278190335</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294967295</Color3>
											<bool name="archivable">true</bool>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX11317">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
												<bool name="archivable">true</bool>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX11318">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">192</int>
										<CoordinateFrame name="CFrame">
											<X>1367.5332</X>
											<Y>6.59863186</Y>
											<Z>4189.4248</Z>
											<R00>0.685772836</R00>
											<R01>0</R01>
											<R02>-0.727816701</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0.727816701</R20>
											<R21>0</R21>
											<R22>0.685772836</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<token name="FormFactor">1</token>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Tie</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<bool name="archivable">true</bool>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>16</X>
											<Y>0.400000006</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX11319">
										<Properties>
											<Color3 name="Color">4278190335</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294967295</Color3>
											<bool name="archivable">true</bool>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX11320">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
												<bool name="archivable">true</bool>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX11321">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">192</int>
										<CoordinateFrame name="CFrame">
											<X>1376.26709</X>
											<Y>6.59863186</Y>
											<Z>4181.1958</Z>
											<R00>0.685772836</R00>
											<R01>0</R01>
											<R02>-0.727816701</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0.727816701</R20>
											<R21>0</R21>
											<R22>0.685772836</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<token name="FormFactor">1</token>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Tie</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<bool name="archivable">true</bool>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>16</X>
											<Y>0.400000006</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX11322">
										<Properties>
											<Color3 name="Color">4278190335</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294967295</Color3>
											<bool name="archivable">true</bool>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX11323">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
												<bool name="archivable">true</bool>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX11324">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">192</int>
										<CoordinateFrame name="CFrame">
											<X>1383.92371</X>
											<Y>6.59860134</Y>
											<Z>4174.06689</Z>
											<R00>0.660578847</R00>
											<R01>0</R01>
											<R02>-0.750757873</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0.750757873</R20>
											<R21>0</R21>
											<R22>0.660578847</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<token name="FormFactor">1</token>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Tie</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<bool name="archivable">true</bool>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>16</X>
											<Y>0.400000006</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX11325">
										<Properties>
											<Color3 name="Color">4278190335</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294967295</Color3>
											<bool name="archivable">true</bool>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX11326">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
												<bool name="archivable">true</bool>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Model" referent="RBX11327">
									<Properties>
										<CoordinateFrame name="ModelInPrimary">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">Model</string>
										<Ref name="PrimaryPart">null</Ref>
										<bool name="archivable">true</bool>
									</Properties>
									<Item class="Part" referent="RBX11328">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">194</int>
											<CoordinateFrame name="CFrame">
												<X>1374.28418</X>
												<Y>7.44241524</Y>
												<Z>4189.94043</Z>
												<R00>0.685772836</R00>
												<R01>0</R01>
												<R02>-0.727816701</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>0.727816701</R20>
												<R21>0</R21>
												<R22>0.685772836</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<token name="FormFactor">1</token>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Rail</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<bool name="archivable">true</bool>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>2</X>
												<Y>1.20000005</Y>
												<Z>35</Z>
											</Vector3>
										</Properties>
										<Item class="Fire" referent="RBX11329">
											<Properties>
												<Color3 name="Color">4278190335</Color3>
												<bool name="Enabled">false</bool>
												<string name="Name">Fire</string>
												<Color3 name="SecondaryColor">4294967295</Color3>
												<bool name="archivable">true</bool>
												<float name="heat_xml">25</float>
												<float name="size_xml">30</float>
											</Properties>
											<Item class="Script" referent="RBX11330">
												<Properties>
													<bool name="Disabled">false</bool>
													<Content name="LinkedSource"><null></null></Content>
													<string name="Name">Spread</string>
													<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
													<bool name="archivable">true</bool>
												</Properties>
											</Item>
										</Item>
									</Item>
									<Item class="Part" referent="RBX11331">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">194</int>
											<CoordinateFrame name="CFrame">
												<X>1367.74353</X>
												<Y>7.39862633</Y>
												<Z>4182.35645</Z>
												<R00>0.685772836</R00>
												<R01>0</R01>
												<R02>-0.727816701</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>0.727816701</R20>
												<R21>0</R21>
												<R22>0.685772836</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<token name="FormFactor">1</token>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Rail</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<bool name="archivable">true</bool>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>2</X>
												<Y>1.20000005</Y>
												<Z>36</Z>
											</Vector3>
										</Properties>
										<Item class="Fire" referent="RBX11332">
											<Properties>
												<Color3 name="Color">4278190335</Color3>
												<bool name="Enabled">false</bool>
												<string name="Name">Fire</string>
												<Color3 name="SecondaryColor">4294967295</Color3>
												<bool name="archivable">true</bool>
												<float name="heat_xml">25</float>
												<float name="size_xml">30</float>
											</Properties>
											<Item class="Script" referent="RBX11333">
												<Properties>
													<bool name="Disabled">false</bool>
													<Content name="LinkedSource"><null></null></Content>
													<string name="Name">Spread</string>
													<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
													<bool name="archivable">true</bool>
												</Properties>
											</Item>
										</Item>
									</Item>
									<Item class="Model" referent="RBX11334">
										<Properties>
											<CoordinateFrame name="ModelInPrimary">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>0</R20>
												<R21>0</R21>
												<R22>1</R22>
											</CoordinateFrame>
											<string name="Name">Model</string>
											<Ref name="PrimaryPart">null</Ref>
											<bool name="archivable">true</bool>
										</Properties>
										<Item class="Part" referent="RBX11335">
											<Properties>
												<bool name="Anchored">true</bool>
												<float name="BackParamA">-0.5</float>
												<float name="BackParamB">0.5</float>
												<token name="BackSurface">0</token>
												<token name="BackSurfaceInput">0</token>
												<float name="BottomParamA">-0.5</float>
												<float name="BottomParamB">0.5</float>
												<token name="BottomSurface">0</token>
												<token name="BottomSurfaceInput">0</token>
												<int name="BrickColor">192</int>
												<CoordinateFrame name="CFrame">
													<X>1402.77124</X>
													<Y>6.59860134</Y>
													<Z>4159.22852</Z>
													<R00>0.617133856</R00>
													<R01>0</R01>
													<R02>-0.786859214</R02>
													<R10>0</R10>
													<R11>1</R11>
													<R12>0</R12>
													<R20>0.786859214</R20>
													<R21>0</R21>
													<R22>0.617133856</R22>
												</CoordinateFrame>
												<bool name="CanCollide">false</bool>
												<float name="Elasticity">0.5</float>
												<token name="FormFactor">1</token>
												<float name="Friction">0.300000012</float>
												<float name="FrontParamA">-0.5</float>
												<float name="FrontParamB">0.5</float>
												<token name="FrontSurface">0</token>
												<token name="FrontSurfaceInput">0</token>
												<float name="LeftParamA">-0.5</float>
												<float name="LeftParamB">0.5</float>
												<token name="LeftSurface">0</token>
												<token name="LeftSurfaceInput">0</token>
												<bool name="Locked">false</bool>
												<token name="Material">256</token>
												<string name="Name">Tie</string>
												<float name="Reflectance">0</float>
												<float name="RightParamA">-0.5</float>
												<float name="RightParamB">0.5</float>
												<token name="RightSurface">0</token>
												<token name="RightSurfaceInput">0</token>
												<Vector3 name="RotVelocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<float name="TopParamA">-0.5</float>
												<float name="TopParamB">0.5</float>
												<token name="TopSurface">0</token>
												<token name="TopSurfaceInput">0</token>
												<float name="Transparency">0</float>
												<Vector3 name="Velocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<bool name="archivable">true</bool>
												<token name="shape">1</token>
												<Vector3 name="size">
													<X>16</X>
													<Y>0.400000006</Y>
													<Z>2</Z>
												</Vector3>
											</Properties>
											<Item class="Fire" referent="RBX11336">
												<Properties>
													<Color3 name="Color">4278190335</Color3>
													<bool name="Enabled">false</bool>
													<string name="Name">Fire</string>
													<Color3 name="SecondaryColor">4294967295</Color3>
													<bool name="archivable">true</bool>
													<float name="heat_xml">25</float>
													<float name="size_xml">30</float>
												</Properties>
												<Item class="Script" referent="RBX11337">
													<Properties>
														<bool name="Disabled">false</bool>
														<Content name="LinkedSource"><null></null></Content>
														<string name="Name">Spread</string>
														<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
														<bool name="archivable">true</bool>
													</Properties>
												</Item>
											</Item>
										</Item>
										<Item class="Part" referent="RBX11338">
											<Properties>
												<bool name="Anchored">true</bool>
												<float name="BackParamA">-0.5</float>
												<float name="BackParamB">0.5</float>
												<token name="BackSurface">0</token>
												<token name="BackSurfaceInput">0</token>
												<float name="BottomParamA">-0.5</float>
												<float name="BottomParamB">0.5</float>
												<token name="BottomSurface">0</token>
												<token name="BottomSurfaceInput">0</token>
												<int name="BrickColor">192</int>
												<CoordinateFrame name="CFrame">
													<X>1411.82043</X>
													<Y>6.59860134</Y>
													<Z>4152.13086</Z>
													<R00>0.617133856</R00>
													<R01>0</R01>
													<R02>-0.786859214</R02>
													<R10>0</R10>
													<R11>1</R11>
													<R12>0</R12>
													<R20>0.786859214</R20>
													<R21>0</R21>
													<R22>0.617133856</R22>
												</CoordinateFrame>
												<bool name="CanCollide">false</bool>
												<float name="Elasticity">0.5</float>
												<token name="FormFactor">1</token>
												<float name="Friction">0.300000012</float>
												<float name="FrontParamA">-0.5</float>
												<float name="FrontParamB">0.5</float>
												<token name="FrontSurface">0</token>
												<token name="FrontSurfaceInput">0</token>
												<float name="LeftParamA">-0.5</float>
												<float name="LeftParamB">0.5</float>
												<token name="LeftSurface">0</token>
												<token name="LeftSurfaceInput">0</token>
												<bool name="Locked">false</bool>
												<token name="Material">256</token>
												<string name="Name">Tie</string>
												<float name="Reflectance">0</float>
												<float name="RightParamA">-0.5</float>
												<float name="RightParamB">0.5</float>
												<token name="RightSurface">0</token>
												<token name="RightSurfaceInput">0</token>
												<Vector3 name="RotVelocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<float name="TopParamA">-0.5</float>
												<float name="TopParamB">0.5</float>
												<token name="TopSurface">0</token>
												<token name="TopSurfaceInput">0</token>
												<float name="Transparency">0</float>
												<Vector3 name="Velocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<bool name="archivable">true</bool>
												<token name="shape">1</token>
												<Vector3 name="size">
													<X>16</X>
													<Y>0.400000006</Y>
													<Z>1</Z>
												</Vector3>
											</Properties>
										</Item>
										<Item class="Part" referent="RBX11339">
											<Properties>
												<bool name="Anchored">true</bool>
												<float name="BackParamA">-0.5</float>
												<float name="BackParamB">0.5</float>
												<token name="BackSurface">0</token>
												<token name="BackSurfaceInput">0</token>
												<float name="BottomParamA">-0.5</float>
												<float name="BottomParamB">0.5</float>
												<token name="BottomSurface">0</token>
												<token name="BottomSurfaceInput">0</token>
												<int name="BrickColor">194</int>
												<CoordinateFrame name="CFrame">
													<X>1401.13586</X>
													<Y>7.39862633</Y>
													<Z>4166.86523</Z>
													<R00>0.617133856</R00>
													<R01>0</R01>
													<R02>-0.786859214</R02>
													<R10>0</R10>
													<R11>1</R11>
													<R12>0</R12>
													<R20>0.786859214</R20>
													<R21>0</R21>
													<R22>0.617133856</R22>
												</CoordinateFrame>
												<bool name="CanCollide">true</bool>
												<float name="Elasticity">0.5</float>
												<token name="FormFactor">1</token>
												<float name="Friction">0.300000012</float>
												<float name="FrontParamA">-0.5</float>
												<float name="FrontParamB">0.5</float>
												<token name="FrontSurface">0</token>
												<token name="FrontSurfaceInput">0</token>
												<float name="LeftParamA">-0.5</float>
												<float name="LeftParamB">0.5</float>
												<token name="LeftSurface">0</token>
												<token name="LeftSurfaceInput">0</token>
												<bool name="Locked">false</bool>
												<token name="Material">256</token>
												<string name="Name">Rail</string>
												<float name="Reflectance">0</float>
												<float name="RightParamA">-0.5</float>
												<float name="RightParamB">0.5</float>
												<token name="RightSurface">0</token>
												<token name="RightSurfaceInput">0</token>
												<Vector3 name="RotVelocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<float name="TopParamA">-0.5</float>
												<float name="TopParamB">0.5</float>
												<token name="TopSurface">0</token>
												<token name="TopSurfaceInput">0</token>
												<float name="Transparency">0</float>
												<Vector3 name="Velocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<bool name="archivable">true</bool>
												<token name="shape">1</token>
												<Vector3 name="size">
													<X>2</X>
													<Y>1.20000005</Y>
													<Z>36</Z>
												</Vector3>
											</Properties>
											<Item class="Fire" referent="RBX11340">
												<Properties>
													<Color3 name="Color">4278190335</Color3>
													<bool name="Enabled">false</bool>
													<string name="Name">Fire</string>
													<Color3 name="SecondaryColor">4294967295</Color3>
													<bool name="archivable">true</bool>
													<float name="heat_xml">25</float>
													<float name="size_xml">30</float>
												</Properties>
												<Item class="Script" referent="RBX11341">
													<Properties>
														<bool name="Disabled">false</bool>
														<Content name="LinkedSource"><null></null></Content>
														<string name="Name">Spread</string>
														<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
														<bool name="archivable">true</bool>
													</Properties>
												</Item>
											</Item>
										</Item>
										<Item class="Part" referent="RBX11342">
											<Properties>
												<bool name="Anchored">true</bool>
												<float name="BackParamA">-0.5</float>
												<float name="BackParamB">0.5</float>
												<token name="BackSurface">0</token>
												<token name="BackSurfaceInput">0</token>
												<float name="BottomParamA">-0.5</float>
												<float name="BottomParamB">0.5</float>
												<token name="BottomSurface">0</token>
												<token name="BottomSurfaceInput">0</token>
												<int name="BrickColor">194</int>
												<CoordinateFrame name="CFrame">
													<X>1394.96448</X>
													<Y>7.39862633</Y>
													<Z>4158.99707</Z>
													<R00>0.617133856</R00>
													<R01>0</R01>
													<R02>-0.786859214</R02>
													<R10>0</R10>
													<R11>1</R11>
													<R12>0</R12>
													<R20>0.786859214</R20>
													<R21>0</R21>
													<R22>0.617133856</R22>
												</CoordinateFrame>
												<bool name="CanCollide">true</bool>
												<float name="Elasticity">0.5</float>
												<token name="FormFactor">1</token>
												<float name="Friction">0.300000012</float>
												<float name="FrontParamA">-0.5</float>
												<float name="FrontParamB">0.5</float>
												<token name="FrontSurface">0</token>
												<token name="FrontSurfaceInput">0</token>
												<float name="LeftParamA">-0.5</float>
												<float name="LeftParamB">0.5</float>
												<token name="LeftSurface">0</token>
												<token name="LeftSurfaceInput">0</token>
												<bool name="Locked">false</bool>
												<token name="Material">256</token>
												<string name="Name">Rail</string>
												<float name="Reflectance">0</float>
												<float name="RightParamA">-0.5</float>
												<float name="RightParamB">0.5</float>
												<token name="RightSurface">0</token>
												<token name="RightSurfaceInput">0</token>
												<Vector3 name="RotVelocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<float name="TopParamA">-0.5</float>
												<float name="TopParamB">0.5</float>
												<token name="TopSurface">0</token>
												<token name="TopSurfaceInput">0</token>
												<float name="Transparency">0</float>
												<Vector3 name="Velocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<bool name="archivable">true</bool>
												<token name="shape">1</token>
												<Vector3 name="size">
													<X>2</X>
													<Y>1.20000005</Y>
													<Z>36</Z>
												</Vector3>
											</Properties>
											<Item class="Fire" referent="RBX11343">
												<Properties>
													<Color3 name="Color">4278190335</Color3>
													<bool name="Enabled">false</bool>
													<string name="Name">Fire</string>
													<Color3 name="SecondaryColor">4294967295</Color3>
													<bool name="archivable">true</bool>
													<float name="heat_xml">25</float>
													<float name="size_xml">30</float>
												</Properties>
												<Item class="Script" referent="RBX11344">
													<Properties>
														<bool name="Disabled">false</bool>
														<Content name="LinkedSource"><null></null></Content>
														<string name="Name">Spread</string>
														<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
														<bool name="archivable">true</bool>
													</Properties>
												</Item>
											</Item>
										</Item>
										<Item class="Part" referent="RBX11345">
											<Properties>
												<bool name="Anchored">true</bool>
												<float name="BackParamA">-0.5</float>
												<float name="BackParamB">0.5</float>
												<token name="BackSurface">0</token>
												<token name="BackSurfaceInput">0</token>
												<float name="BottomParamA">-0.5</float>
												<float name="BottomParamB">0.5</float>
												<token name="BottomSurface">0</token>
												<token name="BottomSurfaceInput">0</token>
												<int name="BrickColor">192</int>
												<CoordinateFrame name="CFrame">
													<X>1393.3291</X>
													<Y>6.59860134</Y>
													<Z>4166.63379</Z>
													<R00>0.617133856</R00>
													<R01>0</R01>
													<R02>-0.786859214</R02>
													<R10>0</R10>
													<R11>1</R11>
													<R12>0</R12>
													<R20>0.786859214</R20>
													<R21>0</R21>
													<R22>0.617133856</R22>
												</CoordinateFrame>
												<bool name="CanCollide">false</bool>
												<float name="Elasticity">0.5</float>
												<token name="FormFactor">1</token>
												<float name="Friction">0.300000012</float>
												<float name="FrontParamA">-0.5</float>
												<float name="FrontParamB">0.5</float>
												<token name="FrontSurface">0</token>
												<token name="FrontSurfaceInput">0</token>
												<float name="LeftParamA">-0.5</float>
												<float name="LeftParamB">0.5</float>
												<token name="LeftSurface">0</token>
												<token name="LeftSurfaceInput">0</token>
												<bool name="Locked">false</bool>
												<token name="Material">256</token>
												<string name="Name">Tie</string>
												<float name="Reflectance">0</float>
												<float name="RightParamA">-0.5</float>
												<float name="RightParamB">0.5</float>
												<token name="RightSurface">0</token>
												<token name="RightSurfaceInput">0</token>
												<Vector3 name="RotVelocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<float name="TopParamA">-0.5</float>
												<float name="TopParamB">0.5</float>
												<token name="TopSurface">0</token>
												<token name="TopSurfaceInput">0</token>
												<float name="Transparency">0</float>
												<Vector3 name="Velocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<bool name="archivable">true</bool>
												<token name="shape">1</token>
												<Vector3 name="size">
													<X>16</X>
													<Y>0.400000006</Y>
													<Z>2</Z>
												</Vector3>
											</Properties>
										</Item>
										<Item class="Part" referent="RBX11346">
											<Properties>
												<bool name="Anchored">true</bool>
												<float name="BackParamA">-0.5</float>
												<float name="BackParamB">0.5</float>
												<token name="BackSurface">0</token>
												<token name="BackSurfaceInput">0</token>
												<float name="BottomParamA">-0.5</float>
												<float name="BottomParamB">0.5</float>
												<token name="BottomSurface">0</token>
												<token name="BottomSurfaceInput">0</token>
												<int name="BrickColor">192</int>
												<CoordinateFrame name="CFrame">
													<X>1384.28027</X>
													<Y>6.59860134</Y>
													<Z>4173.73096</Z>
													<R00>0.617133856</R00>
													<R01>0</R01>
													<R02>-0.786859214</R02>
													<R10>0</R10>
													<R11>1</R11>
													<R12>0</R12>
													<R20>0.786859214</R20>
													<R21>0</R21>
													<R22>0.617133856</R22>
												</CoordinateFrame>
												<bool name="CanCollide">false</bool>
												<float name="Elasticity">0.5</float>
												<token name="FormFactor">1</token>
												<float name="Friction">0.300000012</float>
												<float name="FrontParamA">-0.5</float>
												<float name="FrontParamB">0.5</float>
												<token name="FrontSurface">0</token>
												<token name="FrontSurfaceInput">0</token>
												<float name="LeftParamA">-0.5</float>
												<float name="LeftParamB">0.5</float>
												<token name="LeftSurface">0</token>
												<token name="LeftSurfaceInput">0</token>
												<bool name="Locked">false</bool>
												<token name="Material">256</token>
												<string name="Name">Tie</string>
												<float name="Reflectance">0</float>
												<float name="RightParamA">-0.5</float>
												<float name="RightParamB">0.5</float>
												<token name="RightSurface">0</token>
												<token name="RightSurfaceInput">0</token>
												<Vector3 name="RotVelocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<float name="TopParamA">-0.5</float>
												<float name="TopParamB">0.5</float>
												<token name="TopSurface">0</token>
												<token name="TopSurfaceInput">0</token>
												<float name="Transparency">0</float>
												<Vector3 name="Velocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<bool name="archivable">true</bool>
												<token name="shape">1</token>
												<Vector3 name="size">
													<X>16</X>
													<Y>0.400000006</Y>
													<Z>1</Z>
												</Vector3>
											</Properties>
											<Item class="Fire" referent="RBX11347">
												<Properties>
													<Color3 name="Color">4278190335</Color3>
													<bool name="Enabled">false</bool>
													<string name="Name">Fire</string>
													<Color3 name="SecondaryColor">4294967295</Color3>
													<bool name="archivable">true</bool>
													<float name="heat_xml">25</float>
													<float name="size_xml">30</float>
												</Properties>
												<Item class="Script" referent="RBX11348">
													<Properties>
														<bool name="Disabled">false</bool>
														<Content name="LinkedSource"><null></null></Content>
														<string name="Name">Spread</string>
														<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
														<bool name="archivable">true</bool>
													</Properties>
												</Item>
											</Item>
										</Item>
									</Item>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX11349">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Model</string>
								<Ref name="PrimaryPart">null</Ref>
								<bool name="archivable">true</bool>
							</Properties>
							<Item class="Model" referent="RBX11350">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Model</string>
									<Ref name="PrimaryPart">null</Ref>
									<bool name="archivable">true</bool>
								</Properties>
								<Item class="Part" referent="RBX11351">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">192</int>
										<CoordinateFrame name="CFrame">
											<X>1413.00061</X>
											<Y>6.59860134</Y>
											<Z>4151.20557</Z>
											<R00>0.617133856</R00>
											<R01>0</R01>
											<R02>-0.786859214</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0.786859214</R20>
											<R21>0</R21>
											<R22>0.617133856</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<token name="FormFactor">1</token>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Tie</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<bool name="archivable">true</bool>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>16</X>
											<Y>0.400000006</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX11352">
										<Properties>
											<Color3 name="Color">4278190335</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294967295</Color3>
											<bool name="archivable">true</bool>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX11353">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
												<bool name="archivable">true</bool>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX11354">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">192</int>
										<CoordinateFrame name="CFrame">
											<X>1422.44312</X>
											<Y>6.59860134</Y>
											<Z>4143.80029</Z>
											<R00>0.617133856</R00>
											<R01>0</R01>
											<R02>-0.786859214</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0.786859214</R20>
											<R21>0</R21>
											<R22>0.617133856</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<token name="FormFactor">1</token>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Tie</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<bool name="archivable">true</bool>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>16</X>
											<Y>0.400000006</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX11355">
										<Properties>
											<Color3 name="Color">4278190335</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294967295</Color3>
											<bool name="archivable">true</bool>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX11356">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
												<bool name="archivable">true</bool>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX11357">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">192</int>
										<CoordinateFrame name="CFrame">
											<X>1431.88538</X>
											<Y>6.59860134</Y>
											<Z>4136.39453</Z>
											<R00>0.617133856</R00>
											<R01>0</R01>
											<R02>-0.786859214</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0.786859214</R20>
											<R21>0</R21>
