seriously though it's not possible with the way Austiblox works and the clients we have.
Here.
Here's all of the game code in Smali too.
And by using a tool called Bytecode Viewer, we can convert the Smali game code into Java!
Then, if you save the code as a .zip, extract it, install Android Studio and open the code as a project, you have the entirety of ROBLOX 2015 at your hands!
How about you do that and then I'll implement it. Don't worry I'll give you credit.
seriously though it's not possible with the way Austiblox works and the clients we have.
https:///...reds_patching_guide/
i made a guide on how to patch mobile
How about you do that and then I'll implement it. Don't worry I'll give you credit.
seriously though it's not possible with the way Austiblox works and the clients we have.
1. It would consume away TOO much time, requiring on work of more modern phones (Android SDK Version).
2. Creating support/controls on each client is nearly impossible or of a more time consuming task, since first ever mobile support was only released in 2012 and we have 2010 and 2011. Including also: rendering, since android phones use Java, that's a lot more time that will take to make.