is there even a way to get the early studio clients?There is, and I personally use ORRH for classic Roblox Studio.

Do you really think people like to script in these old ass versions of Roblox?I think watching coding tutorials from 2015 and before is a good idea.
Do you really think people like to script in these old ass versions of Roblox?Js check the scripting forum here dude
a 1950s diner game (gonna be kinda hangout themed but ill code board games eventually)
(currently making this in modern roblox)
Chaos battlegrounds
every single gear ever published to the catalog is in your inventory and you can pvp with them (hope this even works) (did this idea in modern roblox)
I said something exactly like this in 2019. I find that really funny. Basically: if you want more original stuff, you should start making it.
Do you really think people like to script in these old ass versions of Roblox?Yes, yes we do...
we should actually stay on the one good ROBLOX game Ever. natural disaster survival
I swear all people is copy leaked og games or games from other revivals can't people have fucking original shit.
1. most old players who actually experienced old roblox have left. they are the ones who loved creating games for old roblox. new ones have a little tour and then never play again once they realize old roblox has much less to offer. why should they stay? they never had nostalgia for this. 2012 client is older than ~50% the playerbase here
2. there's no dedicated studio to austiblox. last i checked it just had a random popup and doesn't open the actual studio
3. the legacy place converter made 5 years ago is now broken, making it hard to port models from new roblox. no one can be bothered saving and loading, using FIB studio and 2013 studio.
4. no working play solo script (even a play solo button was developed back then) makes it incredibly tedious to test games, you have to upload your game everytime and join it
5. no toolbox, finobe had one.
6. the old roblox studios don't have working asset ids, most notably 2013. makes it much harder to work with if meshes and decals don't load.
7. talented coders don't develop tools for old roblox anymore, young ones don't care enough to do it
8. lack of sources to help implement datapersistence. harms austiblox's player retention and makes it harder to develop more complex games other than hangouts
9. low player count meaning that there is less incentive to make games if no one populates them, and the cycle repeats
10. client bugs not being fixed such as 2013's tools being broken
this is why we port old games and call it a day, long gone are the days where games like FinobeWare/Austiware were developed with a passion. we had the technology back then and the love of older players who experienced early 2010s ROBLOX.