											<R22>0.617133856</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<token name="FormFactor">1</token>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Tie</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<bool name="archivable">true</bool>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>16</X>
											<Y>0.400000006</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX11358">
										<Properties>
											<Color3 name="Color">4278190335</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294967295</Color3>
											<bool name="archivable">true</bool>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX11359">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
												<bool name="archivable">true</bool>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX11360">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">192</int>
										<CoordinateFrame name="CFrame">
											<X>1440.1554</X>
											<Y>6.59860134</Y>
											<Z>4129.9873</Z>
											<R00>0.589967847</R00>
											<R01>0</R01>
											<R02>-0.807427585</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0.807427585</R20>
											<R21>0</R21>
											<R22>0.589967847</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<token name="FormFactor">1</token>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Tie</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<bool name="archivable">true</bool>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>16</X>
											<Y>0.400000006</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX11361">
										<Properties>
											<Color3 name="Color">4278190335</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294967295</Color3>
											<bool name="archivable">true</bool>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX11362">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
												<bool name="archivable">true</bool>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Model" referent="RBX11363">
									<Properties>
										<CoordinateFrame name="ModelInPrimary">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">Model</string>
										<Ref name="PrimaryPart">null</Ref>
										<bool name="archivable">true</bool>
									</Properties>
									<Item class="Part" referent="RBX11364">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">194</int>
											<CoordinateFrame name="CFrame">
												<X>1429.11938</X>
												<Y>7.44241524</Y>
												<Z>4144.92383</Z>
												<R00>0.617133856</R00>
												<R01>0</R01>
												<R02>-0.786859214</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>0.786859214</R20>
												<R21>0</R21>
												<R22>0.617133856</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<token name="FormFactor">1</token>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Rail</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<bool name="archivable">true</bool>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>2</X>
												<Y>1.20000005</Y>
												<Z>35</Z>
											</Vector3>
										</Properties>
										<Item class="Fire" referent="RBX11365">
											<Properties>
												<Color3 name="Color">4278190335</Color3>
												<bool name="Enabled">false</bool>
												<string name="Name">Fire</string>
												<Color3 name="SecondaryColor">4294967295</Color3>
												<bool name="archivable">true</bool>
												<float name="heat_xml">25</float>
												<float name="size_xml">30</float>
											</Properties>
											<Item class="Script" referent="RBX11366">
												<Properties>
													<bool name="Disabled">false</bool>
													<Content name="LinkedSource"><null></null></Content>
													<string name="Name">Spread</string>
													<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
													<bool name="archivable">true</bool>
												</Properties>
											</Item>
										</Item>
									</Item>
									<Item class="Part" referent="RBX11367">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">194</int>
											<CoordinateFrame name="CFrame">
												<X>1423.29138</X>
												<Y>7.39862633</Y>
												<Z>4136.78027</Z>
												<R00>0.617133856</R00>
												<R01>0</R01>
												<R02>-0.786859214</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>0.786859214</R20>
												<R21>0</R21>
												<R22>0.617133856</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<token name="FormFactor">1</token>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Rail</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<bool name="archivable">true</bool>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>2</X>
												<Y>1.20000005</Y>
												<Z>36</Z>
											</Vector3>
										</Properties>
										<Item class="Fire" referent="RBX11368">
											<Properties>
												<Color3 name="Color">4278190335</Color3>
												<bool name="Enabled">false</bool>
												<string name="Name">Fire</string>
												<Color3 name="SecondaryColor">4294967295</Color3>
												<bool name="archivable">true</bool>
												<float name="heat_xml">25</float>
												<float name="size_xml">30</float>
											</Properties>
											<Item class="Script" referent="RBX11369">
												<Properties>
													<bool name="Disabled">false</bool>
													<Content name="LinkedSource"><null></null></Content>
													<string name="Name">Spread</string>
													<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
													<bool name="archivable">true</bool>
												</Properties>
											</Item>
										</Item>
									</Item>
									<Item class="Model" referent="RBX11370">
										<Properties>
											<CoordinateFrame name="ModelInPrimary">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>0</R20>
												<R21>0</R21>
												<R22>1</R22>
											</CoordinateFrame>
											<string name="Name">Model</string>
											<Ref name="PrimaryPart">null</Ref>
											<bool name="archivable">true</bool>
										</Properties>
										<Item class="Part" referent="RBX11371">
											<Properties>
												<bool name="Anchored">true</bool>
												<float name="BackParamA">-0.5</float>
												<float name="BackParamB">0.5</float>
												<token name="BackSurface">0</token>
												<token name="BackSurfaceInput">0</token>
												<float name="BottomParamA">-0.5</float>
												<float name="BottomParamB">0.5</float>
												<token name="BottomSurface">0</token>
												<token name="BottomSurfaceInput">0</token>
												<int name="BrickColor">192</int>
												<CoordinateFrame name="CFrame">
													<X>1460.26782</X>
													<Y>6.59860134</Y>
													<Z>4116.91455</Z>
													<R00>0.543435812</R00>
													<R01>0</R01>
													<R02>-0.83945173</R02>
													<R10>0</R10>
													<R11>1</R11>
													<R12>0</R12>
													<R20>0.83945173</R20>
													<R21>0</R21>
													<R22>0.543435812</R22>
												</CoordinateFrame>
												<bool name="CanCollide">false</bool>
												<float name="Elasticity">0.5</float>
												<token name="FormFactor">1</token>
												<float name="Friction">0.300000012</float>
												<float name="FrontParamA">-0.5</float>
												<float name="FrontParamB">0.5</float>
												<token name="FrontSurface">0</token>
												<token name="FrontSurfaceInput">0</token>
												<float name="LeftParamA">-0.5</float>
												<float name="LeftParamB">0.5</float>
												<token name="LeftSurface">0</token>
												<token name="LeftSurfaceInput">0</token>
												<bool name="Locked">false</bool>
												<token name="Material">256</token>
												<string name="Name">Tie</string>
												<float name="Reflectance">0</float>
												<float name="RightParamA">-0.5</float>
												<float name="RightParamB">0.5</float>
												<token name="RightSurface">0</token>
												<token name="RightSurfaceInput">0</token>
												<Vector3 name="RotVelocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<float name="TopParamA">-0.5</float>
												<float name="TopParamB">0.5</float>
												<token name="TopSurface">0</token>
												<token name="TopSurfaceInput">0</token>
												<float name="Transparency">0</float>
												<Vector3 name="Velocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<bool name="archivable">true</bool>
												<token name="shape">1</token>
												<Vector3 name="size">
													<X>16</X>
													<Y>0.400000006</Y>
													<Z>2</Z>
												</Vector3>
											</Properties>
											<Item class="Fire" referent="RBX11372">
												<Properties>
													<Color3 name="Color">4278190335</Color3>
													<bool name="Enabled">false</bool>
													<string name="Name">Fire</string>
													<Color3 name="SecondaryColor">4294967295</Color3>
													<bool name="archivable">true</bool>
													<float name="heat_xml">25</float>
													<float name="size_xml">30</float>
												</Properties>
												<Item class="Script" referent="RBX11373">
													<Properties>
														<bool name="Disabled">false</bool>
														<Content name="LinkedSource"><null></null></Content>
														<string name="Name">Spread</string>
														<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
														<bool name="archivable">true</bool>
													</Properties>
												</Item>
											</Item>
										</Item>
										<Item class="Part" referent="RBX11374">
											<Properties>
												<bool name="Anchored">true</bool>
												<float name="BackParamA">-0.5</float>
												<float name="BackParamB">0.5</float>
												<token name="BackSurface">0</token>
												<token name="BackSurfaceInput">0</token>
												<float name="BottomParamA">-0.5</float>
												<float name="BottomParamB">0.5</float>
												<token name="BottomSurface">0</token>
												<token name="BottomSurfaceInput">0</token>
												<int name="BrickColor">192</int>
												<CoordinateFrame name="CFrame">
													<X>1469.92139</X>
													<Y>6.59860134</Y>
													<Z>4110.66504</Z>
													<R00>0.543435812</R00>
													<R01>0</R01>
													<R02>-0.83945173</R02>
													<R10>0</R10>
													<R11>1</R11>
													<R12>0</R12>
													<R20>0.83945173</R20>
													<R21>0</R21>
													<R22>0.543435812</R22>
												</CoordinateFrame>
												<bool name="CanCollide">false</bool>
												<float name="Elasticity">0.5</float>
												<token name="FormFactor">1</token>
												<float name="Friction">0.300000012</float>
												<float name="FrontParamA">-0.5</float>
												<float name="FrontParamB">0.5</float>
												<token name="FrontSurface">0</token>
												<token name="FrontSurfaceInput">0</token>
												<float name="LeftParamA">-0.5</float>
												<float name="LeftParamB">0.5</float>
												<token name="LeftSurface">0</token>
												<token name="LeftSurfaceInput">0</token>
												<bool name="Locked">false</bool>
												<token name="Material">256</token>
												<string name="Name">Tie</string>
												<float name="Reflectance">0</float>
												<float name="RightParamA">-0.5</float>
												<float name="RightParamB">0.5</float>
												<token name="RightSurface">0</token>
												<token name="RightSurfaceInput">0</token>
												<Vector3 name="RotVelocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<float name="TopParamA">-0.5</float>
												<float name="TopParamB">0.5</float>
												<token name="TopSurface">0</token>
												<token name="TopSurfaceInput">0</token>
												<float name="Transparency">0</float>
												<Vector3 name="Velocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<bool name="archivable">true</bool>
												<token name="shape">1</token>
												<Vector3 name="size">
													<X>16</X>
													<Y>0.400000006</Y>
													<Z>1</Z>
												</Vector3>
											</Properties>
										</Item>
										<Item class="Part" referent="RBX11375">
											<Properties>
												<bool name="Anchored">true</bool>
												<float name="BackParamA">-0.5</float>
												<float name="BackParamB">0.5</float>
												<token name="BackSurface">0</token>
												<token name="BackSurfaceInput">0</token>
												<float name="BottomParamA">-0.5</float>
												<float name="BottomParamB">0.5</float>
												<token name="BottomSurface">0</token>
												<token name="BottomSurfaceInput">0</token>
												<int name="BrickColor">194</int>
												<CoordinateFrame name="CFrame">
													<X>1457.94824</X>
													<Y>7.39862633</Y>
													<Z>4124.37207</Z>
													<R00>0.543435812</R00>
													<R01>0</R01>
													<R02>-0.83945173</R02>
													<R10>0</R10>
													<R11>1</R11>
													<R12>0</R12>
													<R20>0.83945173</R20>
													<R21>0</R21>
													<R22>0.543435812</R22>
												</CoordinateFrame>
												<bool name="CanCollide">true</bool>
												<float name="Elasticity">0.5</float>
												<token name="FormFactor">1</token>
												<float name="Friction">0.300000012</float>
												<float name="FrontParamA">-0.5</float>
												<float name="FrontParamB">0.5</float>
												<token name="FrontSurface">0</token>
												<token name="FrontSurfaceInput">0</token>
												<float name="LeftParamA">-0.5</float>
												<float name="LeftParamB">0.5</float>
												<token name="LeftSurface">0</token>
												<token name="LeftSurfaceInput">0</token>
												<bool name="Locked">false</bool>
												<token name="Material">256</token>
												<string name="Name">Rail</string>
												<float name="Reflectance">0</float>
												<float name="RightParamA">-0.5</float>
												<float name="RightParamB">0.5</float>
												<token name="RightSurface">0</token>
												<token name="RightSurfaceInput">0</token>
												<Vector3 name="RotVelocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<float name="TopParamA">-0.5</float>
												<float name="TopParamB">0.5</float>
												<token name="TopSurface">0</token>
												<token name="TopSurfaceInput">0</token>
												<float name="Transparency">0</float>
												<Vector3 name="Velocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<bool name="archivable">true</bool>
												<token name="shape">1</token>
												<Vector3 name="size">
													<X>2</X>
													<Y>1.20000005</Y>
													<Z>36</Z>
												</Vector3>
											</Properties>
											<Item class="Fire" referent="RBX11376">
												<Properties>
													<Color3 name="Color">4278190335</Color3>
													<bool name="Enabled">false</bool>
													<string name="Name">Fire</string>
													<Color3 name="SecondaryColor">4294967295</Color3>
													<bool name="archivable">true</bool>
													<float name="heat_xml">25</float>
													<float name="size_xml">30</float>
												</Properties>
												<Item class="Script" referent="RBX11377">
													<Properties>
														<bool name="Disabled">false</bool>
														<Content name="LinkedSource"><null></null></Content>
														<string name="Name">Spread</string>
														<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
														<bool name="archivable">true</bool>
													</Properties>
												</Item>
											</Item>
										</Item>
										<Item class="Part" referent="RBX11378">
											<Properties>
												<bool name="Anchored">true</bool>
												<float name="BackParamA">-0.5</float>
												<float name="BackParamB">0.5</float>
												<token name="BackSurface">0</token>
												<token name="BackSurfaceInput">0</token>
												<float name="BottomParamA">-0.5</float>
												<float name="BottomParamB">0.5</float>
												<token name="BottomSurface">0</token>
												<token name="BottomSurfaceInput">0</token>
												<int name="BrickColor">194</int>
												<CoordinateFrame name="CFrame">
													<X>1452.51392</X>
													<Y>7.39862633</Y>
													<Z>4115.97754</Z>
													<R00>0.543435812</R00>
													<R01>0</R01>
													<R02>-0.83945173</R02>
													<R10>0</R10>
													<R11>1</R11>
													<R12>0</R12>
													<R20>0.83945173</R20>
													<R21>0</R21>
													<R22>0.543435812</R22>
												</CoordinateFrame>
												<bool name="CanCollide">true</bool>
												<float name="Elasticity">0.5</float>
												<token name="FormFactor">1</token>
												<float name="Friction">0.300000012</float>
												<float name="FrontParamA">-0.5</float>
												<float name="FrontParamB">0.5</float>
												<token name="FrontSurface">0</token>
												<token name="FrontSurfaceInput">0</token>
												<float name="LeftParamA">-0.5</float>
												<float name="LeftParamB">0.5</float>
												<token name="LeftSurface">0</token>
												<token name="LeftSurfaceInput">0</token>
												<bool name="Locked">false</bool>
												<token name="Material">256</token>
												<string name="Name">Rail</string>
												<float name="Reflectance">0</float>
												<float name="RightParamA">-0.5</float>
												<float name="RightParamB">0.5</float>
												<token name="RightSurface">0</token>
												<token name="RightSurfaceInput">0</token>
												<Vector3 name="RotVelocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<float name="TopParamA">-0.5</float>
												<float name="TopParamB">0.5</float>
												<token name="TopSurface">0</token>
												<token name="TopSurfaceInput">0</token>
												<float name="Transparency">0</float>
												<Vector3 name="Velocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<bool name="archivable">true</bool>
												<token name="shape">1</token>
												<Vector3 name="size">
													<X>2</X>
													<Y>1.20000005</Y>
													<Z>36</Z>
												</Vector3>
											</Properties>
											<Item class="Fire" referent="RBX11379">
												<Properties>
													<Color3 name="Color">4278190335</Color3>
													<bool name="Enabled">false</bool>
													<string name="Name">Fire</string>
													<Color3 name="SecondaryColor">4294967295</Color3>
													<bool name="archivable">true</bool>
													<float name="heat_xml">25</float>
													<float name="size_xml">30</float>
												</Properties>
												<Item class="Script" referent="RBX11380">
													<Properties>
														<bool name="Disabled">false</bool>
														<Content name="LinkedSource"><null></null></Content>
														<string name="Name">Spread</string>
														<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
														<bool name="archivable">true</bool>
													</Properties>
												</Item>
											</Item>
										</Item>
										<Item class="Part" referent="RBX11381">
											<Properties>
												<bool name="Anchored">true</bool>
												<float name="BackParamA">-0.5</float>
												<float name="BackParamB">0.5</float>
												<token name="BackSurface">0</token>
												<token name="BackSurfaceInput">0</token>
												<float name="BottomParamA">-0.5</float>
												<float name="BottomParamB">0.5</float>
												<token name="BottomSurface">0</token>
												<token name="BottomSurfaceInput">0</token>
												<int name="BrickColor">192</int>
												<CoordinateFrame name="CFrame">
													<X>1450.19409</X>
													<Y>6.59860134</Y>
													<Z>4123.43555</Z>
													<R00>0.543435812</R00>
													<R01>0</R01>
													<R02>-0.83945173</R02>
													<R10>0</R10>
													<R11>1</R11>
													<R12>0</R12>
													<R20>0.83945173</R20>
													<R21>0</R21>
													<R22>0.543435812</R22>
												</CoordinateFrame>
												<bool name="CanCollide">false</bool>
												<float name="Elasticity">0.5</float>
												<token name="FormFactor">1</token>
												<float name="Friction">0.300000012</float>
												<float name="FrontParamA">-0.5</float>
												<float name="FrontParamB">0.5</float>
												<token name="FrontSurface">0</token>
												<token name="FrontSurfaceInput">0</token>
												<float name="LeftParamA">-0.5</float>
												<float name="LeftParamB">0.5</float>
												<token name="LeftSurface">0</token>
												<token name="LeftSurfaceInput">0</token>
												<bool name="Locked">false</bool>
												<token name="Material">256</token>
												<string name="Name">Tie</string>
												<float name="Reflectance">0</float>
												<float name="RightParamA">-0.5</float>
												<float name="RightParamB">0.5</float>
												<token name="RightSurface">0</token>
												<token name="RightSurfaceInput">0</token>
												<Vector3 name="RotVelocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<float name="TopParamA">-0.5</float>
												<float name="TopParamB">0.5</float>
												<token name="TopSurface">0</token>
												<token name="TopSurfaceInput">0</token>
												<float name="Transparency">0</float>
												<Vector3 name="Velocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<bool name="archivable">true</bool>
												<token name="shape">1</token>
												<Vector3 name="size">
													<X>16</X>
													<Y>0.400000006</Y>
													<Z>2</Z>
												</Vector3>
											</Properties>
										</Item>
										<Item class="Part" referent="RBX11382">
											<Properties>
												<bool name="Anchored">true</bool>
												<float name="BackParamA">-0.5</float>
												<float name="BackParamB">0.5</float>
												<token name="BackSurface">0</token>
												<token name="BackSurfaceInput">0</token>
												<float name="BottomParamA">-0.5</float>
												<float name="BottomParamB">0.5</float>
												<token name="BottomSurface">0</token>
												<token name="BottomSurfaceInput">0</token>
												<int name="BrickColor">192</int>
												<CoordinateFrame name="CFrame">
													<X>1440.54089</X>
													<Y>6.59860134</Y>
													<Z>4129.68555</Z>
													<R00>0.543435812</R00>
													<R01>0</R01>
													<R02>-0.83945173</R02>
													<R10>0</R10>
													<R11>1</R11>
													<R12>0</R12>
													<R20>0.83945173</R20>
													<R21>0</R21>
													<R22>0.543435812</R22>
												</CoordinateFrame>
												<bool name="CanCollide">false</bool>
												<float name="Elasticity">0.5</float>
												<token name="FormFactor">1</token>
												<float name="Friction">0.300000012</float>
												<float name="FrontParamA">-0.5</float>
												<float name="FrontParamB">0.5</float>
												<token name="FrontSurface">0</token>
												<token name="FrontSurfaceInput">0</token>
												<float name="LeftParamA">-0.5</float>
												<float name="LeftParamB">0.5</float>
												<token name="LeftSurface">0</token>
												<token name="LeftSurfaceInput">0</token>
												<bool name="Locked">false</bool>
												<token name="Material">256</token>
												<string name="Name">Tie</string>
												<float name="Reflectance">0</float>
												<float name="RightParamA">-0.5</float>
												<float name="RightParamB">0.5</float>
												<token name="RightSurface">0</token>
												<token name="RightSurfaceInput">0</token>
												<Vector3 name="RotVelocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<float name="TopParamA">-0.5</float>
												<float name="TopParamB">0.5</float>
												<token name="TopSurface">0</token>
												<token name="TopSurfaceInput">0</token>
												<float name="Transparency">0</float>
												<Vector3 name="Velocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<bool name="archivable">true</bool>
												<token name="shape">1</token>
												<Vector3 name="size">
													<X>16</X>
													<Y>0.400000006</Y>
													<Z>1</Z>
												</Vector3>
											</Properties>
											<Item class="Fire" referent="RBX11383">
												<Properties>
													<Color3 name="Color">4278190335</Color3>
													<bool name="Enabled">false</bool>
													<string name="Name">Fire</string>
													<Color3 name="SecondaryColor">4294967295</Color3>
													<bool name="archivable">true</bool>
													<float name="heat_xml">25</float>
													<float name="size_xml">30</float>
												</Properties>
												<Item class="Script" referent="RBX11384">
													<Properties>
														<bool name="Disabled">false</bool>
														<Content name="LinkedSource"><null></null></Content>
														<string name="Name">Spread</string>
														<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
														<bool name="archivable">true</bool>
													</Properties>
												</Item>
											</Item>
										</Item>
									</Item>
								</Item>
							</Item>
							<Item class="Model" referent="RBX11385">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Model</string>
									<Ref name="PrimaryPart">null</Ref>
									<bool name="archivable">true</bool>
								</Properties>
								<Item class="Part" referent="RBX11386">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">192</int>
										<CoordinateFrame name="CFrame">
											<X>1471.18066</X>
											<Y>6.59860134</Y>
											<Z>4109.84961</Z>
											<R00>0.543435812</R00>
											<R01>0</R01>
											<R02>-0.83945173</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0.83945173</R20>
											<R21>0</R21>
											<R22>0.543435812</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<token name="FormFactor">1</token>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Tie</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<bool name="archivable">true</bool>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>16</X>
											<Y>0.400000006</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX11387">
										<Properties>
											<Color3 name="Color">4278190335</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294967295</Color3>
											<bool name="archivable">true</bool>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX11388">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
												<bool name="archivable">true</bool>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX11389">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">192</int>
										<CoordinateFrame name="CFrame">
											<X>1481.25366</X>
											<Y>6.59860134</Y>
											<Z>4103.32861</Z>
											<R00>0.543435812</R00>
											<R01>0</R01>
											<R02>-0.83945173</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0.83945173</R20>
											<R21>0</R21>
											<R22>0.543435812</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<token name="FormFactor">1</token>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Tie</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<bool name="archivable">true</bool>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>16</X>
											<Y>0.400000006</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX11390">
										<Properties>
											<Color3 name="Color">4278190335</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294967295</Color3>
											<bool name="archivable">true</bool>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX11391">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
												<bool name="archivable">true</bool>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX11392">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">192</int>
										<CoordinateFrame name="CFrame">
											<X>1491.32739</X>
											<Y>6.59860134</Y>
											<Z>4096.80762</Z>
											<R00>0.543435812</R00>
											<R01>0</R01>
											<R02>-0.83945173</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0.83945173</R20>
											<R21>0</R21>
											<R22>0.543435812</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<token name="FormFactor">1</token>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Tie</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<bool name="archivable">true</bool>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>16</X>
											<Y>0.400000006</Y>
											<Z>2</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX11393">
										<Properties>
											<Color3 name="Color">4278190335</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294967295</Color3>
											<bool name="archivable">true</bool>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX11394">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
												<bool name="archivable">true</bool>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Part" referent="RBX11395">
									<Properties>
										<bool name="Anchored">true</bool>
										<float name="BackParamA">-0.5</float>
										<float name="BackParamB">0.5</float>
										<token name="BackSurface">0</token>
										<token name="BackSurfaceInput">0</token>
										<float name="BottomParamA">-0.5</float>
										<float name="BottomParamB">0.5</float>
										<token name="BottomSurface">0</token>
										<token name="BottomSurfaceInput">0</token>
										<int name="BrickColor">192</int>
										<CoordinateFrame name="CFrame">
											<X>1500.14307</X>
											<Y>6.59860134</Y>
											<Z>4091.1748</Z>
											<R00>0.514520764</R00>
											<R01>0</R01>
											<R02>-0.857478797</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0.857478797</R20>
											<R21>0</R21>
											<R22>0.514520764</R22>
										</CoordinateFrame>
										<bool name="CanCollide">false</bool>
										<float name="Elasticity">0.5</float>
										<token name="FormFactor">1</token>
										<float name="Friction">0.300000012</float>
										<float name="FrontParamA">-0.5</float>
										<float name="FrontParamB">0.5</float>
										<token name="FrontSurface">0</token>
										<token name="FrontSurfaceInput">0</token>
										<float name="LeftParamA">-0.5</float>
										<float name="LeftParamB">0.5</float>
										<token name="LeftSurface">0</token>
										<token name="LeftSurfaceInput">0</token>
										<bool name="Locked">false</bool>
										<token name="Material">256</token>
										<string name="Name">Tie</string>
										<float name="Reflectance">0</float>
										<float name="RightParamA">-0.5</float>
										<float name="RightParamB">0.5</float>
										<token name="RightSurface">0</token>
										<token name="RightSurfaceInput">0</token>
										<Vector3 name="RotVelocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<float name="TopParamA">-0.5</float>
										<float name="TopParamB">0.5</float>
										<token name="TopSurface">0</token>
										<token name="TopSurfaceInput">0</token>
										<float name="Transparency">0</float>
										<Vector3 name="Velocity">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
										</Vector3>
										<bool name="archivable">true</bool>
										<token name="shape">1</token>
										<Vector3 name="size">
											<X>16</X>
											<Y>0.400000006</Y>
											<Z>1</Z>
										</Vector3>
									</Properties>
									<Item class="Fire" referent="RBX11396">
										<Properties>
											<Color3 name="Color">4278190335</Color3>
											<bool name="Enabled">false</bool>
											<string name="Name">Fire</string>
											<Color3 name="SecondaryColor">4294967295</Color3>
											<bool name="archivable">true</bool>
											<float name="heat_xml">25</float>
											<float name="size_xml">30</float>
										</Properties>
										<Item class="Script" referent="RBX11397">
											<Properties>
												<bool name="Disabled">false</bool>
												<Content name="LinkedSource"><null></null></Content>
												<string name="Name">Spread</string>
												<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
												<bool name="archivable">true</bool>
											</Properties>
										</Item>
									</Item>
								</Item>
								<Item class="Model" referent="RBX11398">
									<Properties>
										<CoordinateFrame name="ModelInPrimary">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">Model</string>
										<Ref name="PrimaryPart">null</Ref>
										<bool name="archivable">true</bool>
									</Properties>
									<Item class="Part" referent="RBX11399">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">194</int>
											<CoordinateFrame name="CFrame">
												<X>1487.80151</X>
												<Y>7.44241524</Y>
												<Z>4105.05176</Z>
												<R00>0.543435812</R00>
												<R01>0</R01>
												<R02>-0.83945173</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>0.83945173</R20>
												<R21>0</R21>
												<R22>0.543435812</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<token name="FormFactor">1</token>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Rail</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<bool name="archivable">true</bool>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>2</X>
												<Y>1.20000005</Y>
												<Z>35</Z>
											</Vector3>
										</Properties>
										<Item class="Fire" referent="RBX11400">
											<Properties>
												<Color3 name="Color">4278190335</Color3>
												<bool name="Enabled">false</bool>
												<string name="Name">Fire</string>
												<Color3 name="SecondaryColor">4294967295</Color3>
												<bool name="archivable">true</bool>
												<float name="heat_xml">25</float>
												<float name="size_xml">30</float>
											</Properties>
											<Item class="Script" referent="RBX11401">
												<Properties>
													<bool name="Disabled">false</bool>
													<Content name="LinkedSource"><null></null></Content>
													<string name="Name">Spread</string>
													<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
													<bool name="archivable">true</bool>
												</Properties>
											</Item>
										</Item>
									</Item>
									<Item class="Part" referent="RBX11402">
										<Properties>
											<bool name="Anchored">true</bool>
											<float name="BackParamA">-0.5</float>
											<float name="BackParamB">0.5</float>
											<token name="BackSurface">0</token>
											<token name="BackSurfaceInput">0</token>
											<float name="BottomParamA">-0.5</float>
											<float name="BottomParamB">0.5</float>
											<token name="BottomSurface">0</token>
											<token name="BottomSurfaceInput">0</token>
											<int name="BrickColor">194</int>
											<CoordinateFrame name="CFrame">
												<X>1482.73389</X>
												<Y>7.39862633</Y>
												<Z>4096.41406</Z>
												<R00>0.543435812</R00>
												<R01>0</R01>
												<R02>-0.83945173</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>0.83945173</R20>
												<R21>0</R21>
												<R22>0.543435812</R22>
											</CoordinateFrame>
											<bool name="CanCollide">true</bool>
											<float name="Elasticity">0.5</float>
											<token name="FormFactor">1</token>
											<float name="Friction">0.300000012</float>
											<float name="FrontParamA">-0.5</float>
											<float name="FrontParamB">0.5</float>
											<token name="FrontSurface">0</token>
											<token name="FrontSurfaceInput">0</token>
											<float name="LeftParamA">-0.5</float>
											<float name="LeftParamB">0.5</float>
											<token name="LeftSurface">0</token>
											<token name="LeftSurfaceInput">0</token>
											<bool name="Locked">false</bool>
											<token name="Material">256</token>
											<string name="Name">Rail</string>
											<float name="Reflectance">0</float>
											<float name="RightParamA">-0.5</float>
											<float name="RightParamB">0.5</float>
											<token name="RightSurface">0</token>
											<token name="RightSurfaceInput">0</token>
											<Vector3 name="RotVelocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<float name="TopParamA">-0.5</float>
											<float name="TopParamB">0.5</float>
											<token name="TopSurface">0</token>
											<token name="TopSurfaceInput">0</token>
											<float name="Transparency">0</float>
											<Vector3 name="Velocity">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
											</Vector3>
											<bool name="archivable">true</bool>
											<token name="shape">1</token>
											<Vector3 name="size">
												<X>2</X>
												<Y>1.20000005</Y>
												<Z>36</Z>
											</Vector3>
										</Properties>
										<Item class="Fire" referent="RBX11403">
											<Properties>
												<Color3 name="Color">4278190335</Color3>
												<bool name="Enabled">false</bool>
												<string name="Name">Fire</string>
												<Color3 name="SecondaryColor">4294967295</Color3>
												<bool name="archivable">true</bool>
												<float name="heat_xml">25</float>
												<float name="size_xml">30</float>
											</Properties>
											<Item class="Script" referent="RBX11404">
												<Properties>
													<bool name="Disabled">false</bool>
													<Content name="LinkedSource"><null></null></Content>
													<string name="Name">Spread</string>
													<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
													<bool name="archivable">true</bool>
												</Properties>
											</Item>
										</Item>
									</Item>
									<Item class="Model" referent="RBX11405">
										<Properties>
											<CoordinateFrame name="ModelInPrimary">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>0</R20>
												<R21>0</R21>
												<R22>1</R22>
											</CoordinateFrame>
											<string name="Name">Model</string>
											<Ref name="PrimaryPart">null</Ref>
											<bool name="archivable">true</bool>
										</Properties>
										<Item class="Part" referent="RBX11406">
											<Properties>
												<bool name="Anchored">true</bool>
												<float name="BackParamA">-0.5</float>
												<float name="BackParamB">0.5</float>
												<token name="BackSurface">0</token>
												<token name="BackSurfaceInput">0</token>
												<float name="BottomParamA">-0.5</float>
												<float name="BottomParamB">0.5</float>
												<token name="BottomSurface">0</token>
												<token name="BottomSurfaceInput">0</token>
												<int name="BrickColor">192</int>
												<CoordinateFrame name="CFrame">
													<X>1521.35571</X>
													<Y>6.59860134</Y>
													<Z>4079.97461</Z>
													<R00>0.465282917</R00>
													<R01>0</R01>
													<R02>-0.88516283</R02>
													<R10>0</R10>
													<R11>1</R11>
													<R12>0</R12>
													<R20>0.88516283</R20>
													<R21>0</R21>
													<R22>0.465282917</R22>
												</CoordinateFrame>
												<bool name="CanCollide">false</bool>
												<float name="Elasticity">0.5</float>
												<token name="FormFactor">1</token>
												<float name="Friction">0.300000012</float>
												<float name="FrontParamA">-0.5</float>
												<float name="FrontParamB">0.5</float>
												<token name="FrontSurface">0</token>
												<token name="FrontSurfaceInput">0</token>
												<float name="LeftParamA">-0.5</float>
												<float name="LeftParamB">0.5</float>
												<token name="LeftSurface">0</token>
												<token name="LeftSurfaceInput">0</token>
												<bool name="Locked">false</bool>
												<token name="Material">256</token>
												<string name="Name">Tie</string>
												<float name="Reflectance">0</float>
												<float name="RightParamA">-0.5</float>
												<float name="RightParamB">0.5</float>
												<token name="RightSurface">0</token>
												<token name="RightSurfaceInput">0</token>
												<Vector3 name="RotVelocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<float name="TopParamA">-0.5</float>
												<float name="TopParamB">0.5</float>
												<token name="TopSurface">0</token>
												<token name="TopSurfaceInput">0</token>
												<float name="Transparency">0</float>
												<Vector3 name="Velocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<bool name="archivable">true</bool>
												<token name="shape">1</token>
												<Vector3 name="size">
													<X>16</X>
													<Y>0.400000006</Y>
													<Z>2</Z>
												</Vector3>
											</Properties>
											<Item class="Fire" referent="RBX11407">
												<Properties>
													<Color3 name="Color">4278190335</Color3>
													<bool name="Enabled">false</bool>
													<string name="Name">Fire</string>
													<Color3 name="SecondaryColor">4294967295</Color3>
													<bool name="archivable">true</bool>
													<float name="heat_xml">25</float>
													<float name="size_xml">30</float>
												</Properties>
												<Item class="Script" referent="RBX11408">
													<Properties>
														<bool name="Disabled">false</bool>
														<Content name="LinkedSource"><null></null></Content>
														<string name="Name">Spread</string>
														<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
														<bool name="archivable">true</bool>
													</Properties>
												</Item>
											</Item>
										</Item>
										<Item class="Part" referent="RBX11409">
											<Properties>
												<bool name="Anchored">true</bool>
												<float name="BackParamA">-0.5</float>
												<float name="BackParamB">0.5</float>
												<token name="BackSurface">0</token>
												<token name="BackSurfaceInput">0</token>
												<float name="BottomParamA">-0.5</float>
												<float name="BottomParamB">0.5</float>
												<token name="BottomSurface">0</token>
												<token name="BottomSurfaceInput">0</token>
												<int name="BrickColor">192</int>
												<CoordinateFrame name="CFrame">
													<X>1531.53491</X>
													<Y>6.59860134</Y>
													<Z>4074.62402</Z>
													<R00>0.465282917</R00>
													<R01>0</R01>
													<R02>-0.88516283</R02>
													<R10>0</R10>
													<R11>1</R11>
													<R12>0</R12>
													<R20>0.88516283</R20>
													<R21>0</R21>
													<R22>0.465282917</R22>
												</CoordinateFrame>
												<bool name="CanCollide">false</bool>
												<float name="Elasticity">0.5</float>
												<token name="FormFactor">1</token>
												<float name="Friction">0.300000012</float>
												<float name="FrontParamA">-0.5</float>
												<float name="FrontParamB">0.5</float>
												<token name="FrontSurface">0</token>
												<token name="FrontSurfaceInput">0</token>
												<float name="LeftParamA">-0.5</float>
												<float name="LeftParamB">0.5</float>
												<token name="LeftSurface">0</token>
												<token name="LeftSurfaceInput">0</token>
												<bool name="Locked">false</bool>
												<token name="Material">256</token>
												<string name="Name">Tie</string>
												<float name="Reflectance">0</float>
												<float name="RightParamA">-0.5</float>
												<float name="RightParamB">0.5</float>
												<token name="RightSurface">0</token>
												<token name="RightSurfaceInput">0</token>
												<Vector3 name="RotVelocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<float name="TopParamA">-0.5</float>
												<float name="TopParamB">0.5</float>
												<token name="TopSurface">0</token>
												<token name="TopSurfaceInput">0</token>
												<float name="Transparency">0</float>
												<Vector3 name="Velocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<bool name="archivable">true</bool>
												<token name="shape">1</token>
												<Vector3 name="size">
													<X>16</X>
													<Y>0.400000006</Y>
													<Z>1</Z>
												</Vector3>
											</Properties>
										</Item>
										<Item class="Part" referent="RBX11410">
											<Properties>
												<bool name="Anchored">true</bool>
												<float name="BackParamA">-0.5</float>
												<float name="BackParamB">0.5</float>
												<token name="BackSurface">0</token>
												<token name="BackSurfaceInput">0</token>
												<float name="BottomParamA">-0.5</float>
												<float name="BottomParamB">0.5</float>
												<token name="BottomSurface">0</token>
												<token name="BottomSurfaceInput">0</token>
												<int name="BrickColor">194</int>
												<CoordinateFrame name="CFrame">
													<X>1518.37061</X>
													<Y>7.39859581</Y>
													<Z>4087.19189</Z>
													<R00>0.465282917</R00>
													<R01>0</R01>
													<R02>-0.88516283</R02>
													<R10>0</R10>
													<R11>1</R11>
													<R12>0</R12>
													<R20>0.88516283</R20>
													<R21>0</R21>
													<R22>0.465282917</R22>
												</CoordinateFrame>
												<bool name="CanCollide">true</bool>
												<float name="Elasticity">0.5</float>
												<token name="FormFactor">1</token>
												<float name="Friction">0.300000012</float>
												<float name="FrontParamA">-0.5</float>
												<float name="FrontParamB">0.5</float>
												<token name="FrontSurface">0</token>
												<token name="FrontSurfaceInput">0</token>
												<float name="LeftParamA">-0.5</float>
												<float name="LeftParamB">0.5</float>
												<token name="LeftSurface">0</token>
												<token name="LeftSurfaceInput">0</token>
												<bool name="Locked">false</bool>
												<token name="Material">256</token>
												<string name="Name">Rail</string>
												<float name="Reflectance">0</float>
												<float name="RightParamA">-0.5</float>
												<float name="RightParamB">0.5</float>
												<token name="RightSurface">0</token>
												<token name="RightSurfaceInput">0</token>
												<Vector3 name="RotVelocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<float name="TopParamA">-0.5</float>
												<float name="TopParamB">0.5</float>
												<token name="TopSurface">0</token>
												<token name="TopSurfaceInput">0</token>
												<float name="Transparency">0</float>
												<Vector3 name="Velocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<bool name="archivable">true</bool>
												<token name="shape">1</token>
												<Vector3 name="size">
													<X>2</X>
													<Y>1.20000005</Y>
													<Z>36</Z>
												</Vector3>
											</Properties>
											<Item class="Fire" referent="RBX11411">
												<Properties>
													<Color3 name="Color">4278190335</Color3>
													<bool name="Enabled">false</bool>
													<string name="Name">Fire</string>
													<Color3 name="SecondaryColor">4294967295</Color3>
													<bool name="archivable">true</bool>
													<float name="heat_xml">25</float>
													<float name="size_xml">30</float>
												</Properties>
												<Item class="Script" referent="RBX11412">
													<Properties>
														<bool name="Disabled">false</bool>
														<Content name="LinkedSource"><null></null></Content>
														<string name="Name">Spread</string>
														<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
														<bool name="archivable">true</bool>
													</Properties>
												</Item>
											</Item>
										</Item>
										<Item class="Part" referent="RBX11413">
											<Properties>
												<bool name="Anchored">true</bool>
												<float name="BackParamA">-0.5</float>
												<float name="BackParamB">0.5</float>
												<token name="BackSurface">0</token>
												<token name="BackSurfaceInput">0</token>
												<float name="BottomParamA">-0.5</float>
												<float name="BottomParamB">0.5</float>
												<token name="BottomSurface">0</token>
												<token name="BottomSurfaceInput">0</token>
												<int name="BrickColor">194</int>
												<CoordinateFrame name="CFrame">
													<X>1513.71777</X>
													<Y>7.39859581</Y>
													<Z>4078.34033</Z>
													<R00>0.465282917</R00>
													<R01>0</R01>
													<R02>-0.88516283</R02>
													<R10>0</R10>
													<R11>1</R11>
													<R12>0</R12>
													<R20>0.88516283</R20>
													<R21>0</R21>
													<R22>0.465282917</R22>
												</CoordinateFrame>
												<bool name="CanCollide">true</bool>
												<float name="Elasticity">0.5</float>
												<token name="FormFactor">1</token>
												<float name="Friction">0.300000012</float>
												<float name="FrontParamA">-0.5</float>
												<float name="FrontParamB">0.5</float>
												<token name="FrontSurface">0</token>
												<token name="FrontSurfaceInput">0</token>
												<float name="LeftParamA">-0.5</float>
												<float name="LeftParamB">0.5</float>
												<token name="LeftSurface">0</token>
												<token name="LeftSurfaceInput">0</token>
												<bool name="Locked">false</bool>
												<token name="Material">256</token>
												<string name="Name">Rail</string>
												<float name="Reflectance">0</float>
												<float name="RightParamA">-0.5</float>
												<float name="RightParamB">0.5</float>
												<token name="RightSurface">0</token>
												<token name="RightSurfaceInput">0</token>
												<Vector3 name="RotVelocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<float name="TopParamA">-0.5</float>
												<float name="TopParamB">0.5</float>
												<token name="TopSurface">0</token>
												<token name="TopSurfaceInput">0</token>
												<float name="Transparency">0</float>
												<Vector3 name="Velocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<bool name="archivable">true</bool>
												<token name="shape">1</token>
												<Vector3 name="size">
													<X>2</X>
													<Y>1.20000005</Y>
													<Z>36</Z>
												</Vector3>
											</Properties>
											<Item class="Fire" referent="RBX11414">
												<Properties>
													<Color3 name="Color">4278190335</Color3>
													<bool name="Enabled">false</bool>
													<string name="Name">Fire</string>
													<Color3 name="SecondaryColor">4294967295</Color3>
													<bool name="archivable">true</bool>
													<float name="heat_xml">25</float>
													<float name="size_xml">30</float>
												</Properties>
												<Item class="Script" referent="RBX11415">
													<Properties>
														<bool name="Disabled">false</bool>
														<Content name="LinkedSource"><null></null></Content>
														<string name="Name">Spread</string>
														<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
														<bool name="archivable">true</bool>
													</Properties>
												</Item>
											</Item>
										</Item>
										<Item class="Part" referent="RBX11416">
											<Properties>
												<bool name="Anchored">true</bool>
												<float name="BackParamA">-0.5</float>
												<float name="BackParamB">0.5</float>
												<token name="BackSurface">0</token>
												<token name="BackSurfaceInput">0</token>
												<float name="BottomParamA">-0.5</float>
												<float name="BottomParamB">0.5</float>
												<token name="BottomSurface">0</token>
												<token name="BottomSurfaceInput">0</token>
												<int name="BrickColor">192</int>
												<CoordinateFrame name="CFrame">
													<X>1510.7334</X>
													<Y>6.59860134</Y>
													<Z>4085.55811</Z>
													<R00>0.465282917</R00>
													<R01>0</R01>
													<R02>-0.88516283</R02>
													<R10>0</R10>
													<R11>1</R11>
													<R12>0</R12>
													<R20>0.88516283</R20>
													<R21>0</R21>
													<R22>0.465282917</R22>
												</CoordinateFrame>
												<bool name="CanCollide">false</bool>
												<float name="Elasticity">0.5</float>
												<token name="FormFactor">1</token>
												<float name="Friction">0.300000012</float>
												<float name="FrontParamA">-0.5</float>
												<float name="FrontParamB">0.5</float>
												<token name="FrontSurface">0</token>
												<token name="FrontSurfaceInput">0</token>
												<float name="LeftParamA">-0.5</float>
												<float name="LeftParamB">0.5</float>
												<token name="LeftSurface">0</token>
												<token name="LeftSurfaceInput">0</token>
												<bool name="Locked">false</bool>
												<token name="Material">256</token>
												<string name="Name">Tie</string>
												<float name="Reflectance">0</float>
												<float name="RightParamA">-0.5</float>
												<float name="RightParamB">0.5</float>
												<token name="RightSurface">0</token>
												<token name="RightSurfaceInput">0</token>
												<Vector3 name="RotVelocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<float name="TopParamA">-0.5</float>
												<float name="TopParamB">0.5</float>
												<token name="TopSurface">0</token>
												<token name="TopSurfaceInput">0</token>
												<float name="Transparency">0</float>
												<Vector3 name="Velocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<bool name="archivable">true</bool>
												<token name="shape">1</token>
												<Vector3 name="size">
													<X>16</X>
													<Y>0.400000006</Y>
													<Z>2</Z>
												</Vector3>
											</Properties>
										</Item>
										<Item class="Part" referent="RBX11417">
											<Properties>
												<bool name="Anchored">true</bool>
												<float name="BackParamA">-0.5</float>
												<float name="BackParamB">0.5</float>
												<token name="BackSurface">0</token>
												<token name="BackSurfaceInput">0</token>
												<float name="BottomParamA">-0.5</float>
												<float name="BottomParamB">0.5</float>
												<token name="BottomSurface">0</token>
												<token name="BottomSurfaceInput">0</token>
												<int name="BrickColor">192</int>
												<CoordinateFrame name="CFrame">
													<X>1500.55396</X>
													<Y>6.59860134</Y>
													<Z>4090.90918</Z>
													<R00>0.465282917</R00>
													<R01>0</R01>
													<R02>-0.88516283</R02>
													<R10>0</R10>
													<R11>1</R11>
													<R12>0</R12>
													<R20>0.88516283</R20>
													<R21>0</R21>
													<R22>0.465282917</R22>
												</CoordinateFrame>
												<bool name="CanCollide">false</bool>
												<float name="Elasticity">0.5</float>
												<token name="FormFactor">1</token>
												<float name="Friction">0.300000012</float>
												<float name="FrontParamA">-0.5</float>
												<float name="FrontParamB">0.5</float>
												<token name="FrontSurface">0</token>
												<token name="FrontSurfaceInput">0</token>
												<float name="LeftParamA">-0.5</float>
												<float name="LeftParamB">0.5</float>
												<token name="LeftSurface">0</token>
												<token name="LeftSurfaceInput">0</token>
												<bool name="Locked">false</bool>
												<token name="Material">256</token>
												<string name="Name">Tie</string>
												<float name="Reflectance">0</float>
												<float name="RightParamA">-0.5</float>
												<float name="RightParamB">0.5</float>
												<token name="RightSurface">0</token>
												<token name="RightSurfaceInput">0</token>
												<Vector3 name="RotVelocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<float name="TopParamA">-0.5</float>
												<float name="TopParamB">0.5</float>
												<token name="TopSurface">0</token>
												<token name="TopSurfaceInput">0</token>
												<float name="Transparency">0</float>
												<Vector3 name="Velocity">
													<X>0</X>
													<Y>0</Y>
													<Z>0</Z>
												</Vector3>
												<bool name="archivable">true</bool>
												<token name="shape">1</token>
												<Vector3 name="size">
													<X>16</X>
													<Y>0.400000006</Y>
													<Z>1</Z>
												</Vector3>
											</Properties>
											<Item class="Fire" referent="RBX11418">
												<Properties>
													<Color3 name="Color">4278190335</Color3>
													<bool name="Enabled">false</bool>
													<string name="Name">Fire</string>
													<Color3 name="SecondaryColor">4294967295</Color3>
													<bool name="archivable">true</bool>
													<float name="heat_xml">25</float>
													<float name="size_xml">30</float>
												</Properties>
												<Item class="Script" referent="RBX11419">
													<Properties>
														<bool name="Disabled">false</bool>
														<Content name="LinkedSource"><null></null></Content>
														<string name="Name">Spread</string>
														<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
														<bool name="archivable">true</bool>
													</Properties>
												</Item>
											</Item>
										</Item>
									</Item>
								</Item>
							</Item>
						</Item>
					</Item>
				</Item>
			</Item>
		</Item>
		<Item class="Model" referent="RBX11420">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Model</string>
				<Ref name="PrimaryPart">null</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX11421">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">5</int>
					<CoordinateFrame name="CFrame">
						<X>2019.5</X>
						<Y>25.1000004</Y>
						<Z>4018</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>25.2000008</Y>
						<Z>16</Z>
					</Vector3>
				</Properties>
				<Item class="Snap" referent="RBX11422">
					<Properties>
						<CoordinateFrame name="C0">
							<X>0</X>
							<Y>12.6000004</Y>
							<Z>0</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>0</R11>
							<R12>1</R12>
							<R20>0</R20>
							<R21>1</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<CoordinateFrame name="C1">
							<X>-0.000244140625</X>
							<Y>-0.60200119</Y>
							<Z>72</Z>
							<R00>-1</R00>
							<R01>-1.82002872e-012</R01>
							<R02>-1.47819501e-005</R02>
							<R10>-7.39097277e-006</R10>
							<R11>4.76807628e-007</R11>
							<R12>1</R12>
							<R20>1.81895243e-012</R20>
							<R21>1</R21>
							<R22>-2.38403771e-007</R22>
						</CoordinateFrame>
						<string name="Name">Snap</string>
						<Ref name="Part0">RBX11421</Ref>
						<Ref name="Part1">RBX11423</Ref>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="WedgePart" referent="RBX11424">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>2019.50049</X>
						<Y>56.9020195</Y>
						<Z>4016.5</Z>
						<R00>-1</R00>
						<R01>7.39097277e-006</R01>
						<R02>1.81895243e-012</R02>
						<R10>1.47819501e-005</R10>
						<R11>1</R11>
						<R12>2.38403771e-007</R12>
						<R20>1.82002872e-012</R20>
						<R21>4.76807628e-007</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Wedge</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<Vector3 name="size">
						<X>1</X>
						<Y>36</Y>
						<Z>21</Z>
					</Vector3>
				</Properties>
				<Item class="Snap" referent="RBX11425">
					<Properties>
						<CoordinateFrame name="C0">
							<X>0</X>
							<Y>-18</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>0</R11>
							<R12>-1</R12>
							<R20>0</R20>
							<R21>1</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<CoordinateFrame name="C1">
							<X>0.000122070313</X>
							<Y>0.600017548</Y>
							<Z>70.5</Z>
							<R00>-1</R00>
							<R01>-1.87694565e-012</R01>
							<R02>-7.39097732e-006</R02>
							<R10>7.39097732e-006</R10>
							<R11>-2.38403857e-007</R11>
							<R12>-1</R12>
							<R20>1.14908408e-013</R20>
							<R21>-1</R21>
							<R22>2.38403857e-007</R22>
						</CoordinateFrame>
						<string name="Name">Snap</string>
						<Ref name="Part0">RBX11424</Ref>
						<Ref name="Part1">RBX11423</Ref>
						<bool name="archivable">true</bool>
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								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">194</int>
								<CoordinateFrame name="CFrame">
									<X>1902.46875</X>
									<Y>7.39967346</Y>
									<Z>3982.03076</Z>
									<R00>-0.0980100408</R00>
									<R01>-1.93132635e-010</R01>
									<R02>-0.995185435</R02>
									<R10>-6.29118979e-011</R10>
									<R11>1</R11>
									<R12>-1.02751585e-010</R12>
									<R20>0.995184183</R20>
									<R21>1.46513912e-011</R21>
									<R22>-0.0980134606</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">d</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0.75</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>1.20000005</Y>
									<Z>3</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX11480">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">state = script.Parent.State

function act()
	state.Value = not state.Value
	if state.Value == true then
		script.Parent.One.CanCollide = false
		script.Parent.One.Transparency = 0.75
		script.Parent.a.CanCollide = true
		script.Parent.a.Transparency = 0
		script.Parent.b.CanCollide = true
		script.Parent.b.Transparency = 0
		script.Parent.c.CanCollide = true
		script.Parent.c.Transparency = 0
		script.Parent.d.CanCollide = true
		script.Parent.d.Transparency = 0
		script.Parent.e.CanCollide = true
		script.Parent.e.Transparency = 0
		script.Parent.f.CanCollide = true
		script.Parent.f.Transparency = 0
		script.Parent.g.CanCollide = true
		script.Parent.g.Transparency = 0
		script.Parent.h.CanCollide = true
		script.Parent.h.Transparency = 0
		script.Parent.i.CanCollide = true
		script.Parent.i.Transparency = 0
		script.Parent.j.CanCollide = true
		script.Parent.j.Transparency = 0
		script.Parent.k.CanCollide = true
		script.Parent.k.Transparency = 0
		else
		script.Parent.One.CanCollide = true
		script.Parent.One.Transparency = 0	
		script.Parent.a.CanCollide = false
		script.Parent.a.Transparency = 0.75
		script.Parent.b.CanCollide = false
		script.Parent.b.Transparency = 0.75
		script.Parent.c.CanCollide = false
		script.Parent.c.Transparency = 0.75
		script.Parent.d.CanCollide = false
		script.Parent.d.Transparency = 0.75
		script.Parent.e.CanCollide = false
		script.Parent.e.Transparency = 0.75
		script.Parent.f.CanCollide = false
		script.Parent.f.Transparency = 0.75
		script.Parent.g.CanCollide = false
		script.Parent.g.Transparency = 0.75
		script.Parent.h.CanCollide = false
		script.Parent.h.Transparency = 0.75
		script.Parent.i.CanCollide = false
		script.Parent.i.Transparency = 0.75
		script.Parent.j.CanCollide = false
		script.Parent.j.Transparency = 0.75
		script.Parent.k.CanCollide = false
		script.Parent.k.Transparency = 0.75
	end
end

script.Parent.Show.Click.MouseClick:connect(act)
</ProtectedString>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX11481">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">192</int>
							<CoordinateFrame name="CFrame">
								<X>1896.5</X>
								<Y>6.59998131</Y>
								<Z>3986.00293</Z>
								<R00>6.52502194e-006</R00>
								<R01>-1.55309626e-010</R01>
								<R02>-1</R02>
								<R10>-7.0244463e-011</R10>
								<R11>1</R11>
								<R12>-1.5531007e-010</R12>
								<R20>1</R20>
								<R21>7.02454761e-011</R21>
								<R22>6.5250224e-006</R22>
							</CoordinateFrame>
							<bool name="CanCollide">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">512</token>
							<string name="Name">Tie</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>16</X>
								<Y>0.400000006</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX11482">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">192</int>
							<CoordinateFrame name="CFrame">
								<X>1879.5</X>
								<Y>6.5999999</Y>
								<Z>3986</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>-1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">512</token>
							<string name="Name">Half Tie</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>16</X>
								<Y>0.400000006</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX11483">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">192</int>
							<CoordinateFrame name="CFrame">
								<X>1914</X>
								<Y>6.5999999</Y>
								<Z>3987</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>-1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">512</token>
							<string name="Name">Tie</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>18</X>
								<Y>0.400000006</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX11484">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">192</int>
							<CoordinateFrame name="CFrame">
								<X>1931.5</X>
								<Y>6.59998131</Y>
								<Z>3988.50269</Z>
								<R00>6.52502194e-006</R00>
								<R01>-1.55309626e-010</R01>
								<R02>-1</R02>
								<R10>-7.0244463e-011</R10>
								<R11>1</R11>
								<R12>-1.5531007e-010</R12>
								<R20>1</R20>
								<R21>7.02454761e-011</R21>
								<R22>6.5250224e-006</R22>
							</CoordinateFrame>
							<bool name="CanCollide">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">512</token>
							<string name="Name">Tie</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>21</X>
								<Y>0.400000006</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX11485">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">192</int>
							<CoordinateFrame name="CFrame">
								<X>1949</X>
								<Y>6.5999999</Y>
								<Z>3990</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>-1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">512</token>
							<string name="Name">Tie</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>24</X>
								<Y>0.400000006</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX11486">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">192</int>
							<CoordinateFrame name="CFrame">
								<X>1966.5</X>
								<Y>6.59998131</Y>
								<Z>3991.50244</Z>
								<R00>6.52502194e-006</R00>
								<R01>-1.55309626e-010</R01>
								<R02>-1</R02>
								<R10>-7.0244463e-011</R10>
								<R11>1</R11>
								<R12>-1.5531007e-010</R12>
								<R20>1</R20>
								<R21>7.02454761e-011</R21>
								<R22>6.5250224e-006</R22>
							</CoordinateFrame>
							<bool name="CanCollide">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">512</token>
							<string name="Name">Tie</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>27</X>
								<Y>0.400000006</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX11487">
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					<Item class="Part" referent="RBX11542">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">192</int>
							<CoordinateFrame name="CFrame">
								<X>1879.5</X>
								<Y>6.5999999</Y>
								<Z>3954</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>-1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">512</token>
							<string name="Name">Half Tie</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>16</X>
								<Y>0.400000006</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX11543">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">194</int>
							<CoordinateFrame name="CFrame">
								<X>1949</X>
								<Y>7.4000001</Y>
								<Z>3959</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Rail</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1.20000005</Y>
								<Z>140</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Model" referent="RBX11544">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Long NXTrack Straight</string>
						<Ref name="PrimaryPart">null</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Part" referent="RBX11545">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">194</int>
							<CoordinateFrame name="CFrame">
								<X>1949</X>
								<Y>7.4000001</Y>
								<Z>3933</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Rail</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1.20000005</Y>
								<Z>140</Z>
							</Vector3>
						</Properties>
						<Item class="Fire" referent="RBX11546">
							<Properties>
								<Color3 name="Color">4294952448</Color3>
								<bool name="Enabled">false</bool>
								<string name="Name">Fire</string>
								<Color3 name="SecondaryColor">4294901760</Color3>
								<bool name="archivable">true</bool>
								<float name="heat_xml">25</float>
								<float name="size_xml">30</float>
							</Properties>
							<Item class="Script" referent="RBX11547">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Script</string>
									<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)

</ProtectedString>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Part" referent="RBX11548">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">192</int>
							<CoordinateFrame name="CFrame">
								<X>2018.5</X>
								<Y>6.5999999</Y>
								<Z>3938</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">512</token>
							<string name="Name">Half Tie</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>16</X>
								<Y>0.400000006</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX11549">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">192</int>
							<CoordinateFrame name="CFrame">
								<X>1966.49976</X>
								<Y>6.59998131</Y>
								<Z>3938.00244</Z>
								<R00>-6.52502194e-006</R00>
								<R01>-1.55309626e-010</R01>
								<R02>1</R02>
								<R10>7.0244463e-011</R10>
								<R11>1</R11>
								<R12>1.5531007e-010</R12>
								<R20>-1</R20>
								<R21>7.02454761e-011</R21>
								<R22>-6.5250224e-006</R22>
							</CoordinateFrame>
							<bool name="CanCollide">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">512</token>
							<string name="Name">Tie</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>16</X>
								<Y>0.400000006</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX11550">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">192</int>
							<CoordinateFrame name="CFrame">
								<X>2001.49976</X>
								<Y>6.59998131</Y>
								<Z>3938.0022</Z>
								<R00>-6.52502194e-006</R00>
								<R01>-1.55309626e-010</R01>
								<R02>1</R02>
								<R10>7.0244463e-011</R10>
								<R11>1</R11>
								<R12>1.5531007e-010</R12>
								<R20>-1</R20>
								<R21>7.02454761e-011</R21>
								<R22>-6.5250224e-006</R22>
							</CoordinateFrame>
							<bool name="CanCollide">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">512</token>
							<string name="Name">Tie</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>16</X>
								<Y>0.400000006</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX11551">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">192</int>
							<CoordinateFrame name="CFrame">
								<X>1984</X>
								<Y>6.5999999</Y>
								<Z>3938</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">512</token>
							<string name="Name">Tie</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>16</X>
								<Y>0.400000006</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX11552">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">192</int>
							<CoordinateFrame name="CFrame">
								<X>1949</X>
								<Y>6.5999999</Y>
								<Z>3938</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">512</token>
							<string name="Name">Tie</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>16</X>
								<Y>0.400000006</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX11553">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">192</int>
							<CoordinateFrame name="CFrame">
								<X>1931.49976</X>
								<Y>6.59998131</Y>
								<Z>3938.00269</Z>
								<R00>-6.52502194e-006</R00>
								<R01>-1.55309626e-010</R01>
								<R02>1</R02>
								<R10>7.0244463e-011</R10>
								<R11>1</R11>
								<R12>1.5531007e-010</R12>
								<R20>-1</R20>
								<R21>7.02454761e-011</R21>
								<R22>-6.5250224e-006</R22>
							</CoordinateFrame>
							<bool name="CanCollide">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">512</token>
							<string name="Name">Tie</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>16</X>
								<Y>0.400000006</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX11554">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">192</int>
							<CoordinateFrame name="CFrame">
								<X>1914</X>
								<Y>6.5999999</Y>
								<Z>3938</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">512</token>
							<string name="Name">Tie</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>16</X>
								<Y>0.400000006</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX11555">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">192</int>
							<CoordinateFrame name="CFrame">
								<X>1896.49976</X>
								<Y>6.59998131</Y>
								<Z>3938.00293</Z>
								<R00>-6.52502194e-006</R00>
								<R01>-1.55309626e-010</R01>
								<R02>1</R02>
								<R10>7.0244463e-011</R10>
								<R11>1</R11>
								<R12>1.5531007e-010</R12>
								<R20>-1</R20>
								<R21>7.02454761e-011</R21>
								<R22>-6.5250224e-006</R22>
							</CoordinateFrame>
							<bool name="CanCollide">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">512</token>
							<string name="Name">Tie</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>16</X>
								<Y>0.400000006</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX11556">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">192</int>
							<CoordinateFrame name="CFrame">
								<X>1879.5</X>
								<Y>6.5999999</Y>
								<Z>3938</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>-1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">512</token>
							<string name="Name">Half Tie</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>16</X>
								<Y>0.400000006</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX11557">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">194</int>
							<CoordinateFrame name="CFrame">
								<X>1949</X>
								<Y>7.4000001</Y>
								<Z>3943</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>-0</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Rail</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1.20000005</Y>
								<Z>140</Z>
							</Vector3>
						</Properties>
						<Item class="Fire" referent="RBX11558">
							<Properties>
								<Color3 name="Color">4278190335</Color3>
								<bool name="Enabled">false</bool>
								<string name="Name">Fire</string>
								<Color3 name="SecondaryColor">4294967295</Color3>
								<bool name="archivable">true</bool>
								<float name="heat_xml">25</float>
								<float name="size_xml">30</float>
							</Properties>
							<Item class="Script" referent="RBX11559">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">Spread</string>
									<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)
</ProtectedString>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
					</Item>
				</Item>
				<Item class="Model" referent="RBX11560">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Model</string>
						<Ref name="PrimaryPart">null</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Model" referent="RBX11561">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Long NXTrack Straight</string>
							<Ref name="PrimaryPart">null</Ref>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Part" referent="RBX11562">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">194</int>
								<CoordinateFrame name="CFrame">
									<X>2088.99756</X>
									<Y>7.49403</Y>
									<Z>3910.99951</Z>
									<R00>6.37583435e-006</R00>
									<R01>-3.69543113e-006</R01>
									<R02>-1</R02>
									<R10>1.19043527e-007</R10>
									<R11>1</R11>
									<R12>3.69554368e-006</R12>
									<R20>1</R20>
									<R21>1.19336747e-007</R21>
									<R22>6.37583435e-006</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Rail</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>1.20000005</Y>
									<Z>140</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX11563">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">192</int>
								<CoordinateFrame name="CFrame">
									<X>2019.49756</X>
									<Y>6.69437218</Y>
									<Z>3906</Z>
									<R00>6.37583435e-006</R00>
									<R01>-3.69543113e-006</R01>
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								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>16</X>
									<Y>0.400000006</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX11595">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">192</int>
								<CoordinateFrame name="CFrame">
									<X>2141.4978</X>
									<Y>6.6938839</Y>
									<Z>3937.99878</Z>
									<R00>1.29008567e-005</R00>
									<R01>-3.69527584e-006</R01>
									<R02>-1</R02>
									<R10>1.19089655e-007</R10>
									<R11>1</R11>
									<R12>3.69569966e-006</R12>
									<R20>1</R20>
									<R21>1.19266502e-007</R21>
									<R22>1.29008567e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">512</token>
								<string name="Name">Tie</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>16</X>
									<Y>0.400000006</Y>
									<Z>2</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX11596">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">192</int>
								<CoordinateFrame name="CFrame">
									<X>2158.49756</X>
									<Y>6.6938839</Y>
									<Z>3937.99902</Z>
									<R00>-6.37583435e-006</R00>
									<R01>-3.69543113e-006</R01>
									<R02>1</R02>
									<R10>-1.19043527e-007</R10>
									<R11>1</R11>
									<R12>-3.69554368e-006</R12>
									<R20>-1</R20>
									<R21>1.19336747e-007</R21>
									<R22>-6.37583435e-006</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">512</token>
								<string name="Name">Half Tie</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>16</X>
									<Y>0.400000006</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX11597">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">194</int>
								<CoordinateFrame name="CFrame">
									<X>2088.99756</X>
									<Y>7.49403</Y>
									<Z>3932.99951</Z>
									<R00>6.37583435e-006</R00>
									<R01>-3.69543113e-006</R01>
									<R02>-1</R02>
									<R10>1.19043527e-007</R10>
									<R11>1</R11>
									<R12>3.69554368e-006</R12>
									<R20>1</R20>
									<R21>1.19336747e-007</R21>
									<R22>6.37583435e-006</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Rail</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>1.20000005</Y>
									<Z>140</Z>
								</Vector3>
							</Properties>
							<Item class="Fire" referent="RBX11598">
								<Properties>
									<Color3 name="Color">4294952448</Color3>
									<bool name="Enabled">false</bool>
									<string name="Name">Fire</string>
									<Color3 name="SecondaryColor">4294901760</Color3>
									<bool name="archivable">true</bool>
									<float name="heat_xml">25</float>
									<float name="size_xml">30</float>
								</Properties>
								<Item class="Script" referent="RBX11599">
									<Properties>
										<bool name="Disabled">false</bool>
										<Content name="LinkedSource"><null></null></Content>
										<string name="Name">Script</string>
										<ProtectedString name="Source">function Spread(part)
	check = part:findFirstChild(&quot;Fire&quot;)
		if check == nil then 
	script.Parent:Clone().Parent = part
	
		elseif check ~= nil then
	check.Size = check.Size + 1
	check.Heat = check.Heat  +1
	end
end


script.Parent.Parent.Touched:connect(Spread)

</ProtectedString>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
						</Item>
					</Item>
					<Item class="Part" referent="RBX11600">
						<Properties>
							<bool name="Anchored">true</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>2158</X>
								<Y>9.50120354</Y>
								<Z>3922</Z>
								<R00>-1</R00>
								<R01>7.39097459e-006</R01>
								<R02>1.81895243e-012</R02>
								<R10>1.47819483e-005</R10>
								<R11>1</R11>
								<R12>2.38403771e-007</R12>
								<R20>1.82002785e-012</R20>
								<R21>4.76807628e-007</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<token name="Material">256</token>
							<string name="Name">Part</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>278</X>
								<Y>6</Y>
								<Z>16</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Model" referent="RBX11601">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Long NXTrack Straight</string>
							<Ref name="PrimaryPart">null</Ref>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Part" referent="RBX11602">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">194</int>
								<CoordinateFrame name="CFrame">
									<X>2088.9978</X>
									<Y>7.49403</Y>
									<Z>3958.99951</Z>
									<R00>6.37583435e-006</R00>
									<R01>-3.69543113e-006</R01>
									<R02>-1</R02>
									<R10>1.19043527e-007</R10>
									<R11>1</R11>
									<R12>3.69554368e-006</R12>
									<R20>1</R20>
									<R21>1.19336747e-007</R21>
									<R22>6.37583435e-006</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">Rail</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>1.20000005</Y>
									<Z>140</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX11603">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">192</int>
								<CoordinateFrame name="CFrame">
									<X>2019.4978</X>
									<Y>6.69437218</Y>
									<Z>3954</Z>
									<R00>6.37583435e-006</R00>
									<R01>-3.69543113e-006</R01>
									<R02>-1</R02>
									<R10>1.19043527e-007</R10>
									<R11>1</R11>
									<R12>3.69554368e-006</R12>
									<R20>1</R20>
									<R21>1.19336747e-007</R21>
									<R22>6.37583435e-006</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">512</token>
								<string name="Name">Half Tie</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>16</X>
									<Y>0.400000006</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX11604">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">192</int>
								<CoordinateFrame name="CFrame">
									<X>2071.49805</X>
									<Y>6.69412804</Y>
									<Z>3953.99878</Z>
									<R00>1.29008567e-005</R00>
									<R01>-3.69527584e-006</R01>
									<R02>-1</R02>
									<R10>1.19089655e-007</R10>
									<R11>1</R11>
									<R12>3.69569966e-006</R12>
									<R20>1</R20>
									<R21>1.19266502e-007</R21>
									<R22>1.29008567e-005</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">512</token>
								<string name="Name">Tie</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
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									<R02>-0.997290432</R02>
									<R10>-2.07961773e-011</R10>
									<R11>1</R11>
									<R12>1.13002663e-012</R12>
									<R20>0.997290432</R20>
									<R21>2.06483476e-011</R21>
									<R22>0.0735649243</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">f</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0.75</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>1.20000005</Y>
									<Z>3</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX11767">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">194</int>
								<CoordinateFrame name="CFrame">
									<X>1893.49414</X>
									<Y>7.3997345</Y>
									<Z>3910.6311</Z>
									<R00>0.0613210648</R00>
									<R01>8.43741743e-013</R01>
									<R02>-0.998118043</R02>
									<R10>-1.77648452e-011</R10>
									<R11>1</R11>
									<R12>-2.45886644e-013</R12>
									<R20>0.998118043</R20>
									<R21>1.77493333e-011</R21>
									<R22>0.0613210648</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">g</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0.75</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>1.20000005</Y>
									<Z>3</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX11768">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">194</int>
								<CoordinateFrame name="CFrame">
									<X>1890.49805</X>
									<Y>7.3997345</Y>
									<Z>3910.77954</Z>
									<R00>0.0490679927</R00>
									<R01>-8.94853636e-013</R01>
									<R02>-0.99879539</R02>
									<R10>-1.47946586e-011</R10>
									<R11>1</R11>
									<R12>-1.62242442e-012</R12>
									<R20>0.99879539</R20>
									<R21>1.48574278e-011</R21>
									<R22>0.0490679964</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">h</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0.75</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>1.20000005</Y>
									<Z>3</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX11769">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">194</int>
								<CoordinateFrame name="CFrame">
									<X>1887.5</X>
									<Y>7.3997345</Y>
									<Z>3910.88867</Z>
									<R00>0.0368075185</R00>
									<R01>-2.56485111e-012</R01>
									<R02>-0.999322414</R02>
									<R10>-1.17647801e-011</R10>
									<R11>1</R11>
									<R12>-2.99872627e-012</R12>
									<R20>0.999322355</R20>
									<R21>1.18589374e-011</R21>
									<R22>0.0368075222</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">i</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0.75</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>1.20000005</Y>
									<Z>3</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX11770">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">194</int>
								<CoordinateFrame name="CFrame">
									<X>1884.5</X>
									<Y>7.3997345</Y>
									<Z>3910.96289</Z>
									<R00>0.0245415196</R00>
									<R01>-4.15853463e-012</R01>
									<R02>-0.999698818</R02>
									<R10>-8.79595008e-012</R10>
									<R11>1</R11>
									<R12>-4.37568037e-012</R12>
									<R20>0.999698818</R20>
									<R21>8.91018509e-012</R21>
									<R22>0.0245415196</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">j</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0.75</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>1.20000005</Y>
									<Z>3</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX11771">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">194</int>
								<CoordinateFrame name="CFrame">
									<X>1881.5</X>
									<Y>7.3997345</Y>
									<Z>3911</Z>
									<R00>0.0122718001</R00>
									<R01>-5.68015079e-012</R01>
									<R02>-0.999924719</R02>
									<R10>-5.76019094e-012</R10>
									<R11>1</R11>
									<R12>-5.75092751e-012</R12>
									<R20>0.999924719</R20>
									<R21>5.8477459e-012</R21>
									<R22>0.0122717991</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">k</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0.75</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>1.20000005</Y>
									<Z>3</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX11772">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">0</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">194</int>
								<CoordinateFrame name="CFrame">
									<X>1935.23047</X>
									<Y>7.40003586</Y>
									<Z>3905.1731</Z>
									<R00>-0.158854797</R00>
									<R01>3.45760526e-007</R01>
									<R02>0.987301946</R02>
									<R10>3.26010485e-009</R10>
									<R11>1</R11>
									<R12>-3.49682921e-007</R12>
									<R20>-0.987302005</R20>
									<R21>-5.23301047e-008</R21>
									<R22>-0.158854797</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<token name="Material">256</token>
								<string name="Name">a</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0.75</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>1.20000005</Y>
									<Z>53</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Script" referent="RBX11773">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">Script</string>
								<ProtectedString name="Source">state = script.Parent.State

function act()
	state.Value = not state.Value
	if state.Value == true then
		script.Parent.One.CanCollide = false
		script.Parent.One.Transparency = 0.75
		script.Parent.a.CanCollide = true
		script.Parent.a.Transparency = 0
		script.Parent.b.CanCollide = true
		script.Parent.b.Transparency = 0
		script.Parent.c.CanCollide = true
		script.Parent.c.Transparency = 0
		script.Parent.d.CanCollide = true
		script.Parent.d.Transparency = 0
		script.Parent.e.CanCollide = true
		script.Parent.e.Transparency = 0
		script.Parent.f.CanCollide = true
		script.Parent.f.Transparency = 0
		script.Parent.g.CanCollide = true
		script.Parent.g.Transparency = 0
		script.Parent.h.CanCollide = true
		script.Parent.h.Transparency = 0
		script.Parent.i.CanCollide = true
		script.Parent.i.Transparency = 0
		script.Parent.j.CanCollide = true
		script.Parent.j.Transparency = 0
		script.Parent.k.CanCollide = true
		script.Parent.k.Transparency = 0
		else
		script.Parent.One.CanCollide = true
		script.Parent.One.Transparency = 0	
		script.Parent.a.CanCollide = false
		script.Parent.a.Transparency = 0.75
		script.Parent.b.CanCollide = false
		script.Parent.b.Transparency = 0.75
		script.Parent.c.CanCollide = false
		script.Parent.c.Transparency = 0.75
		script.Parent.d.CanCollide = false
		script.Parent.d.Transparency = 0.75
		script.Parent.e.CanCollide = false
		script.Parent.e.Transparency = 0.75
		script.Parent.f.CanCollide = false
		script.Parent.f.Transparency = 0.75
		script.Parent.g.CanCollide = false
		script.Parent.g.Transparency = 0.75
		script.Parent.h.CanCollide = false
		script.Parent.h.Transparency = 0.75
		script.Parent.i.CanCollide = false
		script.Parent.i.Transparency = 0.75
		script.Parent.j.CanCollide = false
		script.Parent.j.Transparency = 0.75
		script.Parent.k.CanCollide = false
		script.Parent.k.Transparency = 0.75
	end
end

script.Parent.Show.Click.MouseClick:connect(act)
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						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1.125</X>
								<Y>1</Y>
								<Z>1.125</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX11903">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>1742</X>
							<Y>8.30000019</Y>
							<Z>3950</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>-1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Rail</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>3</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="CylinderMesh" referent="RBX11904">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1.5</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX11905">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>1742</X>
							<Y>10.8000002</Y>
							<Z>3950</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Rail</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>2</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX11906">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><url>http://www.austiverse.com/asset/?id=1033714</url></Content>
							<token name="MeshType">5</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>3</X>
								<Y>12</Y>
								<Z>3</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Weld" referent="RBX11907">
						<Properties>
							<CoordinateFrame name="C0">
								<X>0</X>
								<Y>1</Y>
								<Z>0</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>0</R11>
								<R12>1</R12>
								<R20>0</R20>
								<R21>1</R21>
								<R22>-0</R22>
							</CoordinateFrame>
							<CoordinateFrame name="C1">
								<X>0</X>
								<Y>2.5</Y>
								<Z>0</Z>
								<R00>0</R00>
								<R01>-1</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>0</R11>
								<R12>-1</R12>
								<R20>1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<string name="Name">Weld</string>
							<Ref name="Part0">RBX11905</Ref>
							<Ref name="Part1">RBX11908</Ref>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Weld" referent="RBX11909">
						<Properties>
							<CoordinateFrame name="C0">
								<X>0</X>
								<Y>-1</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>0</R11>
								<R12>-1</R12>
								<R20>0</R20>
								<R21>1</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<CoordinateFrame name="C1">
								<X>0</X>
								<Y>-1.5</Y>
								<Z>0</Z>
								<R00>0</R00>
								<R01>-1</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>0</R11>
								<R12>1</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<string name="Name">Weld</string>
							<Ref name="Part0">RBX11905</Ref>
							<Ref name="Part1">RBX11903</Ref>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX11908">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>1742</X>
							<Y>14.3000002</Y>
							<Z>3950</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>-1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Rail</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>5</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
					<Item class="CylinderMesh" referent="RBX11910">
						<Properties>
							<float name="Bevel">0</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1.5</Y>
								<Z>1</Z>
							</Vector3>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX11911">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">28</int>
						<CoordinateFrame name="CFrame">
							<X>1742.00024</X>
							<Y>19.8066196</Y>
							<Z>3950</Z>
							<R00>0.99999696</R00>
							<R01>1.40975114e-011</R01>
							<R02>7.26431608e-008</R02>
							<R10>-1.40967819e-011</R10>
							<R11>1</R11>
							<R12>-2.28224557e-011</R12>
							<R20>-7.26431608e-008</R20>
							<R21>2.28227472e-011</R21>
							<R22>0.99999696</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">Switch</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>6</X>
							<Y>6</Y>
							<Z>6</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX11912">
						<Properties>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">3</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="ClickDetector" referent="RBX11913">
						<Properties>
							<float name="MaxActivationDistance">200</float>
							<string name="Name">Click</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX11914">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">SwitchController</string>
						<ProtectedString name="Source">local Open = true
local Trans = {[true] = 0, [false] = 0.8}

wait(0.1)

function SetState(state)
	for _, p in pairs(script.Parent:GetChildren()) do
		if p.Name == &quot;Open&quot; then
			p.CanCollide = state
			p.Transparency = Trans[state]	
		elseif p.Name == &quot;Close&quot; then
			p.CanCollide = not state
			p.Transparency = Trans[not state]
		end
	end
	Open = state
end

script.Parent.OpenBlock.Touched:connect(function(p)
	SetState(true)
end)

script.Parent.CloseBlock.Touched:connect(function(p)
	SetState(false)
end)

script.Parent.Switch.Click.MouseClick:connect(function()
	SetState(not Open)
end)

SetState(true)
</ProtectedString>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX11915">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">24</int>
						<CoordinateFrame name="CFrame">
							<X>1878.5</X>
							<Y>7.30000019</Y>
							<Z>3954</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<token name="Material">256</token>
						<string name="Name">CloseBlock</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">1</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>8</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="BlockMesh" referent="RBX11916">
						<Properties>
							<float name="Bevel">0.300000012</float>
							<float name="Bevel Roundness">0</float>
							<float name="Bulge">0</float>
							<token name="LODX">2</token>
							<token name="LODY">2</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Offset">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="Scale">
								<X>1</X>
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							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
		</Item>
		<Item class="Model" referent="RBX11953">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Y Switch</string>
				<Ref name="PrimaryPart">null</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Model" referent="RBX11954">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Model</string>
					<Ref name="PrimaryPart">null</Ref>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Model" referent="RBX11955">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Model</string>
					<Ref name="PrimaryPart">null</Ref>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Model" referent="RBX11956">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Switch</string>
					<Ref name="PrimaryPart">null</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Script" referent="RBX11957">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">SwitchController</string>
						<ProtectedString name="Source">local Open = true
local Trans = {[true] = 0, [false] = 0.8}

wait(0.1)

function SetState(state)
	for _, p in pairs(script.Parent:GetChildren()) do
		if p.Name == &quot;Open&quot; then
			p.CanCollide = state
			p.Transparency = Trans[state]	
		elseif p.Name == &quot;Close&quot; then
			p.CanCollide = not state
			p.Transparency = Trans[not state]
		end
	end
	Open = state
end

script.Parent.OpenBlock.Touched:connect(function(p)
	SetState(true)
end)

script.Parent.CloseBlock.Touched:connect(function(p)
	SetState(false)
end)

script.Parent.Switch.Click.MouseClick:connect(function()
	SetState(not Open)
end)

SetState(true)
</ProtectedString>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="Model" referent="RBX11958">
			<Properties>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Model</string>
				<Ref name="PrimaryPart">null</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Model" referent="RBX11959">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Model</string>
					<Ref name="PrimaryPart">null</Ref>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Model" referent="RBX11960">
				<Properties>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Model</string>
					<Ref name="PrimaryPart">null</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Model" referent="RBX11961">
					<Properties>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Model</string>
						<Ref name="PrimaryPart">null</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Model" referent="RBX11962">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Model</string>
							<Ref name="PrimaryPart">null</Ref>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Model" referent="RBX11963">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Model</string>
								<Ref name="PrimaryPart">null</Ref>
								<bool name="archivable">true</bool>
							</Properties>
							<Item class="Model" referent="RBX11964">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Model</string>
									<Ref name="PrimaryPart">null</Ref>
									<bool name="archivable">true</bool>
								</Properties>
								<Item class="Model" referent="RBX11965">
									<Properties>
										<CoordinateFrame name="ModelInPrimary">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">Model</string>
										<Ref name="PrimaryPart">null</Ref>
										<bool name="archivable">true</bool>
									</Properties>
									<Item class="Model" referent="RBX11966">
										<Properties>
											<CoordinateFrame name="ModelInPrimary">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>0</R20>
												<R21>0</R21>
												<R22>1</R22>
											</CoordinateFrame>
											<string name="Name">Model</string>
											<Ref name="PrimaryPart">null</Ref>
											<bool name="archivable">true</bool>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Model" referent="RBX11967">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Model</string>
									<Ref name="PrimaryPart">null</Ref>
									<bool name="archivable">true</bool>
								</Properties>
								<Item class="Model" referent="RBX11968">
									<Properties>
										<CoordinateFrame name="ModelInPrimary">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">Model</string>
										<Ref name="PrimaryPart">null</Ref>
										<bool name="archivable">true</bool>
									</Properties>
									<Item class="Model" referent="RBX11969">
										<Properties>
											<CoordinateFrame name="ModelInPrimary">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>0</R20>
												<R21>0</R21>
												<R22>1</R22>
											</CoordinateFrame>
											<string name="Name">Model</string>
											<Ref name="PrimaryPart">null</Ref>
											<bool name="archivable">true</bool>
										</Properties>
									</Item>
								</Item>
							</Item>
						</Item>
						<Item class="Model" referent="RBX11970">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Model</string>
								<Ref name="PrimaryPart">null</Ref>
								<bool name="archivable">true</bool>
							</Properties>
							<Item class="Model" referent="RBX11971">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Model</string>
									<Ref name="PrimaryPart">null</Ref>
									<bool name="archivable">true</bool>
								</Properties>
								<Item class="Model" referent="RBX11972">
									<Properties>
										<CoordinateFrame name="ModelInPrimary">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">Model</string>
										<Ref name="PrimaryPart">null</Ref>
										<bool name="archivable">true</bool>
									</Properties>
									<Item class="Model" referent="RBX11973">
										<Properties>
											<CoordinateFrame name="ModelInPrimary">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>0</R20>
												<R21>0</R21>
												<R22>1</R22>
											</CoordinateFrame>
											<string name="Name">Model</string>
											<Ref name="PrimaryPart">null</Ref>
											<bool name="archivable">true</bool>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Model" referent="RBX11974">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Model</string>
									<Ref name="PrimaryPart">null</Ref>
									<bool name="archivable">true</bool>
								</Properties>
								<Item class="Model" referent="RBX11975">
									<Properties>
										<CoordinateFrame name="ModelInPrimary">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">Model</string>
										<Ref name="PrimaryPart">null</Ref>
										<bool name="archivable">true</bool>
									</Properties>
									<Item class="Model" referent="RBX11976">
										<Properties>
											<CoordinateFrame name="ModelInPrimary">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>0</R20>
												<R21>0</R21>
												<R22>1</R22>
											</CoordinateFrame>
											<string name="Name">Model</string>
											<Ref name="PrimaryPart">null</Ref>
											<bool name="archivable">true</bool>
										</Properties>
									</Item>
								</Item>
							</Item>
						</Item>
					</Item>
					<Item class="Model" referent="RBX11977">
						<Properties>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Model</string>
							<Ref name="PrimaryPart">null</Ref>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Model" referent="RBX11978">
							<Properties>
								<CoordinateFrame name="ModelInPrimary">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
									<R00>1</R00>
									<R01>0</R01>
									<R02>0</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>0</R20>
									<R21>0</R21>
									<R22>1</R22>
								</CoordinateFrame>
								<string name="Name">Model</string>
								<Ref name="PrimaryPart">null</Ref>
								<bool name="archivable">true</bool>
							</Properties>
							<Item class="Model" referent="RBX11979">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Model</string>
									<Ref name="PrimaryPart">null</Ref>
									<bool name="archivable">true</bool>
								</Properties>
								<Item class="Model" referent="RBX11980">
									<Properties>
										<CoordinateFrame name="ModelInPrimary">
											<X>0</X>
											<Y>0</Y>
											<Z>0</Z>
											<R00>1</R00>
											<R01>0</R01>
											<R02>0</R02>
											<R10>0</R10>
											<R11>1</R11>
											<R12>0</R12>
											<R20>0</R20>
											<R21>0</R21>
											<R22>1</R22>
										</CoordinateFrame>
										<string name="Name">Model</string>
										<Ref name="PrimaryPart">null</Ref>
										<bool name="archivable">true</bool>
									</Properties>
									<Item class="Model" referent="RBX11981">
										<Properties>
											<CoordinateFrame name="ModelInPrimary">
												<X>0</X>
												<Y>0</Y>
												<Z>0</Z>
												<R00>1</R00>
												<R01>0</R01>
												<R02>0</R02>
												<R10>0</R10>
												<R11>1</R11>
												<R12>0</R12>
												<R20>0</R20>
												<R21>0</R21>
												<R22>1</R22>
											</CoordinateFrame>
											<string name="Name">Model</string>
											<Ref name="PrimaryPart">null</Ref>
											<bool name="archivable">true</bool>
										</Properties>
									</Item>
								</Item>
							</Item>
							<Item class="Model" referent="RBX11982">
								<Properties>
									<CoordinateFrame name="ModelInPrimary">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
										<R00>1</R00>
										<R01>0</R01>
										<R02>0</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>0</R20>
										<R21>0</R21>
										<R22>1</R22>
									</CoordinateFrame>
									<string name="Name">Model</string>
									<Ref name="PrimaryPart">null</Ref>
									<bool name="archivable">true</bool>
								</Properties>
								<Item class="Model" referent="RBX11983">
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					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>254.368927</X>
						<Y>7.40024281</Y>
						<Z>738.507751</Z>
						<R00>0.998118579</R00>
						<R01>5.06981575e-011</R01>
						<R02>-0.0613144636</R02>
						<R10>-6.05810957e-011</R10>
						<R11>1</R11>
						<R12>-1.59325317e-010</R12>
						<R20>0.0613144748</R20>
						<R21>1.6274003e-010</R21>
						<R22>0.99811852</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Rail</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>1.20000005</Y>
						<Z>3</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX12524">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>254</X>
						<Y>7.4000001</Y>
						<Z>752.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<token name="Material">256</token>
					<string name="Name">Rail</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>1.20000005</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
		</Item>
	</Item>
	<Item class="RunService" referent="RBX12525">
		<Properties>
			<string name="Name">Run Service</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="ContentProvider" referent="RBX12526">
		<Properties>
			<string name="Name">Instance</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="ContentFilter" referent="RBX12527">
		<Properties>
			<string name="Name">ContentFilter</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="KeyframeSequenceProvider" referent="RBX12528">
		<Properties>
			<string name="Name">Instance</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="Players" referent="RBX12529">
		<Properties>
			<int name="MaxPlayers">12</int>
			<string name="Name">Players</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="StarterPack" referent="RBX12530">
		<Properties>
			<string name="Name">StarterPack</string>
			<bool name="archivable">true</bool>
		</Properties>
		<Item class="HopperBin" referent="RBX12531">
			<Properties>
				<bool name="Active">false</bool>
				<token name="BinType">0</token>
				<string name="Name">Reset</string>
				<Content name="TextureId"><null></null></Content>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Script" referent="RBX12532">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Reset Script</string>
					<ProtectedString name="Source">bin = script.Parent
print(&quot;Reset tool by Wirodeu&quot;)

function onButton1Down(mouse)
	local player = game.Players.LocalPlayer
	local health = player.Character.Humanoid.Health
	if player == nil then return end
	player.Character.Humanoid.Health = health - 100
end

function onSelected(mouse)
 mouse.Button1Down:connect(function() onButton1Down(mouse) end)
end

bin.Selected:connect(onSelected)

--[[
Do not erase these words!
This Fake Reset Tool was made by Wirodeu
Profile page: http://www.roblox.com/User.aspx?ID=145417
Blog: www.robloxjuice.wordpress.com
--]]</ProtectedString>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
	</Item>
	<Item class="StarterGui" referent="RBX12533">
		<Properties>
			<string name="Name">StarterGui</string>
			<bool name="ShowDevelopmentGui">true</bool>
			<bool name="archivable">true</bool>
		</Properties>
		<Item class="ScreenGui" referent="RBX12534">
			<Properties>
				<string name="Name">ThomasTrainGui</string>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="ImageLabel" referent="RBX12535">
				<Properties>
					<bool name="Active">true</bool>
					<Color3 name="BackgroundColor3">4288914085</Color3>
					<float name="BackgroundTransparency">1</float>
					<Color3 name="BorderColor3">4279970357</Color3>
					<int name="BorderSizePixel">1</int>
					<Content name="Image"><url>http://www.austiverse.com/asset/?id=46302472</url></Content>
					<string name="Name">ImageLabel</string>
					<UDim2 name="Position">
						<XS>0</XS>
						<XO>0</XO>
						<YS>0.00999999978</YS>
						<YO>0</YO>
					</UDim2>
					<UDim2 name="Size">
						<XS>0</XS>
						<XO>250</XO>
						<YS>0</YS>
						<YO>150</YO>
					</UDim2>
					<token name="SizeConstraint">0</token>
					<bool name="Visible">true</bool>
					<int name="ZIndex">1</int>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="ImageLabel" referent="RBX12536">
				<Properties>
					<bool name="Active">true</bool>
					<Color3 name="BackgroundColor3">4288914085</Color3>
					<float name="BackgroundTransparency">1</float>
					<Color3 name="BorderColor3">4279970357</Color3>
					<int name="BorderSizePixel">1</int>
					<Content name="Image"><url>http://www.austiverse.com/asset/?id=43340619</url></Content>
					<string name="Name">ImageLabel</string>
					<UDim2 name="Position">
						<XS>0</XS>
						<XO>0</XO>
						<YS>0.855000019</YS>
						<YO>0</YO>
					</UDim2>
					<UDim2 name="Size">
						<XS>0</XS>
						<XO>151</XO>
						<YS>0</YS>
						<YO>60</YO>
					</UDim2>
					<token name="SizeConstraint">0</token>
					<bool name="Visible">true</bool>
					<int name="ZIndex">1</int>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
	</Item>
	<Item class="SoundService" referent="RBX12537">
		<Properties>
			<token name="AmbientReverb">0</token>
			<float name="DistanceFactor">10</float>
			<float name="DopplerScale">1</float>
			<string name="Name">SoundService</string>
			<float name="RolloffScale">1</float>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="CollectionService" referent="RBX12538">
		<Properties>
			<string name="Name">CollectionService</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="PhysicsService" referent="RBX12539">
		<Properties>
			<string name="Name">PhysicsService</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="BadgeService" referent="RBX12540">
		<Properties>
			<string name="Name">BadgeService</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="Geometry" referent="RBX12541">
		<Properties>
			<string name="Name">Geometry</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="RenderHooksService" referent="RBX12542">
		<Properties>
			<string name="Name">RenderHooksService</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="SocialService" referent="RBX12543">
		<Properties>
			<string name="Name">SocialService</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="Debris" referent="RBX12544">
		<Properties>
			<int name="MaxItems">1000</int>
			<string name="Name">Debris</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="Timer" referent="RBX12545">
		<Properties>
			<string name="Name">Instance</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="ScriptInformationProvider" referent="RBX12546">
		<Properties>
			<string name="Name">Instance</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="Selection" referent="RBX12547">
		<Properties>
			<string name="Name">Selection</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="Lighting" referent="RBX12548">
		<Properties>
			<Color3 name="Ambient">4287335307</Color3>
			<float name="Brightness">1</float>
			<Color3 name="ColorShift_Bottom">4278190080</Color3>
			<Color3 name="ColorShift_Top">4278190080</Color3>
			<float name="GeographicLatitude">41.7332993</float>
			<string name="Name">Lighting</string>
			<Color3 name="ShadowColor">4289967032</Color3>
			<string name="TimeOfDay">14:00:00</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="Teams" referent="RBX12549">
		<Properties>
			<string name="Name">Teams</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="ChangeHistoryService" referent="RBX12550">
		<Properties>
			<string name="Name">ChangeHistoryService</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="MeshContentProvider" referent="RBX12551">
		<Properties>
			<string name="Name">Instance</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="TextureContentProvider" referent="RBX12552">
		<Properties>
			<string name="Name">Instance</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
</roblox>